Gathraka the Tribeless, the Orc Barbarian Unbeliever
[ToME 2.3.5 Character Sheet]
Name : Gathraka the Tribeless Age 12 STR! 18/***
Sex : Female Height 76 INT! 18/100
Race : Orc Barbarian Weight 120 WIS! 18/60
Class : Unbeliever Social Class 64 DEX! 18/170
Body : Player CON! 18/***
God : Nobody CHR! 18/20
+ To Melee Hit 78 Level 50 Hit Points 1336/ 1336
+ To Melee Damage 76 Experience 13337479 Spell Points 50/ 50
+ To Ranged Hit 39 Max Exp 13337479 Sanity 405/ 405
+ To Ranged Damage 17 Exp to Adv. *****
AC 24+111 Gold 2641924 Speed Fast (+19)
// I feel much better at this speed than I did at +10... ;)
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Bad Blows/Round: 11
Bows/Throw : Legendary[15]Searching : Poor Shots/Round: 2
Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 33d7+836
Stealth : Excellent Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of an Uruk Archer from the
Gray Mountains. You were exiled from your tribe because
the shamans feared your magic damping abilities. You have
pale eyes, long black hair and mottled blue-grey skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Angband: Level 83 (4150')
Barrow-Downs: Level 10 (500')
Submerged Ruins: Level 50 (2500')
Cirith Ungol: Level 50 (2500')
Paths of the Dead: Level 70 (3500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 72 (3600')
Moria: Level 40 (2000')
Dol Guldur: Level 70 (3500')
The Small Water Cave: Level 34 (1700')
The Sacred Land Of Mountains: Level 70 (3500')
The Sandworm lair: Level 22 (1100')
Your body is a Player.
You are currently on level 83 of Angband.
You have defeated 33086 enemies.
You saved Gondolin from destruction.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You have completed two princess quests.
You haven't completed a single lost sword quest.
// This is apparently only counting quests I've seen since I switched to
// v2.3.5.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 21st Hrive of the 2890th year of the third age.
You have been adventuring for 89 days.
adefkmnopsuxz{|@
Add Str : ........43......
Add Int : ....2.4.........
Add Dex : .........3......
Add Con : ......4.434.....
Add Stea. : ......43........
Add Sear. : ....2...........
Add Tun.. : ..............7.
Add Speed : ...9.343........
Chaotic : .............+..
Slay Und. : .............+..
Slay Demon: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Elec Brand: +...............
Fire Brand: .............+..
Sust Str : .........+......
Sust Int : ....+......+....
Sust Wis : ...........+....
Sust Dex : ....+....+......
Sust Con : .........+++....
Sust Chr : ...........+....
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ......+.........
Free Act : ........+.......
Hold Life : .....+.....+....
Imm Acid : ....+.++*+.+....
Res Elec : +.....+....+....
Imm Fire : ......*....+....
Res Cold : ......+..+++....
Res Pois : ...........+....
Res Fear : .........+.....+
Res Light : .....+.....+....
Res Dark : .....+...+.+...+
Res Blind : ................
Res Conf : .....+..+..+....
Res Sound : ........+..+....
Res Shard : ...........+....
Res Neth : ...........+....
Res Nexus : ....+.++.+......
Res Chaos : .....+..+..+....
Res Disen : ................
Aura Fire : ......+.........
Levitate : ...........+....
See Invis : .....+..........
Digestion : ....+....+......
Regen : ..........+.....
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : .....+.+..+.....
Blessed : .............+..
Fly : ......+.........
Orc.ESP : .....+..+.......
TLord.ESP : ......+.........
Full ESP : ....+...........
Skills (points left: 0)
- Combat 50.000 [0.800]
- Weaponmastery 50.000 [0.850]
. Sword-mastery 50.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 25.000 [0.600]
. Barehand-combat 01.300 [0.400]
. Antimagic 50.000 [0.650]
- Sneakiness 03.700 [0.900]
. Stealth -02.600 [0.500]
. Disarming 00.500 [0.900]
. Monster-lore 00.000 [0.500]
// The skill point plan, now fully achieved, is to max Antimagic, Combat,
// Weaponmastery and Sword-mastery, buy Ammo creation, and push Archery
// high enough to forge crossbow bolts. By pushing Archery hard early on,
// I managed to get the bolt-forging fairly early, along with getting
// Combat high enough to get strong pseudo-ID (which is *very* important
// when your only source of ID is scrolls). Dunno what I'm gonna do with
// poor old Mr. F. Fingers now... ;)
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to find a Potion of Cure Light Insanity on level 12.
You may find a Harp on level 36.
// These probably aren't worth the effort to go back and pick off.
[Character Equipment]
a) a Shocking Dark Sword (3d7) (+0,+0) {@w0!d!k!v!s}
It generates an antimagic field. It does extra damage from
electricity. It provides resistance to electricity. It cannot be
harmed by electricity.
You found it in the remains of a Half-troll on level 37 of Moria.
// Found a Disenchanter mold in the Downs to clear this out for me.
// Ideally, I think I'd like one of Slaying, or maybe an Elemental one as a
// swap-in (mana drain, after all...).
d) a Heavy Crossbow of the Haradrim (x5) (+11,+17)
It fires missiles with extra might. It fires missiles excessively
fast. It cannot be harmed by acid. It cannot be harmed by fire.
You found it in the remains of a Great Swamp Wyrm on level 72 of Angband.
// This doesn't do as much damage per bolt as the Heavy Crossbow of Extra
// Might (x6) I had here before, but I think the extra shots makes up for
// it.
e) a Ring of Damage (+21)
// Picked this up in Erebor, at about the same time as the following:
f) a Ring of Speed (+9)
It increases your speed by 9.
You found it in the remains of an Ancient green dragon on level 61 of
Erebor.
// A long overdue speed boost.
k) The Amulet called '' (+2 to searching)
It increases your intelligence and searching by 2. It sustains your
intelligence and dexterity. It provides resistance to acid and nexus.
It gives telepathic powers. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
// Made from an Amulet of Telepathy with a Scroll of Artifact Creation
// found on TDG 67. I thought I'd properly patched the code so that giving
// an empty name to an artifact would name it The [thing] of [player name];
// clearly that didn't work. Considering how anemic it turned out, I think
// the empty name suits it... :-\
m) The Arkenstone of Thrain (+3) {@w8@A8!d!k!v!s!!}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
// Immunity to fire is always good. ;)
o) The Cloak 'Colannon' [1,+13] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound and chaos. It allows you to sense the presence of
orcs. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
The Sacred Land Of Mountains.
// ;) ;) Immunity to acid is good too. Finally able to swap this in now
// that I no longer need resist fire from Anarion.
s) The Steel Helm of Hammerhand [6,+19] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+13] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
x) The Pair of Hard Leather Boots of Arecthmon [3,+9]
It sustains your intelligence, wisdom, constitution and charisma. It
provides resistance to life draining, acid, electricity, fire, cold,
poison, light, dark, confusion, sound, shards, nether and chaos. It
allows you to levitate. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Shelob, Spider of Darkness on level 50 of
Cirith Ungol.
z) (nothing)
{) 16 Bolts 'Rhond' (1d5) (+8,+19) {@w1=g!d!k!v!s}
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is especially deadly against dragons. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// Forged at the bottom of the Maze.
|) a Dwarven Shovel of Digging (+7) {@w7!d!k!v!s}
It increases your ability to tunnel by 7. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Bat of Gorgoroth on level 65 of The
Sacred Land Of Mountains.
[Character Inventory]
a) The Skull of Ancient Wisdom (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Vrock on level 46 of Moria.
b) 14 Potions of Speed {!d!k!v!s}
c) 13 Potions of Healing {!d!k!v!s}
d) 5 Potions of *Healing* {!d!k!v!s}
e) 12 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) 14 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
i) a Dwarven Lantern of Illumination {@w6!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Mining Supply store.
j) a Feanorian Lamp of the Ethereal Eye {@w5!d!k!v!s}
It grants you the power of magic map if it is being worn. It provides
light (radius 3) forever. It cannot be harmed by fire.
You found it lying on the ground on level 27 of Mirkwood.
k) The Stone of Lore {@A9@w9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// All sorts of utility swap-in lights, for mapping, illumination and
// identify. Godsends for an Unbeliever, who doesn't have any other
// convenient source of these.
l) The Dark Sword 'Mormegil' (E:2117, L:34) (6d7) (+7,+3) [-20] (+2 to speed) {@}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from electricity and fire. It
produces chaotic effects. It can cause earthquakes. It is especially
deadly against dragons. It fights against evil with holy fury. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to electricity, chaos and disenchantment. It
speeds your regenerative powers. It produces an electric sheath. It
drains mana, life and experience. It induces random teleportation.
It aggravates nearby creatures. It carries an ancient foul curse. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
// *Finally* actually survived long enough to find and use this. I have to
// remember to melee a Nazgul with it every so often to disenchant it back
// down. The earthquake effect is extremely annoying, as are the chaotic
// effects, which keep teleporting monsters away before I can kill them;
// fortunately, Antimagic teleport jamming blocks that. >;)
m) 26 Bolts 'Athor' (1d5) (+12,+11) (+1) {@w2=g!d!k!v!s}
It increases your intelligence, wisdom, dexterity and constitution by
1. It does extra damage from fire. It produces chaotic effects. It
is a great bane of dragons. It is especially deadly against orcs. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged at the bottom of Moria.
n) 21 Seeker Bolts (exploding) (4d5) (+6,+6) {@w4=g!d!k!v!s}
o) 20 Seeker Bolts of Lightning (4d5) (+4,+13) {@w3=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Rage (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Spectre on level 62 of The Sacred Land Of
Mountains.
b) a Parchment titled ``Magic for the Layman'' (geno@500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Demonologist on level 38 of Moria.
c) Baalzebub's Tormented Skullcap of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 14 of Mirkwood.
d) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 50 of Moria.
e) Agannazar's Antique Acorn of Annihilation
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 34 of Maze.
// With my excruciatingly bad Magic Device ability, I'll probably never be
// able to use these...
f) 3 Scrolls of Genocide
g) a Scroll of Mass Genocide
// ...which is what these are for. >;)
h) The Ring 'Silthir' (+4 to stealth)
It increases your stealth by 4. It sustains your intelligence and
dexterity. It provides resistance to electricity, light, dark,
blindness, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 50 of Moria.
i) a Ring of Speed (+9)
// Tempting to swap out my Ring of Damage for this, but I think I need the
// damage boost more.
j) an Indestructible Ring of Speed (+6)
// This, on the other hand, I need to sell off.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 46 of The Sacred Land Of
Mountains.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
n) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward on Mkw 16. Didn't even beat the Elven Cloak I was
// wearing at the time...
o) a Mouse Fur of Air [1,+13]
It allows you to breathe without air.
You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
// I doubt I'll go the Void with this, but my packrat nature won't let me
// sell it...
p) The Small Metal Shield of Galairi [3,+7]
It sustains your strength and intelligence. It provides resistance to
cold, confusion, shards and nexus. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Sandworm lair.
// Wore this until I found Anarion.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 33 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
Guldur.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 59 of
The Sacred Land Of Mountains.
// I should really Mathom some of these...
v) 21 Bolts of Berumen (1d5) (+11,+7) (+1) {90% off}
It provides light (radius 1) forever. It increases your wisdom by 1.
It does extra damage from electricity and frost. It is a great bane
of undead. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Mkw 23. Eventually replaced with Rhond for damage reasons.
w) 35 Bolts of Acid (1d5) (+6,+8) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
x) 41 Bolts of Venom (1d5) (+8,+10) {90% off}
It poisons your foes.
You made it yourself.
// I prob'ly oughta get rid of these.
[Home Inventory - Gondolin ]
a) The Ring 'Arang' (+5% of critical hits)
It increases your dexterity and ability to score critical hits by 5.
It sustains your intelligence and constitution. It provides
resistance to poison and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Halfling slinger on level 47 of Moria.
b) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 62 of The Sacred Land Of
Mountains.
c) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis.
It provides resistance to acid, electricity and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Lesser Balrog in the town of Gondolin .
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Azriel, Angel of Death on level 64 of The
Sacred Land Of Mountains.
// Would like to swap this in, but telepathy from my randart amulet is just
// too useful.
e) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 52 of The Sacred
Land Of Mountains.
f) The Amulet 'Ingwe' (+3,+5) [+3] (+2)
It increases your strength, wisdom, constitution and searching by 2.
It sustains your strength and constitution. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Great Storm Wyrm on level 63 of The
Sacred Land Of Mountains.
g) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
// From the Eol quest.
h) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Palantir of Orthanc (+2)
It can be activated for clairvoyance every 100+d100 turns if it is
being worn. It provides light (radius 2) forever. It increases your
intelligence, wisdom, searching and infravision by 2. It provides
resistance to blindness. It allows you to see invisible monsters. It
gives telepathic powers. It drains mana. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Saruman of Many Colours on level 63 of The
Sacred Land Of Mountains.
j) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Harowen the Black Hand on level 56 of The
Sacred Land Of Mountains.
k) The Double Ring Mail of Taurauden (-2 to accuracy) [15,+20] {Maeglin}
It sustains your charisma. It provides immunity to cold. It makes
you completely fearless. It provides resistance to light, dark,
shards and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
l) The Augmented Chain Mail of Halmahil (-2 to accuracy) [16,+0]
It sustains your strength, intelligence and constitution. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to electricity and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Metal Brigandine Armour of Andorfin (-3 to accuracy) [19,+8]
It sustains your intelligence. It provides immunity to electricity.
It provides immunity to paralysis. It provides resistance to life
draining, cold, confusion, shards and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 49 of
Moria.
n) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 48 of Moria.
o) The Set of Gauntlets 'Pauraegen' [2,+15] {Maeglin}
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
p) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 54 of The
Sacred Land Of Mountains.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 48 of
Moria.
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Found Narsil in a troll pit on LoM 50. Why can't my Swordmaster find
// this... :-\
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 50 of The Sacred
Land Of Mountains.
u) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
v) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
It can be activated for magic arrow (10d10) every 20+d20 turns if it
is being worn. It increases your strength and constitution by 2. It
provides resistance to electricity, light, dark and blindness. It
fires missiles with extra might. It aggravates nearby creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Uriel, Angel of Fire on level 62 of The
Sacred Land Of Mountains.
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
[Home Inventory - Minas Anor ]
a) The Ring of Fordagon (+2)
It increases your constitution and searching by 2. It sustains your
wisdom and charisma. It provides resistance to acid, cold, sound and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 42 of Moria.
b) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dracolisk on level 62 of The Sacred Land
Of Mountains.
// Wore this until I finally broke down in Erebor and swapped it out for
// the Ring of Speed.
c) The Amulet 'Nioloegir' (+3)
It provides light (radius 1) forever. It increases your wisdom and
charisma by 3. It sustains your strength, intelligence, wisdom and
charisma. It provides resistance to life draining, electricity, fire,
light, dark, nether and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
d) The Amulet of Amarwe (+2)
It increases your wisdom, constitution and charisma by 2. It sustains
your wisdom, dexterity and constitution. It provides resistance to
acid. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 42 of
Moria.
e) The Double Chain Mail of Ianormar (-2 to accuracy) [16,+9]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to electricity. It provides resistance to life draining,
poison, dark and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 41 of Moria.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
// Found in a chest (!) on MoM 34.
g) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 41 of Moria.
h) The Small Leather Shield 'Vanduil' [2,+7]
It sustains your dexterity. It makes you completely fearless. It
provides resistance to nexus. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 22 of Orc
Cave.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to dark and blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll Priest on level 44 of Moria.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Novice mindcrafter on level 23 of
Mirkwood.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Algroth on level 38 of Moria.
l) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Castamir the Usurper on level 42 of Moria.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 45 of Moria.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Moria.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill orc Shaman on level 33 of Moria.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
// This would be good for my Swordmaster too... :-\ Found in a chest (!)
// on MoM 33.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 41 of Moria.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Moria.
v) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Archer on level 32 of Moria.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
confusion. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a War troll on level 39 of Moria.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young black dragon on level 34 of Moria.
// Again, why haven't I Mathomed these?
[Home Inventory - Lothlorien ]
a) 9 Sprigs of Athelas
b) 30 Potions of Cure Light Insanity
c) 57 Potions of Speed {!d!k!v!s}
d) 31 Potions of Healing {!d!k!v!s}
e) 36 Potions of *Healing*
f) 4 Potions of Life
g) 14 Potions of Enlightenment
h) 21 Potions of Resistance
i) 32 Scrolls of Reset Recall
j) The Ring of Gonwend (+2)
It increases your wisdom by 2. It sustains your wisdom and dexterity.
It provides resistance to cold, light and blindness. It allows you to
fly. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Indestructible Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// I keep thinking I should swap this in, but the Ring of Damage beats it.
l) The Ring of Flare (+3)
It can be activated for dimension door every 100 turns if it is being
worn. It grants you the power of swap position if it is being worn.
It increases your strength, constitution, charisma and searching by 3.
It provides immunity to fire. It allows you to fly. It allows you to
see invisible monsters. It allows you to sense the presence of
thunderlords. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Storm Wyrm on level 58 of Dol
Guldur.
// Did the Maeglin quest with this. I might oughta carry it for tactical
// swaps.
m) The Ring of Durin (+2)
It grants you the power of Midas touch if it is being worn. It
increases your strength, constitution and charisma by 2. It sustains
your strength, constitution and charisma. It provides resistance to
life draining, acid, cold, dark, nether and chaos. It allows you to
sense the presence of evil beings. It drains experience. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Necromancer of Dol Guldur on level 70
of Dol Guldur.
// Keeping this around to monetize high-value loot. Actually, I've got
// more than enough money anyway; I should probably Mathom this too.
n) The Star of Elendil (+1) {@A8@w8!d!k!v!s!!}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 45 of Moria.
o) The Shadow Cloak of Luthien [6,+20] (+2)
It can be activated for restore life levels every 450 turns if it is
being worn. It can be used to store a spell. It increases your
intelligence, wisdom, charisma, stealth, speed and luck by 2. It
makes you invisible. It provides resistance to acid, fire, cold and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Surprisingly, this doesn't beat Colannon for our purposes.
p) The Large Metal Shield of Anarion [5,+19]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
// Found in a chest (sensing a pattern here...) on MoM 46. Wore it till
// the end of LoM, when I swapped in Thorin.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 16 of Orc Cave.
// Wore this until I got Hammerhand.
r) an Iron Helm of Seeing [5,+12] (+2 to searching)
It increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
You found it lying in a vault on level 67 of The Sacred Land Of Mountains.
// Another possible source of telepathy, though I'm loath to give up
// Hammerhand just yet.
s) a Dark Sword (3d7) (+0,+0)
// My starting Dark Sword. Keeping it as a souvenir.
t) The Heavy Crossbow 'Caryonul' (x5) (+9,+9) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution, charisma and speed by 1. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 41 of Moria.
// Nice, but the damage on the one below is better, and it don't have extra
// shots to make up for it.
u) a Heavy Crossbow of Extra Might (x6) (+9,+14)
It provides resistance to sound. It fires missiles with extra might.
You found it in the remains of an Ogrillon on level 48 of Moria.
// Packed this until I found my current Haradrim crossbow.
v) 27 Bolts (exploding) (1d5) (+6,+4) {90% off}
w) 24 Seeker Bolts of Frost (4d5) (+10,+10) {@w4=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
// Assorted spares.
x) a Climbing Set {@w7!d!k!v!s}
// Used this in the Land of Mountains. Not terribly useful anymore.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Sandworm lair.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Grand master mystic on level 65 of Erebor.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 30 of Moria.
// Collect the whole set... ;)
d) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archangel on level 36 of Moria.
e) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2 to speed)
It increases your wisdom and speed by 2. It makes you invisible. It
sustains your charisma. It provides resistance to acid, cold, dark
and nether. It slows your metabolism. It drains experience. It
cannot be dropped while cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 70 of
Angband.
g) The Ring of Power of Dwar, Dog Lord of Waw (+3 attacks)
It increases your strength, intelligence, wisdom, attack speed and
ability to score critical hits by 3. It makes you invisible. It
sustains your intelligence, wisdom and dexterity. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold, sound, nether, chaos and disenchantment. It slows
your metabolism. It drains experience. It cannot be dropped while
cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 74 of
Angband.
h) The Ring of Power of Adunaphel the Quiet (+5% of critical hits)
It increases your intelligence and ability to score critical hits by 5.
It makes you invisible. It sustains your dexterity. It provides
resistance to dark and blindness. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 60 of Erebor.
i) The Ring of Power of Akhorahil the Blind (+4 to stealth)
It increases your stealth and infravision by 4. It makes you
invisible. It sustains your strength. It provides immunity to
paralysis. It provides resistance to chaos. It allows you to
levitate. It drains experience. It cannot be dropped while cursed.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Akhorahil the Blind on level 61 of Erebor.
j) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
It increases your strength and infravision by 1. It makes you
invisible. It sustains your intelligence. It provides resistance to
electricity and blindness. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 62 of The
Sacred Land Of Mountains.
k) The Ring of Power of Dwar, Dog Lord of Waw
It makes you invisible. It provides immunity to paralysis. It
provides resistance to electricity, shards and nexus. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Dol
Guldur.
l) The Ring of Power of Hoarmurath of Dir
It makes you invisible. It sustains your intelligence and dexterity.
It provides immunity to paralysis. It provides resistance to
electricity and nether. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Hoarmurath of Dir on level 61 of Dol Guldur.
// My slowly growing Nazgul ring collection: three Dwars, two Adunaphels,
// an Akhorahil and a Hoarmurath.
m) The Blue Stone 'Toris Mejistos'(40%) (+2)
It grants you the power of restore life if it is being worn. It
provides light (radius 1) forever. It can be used to store a spell.
It increases your intelligence, wisdom and luck by 2. It increases
your mana capacity by 40%. It sustains your intelligence and wisdom.
It provides resistance to life draining. It allows you to breathe
underwater. It allows you to sense the presence of evil beings and
good beings. It slows your metabolism. It speeds your regenerative
powers. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ar-Pharazon the Golden on level 50 of
Submerged Ruins.
n) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lugdush, the Uruk on level 31 of Moria.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to see invisible
monsters. It gives telepathic powers. It is cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Bile Demon on level 76 of Angband.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Priest on level 26 of Maze.
q) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 47 of Moria.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ethereal dragon on level 47 of Moria.
s) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 49 of Moria.
t) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and poison. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
Mirkwood.
// Such a shame to find these with a character who's always going to be
// wielding a Dark Sword...
u) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
It provides light (radius 1) forever. It increases your searching by
4. It does extra damage from electricity. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It makes you completely fearless.
It provides resistance to electricity, fire and blindness. It allows
you to sense the presence of orcs, trolls and giants. It slows your
metabolism. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 69 of The
Sacred Land Of Mountains.
v) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
blindness. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
w) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 21 of Mirkwood.
x) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
// Who knew ol' Smaug favored the kitschy? ;)
a) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Frost giant on level 30 of Moria.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
c) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
It does extra damage from fire and frost. It poisons your foes. It
produces chaotic effects. It is very sharp and can cut your foes. It
is a great bane of dragons. It is especially deadly against orcs. It
is especially deadly against trolls. It fights against evil with holy
fury. It is especially deadly against natural creatures. It provides
immunity to paralysis. It provides resistance to acid, electricity,
fire, cold and chaos. It allows you to see invisible monsters. It
allows you to sense the presence of evil beings. It aggravates nearby
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Feagwath, the Undead Sorcerer on level 70
of Paths of the Dead.
d) The Dark Sword 'Hamarath' (3d7) (+16,+14) (+1)
It generates an antimagic field. It increases your wisdom by 1. It
does extra damage from electricity and frost. It poisons your foes.
It is a great bane of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
// Awfully tempting, but I don't think I could have disenchanted it, and
// it would have completely wrecked my antimagic field... :-\
e) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 14.
f) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
// Fate-find (I think) on Mkw 23.
g) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 58 of The Sacred
Land Of Mountains.
h) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength,
constitution and stealth by 3. It is especially deadly against orcs.
It is especially deadly against trolls. It strikes at demons with
holy wrath. It provides immunity to paralysis. It provides
resistance to acid, electricity, fire, cold and blindness. It allows
you to levitate. It allows you to see invisible monsters. It allows
you to sense the presence of non-living things. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Bile Demon on level 76 of Angband.
i) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 62 of The Sacred
Land Of Mountains.
j) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Monastic lich on level 70 of The Sacred
Land Of Mountains.
k) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
It must be wielded two-handed. It increases your strength and
constitution by 4. It does extra damage from electricity and fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against natural creatures. It makes
you completely fearless. It provides resistance to electricity, fire
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser titan on level 70 of Angband.
l) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It strikes at undead with holy wrath. It fights against
evil with holy fury. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 67 of
The Sacred Land Of Mountains.
n) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with
holy fury. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 63 of Dol Guldur.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
p) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 46 of Moria.
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Last updated 2008-07-02 3:03am EDT. |