Steve Not-Irwin, the Dunadan Loremaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Steve Not-Irwin Age 86 STR: 18/119
Sex : Female Height 86 INT! 18/100
Race : Dunadan Weight 171 WIS: 18/158
Class : Loremaster Social Class 51 DEX! 18/***
Body : Green Thunderlord CON! 18/200
God : Nobody CHR! 18/130
+ To Melee Hit 36 Level 42 Hit Points 997/ 997
+ To Melee Damage 44 Experience 3854392 Spell Points 17/ 17
+ To Ranged Hit 51 Max Exp 3854392 Sanity 530/ 530
+ To Ranged Damage 15 Exp to Adv. 3960000
AC 125+80 Gold 1207848 Speed Fast (+18)
// This is +3 from Thalkettoth, +5 from Barehand-combat and +10 from the
// Green Thunderlord body.
(Miscellaneous Abilities)
Fighting : Legendary[20]Perception : Good Blows/Round: 10
Bows/Throw : Legendary[5] Searching : Very Good Shots/Round: 2
Saving Throw: Fair Disarming : Poor Mel.dmg/Rnd: 460-2440
Stealth : Very Good Magic Device: Excellent Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the illegitimate but acknowledged child of a
Guildsman. You have blue-green eyes, straight blond hair,
and an average complexion. Your exploits in the wilds near
Bree have earned you the nickname "The Alligator Hunter".
// Yes, I know, but the gag wouldn't let go of my brain until I used it.
// In my defense, this character (or at least his original ancestor) was
// started long before the untimely demise of his namesake...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Moria: Level 30 (1500')
The Sandworm lair: Level 22 (1100')
Your body is a Green Thunderlord.
You are currently in the town of Lothlorien.
You have defeated 20929 enemies.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You have completed 11 princess quests.
You have completed five lost sword quests.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 23rd Quelle of the 2890th year of the third age.
You have been adventuring for 37 days.
adefkmnopsuxz{|@
Add Wis : ...3............
Add Dex : .4.35.3.........
Add Con : .4.......3......
Add Stea. : .......4........
Add Sear. : .......4.3......
Add Infra : .........3......
Add Tun.. : ..............1.
Add Speed : .....13.........
Add Blows : ...3............
Slay Anim.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ...+......+.....
Sust Chr : ........+.......
Invisible : ...+............
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+....+
Hold Life : .....+..........
Res Acid : ...+..+.........
Res Elec : ................
Imm Fire : ........*+.+...+
Res Cold : ...........+....
Res Pois : ....+...........
Res Fear : ........+.......
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ...+...........+
Res Sound : ......+....+....
Res Shard : ...+..+.........
Res Neth : .+.+............
Res Nexus : ........+.......
Res Chaos : ...+............
Res Disen : ................
Levitate : ...............+
Lite : .....+....+.....
See Invis : .....+...+......
Regen : ...............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++....+.....
Cursed : ..............+.
Fly : ...+............
Troll.ESP : .........+......
Dragon.ESP: .........+......
Full ESP : .........+......
Skills (points left: 0)
- Combat 27.950 [0.700]
. Weaponmastery 02.500 [0.700]
. Archery 12.500 [0.700]
. Barehand-combat 46.500 [0.700]
- Sneakiness 01.800 [0.700]
. Stealth 03.000 [0.700]
. Disarming 01.400 [0.700]
- Magic 00.336 [0.600]
. Magic-Device 12.500 [1.000]
- Spirituality 03.500 [0.700]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 21.130 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 19.200 [0.700]
. Possession 37.500 [0.500]
. Symbiosis 28.000 [0.500]
. Mimicry 01.000 [0.500]
// The revised skill point plan is to max Barehand-combat, push Archery to
// 10 and buy Ammo creation, push Possession and Symbiosis to 40, and dump
// the rest into Symbiosis and Magic-Device. I had originally planned to
// put some points in Mimicry, until I discovered that using a Mimicry
// cloak completely negates body bonuses while in use, which rather defeats
// the point of using Possession.
Abilities
* Ammo creation
[Fates]
You may meet a Battle-scarred veteran on level 18.
// Dunno if it's wort going back for this...
[Character Equipment]
a) (nothing)
d) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 48 of Moria.
// ;)
e) a Ring of Damage (+17)
You found it in the remains of an Ancient red dragon on level 48 of Moria.
f) The Ring 'Arathomin' (+3 attacks)
It increases your wisdom, dexterity and attack speed by 3. It makes
you invisible. It sustains your constitution. It provides resistance
to acid, shards, nether and chaos. It allows you to fly. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Rogue on level 50 of Moria.
// ;) This replaces a Ring of See Invisible that, annoyingly, was my only
// source of see invisible (I don't count Elendil since I have to swap it
// out to use the Stone of Lore).
k) an Amulet of the Serpents [+4] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You bought it from the Black Market.
m) The Star of Elendil (+1) {@w5@A5!d!k!v!s!!}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Queen Ant on level 38 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+9] (+4 to stealth)
// Found on Mkw 32.
p) The Large Leather Shield 'Niquen' [4,+6]
It sustains your charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
// 8-O ;) Awfully early for fire immunity, but who am I to complain? Well,
// except about the weight of it; limits my other options as a barehand
// fighter...
s) a Dwarven Metal Cap of Seeing [3,+5] (+3 to searching)
It increases your constitution, searching and infravision by 3. It
provides resistance to fire and blindness. It allows you to see
invisible monsters. It gives telepathic powers.
You found it in the remains of an Ancient bronze dragon on level 48 of
Moria.
// ;) This gets me see invisible, which let me swap in the above ring.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Forlatar [2,+5]
It provides resistance to fire, cold and sound. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
z) a Roper named Slappy (300 hp)
// Poor Slashy the Death sword passed on early in Mirkwood; picked this guy
// up around mid-Mirkwood as a replacement. Not a bad choice; his paralyze
// attacks sometimes put monsters to sleep, which helps.
{) 22 Rounded Pebbles of Sulineth (1d2) (+10,+10) {@w1@f1=g!d!k!v!s}
It does extra damage from acid and frost. It poisons your foes. It
is a great bane of demons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Mkw 27.
|) a Magical Shovel (+1) {cursed, @w7!d!k!v!s}
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 1. It is cursed.
It was given to you as a reward.
// Princess quest reward from BDw 10.
[Character Inventory]
a) a Parchment titled ``Demigods and their Uses'' (food @ 100) {@A3!d!k!v!s!!}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Vampire on level 33 of Moria.
// These are always handy.
b) a Death sword named Choppy (108 hp)
// ;) ;) Picked this guy up early in Moria and been training it up on
// cannon fodder orcs and trolls. It's level 22, though you can't see it.
// As I read the code, the level-up benefits are determined randomly each
// time I release it, except for hit points, which are saved in the
// symbiote object.
c) 11 Potions of Cure Critical Wounds {!d!k!v!s}
d) a Potion of *Healing*
// Oh, right, forgot to stow this at home after buying it.
e) 11 Scrolls of Phase Door {@r1!*}
f) 11 Scrolls of Teleportation {!d!k!v!s}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
i) a Copper Rod of Door/Stair Location (20/20) {@z7!d!k!v!s}
j) a Golden Rod of Disarming (125/125) {@z3!d!k!v!s!!}
k) an Adamantite Rod of Recall (200/200) {@z2!*!!}
l) The Stone of Lore (charging) {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
// Oops, something else I forgot to stow...
n) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w4@f4=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Ghoul on level 34 of Moria.
// Not as useful for heavy damage as I was hoping.
o) 17 Rounded Pebbles of Lightning (1d2) (+8,+13) {@w2@f2=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
p) 29 Mithril Shots of Venom (3d4) (+12,+15) {@w4@f4=g!d!k!v!s}
It poisons your foes. It cannot be harmed by acid.
You made it yourself.
q) 20 Mithril Shots of Acid (3d4) (+11,+15) {@w2@f2=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
r) a Climbing Set {@w7!d!k!v!s}
// Found late in Moria. Should be useful in LoM.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rod Tip of Recall (80 Mana to cast)
// From the Merton quest.
b) a Rod Tip of Illumination (8 Mana to cast)
c) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for possible use with Rods of Simplicity; I should
// probably sell them off.
d) The Wand of Digging of Thrain (18 charges)
e) a Ring of Fire Resistance
f) 2 Rings of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
g) a Ring of Fear Resistance
h) a Ring of Nexus Resistance
i) a Ring of Confusion Resistance
j) a Ring of Shard Resistance
k) a Ring of Blindness Resistance
l) a Ring of Flying
// For possible future use with a body sith lots of ring slots. Hmm,
// actually, the Ring of Flying is redundant with my randart ring; I could
// sell that off.
m) an Amulet of Anti-Magic
n) The Ring Mail 'Aradroth' (-2 to accuracy) [12,+5]
It sustains your wisdom. It provides immunity to electricity. It
provides resistance to poison and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 33 of Moria.
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It makes you completely fearless. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of Moria.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 40 of Moria.
r) The Leather Jacket 'Dorim' (-1 to accuracy) [12,+16]
It sustains your dexterity. It makes you completely fearless. It
provides resistance to life draining, fire, cold, poison and nether.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll Chieftain on level 48 of Moria.
s) The Thunderlord Coat of Nastir [9,+9]
It sustains your charisma. It provides immunity to acid and fire. It
makes you completely fearless. It provides resistance to cold, poison
, chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
t) The Cloak 'Colluin' [1,+20]
It can be activated for resistance (20+d20 turns) every 111 turns if
it is being worn. It provides resistance to acid, electricity, fire,
cold and poison. It allows you to sense the presence of good beings.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Moria.
u) The Small Leather Shield of Huatathar [2,+9]
It sustains your wisdom and constitution. It provides immunity to
cold. It provides resistance to life draining and sound. It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 41 of Moria.
v) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
// Assorted potential future swap-ins.
w) The Large Leather Shield of Loroth [4,+4]
It provides immunity to paralysis. It provides resistance to poison
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
// Wore this through most of Orc Cave until I got my current shield. Can
// probably sell it off.
[Home Inventory - Minas Anor ]
a) The Amulet of Aglin (+3 to infravision)
It increases your intelligence, wisdom, constitution, charisma and
infravision by 3. It sustains your dexterity. It provides resistance
to acid, fire and poison. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snotling Shaman on level 43 of Moria.
// Possible swap-in.
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre Chieftain on level 48 of Moria.
c) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Novice warrior on level 45 of Moria.
// Why am I keeping these? I doubt I'm going to switch away from the
// sling.
e) 17 Rounded Pebbles of Venom (1d2) (+10,+13) {90% off}
It poisons your foes.
You made it yourself.
f) 18 Iron Shots of Annhir (1d4) (+15,+8) {90% off}
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against giants. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// For that matter, why am I keeping these?
[Home Inventory - Lothlorien ]
a) The Diamond Prism of Light (sanity @ 200) {@A5!!}
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 32 of Moria.
// Always useful.
b) an Undead mass named Creepy (41 hp)
c) a Silent watcher named Spooky (824 hp)
d) a Death mold named Stroppy (980 hp)
// Backup symbiotes. Spooky and Stroppy in particular are much hardier
// than Slappy, but Slappy's sleep effect (and assorted symbiote powers) is
// more useful for now.
e) 5 Sprigs of Athelas
f) 22 Potions of Cure Light Insanity
g) a Potion of Speed
h) 22 Potions of Healing
i) 5 Potions of *Healing*
j) a Potion of Life
k) 3 Potions of Restore Mana
l) 2 Potions of Enlightenment
m) 4 Potions of Resistance
n) 9 Scrolls of Reset Recall
o) a Golden Rod of Perception (125/125) {@z9!d!k!v!s!!}
// Put this together late in Moria as a possible replacement for the Stone
// of Lore. The failure rate is too high for now; I'll try it again when
// my Magic-Device is higher.
p) a Rod Tip of Recall (80 Mana to cast)
q) a Rod Tip of Probing (50 Mana to cast)
r) a Rod Tip of Disarming (50 Mana to cast)
// For future use with better rod bases.
s) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Orc Cave.
// Post-Deathwatch, specifically. Swapped it out for Elendil.
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 37 of Moria.
v) Boldor, King of the Yeeks's corpse
// Scored this guy on Orc 13, and wore him until I got my current Green
// Thunderlord body on Mkw 33.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectre on level 32 of Mirkwood.
// Spectres were the quest monster on Mkw 32.
b) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It
sustains your strength, dexterity and constitution. It provides
immunity to paralysis. It provides resistance to life draining. It
allows you to levitate. It produces a fiery sheath. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dark elven druid on level 47 of Moria.
c) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death quasit on level 42 of Moria.
// Collect the whole set. ;)
d) The Ring of Power of Adunaphel the Quiet (+1 attack)
It increases your strength, dexterity, searching and attack speed by 1.
It makes you invisible. It sustains your wisdom and charisma. It
makes you completely fearless. It slows your metabolism. It drains
experience. It cannot be dropped while cursed. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of Adunaphel the Quiet on level 48 of Moria.
// Start of my Nazgul ring collection.
e) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
It can be activated for genocide every 500 turns if it is being worn.
It increases your strength and charisma by 4. It provides resistance
to acid, electricity, fire, cold, dark, chaos and disenchantment. It
allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Great Wyrm of Perplexity on level 48 of
Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 47 of Moria.
g) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 33 of Moria.
h) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 34 of Moria.
i) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient red dragon on level 48 of Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold and dark. It
allows you to see invisible monsters. It allows you to sense the
presence of orcs and dragons. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 48 of
Moria.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// 8-O 8-O Got Narsil from a Brown yeek on Mkw 33.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 47 of Moria.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 40 of Moria.
q) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 49 of Moria.
r) The Awl-Pike of Darum (1d8) (+6,-6) {cursed}
It can be wielded two-handed. It is a great bane of dragons. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
// From first Scroll of Acquirement, dropped by a Quasit on MoM 33. Thanks
// fer nuthin'...
s) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 44 of Moria.
t) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 48 of Moria.
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 37 of Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 29 of Mirkwood.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Half-troll Priest on level 47 of Moria.
x) The Bolt of Caran (1d5) (-1,+3) (+2)
It increases your dexterity and constitution by 2. It produces
chaotic effects. It drains life from your foes. It is a great bane
of dragons. It strikes at demons with holy wrath. It is a great bane
of undead. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Chieftain on level 47 of Moria.
a) The Bolt 'Teleb' (1d5) (+8,+8) (+4)
It increases your intelligence and constitution by 4. It does extra
damage from fire. It poisons your foes. It is especially deadly
against trolls. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 33 of Moria.
b) The Flight Arrow of Bered (1d3) (+19,+9)
It does extra damage from acid. It is a great bane of dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 39 of Moria.
// Singleton randart ammos are rare enough that I tend to collect them for
// souvenir value.
c) The Horn of Rohan (+2)
It can be activated for heroism, berserker, and haste every 250 turns
if it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
// Fate find on SwL 22.
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Last updated 2015-05-09 1:10am EDT. |