Steve Not-Irwin, the Dunadan Loremaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Steve Not-Irwin Age 86 STR: 18/86
Sex : Female Height 86 INT: 18/98
Race : Dunadan Weight 171 WIS: 18/30
Class : Loremaster Social Class 51 DEX: 18/168
Body : Green Thunderlord CON: 18/116
God : Nobody CHR! 18/130
+ To Melee Hit 26 Level 36 Hit Points 832/ 832
+ To Melee Damage 38 Experience 1121617 Spell Points 17/ 17
+ To Ranged Hit 49 Max Exp 1121617 Sanity 257/ 257
+ To Ranged Damage 13 Exp to Adv. 1210000
AC 124+79 Gold 722012 Speed Fast (+18)
// This is +3 from Thalkettoth, +5 from Barehand-combat and +10 from the
// Green Thunderlord body.
(Miscellaneous Abilities)
Fighting : Legendary[10]Perception : Fair Blows/Round: 6
Bows/Throw : Legendary[2] Searching : Fair Shots/Round: 1
Saving Throw: Bad Disarming : Poor Mel.dmg/Rnd: 240-996
Stealth : Very Good Magic Device: Excellent Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the illegitimate but acknowledged child of a
Guildsman. You have blue-green eyes, straight blond hair,
and an average complexion. Your exploits in the wilds near
Bree have earned you the nickname "The Alligator Hunter".
// Yes, I know, but the gag wouldn't let go of my brain until I used it.
// In my defense, this character (or at least his original ancestor) was
// started long before the untimely demise of his namesake...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
The Sandworm lair: Level 22 (1100')
Your body is a Green Thunderlord.
You are currently in the town of Lothlorien.
You have defeated 12713 enemies.
The sword that was broken is now reforged.
You have completed 11 princess quests.
You have completed five lost sword quests.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 13th Quelle of the 2890th year of the third age.
You have been adventuring for 27 days.
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Add Int : .........2......
Add Wis : .........2......
Add Dex : ....5.3.........
Add Stea. : .......4........
Add Sear. : .......4........
Add Tun.. : ..............1.
Add Speed : .....13.........
Slay Anim.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ........+.......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+....+
Hold Life : .....+..........
Res Acid : ......+.........
Res Elec : ................
Imm Fire : ........*..+...+
Res Cold : ...........+....
Res Pois : ....+...........
Res Fear : ........+.......
Res Light : ..........+.....
Res Dark : ................
Res Blind : .........+......
Res Conf : ...............+
Res Sound : ......+....+....
Res Shard : ......+..+......
Res Neth : ................
Res Nexus : ........+.......
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : .....+....+.....
See Invis : ...+.+..........
Regen : ...............+
Activate : ....++....+.....
Orc.ESP : .........+......
Troll.ESP : .........+......
Evil.ESP : .........+......
Skills (points left: 0)
- Combat 25.150 [0.700]
. Weaponmastery 02.500 [0.700]
. Archery 12.500 [0.700]
. Barehand-combat 40.900 [0.700]
- Sneakiness 01.800 [0.700]
. Stealth 03.000 [0.700]
. Disarming 01.400 [0.700]
- Magic 00.336 [0.600]
. Magic-Device 12.500 [1.000]
- Spirituality 03.500 [0.700]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 18.050 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 09.400 [0.700]
. Possession 35.500 [0.500]
. Symbiosis 23.000 [0.500]
. Mimicry 01.000 [0.500]
// The skill point plan is, or was, to max Barehand-combat, push Archery to
// 10 and buy Ammo creation, push Possession to 35, Symbiosis to 25 and
// Mimicry to 10, and dump the rest into Corpse-preservation. That was
// before I discovered that Mimicry cloaks completely negates body bonuses
// while in use, which rather defeats the point of using Possession; some
// of those points hae been relocated to Magic-Device, and the rest will
// most likely go either there or Corpse-Preservation.
Abilities
* Ammo creation
[Fates]
You may meet a Battle-scarred veteran on level 18.
You may meet an Ogrillon on level 43.
// Ooh, right on my way.
[Character Equipment]
a) (nothing)
d) a Sling of Accuracy (x2) (+23,+13)
You bought it from the Master Archer.
// Dungeon town on Orc 17.
e) a Ring of Damage (+15)
f) a Ring of See Invisible
k) an Amulet of the Serpents [+4] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You bought it from the Black Market.
m) The Star of Elendil (+1) {@w5@A5!d!k!v!s!!}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of The Queen Ant on level 38 of Moria.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+8] (+4 to stealth)
// Found on Mkw 32.
p) The Large Leather Shield 'Niquen' [4,+6]
It sustains your charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
// 8-O ;) Awfully early for fire immunity, but who am I to complain? Well,
// except about the weight of it; limits my other options as a barehand
// fighter...
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and shards. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 37 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Forlatar [2,+5]
It provides resistance to fire, cold and sound. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
z) a Roper named Slappy (300 hp)
// Poor Slashy the Death sword passed on early in Mirkwood; picked this guy
// up around mid-Mirkwood as a replacement. Not a bad choice; his paralyze
// attacks sometimes put monsters to sleep, which helps.
{) 22 Rounded Pebbles of Sulineth (1d2) (+10,+9) {@w1@f1=g!d!k!v!s}
It does extra damage from acid and frost. It poisons your foes. It
is a great bane of demons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Mkw 27.
|) a Magical Shovel (+1)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 1.
It was given to you as a reward.
// Princess quest reward from BDw 10.
[Character Inventory]
a) a Parchment titled ``Demigods and their Uses'' (food @ 100) {@A3!d!k!v!s!!}
It can be activated for satisfy hunger every 100 turns.
You found it in the remains of a Vampire on level 33 of Moria.
// These are always handy.
b) a Death sword named Choppy (60 hp)
// ;) ;) Picked this guy up early in Moria and been training it up on
// cannon fodder Orcs. It's level 11, though you can't see it. As I read
// the code, the level-up benefits are determined randomly each time I
// release it, except for hit points, which are hard-coded.
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
e) 11 Scrolls of Teleportation {!d!k!v!s}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) a Copper Rod of Door/Stair Location (20/20) {@z7!d!k!v!s}
i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
j) an Adamantite Rod of Recall (200/200) {@z2!*!!}
k) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5) {@w4@f4=g!d!k!v!s}
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Ghoul on level 34 of Moria.
// Not as useful for heavy damage as I was hoping.
m) 17 Rounded Pebbles of Lightning (1d2) (+4,+13) {@w2@f2=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
n) 29 Mithril Shots of Venom (3d4) (+12,+15) {@w4@f4=g!d!k!v!s}
It poisons your foes. It cannot be harmed by acid.
You made it yourself.
// These are actually better for damage, but I have to use them sparingly,
// since as non-artifact ammo, they can break.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rod Tip of Illumination (8 Mana to cast)
b) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for possible use with Rods of Simplicity; I should
// probably sell them off.
c) The Wand of Digging of Thrain (18 charges)
d) a Ring of Fire Resistance
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
f) a Ring of Fear Resistance
g) a Ring of Nexus Resistance
h) a Ring of Confusion Resistance
i) a Ring of Shard Resistance
j) a Ring of Blindness Resistance
k) a Ring of Flying
// For possible future use with a body sith lots of ring slots.
l) The Ring Mail 'Aradroth' (-2 to accuracy) [12,+5]
It sustains your wisdom. It provides immunity to electricity. It
provides resistance to poison and shards. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 33 of Moria.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
n) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It makes you completely fearless. It provides resistance to
acid, poison and confusion. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 30 of Moria.
o) The Thunderlord Coat of Nastir [9,+9]
It sustains your charisma. It provides immunity to acid and fire. It
makes you completely fearless. It provides resistance to cold, poison,
chaos and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogrillon on level 35 of Moria.
p) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and blindness. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
// Assorted potential future swap-ins.
q) The Large Leather Shield of Loroth [4,+4]
It provides immunity to paralysis. It provides resistance to poison
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
// Wore this through most of Orc Cave until I got my current shield. Can
// probably sell it off.
r) 29 Rounded Pebbles of Flame (1d2) (+4,+12) {@w3@f3=g!d!k!v!s}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
[Home Inventory - Lothlorien ]
a) The Diamond Prism of Light (sanity @ 200) {@A5!!}
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 32 of Moria.
b) an Undead mass named Creepy (41 hp)
c) a Grape jelly named Stroppy (249 hp)
d) a Silent watcher named Spooky (824 hp)
// Backup symbiotes. Spooky in particular is much hardier than Slappy, but
// Slappy's sleep effect (and assorted symbiote powers) is more useful for
// now.
e) 4 Sprigs of Athelas
f) 22 Potions of Cure Light Insanity
g) a Potion of Speed
h) 11 Potions of Healing
i) a Potion of *Healing*
j) 3 Potions of Restore Mana
k) 2 Potions of Enlightenment
l) 3 Potions of Resistance
m) 8 Scrolls of Word of Recall {@r2!*}
n) 6 Scrolls of Reset Recall
o) a Rod Tip of Recall (80 Mana to cast)
p) a Rod Tip of Probing (50 Mana to cast)
q) a Rod Tip of Disarming (50 Mana to cast)
// For future use with better rod bases.
r) a Ring of Slaying (+10,+13)
s) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Orc Cave.
// Post-Deathwatch, specifically. Swapped it out for Elendil.
t) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
u) 23 Rounded Pebbles of Frost (1d2) (+8,+10) {90% off}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
// Should probably ditch these.
v) 18 Iron Shots of Annhir (1d4) (+15,+8) {90% off}
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against giants. It is a great
bane of undead. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// And possibly these too.
w) Boldor, King of the Yeeks's corpse
// Scored this guy on Orc 13, and wore him until I got my current Green
// Thunderlord body on Mkw 33.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectre on level 32 of Mirkwood.
// Spectres were the quest monster on Mkw 32.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 33 of Moria.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 34 of Moria.
d) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Elite uruk on level 39 of Moria.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// 8-O 8-O Got Narsil from a Brown yeek on Mkw 33.
g) The Awl-Pike of Darum (1d8) (+6,-6) {cursed}
It can be wielded two-handed. It is a great bane of dragons. It is
especially deadly against orcs. It strikes at demons with holy wrath.
It is heavily cursed. It cannot be harmed by acid, cold, lightning or
fire.
// From first Scroll of Acquirement, dropped by a Quasit on MoM 33. Thanks
// fer nuthin'...
h) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 37 of Moria.
i) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 29 of Mirkwood.
j) The Bolt 'Teleb' (1d5) (+8,+8) (+4)
It increases your intelligence and constitution by 4. It does extra
damage from fire. It poisons your foes. It is especially deadly
against trolls. It strikes at demons with holy wrath. It strikes at
undead with holy wrath. It has been blessed by the gods. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 33 of Moria.
k) The Flight Arrow of Bered (1d3) (+19,+9)
It does extra damage from acid. It is a great bane of dragons. It is
especially deadly against trolls. It is especially deadly against
giants. It is a great bane of demons. It strikes at undead with holy
wrath. It fights against evil with holy fury. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 39 of Moria.
// Singleton randart ammos are rare enough that I tend to collect them for
// souvenir value.
l) The Horn of Rohan (+2)
It can be activated for heroism, berserker, and haste every 250 turns
if it is being worn. It increases your wisdom and charisma by 2. It
allows you to sense the presence of dragons. It cannot be harmed by
acid, cold, lightning or fire.
// Fate find on SwL 22.
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Last updated 2011-09-18 9:23pm EDT. |