Bloodleaf Orcbreaker, the Ent Axemaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bloodleaf Orcbreaker Age 302 STR: 18/***
Sex : Female Height 56 INT: 18/102
Race : Ent Weight 107 WIS: 18/169
Class : Axemaster Social Class 11 DEX! 18/150
Body : Player CON! 18/***
God : Tulkas CHR! 18/60
+ To Melee Hit 90 Level 40 Hit Points 1041/ 1041
+ To Melee Damage 120 Experience 2175500 Spell Points 152/ 152
+ To Ranged Hit 45 Max Exp 2175500 Sanity 525/ 525
+ To Ranged Damage 15 Exp to Adv. 2625000 Piety 146313
AC 22+105 Gold 1207255 Speed Fast (+1)
// Finally have enough speed boosts from equipent to offset my -5 Ent speed
// penalty. I can't for the life of me remember why I chose Tulkas over
// Manwe, but I remember thinking I had a good reason to punt Manwe
// speed... :-}
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Good Blows/Round: 9
Bows/Throw : Heroic Searching : Very Good Shots/Round: 2
Saving Throw: Excellent Disarming : Poor Mel.dmg/Rnd: 18d6+1080
Stealth : Bad Magic Device: Good Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are of the second generation of the Ents. You have
brown skin and inflexible members. A returning Entwife,
you found your ancestral forest ravaged by orcish axes, and
you... snapped...
// >;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 40 (2000')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 25045 enemies.
The sword that was broken is now reforged.
You have completed 12 princess quests.
You have completed four lost sword quests.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 61st Hrive of the 2890th year of the third age.
You have been adventuring for 129 days.
adefkmnopsuxz{|@
Add Str : ..........2....+
Add Int : .1..4..2........
Add Wis : .1..4..2........
Add Dex : .1..4.3.........
Add Con : 3.........2....+
Add Stea. : .......2........
Add Sear. : .....4...3......
Add Tun.. : ..............3.
Add Speed : .1....32.......+
Slay Evil : +...............
Slay Orc : +...............
Slay Troll: +...............
Slay Giant: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ....+...........
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ......++........
Res Elec : .+..+...........
Res Fire : .+..............
Res Cold : .+..............
Res Pois : ....+.+.........
Res Fear : ...............+
Res Light : ................
Res Dark : ................
Res Blind : ....+....+......
Res Conf : ....+...........
Res Sound : ................
Res Shard : ....+.+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : +...+....+.....+
Digestion : .+.............+
Xtra Might: .+..............
Xtra Shots: .+..............
Activate : ....++.+........
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Full ESP : .........+......
Skills (points left: 0)
- Combat 46.496 [0.900]
- Weaponmastery 44.866 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 44.400 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 44.400 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -05.600 [0.500]
. Disarming 01.500 [0.900]
- Magic 02.947 [0.300]
. Magic-Device 09.550 [1.150]
- Spirituality 13.400 [0.400]
. Prayer 40.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Symbiosis 01.000 [0.300]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Weaponmastery, Axe-mastery, Boulder-
// throwing (which between them will "ripple" Combat up to 50 for free) and
// Prayer (assuming all five relic quests). That leaves 35 points unallo-
// cated, 7 of which have gone to Magic-Device; the rest are up in the air,
// now that I no longer have to worry about missing a relic quest. Mr. F.
// Fingers has been notoriously unhelpful so far, hence the smattering of
// unrelated Monster-lore skills...
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to find a Mushroom of Cure Confusion on level 44.
You are fated to find The Long Sword 'Durandil' on level 18.
You are fated to find a Book of Summoning on level 1.
You may find a Ring of Light and Darkness Resistance on level 48.
You may find a Potion of Cure Serious Wounds on level 12.
You are fated to meet a Giant slug on level 6.
You are fated to find a Potion of Boldness on level 17.
You are fated to find a Wand of Tidal Wave on level 53.
You may find a Book of Beginner Cantrips on level 20.
You are fated to meet a Grey icky thing on level 15.
You are fated to find a Potion of Resist Cold on level 17.
// Accumulated a lot of these running back and forth between relic quests
// and home as I accumulate !oEnl's. Prob'ly not worth the effort to go
// back and pick them all off...
[Character Equipment]
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone giant on level 33 of Mirkwood.
// First artifact axe so far. Sadly, I'm not entirely sure it's better
// than what I was using before it...
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-ogre on level 38 of Moria.
// This covers most of my base resists and gives me just enough of a DEX
// boost to do some equipment juggling I'd wanted to do. Plus the extra
// bit of speed doesn't hurt. ;)
e) a Ring of Damage (+23)
You bought it from the Black Market.
f) a Ring of Damage (+19)
You found it in the remains of a Shadow drake on level 31 of Moria.
// Had pretty good luck with these.
k) The Amulet of Sulathil [+3] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your intelligence, wisdom and dexterity by 4.
It sustains your charisma. It provides resistance to electricity,
poison, blindness, confusion and shards. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Crystal drake on level 34 of Moria.
// And speaking of equipment juggling...
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
// Always nice to find this early.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+7] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
// Fate find on Mkw 13. Been lucky with enchant scrolls to buff this a bit.
p) (nothing)
s) a Metal Cap of Seeing [3,+10] (+3 to searching)
It increases your searching by 3. It provides resistance to blindness.
It allows you to see invisible monsters. It gives telepathic powers.
You found it in the remains of an Uruk on level 32 of Moria.
// Did I mention I did some equipment juggling? ;) Telepathy always helps.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Hill troll on level 30 of Moria.
x) a Pair of Metal Shod Boots [6,+7]
// No good boots yet, alas...
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3) {@w7!d!k!v!s,AO:corpse}
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
// Deathwatch, specifically. The inscription is a trigger for my over-
// elaborate automatizer script to ignore my non-zero Summoning skill and
// destroy corpses anyway.
[Character Inventory]
a) a Fireproof War Tome of Tulkas
It cannot be harmed by fire.
You found it in the remains of a Half-orc on level 15 of Orc Cave.
// ! Dropped by Half-orcs on Orc 15. Fireproofed it in Lothlorien after
// the second relic quest. I should probably be using it, actually...
b) Raal's Tome of Unconventional Warfare (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 17 of Mirkwood.
// These are always handy.
c) 5 Potions of Speed {!d!k!v!s}
// In case of emergencies. When I can keep frost-attack monsters away from
// them, at least... :-\
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 10 Scrolls of Phase Door {@r1!*}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) 11 Scrolls of Satisfy Hunger {@r3!*}
h) a Wooden Rod of Simplicity of Trap Location (10/10) {@z8!d!k!v!s!!}
You found it in the remains of a Gelatinous cube on level 30 of Moria.
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Moonstone Rod of Simplicity of Disarming (75/75) {@z3!d!k!v!s!!}
// With my anemic Magic-Device, I can use all the Rods of Simplicity I can
// get. This one in particular was in a chest on MoM 33.
k) a Silver Rod of the Istari of Recall (200/200) {@z2!*!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You found it in the remains of Fire Phantom on level 34 of Moria.
// This one, for instance takes a lot of tries to activate.
l) a Wand of Noxious Cloud[1|25] (11 charges) {@a5!d!k!v!s}
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// Always a godsend... ;)
n) a Climbing Set {@w7!d!k!v!s}
// Bought in Gondolin early during Moria. Very handy therein.
o) 8 Boulders {@v1=g!d!k!s}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Boccob's Unfinished Works (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave.
b) a Parchment titled ``Tenser's Last Words'' (geno @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
c) Olive's Omnipotent Ostrich (geno @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it in the remains of a Dark elven warlock on level 34 of Moria.
d) a Wand of Essence of Speed[1|14] (5 charges)
// Found in a vault on Orc 19. For when the potions run out.
e) The Wand of Digging of Thrain (16 charges)
f) a Ring of Flying
g) The Chain Mail 'Bellor' (-2 to accuracy) [14,+11]
It provides immunity to cold. It provides resistance to life draining,
dark, confusion, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a White wraith on level 39 of Moria.
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, shards, nether and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 30 of Moria.
i) The Robe of Olarath [2,+13]
It sustains your dexterity. It provides immunity to acid. It
provides immunity to paralysis. It provides resistance to light,
sound, nether, nexus and chaos. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Snaga on level 32 of Moria.
j) The Rhino Hide Armour of Turondion (-29,-54) [8,+9](20%)
It increases your hit points by 20%. It sustains your strength,
dexterity, constitution and charisma. It provides immunity to acid.
It provides resistance to light, shards and nether. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature gold dragon on level 39 of Moria.
// Assorted potential swap-ins.
k) a Fur Cloak of Aman [3,+16] (+2 to stealth)
It increases your stealth by 2. It provides resistance to
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
l) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to sound, nether and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Captain on level 38 of Moria.
// I wonder if they make any one-handed axes... :-\
m) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and disenchantment. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Paladin on level 34 of Moria.
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
o) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
p) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Mature red dragon on level 40 of Moria.
q) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 30 of Moria.
r) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 26 of Mirkwood.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance
to electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Archer on level 30 of Moria.
// More potential swap-ins.
t) an Acidic Cleaver of Slaying (3d5) (+5,+6)
It does extra damage from acid. It is very sharp and can make your
foes bleed. It provides resistance to acid. It cannot be harmed by
acid.
You found it in the remains of a Dark elven warrior on level 20 of Orc
Cave.
// Wielded this until I found Barukkheled.
u) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave ogre on level 38 of Moria.
// Doesn't beat Barukkheled.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 20 of Orc Cave.
[Home Inventory - Lothlorien ]
a) The Shrunken Head of Nightmares (sanity @ 200)
It can be activated for cure insanity every 200 turns.
You found it in the remains of a Hill orc Shaman on level 30 of Moria.
b) 6 Sprigs of Athelas
c) 55 Potions of Cure Light Insanity
d) 18 Potions of Speed {!d!k!v!s}
e) 17 Potions of Healing
f) 6 Potions of *Healing*
g) 2 Potions of Life
h) 2 Potions of Enlightenment
i) 13 Potions of Resistance
j) 17 Scrolls of Reset Recall
k) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
l) a Moonstone Rod of Simplicity of Nothing (75/75)
m) a Moonstone Rod of the Istari of Nothing (150/150)
n) a Rod Tip of Detection (80 Mana to cast)
o) a Rod Tip of Disarming (50 Mana to cast)
// Assorted bits for possible future use.
p) a Staff of Teleportation[3|21] (13 charges)
q) an Amulet of Charisma (+4)
It increases your charisma by 4.
You bought it from the Magic shop.
r) an Amulet of the Serpents [+5] (+6)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 6. It provides resistance
to poison.
You bought it from the Black Market.
// Was wearing this until the aforementioned equipment juggling to get all
// the attacks I could.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Fasolt the Giant on level 33 of Mirkwood.
t) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it while digging a rubble.
// On Mkw 30, specifically.
u) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 6.
b) a True Totem of Lagduf, the Snaga
c) a True Totem of Ibun, Son of Mim
d) a True Totem of Ugluk, the Uruk
e) a True Totem of Fasolt the Giant
// Summoning was the least useless quest reward on BDw 6, so I went the
// usual souvenir-collection route.
f) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Jerk. ;)
g) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
h) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 15.
i) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on Mkw 13.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
k) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ugluk, the Uruk on level 23 of Mirkwood.
l) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
It increases your dexterity, constitution, speed and attack speed by 2.
It is especially deadly against dragons. It is especially deadly
against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It is especially deadly against
natural creatures. It allows you to sense the presence of animals.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog on level 37 of Moria.
m) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Found Narsil in a vault on MoM 34.
n) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 38 of Moria.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity,
light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 30 of
Moria.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to see invisible monsters. It slows your metabolism. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Dark elven lord on level 38 of Moria.
q) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 33 of Moria.
r) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3.
It does extra damage from fire. It is especially deadly against
natural creatures. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 39 of Moria.
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
It can be wielded two-handed. It can be activated for dispel evil
(x4) every 100+d100 turns if it is being worn. It provides light
(radius 1) forever. It increases your strength, wisdom and speed by 4.
It strikes at undead with holy wrath. It fights against evil with
holy fury. It provides resistance to life draining, electricity, fire,
nether and disenchantment. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ogre Mage on level 35 of Moria.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Stone troll on level 32 of Moria.
// *sigh* All these useless weapons...
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Last updated 2011-07-08 2:39am EDT. |