Zizzo's ToME Stepladder

Yabbo the Deceased, the Zombie Yeek Polearmmaster

  [ToME 2.3.4 Character Sheet]

 Name  : Yabbo the Deceased     Age                 67       STR: 18/129       
 Sex   : Male                   Height              45       INT:     14       
 Race  : Zombie Yeek            Weight              41       WIS:  18/20       
 Class : Polearmmaster          Social Class        12       DEX:  18/62       
 Body  : Player                                              CON: 18/128       
 God   : Tulkas                                              CHR:  18/68       
                                                                               
 + To Melee Hit          66 Level             41    Hit Points      697/   697 
 + To Melee Damage       52 Experience   1019901    Spell Points     25/    25 
 + To Ranged Hit         23 Max Exp      1019901    Sanity          292/   292 
 + To Ranged Damage      17 Exp to Adv.  1050000    Piety                75079 
   AC                 21+62 Gold          169259    Speed            Fast (+8) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Bad          Blows/Round:  7         
 Bows/Throw  : Heroic       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  7d6+364   
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are the            
          black sheep of the family.  You died attempting to storm             
          the Downs as a Sorcerer, but ever persistent, you have               
          returned to try again, wielding the pike that felled you.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        A lost temple: Level 7 (350')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 14337 enemies.
 You saved 16 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 39th Quelle of the 2890th year of the third age.
 You have been adventuring for 53 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...............+            
        Add Int   : .......2.2......            
        Add Wis   : ....1..2.2......            
        Add Dex   : ......3.........            
        Add Con   : ..........4....+            
        Add Stea. : 3......2...3....            
        Add Sear. : .........2......            
        Add Infra : 3...1...........            
        Add Tun.. : ..............5.            
        Add Speed : 3.....32........            
        Slay Und. : +...............            
        Cold Brand: +............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ...............+            
        Res Acid  : ......++........            
        Res Elec  : ....+...........            
        Res Fire  : ...+............            
        Res Cold  : +.........+....+            
        Res Pois  : ....+..........+            
        Res Fear  : ......+........+            
        Res Light : ....+...........            
        Res Dark  : +...............            
        Res Blind : .........+......            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +........+.....+            
        Digestion : ...............+            
        Regen     : ..........+.....            
        Activate  : .......+.++.....            
        Blessed   : +...............            
        Cursed    : ...........+....            

Skills (points left: 71)
 - Combat                                        45.182 [0.900]
          - Weaponmastery                        45.643 [0.950]
                   . Sword-mastery               00.000 [0.300]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             45.800 [0.700]
          . Archery                              22.100 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    00.400 [0.900]
          . Stealth                             -06.000 [0.400]
          . Disarming                            00.300 [0.900]
 - Magic                                         01.273 [0.300]
          . Magic-Device                         15.250 [1.150]
 - Spirituality                                 -01.000 [0.400]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]
// The skill point plan is to max Combat, Weaponmastery and Polearmmastery,     
// push Archery to 20, buy Ammo creation and Far reaching attack, and push      
// Magic-Device to 15.  That leaves me lots of leftover skill points, more      
// than enough to max Prayer even without any relic quests (which is handy,     
// since I don't plan on doing any...).  Mainly this will depend on how Mr.     
// F. Fingers plays out --- and he's already given me a hit to Mimicry,         
// which might let me wear a shield with my polearms...

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Far reaching attack
 * Spread blows


  [Fates]

You are fated to meet a Novice priest on level 56.
You are fated to die on level 1.
You may meet a Giant black ant on level 11.
You are fated to find The Cloak 'Colannon' on level 1.
// So, am I fated to find Colannon before or after I die?  [And for a
// Zombie, that's not entirely an academic question... ;)]


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 30 of Mirkwood.
d) a Light Crossbow of Power (x3) (+13,+17)
    You found it in the remains of Smeagol on level 8 of Barrow-Downs.
e) a Ring of Free Action {25% off}
    It provides immunity to paralysis.  
    You bought it from the Black Market.
f) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
k) The Amulet of Peren (+1 to infravision)
    It increases your wisdom and infravision by 1.  It provides resistance 
    to electricity, poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice paladin on level 18 of Orc Cave.
// Not much, but with slow digestion and resist poison already innately
// covered as a Zombie, my usual early amulet choices are redundant.
m) a Feanorian Lamp {@w8!d!k!v!s}
// Found in a vault on Orc 22.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+5] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
// Fate find on BDw 1.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2) {@A7!!}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
// Orc Town, specifically.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 21 of Orc Cave.
x) a Pair of Soft Leather Boots of Stealth [2,+4] (+3 to stealth) {cursed}
    It increases your stealth by 3.  It is cursed.  
    You found it lying on the ground on level 19 of Orc Cave.
// Oops need to patch that up...
z) (nothing)
{) 25 Seeker Bolts of Frost (4d5) (+9,+8) {@w1=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
|) a Shovel of Digging (+5) {@w7!d!k!v!s}
    It increases your ability to tunnel by 5.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.


  [Character Inventory]

a) 4 Potions of Speed {!d!k!v!s}
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!*}
d) 10 Scrolls of Teleportation {!d!k!v!s}
e) 12 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
g) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s}
h) a Silver Rod of Capacity of Recall (200/200) {@z2!*!!}
    It can hold more mana.  
    It was given to you as a reward.
// Princes quest reward (the rod, that is) from Mkw 26.
i) a Silver Rod of Simplicity of Disarming (100/100) {@z3!d!k!v!s!!}
    You bought it from the Black Market.
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) 17 Bolts 'Elenweth' (1d5) (+9,+10) (+3) {@w2=g!d!k!v!s}
    It increases your strength by 3.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on MoM 33.  They don't do as much damage as my current Seeker
// Bolts, which is why I'm not wielding them.
l) 22 Seeker Bolts of Venom (4d5) (+8,+7) {@w3=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
m) 7 Seeker Bolts (exploding) (4d5) (+5,+6) {@w4!d!k!v!s}
n) a Climbing Set {@w5!d!k!v!s}
// Bought in Gondolin just after doing Orc Town.  I figured it'd come in
// handy in Moria.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (14 charges)
c) a Ring of Flying
d) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 32 of Mirkwood.
// Greater basilisks were the FF quest monster on Mkw 32.
e) a Feathers Cloak of Aman [1,+18] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) a Spider Web [1,+7]
g) a Mumak Hide [1,+5]
h) a Mouse Fur [1,+4]
i) a Cloak of Mist [1,+0]
// Collected for possible later use if I decide to push Mimicry.
j) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ogre on level 29 of Mirkwood.
l) a Pike (2d5) (+6,+4) {Bullroarer}
// Dropped by Bullroarer on BDw 6.  Saved in case I decide I really miss
// far-reaching attacks.


  [Home Inventory - Minas Anor ]

a) a Ring of Speed (+2)
// Dropped by Uruks on MoM 39.  Alas, I can't really spare either of my
// current rings.
b) an Indestructible Amulet of Reflection
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mountain ogre on level 37 of Moria.


  [Home Inventory - Lothlorien ]

a) a Demonhorn [2,+1]
// Bought in Bree late during Orc Cave and wore it for a while just for the
// extra light radius.
b) 10 Sprigs of Athelas
c) 37 Potions of Cure Light Insanity
d) 15 Potions of Healing
e) 2 Potions of *Healing*
f) 12 Potions of Enlightenment
// Enough to do at least two more relic quests cold.
g) 7 Potions of Resistance
h) 6 Scrolls of Reset Recall
i) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
j) a Silver Rod of Capacity of Nothing (200/200)
    It can hold more mana.  
    You bought it from the Black Market.
k) a Golden Rod of Nothing (125/125)
l) a Rod Tip of Detection (80 Mana to cast)
m) a Rod Tip of Disarming (50 Mana to cast)
// Saving these for good Istari rods.
n) a Ring of Constitution (+3)
o) a Ring of Damage (+18)
    You bought it from the Black Market.
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogrillon Priest on level 35 of Moria.
// Orc Town, specifically.  I'm debating whether Thengel's resist confusion
// might be more useful than Holhenneth's resist blindness and detection
// activation.
q) a Shocking Spear of Slaying (2d6) (+7,+7)
    It does extra damage from electricity.  It is very sharp and can make
    your foes bleed.  It provides resistance to electricity.  It cannot be
    harmed by electricity.  
    You found it in the remains of a Hill orc on level 16 of Orc Cave.
// This actually does more damage than Nimloth, but I went with the speed
// and resists.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 33 of Moria.
s) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and sound.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Ghoul on level 36 of Moria.
// Hey, ya never know...
t) 12 Bolts of Slay Evil (1d5) (+10,+6) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
// I really oughta ditch these, I suppose.
u) 6 Broken Skulls
v) 18 Elf Skeletons
// For later forging.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 23 of Mirkwood.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Generated by an acquirement junkart on Mkw 29.
c) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 1.
d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
// Also fate find on BDw 1.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Moria.
g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 33 of Moria.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mummified orc on level 36 of Moria.


Last updated 2009-01-17 6:59pm EST


Comments

2008-01-27 7:59pm EST
So this is me, not doing relic quests… :-} Fun fact: this guy can get to clvl 10 from just the Thieves quest if he can manage to kill the Bandit first. Anyway, this is through the Downs.

2008-03-19 7:22pm EDT
Done Orc Cave. Couple desperately needed !oSTR's, and some kit improvement.

2008-07-12 1:51pm EDT
Swept Mirkwood. More !oSTR and kit improvements, notably a small but welcome speed boost. Mr. F. Fingers was virtually a no-show, alas…

2009-01-17 6:59pm EST
Midway through Moria—and against my better judgment, done the first relic quest. The odds of me getting any of the rest are slim to none, but I think I might actually be able to survive them now.

All contents of this site are copyright © 2003-2009 Scott Bigham, unless otherwise indicated.

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