Zizzo's ToME Stepladder

Steve Not-Irwin, the Dunadan Loremaster

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Steve Not-Irwin        Age                 86       STR:  18/20       
 Sex   : Female                 Height              86       INT:  18/16       
 Race  : Dunadan                Weight             171       WIS:     15       
 Class : Loremaster             Social Class        51       DEX: 18/155       
 Body  : Green Thunderlord                                   CON:  18/10       
 God   : Nobody                                              CHR:  18/30       
                                                                               
 + To Melee Hit          21 Level             30    Hit Points      739/   739 
 + To Melee Damage       18 Experience    178421    Spell Points     17/    17 
 + To Ranged Hit         44 Max Exp       178421    Sanity          170/   170 
 + To Ranged Damage      13 Exp to Adv.   220000                               
   AC                122+72 Gold          151383    Speed           Fast (+16) 
// This is +10 from Thalkettoth, +3 from Barehand-combat and +10 from the
// Green Thunderlord body.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  80-456    
 Stealth     : Very Good    Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Guildsman.  You have blue-green eyes, straight blond hair,           
          and an average complexion.  Your exploits in the wilds near          
          Bree have earned you the nickname "The Alligator Hunter".            
// Yes, I know, but the gag wouldn't let go of my brain until I used it.
// In my defense, this character (or at least his original ancestor) was
// started long before the untimely demise of his namesake...


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Green Thunderlord.
 You are currently in the town of Lothlorien.
 You have defeated 5364 enemies.
 The sword that was broken is now reforged.
 You have completed 11 princess quests.
 You have completed five lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ....5.3.........            
        Add Stea. : .......4........            
        Add Sear. : .....4.4........            
        Add Tun.. : ..............1.            
        Add Speed : ......3.........            
        Slay Anim.: .............+..            
        Poison Brd: .............+..            
        Acid Brand: .............+..            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+....+            
        Hold Life : ................            
        Res Acid  : ......+.........            
        Res Elec  : ................            
        Imm Fire  : ........*..+...+            
        Res Cold  : ...........+....            
        Res Pois  : ....+...........            
        Res Fear  : ........+.......            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ...+............            
        Res Conf  : ...............+            
        Res Sound : ......+....+....            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : ..+.............            
        Regen     : ...............+            
        Activate  : ....++....+.....            

Skills (points left: 0)
 - Combat                                        22.000 [0.700]
          . Weaponmastery                        02.500 [0.700]
          . Archery                              12.500 [0.700]
          . Barehand-combat                      34.600 [0.700]
 - Sneakiness                                    01.800 [0.700]
          . Stealth                              03.000 [0.700]
          . Disarming                            01.400 [0.700]
 - Magic                                         00.168 [0.600]
          . Magic-Device                         08.500 [1.000]
 - Spirituality                                  03.500 [0.700]
          . Prayer                               00.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  15.520 [1.100]
          . Summoning                            00.000 [0.500]
          . Corpse-preservation                  09.400 [0.700]
          . Possession                           33.500 [0.500]
          . Symbiosis                            13.500 [0.500]
          . Mimicry                              01.000 [0.500]
// The skill point plan is, or was, to max Barehand-combat, push Archery to
// 10 and buy Ammo creation, push Possession to 35, Symbiosis to 25 and
// Mimicry to 10, and dump the rest into Corpse-preservation.  That was
// before I discovered that Mimicry cloaks completely negates body bonuses
// while in use, which rather defeats the point of using Possession; those
// points will most likely be relocated to either Corpse-Preservation or
// Magic-Device.

Abilities
 * Ammo creation


  [Character Equipment]

a) (nothing)
d) a Sling of Accuracy (x2) (+23,+13)
    You bought it from the Master Archer.
// Dungeon town on Orc 17.
e) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
// Had to go shopping for this when I got a Princess quest for Dreads...
f) a Ring of Blindness Resistance
// Dropped by a Lizard king on Orc 15.
k) an Amulet of the Serpents [+4] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Orc Cave.
// ;) Post-Deathwatch, specifically.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+4] (+4 to stealth)
// Found on Mkw 32.
p) The Large Leather Shield 'Niquen' [4,+5]
    It sustains your charisma.  It provides immunity to fire.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
// 8-O ;) Awfully early for fire immunity, but who am I to complain?  Well,
// except about the weight of it; limits my other options as a barehand
// fighter...
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Forlatar [2,+4]
    It provides resistance to fire, cold and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from BDw 6.
z) a Roper named Slappy (300 hp)
// Poor Slashy the Death sword passed on early in Mirkwood; picked this guy
// up around mid-Mirkwood as a replacement.  Not a bad choice; his paralyze
// attacks sometimes put monsters to sleep, which helps.
{) 22 Rounded Pebbles of Sulineth (1d2) (+10,+9) {@w1@f1=g!d!k!v!s}
    It does extra damage from acid and frost.  It poisons your foes.  It
    is a great bane of demons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// Forged on Mkw 27.
|) a Magical Shovel (+1)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 1.  
    It was given to you as a reward.
// Princess quest reward from BDw 10.


  [Character Inventory]

a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 13 Scrolls of Phase Door {@r1!*}
c) 8 Scrolls of Teleportation {!d!k!v!s}
d) 23 Scrolls of Identify {@r9!d!k!v!s}
e) 7 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Note that this isn't redundant with the Phial; at my speed, I often run
// into dark rooms close enough together that one or the other hasn't
// recharged yet.
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) a Copper Rod of Door/Stair Location (20/20) {@z7!d!k!v!s}
i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
j) an Adamantite Rod of Recall (200/200) {@z2!*!!}
// These last two are fairly recent, and aren't particularly easy to
// activate at my current Magic-Device skill.
k) 23 Rounded Pebbles of Frost (1d2) (+8,+10) {@w2@f2=g!d!k!v!s}
    It does extra damage from frost.  It cannot be harmed by cold.  
    You made it yourself.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Illumination (8 Mana to cast)
b) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for possible use with Rods of Simplicity; don't think I
// need them anymore.
c) The Wand of Digging of Thrain (18 charges)
d) a Ring of Fire Resistance
e) a Ring of Fear Resistance
f) a Ring of Nexus Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Flying
// For possible future use with a body sith lots of ring slots.
j) The Large Leather Shield of Loroth [4,+4]
    It provides immunity to paralysis.  It provides resistance to poison
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
    Barrow-Downs.
// Wore this through most of Orc Cave until I got my current shield.
k) 22 Iron Shots of Venom (1d4) (+6,+8) {@w3=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) an Undead mass named Creepy (41 hp)
b) a Grape jelly named Stroppy (249 hp)
// Backup symbiotes.
c) 2 Sprigs of Athelas
d) 19 Potions of Cure Light Insanity
e) a Potion of Speed
f) 5 Potions of Healing
g) a Potion of *Healing*
h) 3 Potions of Restore Mana
i) a Potion of Enlightenment
j) 3 Potions of Resistance
k) 8 Scrolls of Word of Recall {@r2!*}
l) a Rod Tip of Recall (80 Mana to cast)
m) a Rod Tip of Probing (50 Mana to cast)
n) a Rod Tip of Disarming (50 Mana to cast)
// For future use with better rod bases.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
p) 21 Rounded Pebbles of Acid (1d2) (+5,+8) {@w3@f3=g!d!k!v!s}
    It does extra damage from acid.  It cannot be harmed by acid.  
    You made it yourself.
q) Boldor, King of the Yeeks's corpse
// Scored this guy on Orc 13, and wore him until I got my current Green
// Thunderlord body on Mkw 33.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectre on level 32 of Mirkwood.
// Spectres were the quest monster on Mkw 32.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// 8-O 8-O Got Narsil from a Brown yeek on Mkw 33.
d) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 29 of Mirkwood.



Last updated 2011-06-25 6:54pm EDT.

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    Comments

    2008-12-23 3:26am EST
    I could not, of course, let that last humiliation go unavenged. Started up again and back through the Downs. Note to self: buy Scrolls of Teleportation before returning to the Orc Cave… :-}

    2010-11-11 11:05pm EST
    Boldor seems to be a common body for my Possessors; Kazyx wore him for a while before he got Azog (who didn't drop for Steve, alas). Boldor with Barehand-combat is a little glass-cannony, but I'm holding my own for now. Mirkwood is next.

    2011-06-25 6:54pm EDT
    Swept Mirkwood, scoring a surprise last-minute body upgrade to a Green Thunderlord. Still not quite the damage-dealer I'd like, but with all these extra hit points, I think I can get by on it for now... ;)

    2011-09-18 9:23pm EDT
    Midpoint of Moria. Nothing much of note otherwise.

    2015-05-09 1:10am EDT
    The main annoyance of Moria for a Possessor-type is digging through the piles and piles of corpses… This is through Moria; also rescued Merton, just for giggles. A few nice equipment upgrades. Thinking Land of Mountains next, looking for a Thunderlord body upgrade.

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