Steve Not-Irwin, the Dunadan Loremaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Steve Not-Irwin Age 86 STR: 18/20
Sex : Female Height 86 INT: 18/16
Race : Dunadan Weight 171 WIS: 15
Class : Loremaster Social Class 51 DEX: 18/155
Body : Green Thunderlord CON: 18/10
God : Nobody CHR: 18/30
+ To Melee Hit 21 Level 30 Hit Points 739/ 739
+ To Melee Damage 18 Experience 178421 Spell Points 17/ 17
+ To Ranged Hit 44 Max Exp 178421 Sanity 170/ 170
+ To Ranged Damage 13 Exp to Adv. 220000
AC 122+72 Gold 151383 Speed Fast (+16)
// This is +10 from Thalkettoth, +3 from Barehand-combat and +10 from the
// Green Thunderlord body.
(Miscellaneous Abilities)
Fighting : Heroic Perception : Very Good Blows/Round: 4
Bows/Throw : Heroic Searching : Very Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 80-456
Stealth : Very Good Magic Device: Fair Infra-Vision: 0 feet
Tactic: normal
Explor: normal
(Character Background)
You are the illegitimate but acknowledged child of a
Guildsman. You have blue-green eyes, straight blond hair,
and an average complexion. Your exploits in the wilds near
Bree have earned you the nickname "The Alligator Hunter".
// Yes, I know, but the gag wouldn't let go of my brain until I used it.
// In my defense, this character (or at least his original ancestor) was
// started long before the untimely demise of his namesake...
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body is a Green Thunderlord.
You are currently in the town of Lothlorien.
You have defeated 5364 enemies.
The sword that was broken is now reforged.
You have completed 11 princess quests.
You have completed five lost sword quests.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 5th Quelle of the 2890th year of the third age.
You have been adventuring for 19 days.
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Add Dex : ....5.3.........
Add Stea. : .......4........
Add Sear. : .....4.4........
Add Tun.. : ..............1.
Add Speed : ......3.........
Slay Anim.: .............+..
Poison Brd: .............+..
Acid Brand: .............+..
Cold Brand: .............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ........+.......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ........+.+....+
Hold Life : ................
Res Acid : ......+.........
Res Elec : ................
Imm Fire : ........*..+...+
Res Cold : ...........+....
Res Pois : ....+...........
Res Fear : ........+.......
Res Light : ..........+.....
Res Dark : ................
Res Blind : ...+............
Res Conf : ...............+
Res Sound : ......+....+....
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ........+.......
Res Chaos : ................
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
See Invis : ..+.............
Regen : ...............+
Activate : ....++....+.....
Skills (points left: 0)
- Combat 22.000 [0.700]
. Weaponmastery 02.500 [0.700]
. Archery 12.500 [0.700]
. Barehand-combat 34.600 [0.700]
- Sneakiness 01.800 [0.700]
. Stealth 03.000 [0.700]
. Disarming 01.400 [0.700]
- Magic 00.168 [0.600]
. Magic-Device 08.500 [1.000]
- Spirituality 03.500 [0.700]
. Prayer 00.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 15.520 [1.100]
. Summoning 00.000 [0.500]
. Corpse-preservation 09.400 [0.700]
. Possession 33.500 [0.500]
. Symbiosis 13.500 [0.500]
. Mimicry 01.000 [0.500]
// The skill point plan is, or was, to max Barehand-combat, push Archery to
// 10 and buy Ammo creation, push Possession to 35, Symbiosis to 25 and
// Mimicry to 10, and dump the rest into Corpse-preservation. That was
// before I discovered that Mimicry cloaks completely negates body bonuses
// while in use, which rather defeats the point of using Possession; those
// points will most likely be relocated to either Corpse-Preservation or
// Magic-Device.
Abilities
* Ammo creation
[Character Equipment]
a) (nothing)
d) a Sling of Accuracy (x2) (+23,+13)
You bought it from the Master Archer.
// Dungeon town on Orc 17.
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
// Had to go shopping for this when I got a Princess quest for Dreads...
f) a Ring of Blindness Resistance
// Dropped by a Lizard king on Orc 15.
k) an Amulet of the Serpents [+4] (+5)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 5. It provides resistance
to poison.
You bought it from the Black Market.
m) The Phial of Galadriel (+4) {@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 21 of Orc Cave.
// ;) Post-Deathwatch, specifically.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, sound and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+4] (+4 to stealth)
// Found on Mkw 32.
p) The Large Leather Shield 'Niquen' [4,+5]
It sustains your charisma. It provides immunity to fire. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to nexus. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
Cave.
// 8-O ;) Awfully early for fire immunity, but who am I to complain? Well,
// except about the weight of it; limits my other options as a barehand
// fighter...
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots of Forlatar [2,+4]
It provides resistance to fire, cold and sound. It cannot be harmed
by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from BDw 6.
z) a Roper named Slappy (300 hp)
// Poor Slashy the Death sword passed on early in Mirkwood; picked this guy
// up around mid-Mirkwood as a replacement. Not a bad choice; his paralyze
// attacks sometimes put monsters to sleep, which helps.
{) 22 Rounded Pebbles of Sulineth (1d2) (+10,+9) {@w1@f1=g!d!k!v!s}
It does extra damage from acid and frost. It poisons your foes. It
is a great bane of demons. It is especially deadly against natural
creatures. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Mkw 27.
|) a Magical Shovel (+1)
It grants you the power of stone to mud if it is being worn. It
increases your ability to tunnel by 1.
It was given to you as a reward.
// Princess quest reward from BDw 10.
[Character Inventory]
a) 10 Potions of Cure Critical Wounds {!d!k!v!s}
b) 13 Scrolls of Phase Door {@r1!*}
c) 8 Scrolls of Teleportation {!d!k!v!s}
d) 23 Scrolls of Identify {@r9!d!k!v!s}
e) 7 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
// Note that this isn't redundant with the Phial; at my speed, I often run
// into dark rooms close enough together that one or the other hasn't
// recharged yet.
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
h) a Copper Rod of Door/Stair Location (20/20) {@z7!d!k!v!s}
i) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
j) an Adamantite Rod of Recall (200/200) {@z2!*!!}
// These last two are fairly recent, and aren't particularly easy to
// activate at my current Magic-Device skill.
k) 23 Rounded Pebbles of Frost (1d2) (+8,+10) {@w2@f2=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rod Tip of Illumination (8 Mana to cast)
b) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for possible use with Rods of Simplicity; don't think I
// need them anymore.
c) The Wand of Digging of Thrain (18 charges)
d) a Ring of Fire Resistance
e) a Ring of Fear Resistance
f) a Ring of Nexus Resistance
g) a Ring of Confusion Resistance
h) a Ring of Shard Resistance
i) a Ring of Flying
// For possible future use with a body sith lots of ring slots.
j) The Large Leather Shield of Loroth [4,+4]
It provides immunity to paralysis. It provides resistance to poison
and nexus. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
// Wore this through most of Orc Cave until I got my current shield.
k) 22 Iron Shots of Venom (1d4) (+6,+8) {@w3=g!d!k!v!s}
It poisons your foes.
You made it yourself.
[Home Inventory - Lothlorien ]
a) an Undead mass named Creepy (41 hp)
b) a Grape jelly named Stroppy (249 hp)
// Backup symbiotes.
c) 2 Sprigs of Athelas
d) 19 Potions of Cure Light Insanity
e) a Potion of Speed
f) 5 Potions of Healing
g) a Potion of *Healing*
h) 3 Potions of Restore Mana
i) a Potion of Enlightenment
j) 3 Potions of Resistance
k) 8 Scrolls of Word of Recall {@r2!*}
l) a Rod Tip of Recall (80 Mana to cast)
m) a Rod Tip of Probing (50 Mana to cast)
n) a Rod Tip of Disarming (50 Mana to cast)
// For future use with better rod bases.
o) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
p) 21 Rounded Pebbles of Acid (1d2) (+5,+8) {@w3@f3=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
q) Boldor, King of the Yeeks's corpse
// Scored this guy on Orc 13, and wore him until I got my current Green
// Thunderlord body on Mkw 33.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Spectre on level 32 of Mirkwood.
// Spectres were the quest monster on Mkw 32.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
life draining. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
c) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// 8-O 8-O Got Narsil from a Brown yeek on Mkw 33.
d) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It
is very sharp and can cut your foes. It is very sharp and can make
your foes bleed. It strikes at demons with holy wrath. It is
especially deadly against natural creatures. It provides resistance
to fire and light. It allows you to sense the presence of spiders and
demons. It speeds your regenerative powers. It drains life. It
aggravates nearby creatures. It is heavily cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling on level 29 of Mirkwood.
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Last updated 2011-06-25 6:54pm EDT. |