Bloodleaf Orcbreaker, the Ent Axemaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bloodleaf Orcbreaker Age 302 STR: 18/110
Sex : Female Height 56 INT: 5
Race : Ent Weight 107 WIS: 10
Class : Axemaster Social Class 11 DEX: 18/67
Body : Player CON: 18/110
God : Tulkas CHR: 11
+ To Melee Hit 44 Level 28 Hit Points 478/ 478
+ To Melee Damage 34 Experience 85607 Spell Points 23/ 23
+ To Ranged Hit 9 Max Exp 85607 Sanity 145/ 145
+ To Ranged Damage 0 Exp to Adv. 105000 Piety 12631
AC 21+70 Gold 91211 Speed Slow (-2)
// This is +3 from Thalkettoth and -5 from being an Ent. I can't for the
// life of me remember why I chose Tulkas over Manwe, but I remember
// thinking I had a good reason to punt Manwe speed... :-}
(Miscellaneous Abilities)
Fighting : Legendary[17]Perception : Fair Blows/Round: 5
Bows/Throw : Very Good Searching : Fair Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 15d5+170
Stealth : Bad Magic Device: Good Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are of the second generation of the Ents. You have
brown skin and inflexible members. A returning Entwife,
you found your ancestral forest ravaged by orcish axes, and
you... snapped...
// >;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
a lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 5189 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 34th Quelle of the 2890th year of the third age.
You have been adventuring for 48 days.
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Add Str : ...............+
Add Dex : ....2.3.........
Add Con : ...............+
Add Chr : .1..............
Add Sear. : .....4..........
Add Tun.. : ..............3.
Add Speed : ......3........+
Acid Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ..........+.....
Hold Life : ................
Res Acid : ++....+.........
Res Elec : .+..............
Res Fire : .+.+............
Res Cold : .+..............
Res Pois : ....+.+.........
Res Fear : ..+.............
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : ..........+.....
See Invis : .+.............+
Digestion : ...............+
Activate : ....++....+.....
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Skills (points left: 0)
- Combat 34.175 [0.900]
- Weaponmastery 32.282 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 32.500 [0.700]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 00.800 [0.600]
. Barehand-combat 00.000 [0.200]
. Boulder-throwing 32.400 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.500 [0.900]
. Stealth -06.000 [0.400]
. Disarming 01.500 [0.900]
- Magic 02.167 [0.300]
. Magic-Device 09.550 [1.150]
- Spirituality 12.360 [0.400]
. Prayer 19.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The skill point plan is to max Weaponmastery, Axe-mastery, Boulder-
// throwing (which between them will "ripple" Combat up to 50 for free) and
// Prayer (assuming all five relic quests). That leaves 35 points unallo-
// cated, 7 of which have gone to Magic-Device; I'm holding back the rest
// in case of missed relic quests.
Abilities
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
* Tree walking
[Fates]
You are fated to meet a Green icky thing on level 31.
You are fated to find The Dagger 'Nimthanc' on level 13.
You may find a Potion of Boldness on level 11.
You are fated to find The Dagger of Rilia on level 15.
// Shame all my weapon fates are useless to me as an Axemaster... :-\
[Character Equipment]
a) an Acidic Cleaver of Slaying (3d5) (+3,+5)
It does extra damage from acid. It is very sharp and can make your
foes bleed. It provides resistance to acid. It cannot be harmed by
acid.
You found it in the remains of a Dark elven warrior on level 20 of Orc
Cave.
// Not bad for this early. Little heavier than the starting Hatchet, so I
// only get five blows for now.
d) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// Bought in Gondolin late during Orc Cave.
e) a Ring of Fear Resistance
It makes you completely fearless.
f) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
k) an Amulet of the Serpents [+4] (+2)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 2. It provides resistance
to poison.
You bought it from the Black Market.
// Bought in Bree after the Downs. Primarily for the resist poison, but
// the extra DEX doesn't hurt.
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Gnome mage on level 19 of Orc Cave.
// Always nice to find this early.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, poison and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak [3,+0]
p) (nothing)
s) a Metal Cap [3,+2]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+1]
z) (nothing)
{) (nothing)
|) a Pick of Digging (+3)
It increases your ability to tunnel by 3. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 21 of Orc Cave.
// Deathwatch, specifically.
[Character Inventory]
a) 8 Potions of Speed {!d!k!v!s}
// In case of emergencies.
b) 10 Potions of Cure Critical Wounds {!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!*}
d) 6 Scrolls of Teleportation {!d!k!v!s}
e) 8 Scrolls of Word of Recall {@r2!*}
f) 10 Scrolls of Satisfy Hunger {@r3!*}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
i) a Copper Rod of Capacity of Perception (40/40) {@z9!d!k!v!s!!}
It can hold more mana.
You bought it from the Black Market.
// 8-O I've almost never seen this rod tip. Bought it in Gondolin after
// Orc Cave.
j) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
// This is also handy early. Bought in Bree early in Orc Cave.
k) a Wand of Noxious Cloud[1|25] of Plenty (15 charges) {@a5!d!k!v!s}
// At my speed, breeding insects have a very annoying habit of getting away
// from me. This is a futile attempt to stem the tide.
l) a Staff of Globe of Light[1|10] (15 charges) {@u6!d!k!v!s}
// I could *really* use that Rod Tip of Illumination now, thanks...
m) 9 Boulders {@v1=g!d!k!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a War Tome of Tulkas
// ! Dropped by Half-orcs on Orc 15. Saving it to fireproof it in
// Lothlorien eventually.
b) a Spellbook of Divine Aim
// This, on the other hand, I should start packing in the short term.
c) Boccob's Unfinished Works (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc Rogue on level 21 of Orc Cave.
d) a Parchment titled ``Tenser's Last Words'' (genocide @ 500) {!!}
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 7 of Barrow-Downs.
e) a Sprig of Athelas
f) 17 Potions of Cure Light Insanity
g) 2 Potions of Healing
h) a Wooden Rod of Nothing (10/10)
i) a Rod Tip of Disarming (50 Mana to cast)
// A spare, saved for a better rod.
j) a Wand of Essence of Speed[1|14] (5 charges)
// Found in a vault on Orc 19. For when the potions run out.
k) The Wand of Digging of Thrain (16 charges)
l) a Staff of Vision[1|10] (6 charges)
m) a Staff of Identify[4|15] (7 charges) {@u9!d!k!v!s}
// The Rod of Perception seems to have panned out well enough that I can
// ditch this.
n) a Ring of Free Action {50% off}
It provides immunity to paralysis.
You bought it from the Black Market.
o) a Ring of Invisibility
// Smeagol.
p) an Amulet of Charisma (+4)
It increases your charisma by 4.
You bought it from the Magic shop.
// For shopping.
q) an Elven Padded Armour of Resist Acid [4,+7] (+3 to stealth)
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc on level 20 of Orc Cave.
// For possible future use.
[The Mathom-house Inventory - Bree ]
a) a True Totem of Lagduf, the Snaga
// Summoning was the least useless quest reward on BDw 6; this is the only
// souvenir I've managed to collect so far.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// Jerk. ;)
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
blindness. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
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Last updated 2010-12-22 2:09am EST. |