Steve Not-Irwin, the Dunadan Loremaster
[ToME 2.3.9 (ah, git) Character Sheet] Name : Steve Not-Irwin Age 86 STR: 18/10 Sex : Male Height 86 INT: 18 Race : Dunadan Weight 171 WIS: 13 Class : Loremaster Social Class 51 DEX: 18/90 Body : Boldor, King of the Yeeks CON: 13 God : Nobody CHR: 14 // Boldor is a decent body for this stage, I think; hit points are a bit // anemic, but the race spells are handy (like blindness to nullify distant // spellcasters), and you can't beat the speed. + To Melee Hit 15 Level 27 Hit Points 138/ 138 + To Melee Damage 15 Experience 57151 Spell Points 19/ 19 + To Ranged Hit 38 Max Exp 57151 Sanity 140/ 140 + To Ranged Damage 13 Exp to Adv. 77000 AC 46+64 Gold 28507 Speed Fast (+16) // In particular, this is +10 from Boldor's body, +3 from Thalkettoth and // +3 from Barehand-combat. (Miscellaneous Abilities) Fighting : Heroic Perception : Fair Blows/Round: 4 Bows/Throw : Heroic Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 68-348 Stealth : Poor Magic Device: Bad Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) You are the illegitimate but acknowledged child of a Guildsman. You have blue-green eyes, straight blond hair, and an average complexion. Your exploits in the wilds near Bree have earned you the nickname "The Alligator Hunter". // Yes, I know, but the gag wouldn't let go of my brain until I used it. // In my defense, this character (or at least his original ancestor) was // started long before the untimely demise of his namesake... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body is Boldor, King of the Yeeks. You are currently in the town of Bree. You have defeated 3210 enemies. You have completed three princess quests. You have completed two lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 53rd Yavie of the 2890th year of the third age. You have been adventuring for 10 days. adefkmnopsuxz{|@ Add Dex : ....5.3......... Add Sear. : .....4.......... Add Tun.. : ..............1. Add Speed : ......3......... Cold Brand: .............+.. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ........+....... Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ........+.+....+ Hold Life : ................ Res Acid : ......+........+ Res Elec : ................ Imm Fire : ........*..+.... Res Cold : ...........+.... Res Pois : ....+........... Res Fear : ...+....+....... Res Light : ..........+..... Res Dark : ................ Res Blind : ..+............. Res Conf : ................ Res Sound : ......+....+.... Res Shard : ......+......... Res Neth : ................ Res Nexus : ........+....... Res Chaos : ................ Res Disen : ................ Lite : ..........+..... Activate : ....++....+..... // Lack of see invisible is *very* annoying here. Skills (points left: 0) - Combat 19.900 [0.700] . Weaponmastery 02.500 [0.700] . Archery 12.500 [0.700] . Barehand-combat 30.400 [0.700] - Sneakiness 01.800 [0.700] . Stealth 03.000 [0.700] . Disarming 01.400 [0.700] - Magic 00.000 [0.600] . Magic-Device 01.500 [1.000] - Spirituality 03.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 11.340 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 09.400 [0.700] . Possession 31.500 [0.500] . Symbiosis 10.000 [0.500] . Mimicry 01.000 [0.500] // The skill point plan is to max Barehand-combat, push Archery to 10 and // buy Ammo creation, push Possession to 35, Symbiosis to 25 and Mimicry to // 10, and dump the rest into Corpse-preservation. Possession is near its // planned max, so I've been bringing Corpse-preservation and Symbiosis up // behind it some, with the occasional massive push to Barehand-combat when // it gets near an extra-blow threshold. And I can already tell I'm gonna // have to direct every FF hit I can to Magic-Device... Abilities * Ammo creation [Fates] You may find a Ring of Aggravate Monster on level 2. // I should pick that off, I suppose... [Character Equipment] a) (nothing) d) a Sling of Accuracy (x2) (+23,+13) You bought it from the Master Archer. // Dungeon town on Orc 17. e) a Ring of Blindness Resistance // Dropped by a Lizard king on Orc 15. f) a Ring of Fear Resistance k) an Amulet of the Serpents [+4] (+5) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 5. It provides resistance to poison. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. // ;) n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Cloak [1,+7] p) The Large Leather Shield 'Niquen' [4,+5] It sustains your charisma. It provides immunity to fire. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc Cave. // 8-O ;) Awfully early for fire immunity, but who am I to complain? s) a Metal Cap [3,+4] u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) The Pair of Soft Leather Boots of Forlatar [2,+4] It provides resistance to fire, cold and sound. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from BDw 6. z) a Death sword named Slashy (36 hp) // I completely forgot to pick up a symbiote on the way through the Downs, // so I went back down to BDw 10 with a fistful of Scrolls of Summon // Never-moving Pet and scummed up this guy. He's nearly bit it at least // once since then, but I'm keeping him going as long as I can. {) 25 Rounded Pebbles of Frost (1d2) (+7,+10) {@w1=g!d!k!v!s} It does extra damage from frost. It cannot be harmed by cold. You made it yourself. |) a Magical Shovel (+1) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 1. It was given to you as a reward. // Princess quest reward from BDw 10. [Character Inventory] a) 10 Potions of Cure Critical Wounds {!d!k!v!s} b) 11 Scrolls of Phase Door {@r1!*} c) 8 Scrolls of Teleportation {!d!k!v!s} d) 8 Scrolls of Word of Recall {@r2!*} e) 25 Scrolls of Identify {@r9!d!k!v!s} f) 12 Scrolls of Satisfy Hunger {@r3!*} g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} i) a Copper Rod of Door/Stair Location (20/20) {@z7!d!k!v!s} // Assembled by the end of Orc Cave. Haven't tested yet whether the // Illumination rod or the Phial is easier to activate. j) a Staff of Disarm[1|10] (19 charges) {@u3!d!k!v!s} k) 21 Rounded Pebbles of Acid (1d2) (+5,+8) {@w2@f2=g!d!k!v!s} It does extra damage from acid. It cannot be harmed by acid. You made it yourself. l) 22 Iron Shots of Venom (1d4) (+6,+8) {@w3=g!d!k!v!s} It poisons your foes. You made it yourself. m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Grape jelly named Stroppy (249 hp) b) an Undead mass named Creepy (41 hp) // Potential replacements in the likely event of Slashy's eventual demise. c) a Sprig of Athelas d) 16 Potions of Cure Light Insanity e) a Potion of Healing f) a Potion of *Healing* g) a Rod Tip of Recall (80 Mana to cast) // Bought in Bree during the Downs for future use. h) a Rod Tip of Illumination (8 Mana to cast) i) a Rod Tip of Trap Location (8 Mana to cast) // For future use with Rods of Simplicity. j) The Wand of Digging of Thrain (18 charges) k) 2 Staffs of Disarm[1|10] (19 charges) {@u3!d!k!v!s} l) a Ring of Fire Resistance m) The Large Leather Shield of Loroth [4,+4] It provides immunity to paralysis. It provides resistance to poison and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 10 of Barrow-Downs. // Wore this through most of Orc Cave until I got my current shield. [The Mathom-house Inventory - Bree ] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. |
Last updated 2010-11-11 11:05pm EST. |