Gathraka the Tribeless, the Orc Barbarian Unbeliever
[ToME 2.3.3 Character Sheet]
Name : Gathraka the Tribeless Age 12 STR! 18/***
Sex : Female Height 76 INT! 18/40
Race : Orc Barbarian Weight 120 WIS! 18/60
Class : Unbeliever Social Class 64 DEX! 18/***
Body : Player CON! 18/210
God : Nobody CHR! 18/20
+ To Melee Hit 81 Level 49 Hit Points 1137/ 1137
+ To Melee Damage 75 Experience 5429590 Spell Points 25/ 25
+ To Ranged Hit 38 Max Exp 5429590 Sanity 397/ 397
+ To Ranged Damage 14 Exp to Adv. 6075000
AC 27+119 Gold 1574113 Speed Fast (+9)
(Miscellaneous Abilities)
Fighting : Legendary[57]Perception : Bad Blows/Round: 11
Bows/Throw : Legendary[12]Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 33d7+825
Stealth : Fair Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of an Uruk Archer from the
Gray Mountains. You were exiled from your tribe because
the shamans feared your magic damping abilities. You have
pale eyes, long black hair and mottled blue-grey skin.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Moria: Level 30 (1500')
The Sacred Land Of Mountains: Level 62 (3100')
The Sandworm lair: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 26553 enemies.
The sword that was broken is now reforged.
You saved a young hobbit from an horrible fate.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 3rd Hrive of the 2890th year of the third age.
You have been adventuring for 71 days.
adefkmnopsuxz{|@
Add Str : .........3......
Add Dex : ..5...3..3......
Add Con : .........34.....
Add Stea. : .......3........
Add Tun.. : ..............3.
Add Speed : .....333........
Chaotic : .............+..
Slay Und. : .............+..
Slay Demon: .............+..
Slay Drag.: .............+..
Poison Brd: .............+..
Elec Brand: +...............
Fire Brand: .............+..
Sust Str : ........++......
Sust Int : ..+.....+.......
Sust Wis : ........+.......
Sust Dex : ........++......
Sust Con : ..+.....+++.....
Sust Chr : ........+.......
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...........+....
Hold Life : .....+..........
Res Acid : ......++++......
Res Elec : +.......+.......
Res Fire : ........+.......
Res Cold : ........+++.....
Res Pois : ..+.............
Res Fear : .........+.....+
Res Light : ..+..+..........
Res Dark : .....+...+.....+
Res Blind : ................
Res Conf : .....++.........
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : .......+++......
Res Chaos : .....+..........
Res Disen : ................
See Invis : .....+..........
Digestion : .........+......
Regen : ..........+.....
Xtra Might: .+..............
Activate : .....+.+..+.....
Blessed : .............+..
Orc.ESP : .....+..........
Evil.ESP : ........+.......
Full ESP : ....+...........
Skills (points left: 0)
- Combat 49.800 [0.800]
- Weaponmastery 50.000 [0.850]
. Sword-mastery 50.000 [0.400]
. Axe-mastery 00.000 [0.400]
. Hafted-mastery 00.000 [0.400]
. Polearm-mastery 00.000 [0.400]
. Archery 22.000 [0.600]
. Barehand-combat 01.000 [0.300]
. Antimagic 50.000 [0.650]
- Sneakiness 03.700 [0.900]
. Stealth -03.000 [0.400]
. Disarming 00.500 [0.900]
. Monster-lore 00.000 [0.500]
// The skill point plan, now mostly achieved, is to max Antimagic, Combat,
// Weaponmastery and Sword-mastery, buy Ammo creation, and push Archery
// high enough to forge crossbow bolts. By pushing Archery hard early on,
// I managed to get the bolt-forging fairly early, along with getting
// Combat high enough to get strong pseudo-ID (which is *very* important
// when your only source of ID is scrolls). Everything's done now except
// topping off Combat.
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Fates]
You are fated to meet a Giant grey ant on level 70.
// Something to look forward to while I'm looking for Trone... >;)
[Character Equipment]
a) a Shocking Dark Sword (3d7) (+0,+0) {@w0!d!k!v!s}
It generates an antimagic field. It does extra damage from
electricity. It provides resistance to electricity. It cannot be
harmed by electricity.
You found it in the remains of a Half-troll on level 37 of Moria.
// Found a Disenchanter mold in the Downs to clear this out for me.
// Ideally, I think I'd like one of Slaying, or maybe an Elemental one as a
// swap-in (mana drain, after all...).
d) a Heavy Crossbow of Extra Might (x6) (+7,+14)
e) The Ring 'Arang' (+5% of critical hits)
It increases your dexterity and ability to score critical hits by 5.
It sustains your intelligence and constitution. It provides
resistance to poison and light. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Halfling slinger on level 47 of Moria.
f) a Ring of Damage (+21)
k) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
// Found in a chest (!) early in Moria. Amazingly useful --- just about
// the only monster-detection option for an Unbeliever.
m) The Arkenstone of Thrain (+3) {@w8@A8!d!k!v!s!!}
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you
to sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 62 of The Sacred Land Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, confusion and shards. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
It can be activated for teleport (range 100) every 45 turns if it is
being worn. It increases your stealth and speed by 3. It provides
resistance to acid and nexus. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 24.
p) The Large Metal Shield of Anarion [5,+19]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and nexus. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
// Found in a chest (!) late in Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
x) a Pair of Soft Leather Boots of Free Action [2,+10]
It provides immunity to paralysis.
It was given to you as a reward.
// Princess quest reward from Mkw 28. Not much luck with footwear...
z) (nothing)
{) 16 Bolts 'Rhond' (1d5) (+8,+19) {@w1=g!d!k!v!s}
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is especially deadly against dragons. It strikes
at demons with holy wrath. It strikes at undead with holy wrath. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// Forged at the bottom of the Maze.
|) a Dwarven Shovel (+3) {@w7!d!k!v!s}
[Character Inventory]
a) The Skull of Ancient Wisdom (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it in the remains of a Vrock on level 46 of Moria.
b) 5 Potions of Speed {!d!k!v!s}
c) 10 Potions of Healing {!d!k!v!s}
d) 5 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 5 Scrolls of Teleportation {!d!k!v!s}
f) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
g) 12 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
h) a Dwarven Lantern of Illumination {@w6!d!k!v!s}
It grants you the power of illuminate if it is being worn. It
provides light (radius 2) forever. It cannot be harmed by fire.
You bought it from the Mining Supply store.
i) a Feanorian Lamp of the Ethereal Eye {@w8!d!k!v!s}
It grants you the power of magic map if it is being worn. It provides
light (radius 3) forever. It cannot be harmed by fire.
You found it lying on the ground on level 27 of Mirkwood.
j) The Stone of Lore {@A9@w9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// All sorts of utility swap-in lights, for mapping, illumination and
// identify.
k) The Dark Sword 'Mormegil' (E:16716, L:26) (6d7) (+18,+7) [-20] (+2 to speed) {}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from electricity and fire. It
produces chaotic effects. It can cause earthquakes. It is especially
deadly against dragons. It fights against evil with holy fury. It
provides immunity to fire. It makes you completely fearless. It
provides resistance to electricity, chaos and disenchantment. It
produces an electric sheath. It drains mana, life and experience. It
induces random teleportation. It aggravates nearby creatures. It
carries an ancient foul curse. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Ghost in the town of Minas Anor .
// *Finally* actually survived long enough to find and use this. All these
// levels were gained from killing Gabriel and a Great Wyrm of Thunder.
// Annoyingly, the chaotic effects keep teleporting monsters away before I
// can kill them, so I'm saving it now for monsters with resist
// teleportation.
l) 26 Bolts 'Athor' (1d5) (+12,+11) (+1) {@w2=g!d!k!v!s}
It increases your intelligence, wisdom, dexterity and constitution by
1. It does extra damage from fire. It produces chaotic effects. It
is a great bane of dragons. It is especially deadly against orcs. It
cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged at the bottom of Moria.
m) 24 Seeker Bolts of Lightning (4d5) (+4,+13) {@w3=g!d!k!v!s}
It does extra damage from electricity. It cannot be harmed by
electricity.
You made it yourself.
n) 24 Seeker Bolts of Frost (4d5) (+10,+10) {@w4=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
o) 20 Seeker Bolts (exploding) (4d5) (+5,+6) {@w5=g!d!k!v!s}
p) a Climbing Set {@w7!d!k!v!s}
// Another utility swap-in. Handy in mountainous terrain.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) The Gem of Rage (mass geno @ 1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Spectre on level 62 of The Sacred Land Of
Mountains.
b) a Parchment titled ``Magic for the Layman'' (geno@500)
It can be activated for genocide every 500 turns.
You found it in the remains of a Demonologist on level 38 of Moria.
c) Baalzebub's Tormented Skullcap of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 14 of Mirkwood.
d) Mordenkainen's Mysterious Mind-Masher of Mass Destruction
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 50 of Moria.
e) Agannazar's Antique Acorn of Annihilation
It can be activated for genocide every 500 turns.
You found it lying on the ground on level 34 of Maze.
// With my excruciatingly bad Magic Device ability, I'll probably never be
// able to use these...
f) 3 Scrolls of Genocide
g) a Scroll of Mass Genocide
// ...which is what these are for. >;)
h) The Ring 'Silthir' (+4 to stealth)
It increases your stealth by 4. It sustains your intelligence and
dexterity. It provides resistance to electricity, light, dark,
blindness, confusion, sound and disenchantment. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 50 of Moria.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, sound, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 32 of Moria.
j) a Robe of Permanence [2,+13]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to life draining,
acid, electricity, fire, cold and sound. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
// Wore this only a few levels, till Deathwatch and Thalkettoth.
k) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward on Mkw 16. Didn't even beat the Elven Cloak I was
// wearing at the time...
l) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 33 of Moria.
m) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
It must be wielded two-handed. It increases your strength,
constitution and ability to tunnel by 3. It does extra damage from
acid and fire. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is a great bane of demons. It provides immunity to
paralysis. It makes you completely fearless. It provides resistance
to acid, fire, light, dark and chaos. It allows you to sense the
presence of evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ethereal dragon on level 47 of Moria.
n) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold and poison. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 16 of
Mirkwood.
// Such a shame to find these with a character who's always going to be
// wielding a Dark Sword...
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
shards. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, dark and
blindness. It allows you to sense the presence of orcs and dragons.
It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga on level 21 of Mirkwood.
r) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 14.
s) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is
being worn. It increases your wisdom and constitution by 3. It is
especially deadly against dragons. It allows you to sense the
presence of undead and evil beings. It slows your metabolism. It
cannot be harmed by acid, cold, lightning or fire.
// Fate-find (I think) on Mkw 23.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dreadmaster on level 58 of The Sacred
Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 59 of
The Sacred Land Of Mountains.
v) 21 Bolts of Berumen (1d5) (+11,+7) (+1) {90% off}
It provides light (radius 1) forever. It increases your wisdom by 1.
It does extra damage from electricity and frost. It is a great bane
of undead. It cannot be harmed by acid, cold, lightning or fire.
You made it yourself.
// Forged on Mkw 23. Eventually replaced with Rhond for damage reasons.
w) 35 Bolts of Acid (1d5) (+6,+8) {90% off}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
x) 41 Bolts of Venom (1d5) (+8,+10) {90% off}
It poisons your foes.
You made it yourself.
[Home Inventory - Gondolin ]
a) a Ring of Slaying (+17,+15)
b) The Amulet of Carlammas (+2)
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It increases your constitution by
2. It provides resistance to fire. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Archon on level 62 of The Sacred Land Of
Mountains.
c) an Amulet of the Serpents [+4] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You bought it from the Black Market.
d) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 52 of The Sacred
Land Of Mountains.
e) a Dwarven Lantern of the Magi (+1)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 1. It makes you
invisible. It provides resistance to blindness. It cannot be harmed
by fire.
It was given to you as a reward.
f) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
g) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Harowen the Black Hand on level 56 of The
Sacred Land Of Mountains.
h) The Augmented Chain Mail of Halmahil (-2 to accuracy) [16,+0]
It sustains your strength, intelligence and constitution. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to electricity and nether. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
i) The Metal Brigandine Armour of Andorfin (-3 to accuracy) [19,+8]
It sustains your intelligence. It provides immunity to electricity.
It provides immunity to paralysis. It provides resistance to life
draining, cold, confusion, shards and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Ancient black dragon on level 49 of
Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Dread on level 48 of Moria.
k) a Mouse Fur of Air [1,+3]
It allows you to breathe without air.
You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
l) a Small Leather Shield of Resistance [2,+14]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snotling Archer on level 11 of Mirkwood.
m) The Set of Leather Gloves 'Baurth' (+5 to damage) [1,+13]
It provides immunity to paralysis. It provides resistance to light
and dark. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 44 of Moria.
n) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 54 of The
Sacred Land Of Mountains.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life draining,
cold, nether and chaos. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young multi-hued dragon on level 48 of
Moria.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Why can't my Swordmaster find this... :-\
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to nexus, chaos and disenchantment. It allows
you to levitate. It allows you to see invisible monsters. It has
been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
r) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
It can be wielded two-handed. It increases your intelligence by 2.
It does extra damage from fire and frost. It is especially deadly
against trolls. It is especially deadly against giants. It strikes
at demons with holy wrath. It sustains your intelligence. It
provides resistance to fire and cold. It allows you to sense the
presence of giants. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Novice warrior on level 50 of The Sacred
Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
[Home Inventory - Minas Anor ]
a) The Ring of Fordagon (+2)
It increases your constitution and searching by 2. It sustains your
wisdom and charisma. It provides resistance to acid, cold, sound and
chaos. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Halfling slinger on level 42 of Moria.
b) a Ring of Flying
c) The Amulet 'Nioloegir' (+3)
It provides light (radius 1) forever. It increases your wisdom and
charisma by 3. It sustains your strength, intelligence, wisdom and
charisma. It provides resistance to life draining, electricity, fire,
light, dark, nether and disenchantment. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
d) The Amulet of Amarwe (+2)
It increases your wisdom, constitution and charisma by 2. It sustains
your wisdom, dexterity and constitution. It provides resistance to
acid. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 42 of
Moria.
e) The Double Chain Mail of Ianormar (-2 to accuracy) [16,+9]
It sustains your intelligence, wisdom and dexterity. It provides
immunity to electricity. It provides resistance to life draining,
poison, dark and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 41 of Moria.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion, sound and nether. It cannot be harmed by acid,
cold, lightning or fire.
g) The Hard Leather Armour of Himring [6,+15]
It can be activated for protection from evil (dur level*3 + d25) every
225+d225 turns if it is being worn. It provides resistance to poison,
nether and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 41 of Moria.
h) The Small Leather Shield 'Vanduil' [2,+7]
It sustains your dexterity. It makes you completely fearless. It
provides resistance to nexus. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 22 of Orc
Cave.
i) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to dark and blindness. It allows you to sense the presence
of orcs, trolls and evil beings. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll Priest on level 44 of Moria.
j) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Novice mindcrafter on level 23 of
Mirkwood.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Algroth on level 38 of Moria.
l) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Castamir the Usurper on level 42 of Moria.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 45 of Moria.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 33 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 45 of Moria.
p) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Hill orc Shaman on level 33 of Moria.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
s) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially
deadly against trolls. It is a great bane of demons. It strikes at
undead with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It makes you completely fearless. It
provides resistance to cold and light. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
// This would be good for my Swordmaster too... :-\
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see
invisible monsters. It allows you to sense the presence of giants.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 41 of Moria.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching,
infravision and ability to tunnel by 10. It is especially deadly
against giants. It fights against evil with holy fury. It makes you
completely fearless. It provides resistance to acid, electricity,
fire and cold. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 34 of Moria.
v) The Mace 'Taratol' (3d4) (+12,+12)
It can be wielded two-handed. It can be activated for speed (dur
20+d20) every 250 turns if it is being worn. It does extra damage from
electricity. It is a great bane of dragons. It provides immunity to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon Archer on level 32 of Moria.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
confusion. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a War troll on level 39 of Moria.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
It can be wielded two-handed. It can be activated for confuse monster
every 15 turns if it is being worn. It provides light (radius 1)
forever. It increases your stealth by 2. It does extra damage from
fire. It fights against evil with holy fury. It provides resistance
to fire and confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Young black dragon on level 34 of Moria.
[Home Inventory - Lothlorien ]
a) 6 Sprigs of Athelas
b) 34 Potions of Cure Light Insanity
c) 38 Potions of Speed {!d!k!v!s}
d) 8 Potions of Healing
e) a Potion of *Healing*
f) a Potion of Life
g) 11 Potions of Resistance
h) 14 Potions of Curing
i) 23 Scrolls of Reset Recall
j) The Ring of Gonwend (+2)
It increases your wisdom by 2. It sustains your wisdom and dexterity.
It provides resistance to cold, light and blindness. It allows you to
fly. It allows you to see invisible monsters. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
k) an Indestructible Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// I keep thinking I should swap this in, but the Ring of Damage beats it.
l) The Star of Elendil (+1) {@A8@w8!d!k!v!s!!}
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it
is being worn. It provides light (radius 4) forever. It increases
your speed by 1. It provides resistance to life draining. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Death quasit on level 45 of Moria.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Vrock on level 46 of The Sacred Land Of
Mountains.
n) The Small Metal Shield of Galairi [3,+7]
It sustains your strength and intelligence. It provides resistance to
cold, confusion, shards and nexus. It reflects bolts and arrows. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Sandworm lair.
// Wore this until I found Anarion.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 16 of Orc Cave.
// Wore this until I got Hammerhand.
p) a Steel Helm of Water Breathing [6,+8]
It allows you to breathe underwater. It cannot be harmed by acid.
You found it in the remains of a Half-troll on level 47 of Moria.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) a Dark Sword (3d7) (+0,+0)
s) The Heavy Crossbow 'Caryonul' (x5) (+9,+9) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
wisdom, constitution, charisma and speed by 1. It fires missiles with
extra might. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 41 of Moria.
t) 33 Bolts (exploding) (1d5) (+6,+5)
u) 27 Bolts (exploding) (1d5) (+6,+4) {90% off}
v) 16 Bolts (exploding) (1d5) (+5,+2) {90% off}
w) 99 Seeker Bolts (4d5) (+5,+6) {90% off}
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 22 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Grave wight on level 30 of Moria.
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Archangel on level 36 of Moria.
d) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
e) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
It increases your strength and infravision by 1. It makes you
invisible. It sustains your intelligence. It provides resistance to
electricity and blindness. It drains experience. It cannot be
dropped while cursed. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Adunaphel the Quiet on level 62 of The
Sacred Land Of Mountains.
// Only one Nazgul kill so far.
f) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
Morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lugdush, the Uruk on level 31 of Moria.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Priest on level 26 of Maze.
h) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 47 of Moria.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 49 of Moria.
// Maybe I should stow Nimthanc in here too, now that we've got lots of
// room in the Mathom house...
j) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
k) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does
extra damage from electricity. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It strikes at
demons with holy wrath. It fights against evil with holy fury. It
provides immunity to paralysis. It provides resistance to electricity
, light and dark. It allows you to see invisible monsters. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Frost giant on level 30 of Moria.
l) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
m) The Dark Sword 'Hamarath' (3d7) (+16,+14) (+1)
It generates an antimagic field. It increases your wisdom by 1. It
does extra damage from electricity and frost. It poisons your foes.
It is a great bane of dragons. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Young green dragon on level 33 of Moria.
// Awfully tempting, but I don't think I could have disenchanted it, and
// it would have completely wrecked my antimagic field... :-\
n) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4)
It can be activated for fire ball (300) every 200+d200 turns if it is
being worn. It decreases your charisma by 4. It does extra damage
from fire. It provides immunity to fire. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Fallen angel on level 62 of The Sacred
Land Of Mountains.
o) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk Captain on level 33 of Moria.
q) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
It increases your dexterity and speed by 3. It poisons your foes. It
strikes at undead with holy wrath. It fights against evil with holy
fury. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and sound. It speeds your regenerative
powers. It prevents teleportation. It is cursed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 46 of Moria.
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Last updated 2006-05-08 2:50am EDT. |