Revision 3746

Date:
2019-10-27 02:37:09
Author:
dsb
Revision Log:
Implement lore parchments.
Files:

Legend:

 
Added
 
Removed
 
Modified
  • tome2/trunk/class/Game.lua

     
    1239 1239 end
    1240 1240 },
    1241 1241 {
    1242 'Show Lore',
    1243 function()
    1244 self:unregisterDialog(menu)
    1245 local ShowLore = require 'mod.dialogs.ShowLore'
    1246 self:registerDialog(ShowLore.new('Tales of Middle Earth Lore', self.player))
    1247 end
    1248 },
    1249 {
    1242 1250 'Automatizer Rules',
    1243 1251 function()
    1244 1252 self:unregisterDialog(menu)
  • tome2/trunk/class/interface/PlayerLore.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 require 'engine.class'
    22
    23 module(..., package.seeall, class.make)
    24
    25 _M.lore_defs = {}
    26
    27 -- Static
    28 function _M:loadDefinition(file, env)
    29 env = env or {
    30 Lore = self,
    31 newLore = function(t) self:newLore(t) end,
    32 load = function(f) self:loadDefinition(f, getfenv(2)) end,
    33 }
    34 local f, err = loadfile(file)
    35 if not f and err then error(err) end
    36 setfenv(f, setmetatable(env, {__index=_G}))
    37 f()
    38 end
    39
    40 -- Static
    41 function _M:newLore(t)
    42 assert(t.id, 'no lore ID')
    43 assert(t.name, 'no lore name')
    44 assert(t.category, 'no lore category')
    45 assert(t.lore, 'no lore lore')
    46 t.order = #self.lore_defs + 1
    47 self.lore_defs[t.id] = t
    48 self.lore_defs[#self.lore_defs+1] = t
    49 end
    50
    51 function _M:init(t)
    52 self.lore_known = self.lore_known or {}
    53 end
    54
    55 function _M:knownLore(id)
    56 self.lore_known = self.lore_known or {}
    57 return self.lore_known[id] and true or false
    58 end
    59
    60 function _M:getLore(id, silent)
    61 self.lore_known = self.lore_known or {}
    62 if not silent then
    63 assert(self.lore_defs[id], 'bad lore id '..id)
    64 end
    65 return self.lore_defs[id]
    66 end
    67
    68 function _M:learnLore(id, silent)
    69 local l = self:getLore(id, silent)
    70 if not l then return end
    71 local learned = false
    72
    73 if not self:knownLore(id) or l.always_pop then
    74 game.logPlayer(self, 'Lore found: #0080FF#%s#LAST#', l.name)
    75 LorePopup.new(l, game.w * 0.6, 0.8)
    76 game.logPlayer(self, [[You can read all your collected lore via the game menu (bound to '%s').]], util.getFormattedKeyBinds('EXIT', [[' or ']]))
    77 learned = true
    78 end
    79
    80 self.lore_known[id] = true
    81 if learned and l.on_learn then l.on_learn(self) end
    82 end
  • tome2/trunk/class/Player.lua

     
    25 25 require 'mod.class.interface.PlayerFates'
    26 26 require 'mod.class.interface.PlayerSanity'
    27 27 require 'mod.class.interface.PlayerAlchemy'
    28 require 'mod.class.interface.PlayerLore'
    28 29 require "engine.interface.PlayerRest"
    29 30 require "engine.interface.PlayerRun"
    30 31 require "mod.class.interface.PlayerExplore"
     
    54 55 mod.class.interface.PlayerFates,
    55 56 mod.class.interface.PlayerSanity,
    56 57 mod.class.interface.PlayerAlchemy,
    58 mod.class.interface.PlayerLore,
    57 59 engine.interface.PlayerRest,
    58 60 engine.interface.PlayerRun,
    59 61 mod.class.interface.PlayerExplore,
  • tome2/trunk/data/general/objects/bases.lua

     
    1 1 -- $Id$
    2 2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2012-2018 Scott Bigham
    3 -- Copyright © 2012-2019 Scott Bigham
    4 4 --
    5 5 -- This program is free software: you can redistribute it and/or modify
    6 6 -- it under the terms of the GNU General Public License as published by
     
    160 160 game:onLevelLoad('worldmap-1', obj_util.parchment_map_town, self.use_simple.town_map)
    161 161 local z_inf = game.state:getZoneInfo(self.use_simple.town_map.zone)
    162 162 if z_inf then
    163 game.logPlayer(self, [[Based on this map, you now know where the town of %s is.]], z_inf.name)
    163 game.logPlayer(who, [[Based on this map, you now know where the town of %s is.]], z_inf.name)
    164 164 else
    165 game.logPlayer(self, [[You're not sure what town this map is showing, but you're pretty sure you can get there now.]])
    165 game.logPlayer(who, [[You're not sure what town this map is showing, but you're pretty sure you can get there now.]])
    166 166 end
    167 167 elseif self.use_simple.lore then
    168 game.log('[Sorry, not implemented (lore "%s")]', self.use_simple.lore)
    168 if who.learnLore then
    169 who:learnLore(self.use_simple_lore)
    170 else
    171 game.log('[??? actor %s using lore %s]', who:getName(), self:getName{no_count=true})
    172 end
    169 173 else
    170 174 game.log('[Sorry, not implemented (%s)]', self:getName{no_count=true})
    171 175 end
     
    174 178 local desc = 'do something unspecified'
    175 179 if self.use.simple.town_map then
    176 180 desc = 'reveal the location of a town and its surrounding geography on the world map'
    177 elseif self.use_simple_lore then
    181 elseif self.use_simple.lore then
    178 182 desc = 'learn the lore on the parchment'
    179 183 end
    180 184 return desc .. obj_util.consume_desc_suffix(self, 'parchment')
  • tome2/trunk/data/general/objects/parchments.lua

     
    124 124 extra = 0,
    125 125 cost = 50,
    126 126 allocation = { { level=3, rarity=1 } },
    127 -- BEGIN VERBATIM
    128 use_simple = { lore = 'deep-thoughts-1' },
    129 -- END VERBATIM
    127 130 }
    128 131
    129 132 newEntity {
     
    139 142 extra = 0,
    140 143 cost = 50,
    141 144 allocation = { { level=4, rarity=1 } },
    145 -- BEGIN VERBATIM
    146 use_simple = { lore = 'deep-thoughts-2' },
    147 -- END VERBATIM
    142 148 }
    143 149
    144 150 newEntity {
     
    154 160 extra = 0,
    155 161 cost = 50,
    156 162 allocation = { { level=5, rarity=1 } },
    163 -- BEGIN VERBATIM
    164 use_simple = { lore = 'deep-thoughts-3' },
    165 -- END VERBATIM
    157 166 }
    158 167
    159 168 newEntity {
     
    169 178 extra = 0,
    170 179 cost = 50,
    171 180 allocation = { { level=40, rarity=3 } },
    181 -- BEGIN VERBATIM
    182 use_simple = { lore = 'artifacts-1' },
    183 -- END VERBATIM
    172 184 }
    173 185
    174 186 newEntity {
     
    184 196 extra = 0,
    185 197 cost = 50,
    186 198 allocation = { { level=40, rarity=3 } },
    199 -- BEGIN VERBATIM
    200 use_simple = { lore = 'artifacts-2' },
    201 -- END VERBATIM
    187 202 }
    188 203
    189 204 newEntity {
     
    199 214 extra = 0,
    200 215 cost = 50,
    201 216 allocation = { { level=40, rarity=3 } },
    217 -- BEGIN VERBATIM
    218 use_simple = { lore = 'artifacts-3' },
    219 -- END VERBATIM
    202 220 }
    203 221
    204 222 newEntity {
     
    214 232 extra = 0,
    215 233 cost = 50,
    216 234 allocation = { { level=10, rarity=2 } },
    235 -- BEGIN VERBATIM
    236 use_simple = { lore = 'monsters-1' },
    237 -- END VERBATIM
    217 238 }
    218 239
    219 240 newEntity {
     
    229 250 extra = 0,
    230 251 cost = 50,
    231 252 allocation = { { level=11, rarity=2 } },
    253 -- BEGIN VERBATIM
    254 use_simple = { lore = 'monsters-2' },
    255 -- END VERBATIM
    232 256 }
    233 257
    234 258 newEntity {
     
    244 268 extra = 0,
    245 269 cost = 50,
    246 270 allocation = { { level=12, rarity=2 } },
    271 -- BEGIN VERBATIM
    272 use_simple = { lore = 'monsters-3' },
    273 -- END VERBATIM
    247 274 }
    248 275
    249 276 newEntity {
     
    259 286 extra = 0,
    260 287 cost = 50,
    261 288 allocation = { { level=13, rarity=2 } },
    289 -- BEGIN VERBATIM
    290 use_simple = { lore = 'monsters-4' },
    291 -- END VERBATIM
    262 292 }
    263 293
    264 294 newEntity {
     
    274 304 extra = 0,
    275 305 cost = 50,
    276 306 allocation = { { level=14, rarity=2 } },
    307 -- BEGIN VERBATIM
    308 use_simple = { lore = 'monsters-5' },
    309 -- END VERBATIM
    277 310 }
    278 311
    279 312 newEntity {
     
    289 322 extra = 0,
    290 323 cost = 50,
    291 324 allocation = { { level=15, rarity=2 } },
    325 -- BEGIN VERBATIM
    326 use_simple = { lore = 'monsters-6' },
    327 -- END VERBATIM
    292 328 }
    293 329
    294 330 newEntity {
     
    304 340 extra = 0,
    305 341 cost = 50,
    306 342 allocation = { { level=16, rarity=2 } },
    343 -- BEGIN VERBATIM
    344 use_simple = { lore = 'monsters-7' },
    345 -- END VERBATIM
    307 346 }
    308 347
    309 348 newEntity {
     
    319 358 extra = 0,
    320 359 cost = 50,
    321 360 allocation = { { level=17, rarity=2 } },
    361 -- BEGIN VERBATIM
    362 use_simple = { lore = 'monsters-8' },
    363 -- END VERBATIM
    322 364 }
    323 365
    324 366 newEntity {
     
    334 376 extra = 0,
    335 377 cost = 50,
    336 378 allocation = { { level=18, rarity=2 } },
    379 -- BEGIN VERBATIM
    380 use_simple = { lore = 'monsters-9' },
    381 -- END VERBATIM
    337 382 }
    338 383
    339 384 newEntity {
     
    349 394 extra = 0,
    350 395 cost = 50,
    351 396 allocation = { { level=19, rarity=2 } },
    397 -- BEGIN VERBATIM
    398 use_simple = { lore = 'monsters-10' },
    399 -- END VERBATIM
    352 400 }
    353 401
    354 402 newEntity {
     
    364 412 extra = 0,
    365 413 cost = 50,
    366 414 allocation = { { level=20, rarity=2 } },
    415 -- BEGIN VERBATIM
    416 use_simple = { lore = 'monsters-11' },
    417 -- END VERBATIM
    367 418 }
    368 419
    369 420 newEntity {
     
    379 430 extra = 100,
    380 431 cost = 50,
    381 432 allocation = { { level=10, rarity=2 } },
    433 -- BEGIN VERBATIM
    434 use_simple = { lore = 'one-ring' },
    435 -- END VERBATIM
    382 436 }
    383 437
    384 438 newEntity {
     
    394 448 extra = 100,
    395 449 cost = 50,
    396 450 allocation = { { level=10, rarity=2 } },
    451 -- BEGIN VERBATIM
    452 use_simple = { lore = 'language-1' },
    453 -- END VERBATIM
    397 454 }
    398 455
    399 456 newEntity {
     
    409 466 extra = 100,
    410 467 cost = 50,
    411 468 allocation = { { level=5, rarity=2 } },
    469 -- BEGIN VERBATIM
    470 use_simple = { lore = 'language-2' },
    471 -- END VERBATIM
    412 472 }
    413 473
    414 474 newEntity {
     
    424 484 extra = 100,
    425 485 cost = 50,
    426 486 allocation = { { level=20, rarity=2 } },
    487 -- BEGIN VERBATIM
    488 use_simple = { lore = 'language-3' },
    489 -- END VERBATIM
    427 490 }
    428 491
    429 492 newEntity {
     
    439 502 extra = 100,
    440 503 cost = 50,
    441 504 allocation = { { level=20, rarity=2 } },
    505 -- BEGIN VERBATIM
    506 use_simple = { lore = 'language-4' },
    507 -- END VERBATIM
    442 508 }
    443 509
    444 510 newEntity {
     
    454 520 extra = 100,
    455 521 cost = 50,
    456 522 allocation = { { level=2, rarity=2 } },
    523 -- BEGIN VERBATIM
    524 use_simple = { lore = 'language-5' },
    525 -- END VERBATIM
    457 526 }
    458 527
    459 528 newEntity {
     
    469 538 extra = 100,
    470 539 cost = 50,
    471 540 allocation = { { level=20, rarity=2 } },
    541 -- BEGIN VERBATIM
    542 use_simple = { lore = 'language-6' },
    543 -- END VERBATIM
    472 544 }
    473 545
    474 546 newEntity {
     
    484 556 extra = 100,
    485 557 cost = 50,
    486 558 allocation = { { level=30, rarity=2 } },
    559 -- BEGIN VERBATIM
    560 use_simple = { lore = 'language-7' },
    561 -- END VERBATIM
    487 562 }
    488 563
    489 564 newEntity {
     
    499 574 extra = 0,
    500 575 cost = 1,
    501 576 allocation = { { level=0, rarity=1 } },
    577 -- BEGIN VERBATIM
    578 use_simple = { lore = 'adventurers-guide' },
    579 -- END VERBATIM
    502 580 }
    503 581 -- 30 total items
    504 582 -- color: colors.C_o=18; colors.C_s=12
  • tome2/trunk/data/lore/artifacts.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 newLore {
    22 id = 'artifacts-1',
    23 name = 'Artifact Lore, Vol. I',
    24 category = 'artifacts',
    25 lore = [[#{bold}#Ancient Weapons#{normal}#
    26
    27 #RED##{italic}#The Longsword 'Ringil' (4d5) (+22,+25)#{normal}##LAST#
    28 The Sword of Fingolfin (High-Elf). When wielded it will haste its wielder. It is a blade of such deathly cold that it shines bright white acting as a permanent light and delivering cold criticals. It slays evil, demons, undead and trolls. Allows you to resist cold, regenerate mana and hit points more quickly with no extra food consumption. Also lets you see invisible and be immune to paralyzation. Being made of white eog, it is capable of casting Ice Storms.
    29
    30 #RED##{italic}#The Longsword 'Anduril' (3d5) (+10,+15) [+5]#{normal}##LAST#
    31 The Sword of Aragorn the Dunadan Ranger and King. It increases your strength to match true Kingly strength, increases armour class by +5. Being the 'Flame of the West' it delivers heat criticals and defends against fire. It slays evil, orcs and trolls. It allows you to see invisible and avoid paralyzation. So near to the element fire is the blade, that Fire Balls can be cast from its searing surface.
    32
    33 #RED##{italic}#The Lead-filled Mace 'Grond' (9d9) (+25,+25) [+10]#{normal}##LAST#
    34 The Hammer of the Underworld, this is Morgoth's chief weapon. It weighs so much that it slows anything of less than godly status. It is so awesome that it aggravates all that see it. It makes it's wielder see all and resist all. It slays all of Morgoths personal creations of orcs, trolls, and demons and it executes dragons doing five times normal damage against them, (it can kill all but a very few dragons in one mighty blow!). Plus it causes impact criticals that cause earthquakes and it can tunnel through solid granite walls!
    35
    36 #RED##{italic}#The Two-Handed Sword 'Gurthang' (3d6) (+13,+17)#{normal}##LAST#
    37 This Iron of Death belonging to Turin Turambar, made of black eog, was designed to slay Dragons (and Trolls), doing five times normal damage against dragons. It gives you the strength to wield it, regenerates your hit points and mana at no extra cost and allows you to be free of paralyzation.
    38
    39 #RED##{italic}#The Two-Handed Sword 'Mormegil' (6d7) (0,0) [-20]#{normal}##LAST#
    40 This evil black sword is heavily cursed, slowing its wielder and aggravating all that see it...
    41
    42 #RED##{italic}#The Broadsword 'Arunruth' (2d5) (+20,+12)#{normal}##LAST#
    43 This Sword of Accuracy rarely misses. It increases the wielders dexterity, saves from falls, slays orcs and demons, and protects from paralyzation.
    44
    45 #RED##{italic}#The Broadsword 'Glamdring' (2d5) (+10,+15)#{normal}##LAST#
    46 This High-Elven sword (mate to Orcrist) was made during foul orc wars of long ago. It was once wielded by Gandalf the Grey Wizard. It slays orcs and other evil, shining bright red continuously, which aids searching and decreases food consumption. Its element is flame, and it gives resistance to flame to the wielder, and slays those who have not.
    47
    48 #RED##{italic}#The Broadsword 'Orcrist' (2d5) (+10,+15)#{normal}##LAST#
    49 This High-Elven sword (mate to Glamdring) was made during foul orc wars of long ago. It was once wielded by Thorin Oakenshield the Dwarf-King-Under-the-Mountain. It slays orcs and other evil, shining bright white continuously, which decreases food consumption, plus making the wielder more stealthy. Being of the element frost, it protects from cold, and slays non-cold based creatures.
    50
    51 #RED##{italic}#The Broadsword 'Aeglin' (2d5) (+12,+16)#{normal}##LAST#
    52 This High-Elven sword, is the long, lost and forgotten third mate to Orcrist and Glamdring. It is also the most powerful. Like Glamdring and Orcrist, made during the Orc-wars, it slays Orcish-kind, shining bright blue continuously, which decreases food consumption and aiding searching. Being of electric element, it delivers lightning criticals, which it also defends against.
    53
    54 #RED##{italic}#The Long Bow 'Belthronding' (+20,+22) (+3)#{normal}##LAST#
    55 This Noldorin black-yew bow, belonged to the greatest elven archer, Beleg Cuthalion, who was slain by his own blade, by his best friend Turin Turumbar. The bow increases stealth and dexterity, and rarely missed its target.
    56
    57 #RED##{italic}#The Long Bow of Bard (+17,+19)#{normal}##LAST#
    58 This bow of men gives free action and increased dexterity.
    59
    60 #RED##{italic}#The Light Crossbow 'Cubragol' (+10,+14)#{normal}##LAST#
    61 This amazing bow of fire hastes its wielder and brands all bolts with its element.
    62
    63 #RED##{italic}#The Bastard Sword 'Calris' (5d4) (-20,+20)#{normal}##LAST#
    64 This sword of Lungorthin the Balrog of White Flame, is an evil cursed sword that needs great mastering to control its powers. If mastered it can execute dragons, slay other evil including demons and trolls, this naturally aggravates them. Also it gives its wielder far greater internal constitution.
    65
    66 #RED##{italic}#The Spear 'Aeglos' (3d6) (+15,+25) [+5]#{normal}##LAST#
    67 This Snow-thorn of Gil-Galad the High-Elf, delivers very deep cold-criticals, while protecting you from cold and increasing your armour class. Being elvish it naturally slays orcs and trolls. It increases the wielders wisdom, slows their digestion and frees their actions from holding forces of evil, also casting Frost Balls occasionally.
    68
    69 #RED##{italic}#The Spear 'Nimloth' (1d6) (+11,+13) (+3 to stealth)#{normal}##LAST#
    70 This elven spear, branded with frost, allows its wielder to creep up on the Undead and Slay them.
    71
    72 #RED##{italic}#The Dagger 'Angrist' (2d5) (+10,+15) [+5]#{normal}##LAST#
    73 This Iron-cleaver of Beren the Edain, increases and sustains dexterity, increases you protection, prevents paralyzation and slays orcs and trolls.
    74
    75 #RED##{italic}#The Small sword 'Sting' (1d6) (+7,+8)#{normal}##LAST#
    76 This small weapon is one of the most powerful weapons of Westernesse. Once wielded by Bilbo and Frodo Baggins (of Hobbit kind), Sting slays undead, evil, and orcs and also shines a continuous, bright blue. It increases the wielder's physical statistics and its piercing blue light lights up those normally invisible to sight.
    77
    78 #RED##{italic}#The Great Axe of Durin (4d4) (+10,+20) [+15]#{normal}##LAST#
    79 This Wonderful Dwarven Axe was once wielded by Durin the Deathless (Father and King of the Dwarves), gives its wielder high protection, executes dragons, while resisting fire and acid. It slays demons, trolls and orcs, frees action and increases constitution.
    80
    81 #RED##{italic}#The War Hammer of Aule (5d5) (+19,+21) [+5]#{normal}##LAST#
    82 This is the great war hammer of the deity, Aule the Smith. Forged in his great furnaces it delivers Shock criticals causing five times normal damage to those not resistant to this element, and even then it executes dragons, slays evil, demons and undead. It resists fire, cold, acid and lightning and allows you to see invisible and be free of paralyzation. It increases its wielder's wisdom so that one may choose wisely what to slay with it. Truly an awesome weapon.
    83
    84 #RED##{italic}#The Two-Handed Great Flail 'Thunderfist' (3d6) (+5,+18)#{normal}##LAST#
    85 This weapon of Electricity and Flame, delivers shock and heat criticals, delivering five times or three times normal damage against the respective types of creatures, also slays animals, trolls and orcs. It also gives the wielder great strength.
    86
    87 #RED##{italic}#The Morningstar 'Bloodspike' (2d6) (+8,+22)#{normal}##LAST#
    88 This Bloody weapon slays animals, trolls, and orcs. It allows you to see invisible creatures, as well as giving the wielder great strength.
    89
    90 #RED##{italic}#The Quarterstaff 'Nar-i-vagil' (1d10) (+10,+20)#{normal}##LAST#
    91 This fiery staff slays animals and resists fire, doing times fire criticals. It also increases the wielders intelligence.
    92
    93 #RED##{italic}#The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]#{normal}##LAST#
    94 This deadly blade calls doom to all who see it, this naturally aggravates them. It shows you wherever a creature is, be it invisible or blocked by a wall. It resists all elements and executes dragons, slays evil, animal, orc and troll. It delivers cold criticals, but severely impedes its wielders health.
    95
    96 #RED##{italic}#The Three Daggers, 'Narthanc', 'Nimthanc', 'Dethanc' (1d4) (+4,+6)#{normal}##LAST#
    97 These elemental daggers of flame, frost, and electricity respectively do their elemental criticals, and defend against them. They also cast bolts of their element often.
    98
    99 #RED##{italic}#The Dagger of Rilia (2d4) (+4,+3)#{normal}##LAST#
    100 This ancient, and poisonous dagger casts stinking clouds with great frequency.
    101
    102 #RED##{italic}#The Dagger 'Belangil' (2d4) (+6,+9)#{normal}##LAST#
    103 This nimble weapon of cold increases the wielder's dexterity and regeneration, while slowing digestion. Being of dark origins it see alls invisible and casts frost balls.
    104
    105 #RED##{italic}#The Battle Axe of Balli Stonehand (3d6) (+8,+11) [+5]#{normal}##LAST#
    106 This Dwarvish Battle axe protects from elements, falls and the invisible. It slays all demons, trolls and orcs, giving even dwarves the stealth, strength and constitution to do so, never letting holding spells affect its use in a fight.
    107
    108 #RED##{italic}#The Battle Axe 'Lotharang' (2d8) (+4,+3)#{normal}##LAST#
    109 This petty-dwarvish axe, slays orcs and trolls, increasing strength and dexterity. For those of faint heart it also cures medium wounds and cuts.
    110
    111 #RED##{italic}#The Morningstar 'Firestar' (2d6) (+5,+7) [+2]#{normal}##LAST#
    112 This weapon of flame casts fire balls.
    113
    114 #RED##{italic}#The Quarterstaff 'Eriril' (1d10) (+3,+5)#{normal}##LAST#
    115 This staff of people who believe in the power of mind over matter, greatly increases wisdom and intelligence and gives the power to identify. It also sees invisible and slays all evil.
    116
    117 #RED##{italic}#The Longsword 'Elvagil' (2d5) (+2,+7)#{normal}##LAST#
    118 This joyful sword increases dexterity, charisma and stealth. It protects from falls and the invisible, and slays orcs and trolls.
    119
    120 #RED##{italic}#The Glaive of Pain (9d6) (+0,+30)#{normal}##LAST#
    121 This weapon is designed to cause pain to anything without discrimination.
    122
    123 #RED##{italic}#The Lance of the Eorlingas (3d8) (+3,+21)#{normal}##LAST#
    124 This heavy lance is suprisingly easy to control, allowing slaughter of orcs, trolls and other evil (visible or not).
    125
    126 #RED##{italic}#The Broad Axe 'Barukkheled' (2d6) (+13,+19)#{normal}##LAST#
    127 This beautiful axe slays orcs, trolls, giants and other evil (visible or not), while greatly increasing the wielders internal constitution.
    128
    129 #RED##{italic}#The Trident of Wrath (3d8) (+16,+18)#{normal}##LAST#
    130 This extremely heavy and dangerous trident belonging to the greatest Maiar spirit, Osse, slaughters evil and undead without mercy wherever they hide, and increases the wielder's strength and dexterity.
    131
    132 #RED##{italic}#The Scimitar 'Haradekket' (2d5) (+9,+11)#{normal}##LAST#
    133 This sword of the south slays the invisible undead, evil and animals, and increases the wielder's dexterity. In addition, the magically enhanced blade is rumored to give extra attacks in combat.
    134
    135 #RED##{italic}#The Lochaber Axe 'Mundwine' (3d8) (+12,+17)#{normal}##LAST#
    136 This strong friend in battle, slays evil and resists the elements.
    137
    138 #RED##{italic}#The Cutlass 'Gondricam' (1d7) (+10,+11)#{normal}##LAST#
    139 This defender increases the wielders dexterity.
    140
    141 #RED##{italic}#The Sabre 'Careth Asdriag' (1d7) (+6,+8) #{normal}##LAST#
    142 This lightning-quick blade slays dragons, giants, trolls, orcs, and animals.
    143
    144 #RED##{italic}#The Rapier 'Forasgil' (1d6) (+12,+19)#{normal}##LAST#
    145 This glittering ice-blade also slays animals as well as lighting the way.
    146
    147 #RED##{italic}#The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)#{normal}##LAST#
    148 This executer slays evil, invisible undead, dragons, giants orcs and trolls.
    149
    150 #RED##{italic}#The Flail 'Totila' (3d6) (+6,+8) (+2)#{normal}##LAST#
    151 This flaming flail slays evil in stealth. It also casts confusion.
    152
    153 #RED##{italic}#The Short sword 'Gilettar' (1d7) (+3,+7)#{normal}##LAST#
    154 This roguish sword gives better regeneration and slower digestion, slaying all animals with uncanny speed.
    155
    156 #RED##{italic}#The Katana 'Aglarang' (8d4) (+0,+0)#{normal}##LAST#
    157 This super-light and sharp katana greatly increases the wielders dexterity and sustains it. Rarely does the wielder get less than four attacks a round with it, and often as many as six!]],
    158 }
    159
    160 newLore {
    161 id = 'artifacts-2',
    162 name = 'Artifact Lore, Vol. II',
    163 category = 'artifacts',
    164 lore = [[#{bold}#Ancient Armor#{normal}#
    165
    166 #RED##{italic}#Adamantite Plate Mail 'Soulkeeper' [40,+20]#{normal}##LAST#
    167 This amazing armour protects your soul from cold, and from life level loss. It is also capable of fully healing you.
    168
    169 #RED##{italic}#The Pair of Hard Leather Boots of Feanor [3,+20]#{normal}##LAST#
    170 These amazing boots belonging to Feanor the High-Elf, haste the wearer permanently and temporarily in combat, making him or her stealthy as well.
    171
    172 #RED##{italic}#The Pair of Soft Leather Boots 'Dal-i-thalion' [3,+15]#{normal}##LAST#
    173 These amazing boots of agility, ensure free action in combat, greatly increasing your dexterity and ensuring that you will never become less agile. It is said that they can also make you more confident and brave.
    174
    175 #RED##{italic}#Full Plate Armour of Isildur [25,+25]#{normal}##LAST#
    176 This armour of the Dunedain Lord, Isildur, Resists.
    177
    178 #RED##{italic}#The Large Metal Shield of Anarion [5,+20]#{normal}##LAST#
    179 This shield Resists and sustains your stats.
    180
    181 #RED##{italic}#The Set of Cesti of Fingolfin (+10,+10) [5,+20]#{normal}##LAST#
    182 These amazing gauntlets increase the wearers dexterity, and slay creatures at (+10,+10). They will never be stopped by paralyaztion and they also resist damage. They occasionally grow magical spikes that can be fired causing great damage.
    183
    184 #RED##{italic}#The Set of Leather Gloves 'Cambeleg' (+5,+5) [1,+15] #{normal}##LAST#
    185 These Gloves of Might, increase strength and constitution. They never allow their wearer to be paralyzed, and help his/her slaying abilities.
    186
    187 #RED##{italic}#The Set of Leather Gloves 'Cammithrim' [1,+10]#{normal}##LAST#
    188 These Gloves of Light, sustain dexterity and give off light so brightly that they can cast magic missiles almost endlessly.
    189
    190 #RED##{italic}#The Set of Gauntlets 'Paurhach' [2,+15]#{normal}##LAST#
    191 These Fists of Fire resist fire and can cast fire bolts.
    192
    193 #RED##{italic}#The Set of Gauntlets 'Paurnimmen' [2,+15]#{normal}##LAST#
    194 These Fists of Frost resist cold and can cast frost bolts.
    195
    196 #RED##{italic}#The Set of Gauntlets 'Pauraegen' [2,+15]#{normal}##LAST#
    197 These Fists of Lightning resist lightning and can cast lightning bolts.
    198
    199 #RED##{italic}#The Set of Gauntlets 'Paurnen' [2,+15]#{normal}##LAST#
    200 These Fists of Water resist acid and can cast acid bolts.
    201
    202 #RED##{italic}#The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-5)#{normal}##LAST#
    203 The Empty Hand aggravates monsters, and greatly reduces fighting ability. Named after the empty hand of Beren that once clasped a Silmaril.
    204
    205 #RED##{italic}#Mithril Chain Mail of Belegennon [28,+20]#{normal}##LAST#
    206 This Chain Mail Resists and makes you stealthy.
    207
    208 #RED##{italic}#The Iron Helm of Dor-Lomin [8,+20]#{normal}##LAST#
    209 This is the Dragon Helm of Turin Turambar. It is rumored that its wearer will never die in combat. It resists all and sees all, and increases all fighting stats.
    210
    211 #RED##{italic}#The Iron Helm of Holhenneth [5,+10]#{normal}##LAST#
    212 This helm of brilliance and vision, greatly increases your mental prowess. It allows you to see all that is hidden, casting detection spells at frequent intervals.
    213
    214 #RED##{italic}#The Iron Helm of Gorlim [5,+10] (-125)#{normal}##LAST#
    215 This unhappy helm of betrayal ruins thought and sight.
    216
    217 #RED##{italic}#Soft Leather Armour 'Hithlomir' [4,+20] (+4)#{normal}##LAST#
    218 This dark-misty leather resists the elements and melds the wearer into the background with incredible stealth.
    219
    220 #RED##{italic}#Leather Scale Mail 'Thalkettoth' (+3) [11,+25]#{normal}##LAST#
    221 This light leather scale mail is suprisingly good at dodging attacks, and is resistant to acid. Often nicknamed Blade-Turner.
    222
    223 #RED##{italic}#Chain Mail of Arvedui [14,+15]#{normal}##LAST#
    224 This wonderful chain mail belonged to the last king of Arnor. It resists the elements and increases strength and charisma.
    225
    226 #RED##{italic}#The Hard Leather Cap of Thranduil [2,+10]#{normal}##LAST#
    227 This acid resistant leather is a thinker's cap. Increasing wisdom and intelligence.
    228
    229 #RED##{italic}#The Metal Cap of Thengel [3,+12]#{normal}##LAST#
    230 This cap of the Rohan King Thengel, gives kingly wisdom and charisma.
    231
    232 #RED##{italic}#The Steel Helm 'Hammerhand' [6,+20]#{normal}##LAST#
    233 This warriors' helm increases the fighting stats.
    234
    235 #RED##{italic}#The Large Leather Shield of Celegorm [4,+20]#{normal}##LAST#
    236 A quality shield of Resistance.
    237
    238 #RED##{italic}#The Pair of Metal Shod Boots of Thror [6,+20]#{normal}##LAST#
    239 These Dwarf-king boots are ideal for combat, increasing strength and constitution.
    240
    241 #RED##{italic}#The Cloak 'Colluin' [1,+15]#{normal}##LAST#
    242 This cloak of resistance even casts extra resistance spells that can defend against poison.
    243
    244 #RED##{italic}#The Cloak 'Holcolleth' [1,+4]#{normal}##LAST#
    245 This mage cloak increases intelligence and wisdom and casts spells to make monsters lose their concentration and fall to sleep.
    246
    247 #RED##{italic}#The Cloak 'Colannon' [1,+15]#{normal}##LAST#
    248 This Gate-cloak, teleports the player at will, and gives stealth so as to avoid awkward situations.
    249
    250 #RED##{italic}#The Iron Crown of Beruthiel [0,+20] (-125)#{normal}##LAST#
    251 This crown once belonged to the Cat-Queen of Gondor, who disdained armed combat. Giving you cat like vision, and sight within sight, it allows its wearer to be free of combat, and infact finding armed combat beyond his or her means.
    252
    253 #RED##{italic}#The Iron Crown of Morgoth#{normal}##LAST#
    254 This awesome artifact is a plain iron crown, mounted with three jewels that capture the eternal light of the Trees of the Valar, Teleperion and Laurelein. These Jewels were made by the Noldorian High-Elf, Feanor who named them the Silmarils. Their beauty, unsurpassed, drove Morgoth to steal these jewels (with the aid of Ungoliant the Unlight). The crown then, maximises all you stats, sustains all your stats, is a permanent light source and allows the wearer to see all.]],
    255 }
    256
    257 newLore {
    258 id = 'artifacts-3',
    259 name = 'Artifact Lore, Vol. III',
    260 category = 'artifacts',
    261 lore = [[#{bold}#Ancient Magical Tools#{normal}#
    262
    263 #RED##{italic}#The Amulet of Ingwe (+3)#{normal}##LAST#
    264 This amulet belonged to the high king of the Vanyar, the most powerful of the High Elves. It gives resistance, and greatly increases your wisdom and charisma. It gives you good infravision, see invisible, and it casts a x5 strength dispel evil.
    265
    266 #RED##{italic}#The Amulet of Carlammas (+2)#{normal}##LAST#
    267 This fiery amulet protects from flame, casts protection from evil and increases your constitution.
    268
    269 #RED##{italic}#The Phial of Galadriel (+4)#{normal}##LAST#
    270 This wonderful object is an infinite light source, and once identified it can light up rooms.
    271
    272 #RED##{italic}#The Three Elven Rings#{normal}##LAST#
    273 Made by Celebrimbor, Elf of the Girth-I-Mirdain. These Rings of Power are of awesome power, and are very rare.
    274
    275 #RED##{italic}#The Ring of Power 'Narya' (+1)#{normal}##LAST#
    276 Celeborn gave this to Cirdan who gave it to Gandalf. The least powerful of the Elven rings is of the element fire. And as such makes you completely immune to fire. It is also capable of casting very powerful fire balls. It increases all your stats by one. It also protects from from life draining and helps you regenerate.
    277
    278 #RED##{italic}#The Ring of Power 'Nenya' (+2)#{normal}##LAST#
    279 This was kept by Galadriel. As Narya is to fire, Nenya is to Frost... Plus two to all your stats.
    280
    281 #RED##{italic}#The Ring of Power 'Vilya' (+3)#{normal}##LAST#
    282 This was kept by Gil-galad who gave it to Elrond. This gives immunity to lightning and resists poison. Plus three to all your stats. Casts very powerful lightning balls.
    283
    284 #{italic}#Rumors exist of a Ring of Power known as the One Ring, which was made to master the other Rings of Power. Its powers are what legends are made of....#{normal}#]],
    285 }
  • tome2/trunk/data/lore/deep-thoughts.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 newLore {
    22 id = 'deep-thoughts-1',
    23 title = [[Mordekainen's Magical Compendum of Deep Thought]],
    24 category = 'deep thoughts',
    25 lore = [[If they ever come up with a swashbuckling School, I think one of the courses should be Laughing, Then Jumping Off Something.
    26
    27 It takes a big man to cry, but it takes a bigger man to laugh at that man.
    28
    29 The people in the village were real poor, so none of the children had any toys. But this one little boy had gotten an old enema bag and filled it with rocks, and he would go around and whap the other children across the face with it. Man, I think my heart almost broke. Later the boy came up and offered to give me the toy. This was too much! I reached out my hand, but then he ran away. I chased him down and took the enema bag. He cried a little, but that's the way of these people.
    30
    31 Dad always thought laughter was the best medicine, which I guess is why several of us died of tuberculosis.
    32
    33 Maybe in order to understand mankind, we have to look at the word itself: "Mankind". Basically, it's made up of two separate words - "mank" and "ind". What do these words mean? It's a mystery, and that's why so is mankind.
    34
    35 Ambition is like a frog sitting on a Venus Flytrap. The flytrap can bite and bite, but it won't bother the frog because it only has little tiny plant teeth. But some other stuff could happen and it could be like ambition.
    36
    37 I'd rather be rich than stupid.
    38
    39 We tend to scoff at the beliefs of the ancients. But we can't scoff at them personally, to their faces, and this is what annoys me.
    40
    41 Probably the earliest flyswatters were nothing more than some sort of striking surface attached to the end of a long stick.
    42
    43 As the evening sky faded from a salmon color to a sort of flint gray, I thought back to the salmon I caught that morning, and how gray he was, and how I named him Flint.
    44
    45 When I was a kid my favorite relative was Uncle Caveman. After school we'd all go play in his cave, and every once in a while he would eat one of us. It wasn't until later that I found out that Uncle Caveman was a bear.
    46
    47 Why do there have to be rules for everything? It's gotten to the point that rules dominate just about every aspect of our lives. In fact, it might be said that rules have become the foot-long sticks of mankind.
    48
    49 If I had a mine shaft, I don't think I would just abandon it. There's got to be a better way.
    50
    51 If I had a nickname, I think I would want it to be "Prince of Weasels", because then I could go up and bite people and they would turn around and go, "What the-?" And then they would recognize me, and go, "Oh, it's you, the Prince of Weasels."
    52
    53 It's amazing to me that one of the world's most feared diseases would be carried by one of the world's smallest animals: the real tiny dog.
    54
    55 Sometimes life seems like a dream, especially when I look down and see that I forgot to put on my pants.
    56
    57 I bet it was pretty hard to pick up girls if you had the Black Death.
    58
    59 It's fascinating to think that all around us there's an invisible world we can't even see. I'm speaking, of course, of the World of the Invisible Scary Skeletons.
    60
    61 Whenever I hear the sparrow chirping, watch the woodpecker chirp, catch a chirping trout, or listen to the sad howl of the chirp rat, I think: Oh boy! I'm going insane again.
    62
    63 He was the kind of man who was not ashamed to show affection. I guess that's what I hated about him.
    64
    65 The next time I have meat and mashed potatoes, I think I'll put a very large blob of potatoes on my plate with just a little piece of meat. And if someone asks me why I didn't get more meat, I'll just say, "Oh, you mean this?" and pull out a big piece of meat from inside the blob of potatoes, where I've hidden it. Good magic trick, huh?]],
    66 }
    67
    68 newLore {
    69 id = 'deep-thoughts-2',
    70 title = [[Mordekainen's Magical Compendum of Deep Thought, Vol. 2]],
    71 category = 'deep thoughts',
    72 lore = [[It makes me mad when people say I turned and ran like a scared rabbit. Maybe it was like an angry rabbit, who was running to go fight in another fight, away from the first fight.
    73
    74 Perhaps, if I am very lucky, the feeble efforts of my lifetime will someday be noticed, and maybe, in a small way, they will be acknowledged as the greatest works of genius ever created by Man.
    75
    76 Sometimes I think I'd be better off dead. No, wait, not me, you.
    77
    78 If you ever catch on fire, try to avoid looking in a mirror, because I bet that will really throw you into a panic.
    79
    80 Children need encouragement. If a kid gets an answer right, tell him it was a lucky guess. That way he develops a good, lucky feeling.
    81
    82 The crows seemed to be calling his name, thought Caw.
    83
    84 If your friend is already dead, and being eaten by vultures, I think it's okay to feed some bits of your friend to one of the vultures, to teach him to do some tricks. But only if you're serious about adopting the vulture.
    85
    86 Broken promises don't upset me. I just think, why did they believe me?
    87
    88 One thing vampire children have to be taught early on is, don't run with a wooden stake.
    89
    90 Consider the daffodil. And while you're doing that, I'll be over here, looking through your stuff.
    91
    92 I think my new thing will be to try to be a real happy guy. I'll just walk around being real happy until some jerk says something stupid to me.
    93
    94 I hope some animal never bores a hole in my head and lays its eggs in my brain, because later you might think you're having a good idea but it's just eggs hatching.
    95
    96 Whenever you read a good book, it's like the author is right there, in the room talking to you, which is why I don't like to read good books.
    97
    98 What is it about a beautiful sunny afternoon, with the birds singing and the wind rustling through the leaves, that makes you want to get drunk?
    99
    100 Instead of a trap door, what about a trap window? The guy looks out it, and if he leans too far, he falls out. Wait. I guess that's like a regular window.
    101
    102 If I ever get real rich, I hope I'm not real mean to poor people, like I am now.
    103
    104 Most of the time it was probably real bad being stuck down in a dungeon. But some days, when there was a bad storm outside, you'd look out your little window and think, "Boy, I'm glad I'm not out in that."
    105
    106 Sometimes you have to be careful when selecting a new name for yourself. For instance, let's say you have chosen the nickname "Fly Head." Normally you would think that "fly Head" would mean a person who has beautiful swept-back features, as if flying through the air. But think again. Couldn't it also mean "having a head like a fly"? I'm afraid some people might actually think that.
    107
    108 I hope that after I die, people will say of me: "That guy sure owed me a lot of money."
    109
    110 The tired and thirsty prospector threw himself down at the edge of the watering hole and started to drink. But then he looked around and saw skulls and bones everywhere. "Uh-oh," he thought. "This watering hole is reserved for skeletons."
    111
    112 Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what is that thing.
    113
    114 I hope life isn't a big joke, because I don't get it.]],
    115 }
    116
    117 newLore {
    118 id = 'deep-thoughts-3',
    119 title = [[Mordekainen's Magical Compendum of Deep Thought, Vol. 3]],
    120 category = 'deep thoughts',
    121 lore = [[I think my new thing will be to try to be a real happy guy. I'll just walk around being real happy until some jerk says something stupid to me.
    122
    123 When you're going up the stairs and you take a step, kick the other leg up high behind you to keep people from following too close.
    124
    125 I wonder if angels believe in ghosts.
    126
    127 I don't understand people who say life is a mystery, because what is it they want to know?
    128
    129 I think people tend to forget that trees are living creatures. They're sort of like dogs. Huge, quiet, motionless dogs, with bark instead of fur.
    130
    131 Sometimes I think the world has gone completely mad. And then I think, "Aw, who cares?" And then I think, "Hey, what's for supper?"
    132
    133 If a kid asks where rain comes from, I think a cute thing to tell him is "God is crying". And if he asks why God is crying, another cute thing to tell him is "Probably because of something you did".
    134
    135 Contrary to popular belief, the most dangerous animal is not the lion or tiger or even the elephant. The most dangerous animal is a shark riding on an elephant, just trampling and eating everything they see.
    136
    137 As I bit into the nectarine, it had a crisp juiciness about it that was very pleasurable- until I realized it wasn't a nectarine at all, but a HUMAN HEAD!!
    138
    139 Anytime I see something screech across a room and latch onto someone's neck, and the guy screams and tries to get it off, I have to laugh, because what #{italic}#is#{normal}# that thing?!
    140
    141 If you define cowardice as running away at the first sign of danger, screaming and tripping and begging for mercy, then yes, Mister Brave Man, I guess I am a coward.
    142
    143 Blow ye winds, like the trumpet blows, but without that noise.
    144
    145 The face of a child can say it all, especially the mouth part of the face.
    146
    147 When I heard that trees grow a new "ring" for each year they live, I thought, we humans are kind of like that; we grow a new layer of skin each year; and after many years we are thick and unwieldy from all our skin layers.
    148
    149 It's too bad that whole families have been torn apart by something as simple as wild dogs.
    150
    151 Even though he was an enemy of mine, I had to admit that what he had accomplished was a brilliant piece of strategy. First, he punched me, then he kicked me, then he punched me again.
    152
    153 To me, truth is not some vague, foggy notion. Truth is real. And, at the same unreal. Fiction and fact and everything in-between, plus some things I can't remember, all rolled into one big "thing". This is truth, to me.
    154
    155 If you're ever stuck in some thick undergrowth, in your underwear, don't stop and start thinking of what other words have "under" in them, because that's probably the first sign of jungle madness.
    156
    157 Sometimes the beauty of the world is so overwhelming, I just want to throw back my head and gargle. Just gargle and gargle, and I don't care who hears me, because I am beautiful.
    158
    159 We used to laugh at Grandpa when he'd head off to go fishing. But we wouldn't be laughing when he'd come back with some whore he picked up in town.
    160
    161 I think in one of my previous lives I was a mighty king, because I like people that do what I say.
    162
    163 A man doesn't automatically get my respect. He has to get down in the dirt and beg for it.
    164
    165 People think it would be fun to be a bird because you could fly. But they forget the negative side, which is the preening.
    166
    167 When I think back on all the blessings I have been given in my life, I can't think of a single one, unless you count that rattlesnake that granted me all those wishes.]],
    168 }
  • tome2/trunk/data/lore/floor-inscr.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 newLore {
    22 id = 'language-1',
    23 title = [[Númenórean for Beginners (I)]],
    24 category = 'languages',
    25 lore = [[nalo means shadow
    26 ure means sun
    27 ido means now
    28 nimir means shine or elf]],
    29 }
    30
    31 newLore {
    32 id = 'language-2',
    33 title = [[Númenórean for Beginners (II)]],
    34 category = 'languages',
    35 lore = [[gimli means star
    36 kadar means city
    37 izindi means starlight
    38 lomi means night]],
    39 }
    40
    41 newLore {
    42 id = 'language-3',
    43 title = [[Advanced Lessons of Númenórean]],
    44 category = 'languages',
    45 lore = [[attu means father
    46 aru means king
    47 bawiba means wind
    48 dulgi means black
    49 balik means ships
    50 daira means Earth]],
    51 }
    52
    53 newLore {
    54 id = 'language-4',
    55 title = [[Advanced Lessons of Sindarin]],
    56 category = 'languages',
    57 lore = [[naur means fire
    58 mellon means friend
    59 Edain means Dunedain
    60 pedo means speak
    61 Pheriain means Halflings
    62 a minno means and enter]],
    63 }
    64
    65 newLore {
    66 id = 'language-5',
    67 title = [[Khuzdul - The Hidden Tongue of the Dwarves]],
    68 category = 'languages',
    69 lore = [[baraz means red
    70 Baruk means Axes
    71 dum means halls
    72 Khazad means Dwarves
    73 gabil means great
    74 aimenu means upon you
    75 gathol means fortress]],
    76 }
    77
    78 newLore {
    79 id = 'language-6',
    80 title = [[Nandorin for Dummies]],
    81 category = 'languages',
    82 lore = [[dori means land
    83 hrassa means precipice
    84 Danas means Green-elves
    85 dunna means black
    86 garma means wolf]],
    87 }
    88
    89 newLore {
    90 id = 'language-7',
    91 title = [[Advanced Lessons of Orcish]],
    92 category = 'languages',
    93 lore = [[nazg means ring
    94 ghash means fire
    95 snaga means slave
    96 burz means black
    97 ronk means pool
    98 bubhosh means great]],
    99 }
  • tome2/trunk/data/lore/lore.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 load('/data/lore/artifacts.lua')
    22 load('/data/lore/monsters.lua')
    23 load('/data/lore/deep-thoughts.lua')
    24 load('/data/lore/floor-inscr.lua')
    25 load('/data/lore/misc.lua')
  • tome2/trunk/data/lore/misc.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 newLore {
    22 id = 'one-ring',
    23 title = [[The One Ring]],
    24 category = 'misc',
    25 lore = [[Ash nazg durbatuluk,
    26 ash nazg gimbatul,
    27 ash nazg thrakatuluk
    28 agh burzum-ishi krimpatul.
    29
    30 -------------------------------
    31
    32 One Ring to rule them all,
    33 One Ring to find them,
    34 One Ring to bring them all,
    35 And in the darkness bind them.]],
    36 }
    37
    38 newLore {
    39 id = 'adventurers-guide',
    40 title = [[language-7]],
    41 category = 'misc',
    42 lore = [[
    43 #C_R##{bold}#Adventurer's guide to the Middle-earth#{italic}##LAST#
    44
    45 #C_G##{italic}#Introduction:#{normal}##LAST#
    46
    47 Middle-earth is vast and mysterious, full of dangers but also full of rewards for the brave.
    48
    49 New adventurers should know that pressing '<' and '>' can switch the wilderness view between a normal scale and a larger map. This map makes travelling safer and faster, but you can't enter wilderness dungeons from it.
    50
    51 #C_G##{italic}#The Towns#{normal}##LAST#
    52
    53 You start in a small village named Bree in the western part of the Middle-earth. Here you will also find the entrance to the Barrow-Downs, a fairly safe and simple dungeon.
    54
    55 When the Barrow-Downs become too easy for you, and Bree too small, you might consider going to Lothlorien, the land of Galadriel. #C_B#Note that you should take a lot of food with you, for it is a long journey.#LAST# You'll have to head south-east following the Moria mountain's chain, then walk around the forest of Fangorn to head north to finally find your destination. The Forest of Mirkwood (another dungeon) can be found to the north east of Lothlorien.
    56
    57 If you survive this dangerous dungeon, you should head south, following the Anduin river. There, near the dark land of Mordor, you will find the great town of Gondor, Minas Anor. From there you can want to pay a "visit" to the land of Mordor, which is east of Minas Anor.
    58
    59 After Mordor you should finally travel to Gondolin, the hidden town of the Noldor. First go back to Bree, and then from there walk northeast and you will find it. From this city, you will be able to attack Angband, the dungeon of Morgoth, which is north west west of Gondolin.
    60
    61
    62 #C_G##{italic}#Other strange and frightening places#{normal}##LAST#
    63
    64 The Old Forest to the west is the last remains of the big forests of the first age, but it has been corrupted. It is said it is guarded by a living tree.
    65
    66 You may also wish to investigate the Orc Caves north of Bree; they are another place suitable for those finished with the Barrow-Downs. They also are rumored to hold great mysteries.
    67
    68 The Maze: To the south of Bree there is a magical Maze. Many adventurers that ventured there never came back... It is rumored that a Minotaur is lurking down there, guarding an ancient and powerful artifact. Bring along digging equipment and some means to recall.
    69
    70 Durin's Bane, the Balrog of Moria, guards the Mines of Moria, to the south east of Bree.
    71
    72 During the Second Age of the world there was a great island called Numenor. The people who dwelt there were wise and powerful, but as time passed their last kings fell under the power of Sauron. Under Sauron's orders, they tried to attack Valinor, the blessed land, and for this Numenor was destroyed, swallowed by the sea. The ruins are still accessible, far out to sea to the west of Bree.
    73
    74 Many other strange places wait to be explored by the valiant adventurer, but their locations are secret. You will have to find them yourself!
    75
    76
    77 #C_G##{italic}#Equipment issues#{normal}##LAST#
    78
    79 Beware adventurer! If you plan to go down into the dungeons be prepared. Some items you will need badly.
    80
    81 First think of some light, maybe a lantern is better than the torches.
    82
    83 Second things to mention are your combat equipment. Sometimes the weapon and armor you got from your mentor are not enough for the nasties inside the dungeons.
    84
    85 And third and most important, #C_B#always carry a shovel or other digger with you#LAST#, because there is much rubble in the dungeons, which you cannot clear with your hands.]],
    86 }
  • tome2/trunk/data/lore/monsters.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 newLore {
    22 id = 'monsters-1',
    23 name = 'Monstrous Compendium 1',
    24 category = 'monsters',
    25 lore = [[The Filthy street urchin is an uncommon monster, occurring at surface depths.
    26 He is laughably weak, just a little bit dangerous, and has no magical powers.
    27
    28 The Scrawny cat is a somewhat rare animal, occurring at surface depths.
    29 It is laughably weak, not one little bit dangerous, and has no magical powers.
    30
    31 The Scruffy little dog is a somewhat rare animal, occurring at surface depths.
    32 It is laughably weak, not one little bit dangerous, and has no magical powers.
    33
    34 Farmer Maggot is a unique monster, occurring at surface depths.
    35 He is somewhat weak, somewhat dangerous, and has no magical powers.
    36
    37 The Blubbering idiot is a common monster, occurring at surface depths.
    38 He is laughably weak, not one little bit dangerous, and has no magical powers.
    39
    40 The Boil-covered wretch is a common monster, occurring at surface depths.
    41 He is laughably weak, not one little bit dangerous, and has no magical powers.
    42
    43 The Village idiot is a common monster, occurring at surface depths.
    44 He is laughably weak, not one little bit dangerous, and has no magical powers.
    45
    46 The Pitiful looking beggar is a common monster, occurring at surface depths.
    47 He is laughably weak, not one little bit dangerous, and has no magical powers.
    48
    49 The Mangy looking leper is a common monster, occurring at surface depths.
    50 He is laughably weak, not one little bit dangerous, and has no magical powers.
    51
    52 The Squint eyed rogue is a common monster, occurring at surface depths.
    53 He is laughably weak, not one little bit dangerous, and has no magical powers.
    54
    55 The Singing, happy drunk is a common monster, occurring at surface depths.
    56 He is laughably weak, not one little bit dangerous, and has no magical powers.
    57
    58 The Aimless looking merchant is a common monster, occurring at surface depths.
    59 He is laughably weak, not one little bit dangerous, and has no magical powers.
    60
    61 The Mean looking mercenary is a common monster, occurring at surface depths.
    62 He is laughably weak, not one little bit dangerous, and has no magical powers.
    63
    64 The Town Guardsman is a common monster, occurring at surface depths.
    65 He is laughably weak, not one little bit dangerous, and has no magical powers.
    66
    67 The Grey mold is a common monster, occurring at surface depths.
    68 It is laughably weak, somewhat dangerous, and has no magical powers.
    69
    70 The Grey mushroom patch is a common monster, occurring at surface depths.
    71 It is laughably weak, somewhat dangerous, and has no magical powers.
    72
    73 The Giant yellow centipede is a common monster, occurring at surface depths.
    74 It is laughably weak, not at all dangerous, and has no magical powers.
    75
    76 The Giant white centipede is a common monster, occurring at surface depths.
    77 It is laughably weak, not one little bit dangerous, and has no magical powers.
    78
    79 The White icky thing is a common monster, occurring at surface depths.
    80 It is laughably weak, not one little bit dangerous, and has no magical powers.
    81
    82 The Clear icky thing is a common monster, occurring at surface depths.
    83 It is laughably weak, not one little bit dangerous, and has no magical powers.
    84
    85 The Giant white mouse is a common monster, occurring at surface depths.
    86 It is laughably weak, not one little bit dangerous, and has no magical powers.
    87
    88 The Large brown snake is a common monster, occurring at surface depths.
    89 It is laughably weak, not one little bit dangerous, and has no magical powers.
    90
    91 The Large white snake is a common monster, occurring at surface depths.
    92 It is laughably weak, not one little bit dangerous, and has no magical powers.
    93
    94 The Small kobold is a common monster, occurring at surface depths.
    95 It is laughably weak, just a little bit dangerous, and has no magical powers.
    96
    97 The Kobold is a common monster, occurring at surface depths.
    98 It is laughably weak, just a little bit dangerous, and has no magical powers.
    99
    100 The White worm mass is a common animal, occurring at surface depths.
    101 It is laughably weak, somewhat dangerous, and has no magical powers.
    102
    103 The Floating eye is a common monster, occurring at surface depths.
    104 It is laughably weak, not one little bit dangerous, and has no magical powers.
    105
    106 The Rock lizard is a common animal, occurring at surface depths.
    107 It is laughably weak, not one little bit dangerous, and has no magical powers.
    108
    109 The Jackal is a common animal, occurring at surface depths.
    110 It is laughably weak, just a small bit dangerous, and has no magical powers.
    111
    112 The Soldier ant is a common monster, occurring at surface depths.
    113 It is laughably weak, not at all dangerous, and has no magical powers.
    114
    115 The Fruit bat is a common animal, occurring at surface depths.
    116 It is laughably weak, not one little bit dangerous, and has no magical powers.
    117
    118 The Shrieker mushroom patch is a common monster, occurring at surface depths.
    119 It is laughably weak, not at all dangerous, and has an inkling of magical powers.
    120
    121 The Blubbering icky thing is a common monster, occurring at surface depths.
    122 It is laughably weak, just a little bit dangerous, and has no magical powers.
    123
    124 The Metallic green centipede is a common monster, occurring at surface depths.
    125 It is laughably weak, not one little bit dangerous, and has no magical powers.
    126
    127 The Novice warrior is a common monster, occurring at surface depths.
    128 He is laughably weak, not one little bit dangerous, and has no magical powers.
    129
    130 The Novice rogue is a common monster, occurring at surface depths.
    131 He is laughably weak, not one little bit dangerous, and has no magical powers.
    132
    133 The Novice priest is a common monster, occurring at surface depths.
    134 He is laughably weak, not one little bit dangerous, and has small magical powers.
    135
    136 The Novice mage is a common monster, occurring at surface depths.
    137 He is laughably weak, not one little bit dangerous, and has rudimentary magical powers.
    138
    139 The Yellow mushroom patch is a common monster, occurring at surface depths.
    140 It is laughably weak, somewhat dangerous, and has no magical powers.
    141
    142 The White jelly is a common monster, occurring at surface depths.
    143 It is laughably weak, somewhat dangerous, and has no magical powers.
    144
    145 The Giant green frog is a common animal, occurring at surface depths.
    146 It is laughably weak, not one little bit dangerous, and has no magical powers.
    147
    148 The Giant black ant is a common monster, occurring at surface depths.
    149 It is laughably weak, not one little bit dangerous, and has no magical powers.
    150
    151 The Salamander is a common animal, occurring at surface depths.
    152 It is laughably weak, just a little bit dangerous, and has no magical powers.
    153
    154 The White harpy is a common animal, occurring at surface depths.
    155 She is laughably weak, not one little bit dangerous, and has no magical powers.
    156
    157 The Blue yeek is a common animal, occurring at surface depths.
    158 It is laughably weak, not one little bit dangerous, and has no magical powers.
    159
    160 Grip, Farmer Maggot's dog is a unique animal, occurring at surface depths.
    161 It is laughably weak, just a small bit dangerous, and has no magical powers.
    162
    163 Fang, Farmer Maggot's dog is a unique animal, occurring at surface depths.
    164 It is laughably weak, just a small bit dangerous, and has no magical powers.
    165
    166 The Green worm mass is a common animal, occurring at surface depths.
    167 It is laughably weak, just a small bit dangerous, and has no magical powers.]],
    168 }
    169
    170 newLore {
    171 id = 'monsters-2',
    172 name = 'Monstrous Compendium 2',
    173 category = 'monsters',
    174 lore = [[The Large yellow snake is a common monster, occurring at surface depths.
    175 It is laughably weak, not one little bit dangerous, and has no magical powers.
    176
    177 The Cave spider is a common monster, occurring at surface depths.
    178 It is laughably weak, somewhat dangerous, and has no magical powers.
    179
    180 The Wild cat is an uncommon monster, occurring at surface depths.
    181 It is laughably weak, not one little bit dangerous, and has no magical powers.
    182
    183 Smeagol is a unique monster, occurring at surface depths.
    184 He is laughably weak, not at all dangerous, and has no magical powers.
    185
    186 The Green ooze is an uncommon monster, occurring at surface depths.
    187 It is laughably weak, somewhat dangerous, and has no magical powers.
    188
    189 The Poltergeist is a common undead monster, occurring at surface depths.
    190 It is laughably weak, somewhat dangerous, and has no magical powers.
    191
    192 The Metallic blue centipede is a common monster, occurring at surface depths.
    193 It is laughably weak, not one little bit dangerous, and has no magical powers.
    194
    195 The Giant white louse is a common monster, occurring at surface depths.
    196 It is laughably weak, not one little bit dangerous, and has no magical powers.
    197
    198 The Black naga is a common monster, occurring at surface depths.
    199 She is laughably weak, not one little bit dangerous, and has no magical powers.
    200
    201 The Spotted mushroom patch is a common monster, occurring at surface depths.
    202 It is laughably weak, somewhat dangerous, and has no magical powers.
    203
    204 The Silver jelly is an uncommon monster, occurring at surface depths.
    205 It is laughably weak, just a small bit dangerous, and has no magical powers.
    206
    207 The Yellow jelly is a common monster, occurring at surface depths.
    208 It is laughably weak, somewhat dangerous, and has no magical powers.
    209
    210 The Scruffy looking hobbit is a common monster, occurring at surface depths.
    211 He is laughably weak, not one little bit dangerous, and has no magical powers.
    212
    213 The Giant white ant is a common monster, occurring at surface depths.
    214 It is laughably weak, not at all dangerous, and has no magical powers.
    215
    216 The Yellow mold is a common monster, occurring at surface depths.
    217 It is laughably weak, somewhat dangerous, and has no magical powers.
    218
    219 The Metallic red centipede is a common monster, occurring at surface depths.
    220 It is laughably weak, not one little bit dangerous, and has no magical powers.
    221
    222 The Yellow worm mass is an uncommon animal, occurring at surface depths.
    223 It is laughably weak, just a little bit dangerous, and has no magical powers.
    224
    225 The Clear worm mass is an uncommon animal, occurring at surface depths.
    226 It is laughably weak, somewhat dangerous, and has no magical powers.
    227
    228 The Radiation eye is a common monster, occurring at surface depths.
    229 It is laughably weak, not at all dangerous, and has no magical powers.
    230
    231 The Cave lizard is a common animal, occurring at surface depths.
    232 It is laughably weak, not one little bit dangerous, and has no magical powers.
    233
    234 The Novice ranger is a common monster, occurring at surface depths.
    235 He is laughably weak, not one little bit dangerous, and has an inkling of magical powers.
    236
    237 The Novice paladin is a common monster, occurring at surface depths.
    238 He is laughably weak, not one little bit dangerous, and has an inkling of magical powers.
    239
    240 The Blue jelly is a common monster, occurring at surface depths.
    241 It is laughably weak, somewhat dangerous, and has no magical powers.
    242
    243 The Creeping copper coins is an uncommon animal, occurring at surface depths.
    244 It is laughably weak, somewhat dangerous, and has no magical powers.
    245
    246 The Giant white rat is a common monster, occurring at surface depths.
    247 It is laughably weak, somewhat dangerous, and has no magical powers.
    248
    249 The Blue worm mass is a common animal, occurring at surface depths.
    250 It is laughably weak, just a little bit dangerous, and has no magical powers.
    251
    252 The Large grey snake is a common monster, occurring at surface depths.
    253 It is laughably weak, not one little bit dangerous, and has no magical powers.
    254
    255 Bullroarer the Hobbit is a unique monster, occurring at surface depths.
    256 It is laughably weak, just a little bit dangerous, and has no magical powers.
    257
    258 The Novice mage is an uncommon monster, occurring at surface depths.
    259 He is laughably weak, just a small bit dangerous, and has rudimentary magical powers.
    260
    261 The Green naga is a common monster, occurring at surface depths.
    262 She is extremely weak, just a small bit dangerous, and has no magical powers.
    263
    264 The Blue ooze is a common monster, occurring at surface depths.
    265 It is laughably weak, just a small bit dangerous, and has no magical powers.
    266
    267 The Green glutton ghost is a common undead monster, occurring at surface depths.
    268 It is laughably weak, just a small bit dangerous, and has no magical powers.
    269
    270 The Green jelly is a common monster, occurring at surface depths.
    271 It is extremely weak, somewhat dangerous, and has no magical powers.
    272
    273 The Large kobold is a common monster, occurring at surface depths.
    274 It is extremely weak, just a little bit dangerous, and has no magical powers.
    275
    276 The Skeleton kobold is a common undead monster, occurring at surface depths.
    277 It is laughably weak, somewhat dangerous, and has no magical powers.
    278
    279 The Grey icky thing is a common monster, occurring at surface depths.
    280 It is laughably weak, not one little bit dangerous, and has no magical powers.
    281
    282 The Disenchanter eye is an uncommon monster, occurring at surface depths.
    283 It is laughably weak, not one little bit dangerous, and has no magical powers.
    284
    285 The Red worm mass is a common animal, occurring at surface depths.
    286 It is laughably weak, just a little bit dangerous, and has no magical powers.
    287
    288 The Copperhead snake is a common animal, occurring at surface depths.
    289 It is laughably weak, just a small bit dangerous, and has no magical powers.
    290
    291 The Purple mushroom patch is an uncommon monster, occurring at surface depths.
    292 It is laughably weak, moderately dangerous, and has no magical powers.
    293
    294 The Novice priest is an uncommon monster, occurring at surface depths.
    295 He is laughably weak, just a little bit dangerous, and has small magical powers.
    296
    297 The Novice warrior is an uncommon monster, occurring at surface depths.
    298 He is laughably weak, just a small bit dangerous, and has no magical powers.
    299
    300 The Novice rogue is an uncommon monster, occurring at surface depths.
    301 He is laughably weak, just a small bit dangerous, and has no magical powers.
    302
    303 The Brown mold is a common monster, occurring at surface depths.
    304 It is extremely weak, somewhat dangerous, and has no magical powers.
    305
    306 The Giant brown bat is a common animal, occurring at surface depths.
    307 It is laughably weak, not one little bit dangerous, and has no magical powers.
    308
    309 The Novice archer is an uncommon monster, occurring at surface depths.
    310 He is laughably weak, not one little bit dangerous, and has an inkling of magical powers.
    311
    312 The Creeping silver coins is an uncommon animal, occurring at surface depths.
    313 It is extremely weak, somewhat dangerous, and has no magical powers.
    314
    315 The Snaga is a common orc, occurring at surface depths.
    316 He is laughably weak, just a little bit dangerous, and has no magical powers.
    317
    318 The Rattlesnake is a common animal, occurring at surface depths.
    319 It is laughably weak, just a small bit dangerous, and has no magical powers.
    320
    321 The Cave orc is a common orc, occurring at surface depths.
    322 He is extremely weak, just a little bit dangerous, and has no magical powers.]],
    323 }
    324
    325 newLore {
    326 id = 'monsters-3',
    327 name = 'Monstrous Compendium 3',
    328 category = 'monsters',
    329 lore = [[The Wood spider is a somewhat rare animal, occurring at surface depths.
    330 It is laughably weak, somewhat dangerous, and has no magical powers.
    331
    332 The Manes is an uncommon monster, occurring at surface depths.
    333 It is laughably weak, somewhat dangerous, and has no magical powers.
    334
    335 The Bloodshot eye is a somewhat rare monster, occurring at surface depths.
    336 It is laughably weak, not one little bit dangerous, and has no magical powers.
    337
    338 The Pink naga is an uncommon monster, occurring at surface depths.
    339 She is extremely weak, just a little bit dangerous, and has no magical powers.
    340
    341 The Pink jelly is a common monster, occurring at surface depths.
    342 It is very weak, somewhat dangerous, and has no magical powers.
    343
    344 The Giant pink frog is a common animal, occurring at surface depths.
    345 It is laughably weak, not at all dangerous, and has no magical powers.
    346
    347 The Green icky thing is an uncommon monster, occurring at surface depths.
    348 It is laughably weak, not at all dangerous, and has no magical powers.
    349
    350 The Zombified kobold is a common undead monster, occurring at surface depths.
    351 It is laughably weak, somewhat dangerous, and has no magical powers.
    352
    353 The Lost soul is an uncommon undead monster, occurring at surface depths.
    354 It is laughably weak, somewhat dangerous, and has rudimentary magical powers.
    355
    356 The Dark elf is an uncommon monster, occurring at surface depths.
    357 He is laughably weak, not one little bit dangerous, and has an inkling of magical powers.
    358
    359 The Night lizard is an uncommon monster, occurring at surface depths.
    360 It is laughably weak, not one little bit dangerous, and has no magical powers.
    361
    362 Mughash the Kobold Lord is a unique monster, occurring at surface depths.
    363 He is extremely weak, moderately dangerous, and has no magical powers.
    364
    365 Wormtongue, Agent of Saruman is a unique monster, occurring at surface depths.
    366 He is very weak, not at all dangerous, and has remarkable magical powers.
    367
    368 Lagduf, the Snaga is a unique orc, occurring at surface depths.
    369 He is very weak, somewhat dangerous, and has no magical powers.
    370
    371 The Brown yeek is a common animal, occurring at surface depths.
    372 It is laughably weak, not one little bit dangerous, and has no magical powers.
    373
    374 The Novice ranger is a common monster, occurring at surface depths.
    375 He is laughably weak, just a little bit dangerous, and has an inkling of magical powers.
    376
    377 The Giant salamander is a common animal, occurring at surface depths.
    378 It is laughably weak, not at all dangerous, and has no magical powers.
    379
    380 The Green mold is an uncommon monster, occurring at surface depths.
    381 It is extremely weak, moderately dangerous, and has no magical powers.
    382
    383 The Skeleton orc is a common undead monster, occurring at surface depths.
    384 It is extremely weak, somewhat dangerous, and has no magical powers.
    385
    386 The Novice paladin is an uncommon monster, occurring at surface depths.
    387 He is laughably weak, just a little bit dangerous, and has an inkling of magical powers.
    388
    389 The Lemure is a somewhat rare monster, occurring at surface depths.
    390 It is extremely weak, somewhat dangerous, and has no magical powers.
    391
    392 The Hill orc is a common monster, occurring at surface depths.
    393 He is extremely weak, just a small bit dangerous, and has no magical powers.
    394
    395 The Bandit is an uncommon monster, occurring at surface depths.
    396 He is laughably weak, not one little bit dangerous, and has no magical powers.
    397
    398 The Yeti is a somewhat rare animal, occurring at surface depths.
    399 It is extremely weak, not one little bit dangerous, and has no magical powers.
    400
    401 The Bloodshot icky thing is a somewhat rare monster, occurring at surface depths.
    402 It is laughably weak, not at all dangerous, and has no magical powers.
    403
    404 The Giant grey rat is a common animal, occurring at surface depths.
    405 It is laughably weak, somewhat dangerous, and has no magical powers.
    406
    407 The Black harpy is a common animal, occurring at surface depths.
    408 She is laughably weak, not one little bit dangerous, and has no magical powers.
    409
    410 The Orc shaman is a common orc, occurring at surface depths.
    411 He is laughably weak, not one little bit dangerous, and has rudimentary magical powers.
    412
    413 The Baby blue dragon is an uncommon dragon, occurring at surface depths.
    414 It is extremely weak, not at all dangerous, and has no magical powers.
    415
    416 The Baby white dragon is an uncommon dragon, occurring at surface depths.
    417 It is extremely weak, not at all dangerous, and has no magical powers.
    418
    419 The Baby green dragon is an uncommon dragon, occurring at surface depths.
    420 It is extremely weak, not at all dangerous, and has no magical powers.
    421
    422 The Baby black dragon is an uncommon dragon, occurring at surface depths.
    423 It is extremely weak, not at all dangerous, and has no magical powers.
    424
    425 The Baby red dragon is an uncommon dragon, occurring at surface depths.
    426 It is extremely weak, not at all dangerous, and has no magical powers.
    427
    428 The Giant pink ant is an uncommon monster, occurring at surface depths.
    429 It is laughably weak, somewhat dangerous, and has no magical powers.
    430
    431 Brodda, the Easterling is a unique monster, occurring at surface depths.
    432 It is very weak, just a little bit dangerous, and has no magical powers.
    433
    434 The King cobra is an uncommon animal, occurring at surface depths.
    435 It is extremely weak, just a little bit dangerous, and has no magical powers.
    436
    437 The Giant spider is an uncommon animal, occurring at very shallow depths.
    438 It is extremely weak, somewhat dangerous, and has no magical powers.
    439
    440 The Dark elven mage is a common monster, occurring at very shallow depths.
    441 He is laughably weak, not at all dangerous, and has simple magical powers.
    442
    443 Orfax, Son of Boldor is a unique animal, occurring at very shallow depths.
    444 He is extremely weak, somewhat dangerous, and has remarkable magical powers.
    445
    446 The Dark elven warrior is a common monster, occurring at very shallow depths.
    447 He is extremely weak, not one little bit dangerous, and has no magical powers.
    448
    449 The Clear mushroom patch is an uncommon monster, occurring at very shallow depths.
    450 It is laughably weak, somewhat dangerous, and has no magical powers.
    451
    452 Grishnakh, the Hill Orc is a unique orc, occurring at very shallow depths.
    453 He is very weak, somewhat dangerous, and has no magical powers.
    454
    455 The Giant white tick is an uncommon animal, occurring at very shallow depths.
    456 It is extremely weak, somewhat dangerous, and has no magical powers.
    457
    458 The Hairy mold is an uncommon monster, occurring at very shallow depths.
    459 It is extremely weak, somewhat dangerous, and has no magical powers.
    460
    461 The Disenchanter mold is an uncommon monster, occurring at very shallow depths.
    462 It is extremely weak, moderately dangerous, and has no magical powers.
    463
    464 The Pseudo dragon is an uncommon monster, occurring at very shallow depths.
    465 It is very weak, not at all dangerous, and has simple magical powers.
    466
    467 The Tengu is a common monster, occurring at very shallow depths.
    468 It is extremely weak, just a small bit dangerous, and has rudimentary magical powers.
    469
    470 The Creeping gold coins is a somewhat rare animal, occurring at very shallow depths.
    471 It is extremely weak, somewhat dangerous, and has no magical powers.
    472
    473 The Wolf is a common animal, occurring at very shallow depths.
    474 It is laughably weak, just a little bit dangerous, and has no magical powers.
    475
    476 The Giant fruit fly is a legendary animal, occurring at very shallow depths.
    477 It is laughably weak, not one little bit dangerous, and has no magical powers.]], }
    478
    479 newLore {
    480 id = 'monsters-4',
    481 name = 'Monstrous Compendium 4',
    482 category = 'monsters',
    483 lore = [[The Panther is an uncommon monster, occurring at very shallow depths.
    484 It is extremely weak, not one little bit dangerous, and has no magical powers.
    485
    486 The Brigand is an uncommon monster, occurring at very shallow depths.
    487 He is extremely weak, not one little bit dangerous, and has no magical powers.
    488
    489 The Baby multi-hued dragon is an uncommon dragon, occurring at very shallow depths.
    490 It is extremely weak, moderately dangerous, and has arcane magical powers.
    491
    492 The Hippogryph is a common monster, occurring at very shallow depths.
    493 It is extremely weak, not one little bit dangerous, and has no magical powers.
    494
    495 The Zombified orc is a common undead monster, occurring at very shallow depths.
    496 It is extremely weak, somewhat dangerous, and has no magical powers.
    497
    498 The Gnome mage is an uncommon monster, occurring at very shallow depths.
    499 He is laughably weak, not one little bit dangerous, and has unremarkable magical powers.
    500
    501 The Black mamba is a somewhat rare animal, occurring at very shallow depths.
    502 It is extremely weak, just a small bit dangerous, and has no magical powers.
    503
    504 The White wolf is a common animal, occurring at very shallow depths.
    505 It is laughably weak, somewhat dangerous, and has no magical powers.
    506
    507 The Grape jelly is a somewhat rare monster, occurring at very shallow depths.
    508 It is moderately strong, just a small bit dangerous, and has no magical powers.
    509
    510 The Nether worm mass is a somewhat rare animal, occurring at very shallow depths.
    511 It is laughably weak, not one little bit dangerous, and has no magical powers.
    512
    513 Golfimbul, the Hill Orc Chief is a unique orc, occurring at very shallow depths.
    514 He is somewhat weak, moderately dangerous, and has no magical powers.
    515
    516 The Master yeek is an uncommon animal, occurring at very shallow depths.
    517 It is extremely weak, not one little bit dangerous, and has arcane magical powers.
    518
    519 The Priest is a common monster, occurring at very shallow depths.
    520 He is extremely weak, not one little bit dangerous, and has unremarkable magical powers.
    521
    522 The Dark elven priest is a common monster, occurring at very shallow depths.
    523 He is extremely weak, not one little bit dangerous, and has unremarkable magical powers.
    524
    525 The Air spirit is an uncommon monster, occurring at very shallow depths.
    526 It is extremely weak, somewhat dangerous, and has no magical powers.
    527
    528 The Skeleton human is a common undead monster, occurring at very shallow depths.
    529 It is extremely weak, somewhat dangerous, and has no magical powers.
    530
    531 The Zombified human is a common undead monster, occurring at very shallow depths.
    532 It is extremely weak, somewhat dangerous, and has no magical powers.
    533
    534 The Tiger is an uncommon monster, occurring at very shallow depths.
    535 It is extremely weak, not one little bit dangerous, and has no magical powers.
    536
    537 The Moaning spirit is an uncommon undead monster, occurring at very shallow depths.
    538 It is laughably weak, moderately dangerous, and has rudimentary magical powers.
    539
    540 The Swordsman is a common monster, occurring at very shallow depths.
    541 He is extremely weak, not one little bit dangerous, and has no magical powers.
    542
    543 The Stegocentipede is an uncommon monster, occurring at very shallow depths.
    544 It is extremely weak, not at all dangerous, and has no magical powers.
    545
    546 The Spotted jelly is a somewhat rare monster, occurring at very shallow depths.
    547 It is extremely weak, moderately dangerous, and has no magical powers.
    548
    549 The Drider is an uncommon monster, occurring at very shallow depths.
    550 It is extremely weak, just a little bit dangerous, and has rudimentary magical powers.
    551
    552 The Killer brown beetle is an uncommon monster, occurring at very shallow depths.
    553 It is extremely weak, not at all dangerous, and has no magical powers.
    554
    555 Boldor, King of the Yeeks is a unique animal, occurring at very shallow depths.
    556 He is very weak, somewhat dangerous, and has remarkable magical powers.
    557
    558 The Ogre is an uncommon monster, occurring at very shallow depths.
    559 It is extremely weak, just a small bit dangerous, and has no magical powers.
    560
    561 The Creeping mithril coins is a rare animal, occurring at very shallow depths.
    562 It is very weak, somewhat dangerous, and has no magical powers.
    563
    564 The Illusionist is an uncommon monster, occurring at very shallow depths.
    565 He is extremely weak, not one little bit dangerous, and has arcane magical powers.
    566
    567 The Druid is an uncommon monster, occurring at very shallow depths.
    568 He is extremely weak, not one little bit dangerous, and has remarkable magical powers.
    569
    570 The Black orc is an uncommon orc, occurring at very shallow depths.
    571 He is extremely weak, just a little bit dangerous, and has no magical powers.
    572
    573 The Ochre jelly is a somewhat rare monster, occurring at very shallow depths.
    574 It is extremely weak, very dangerous, and has no magical powers.
    575
    576 The Giant flea is a common monster, occurring at very shallow depths.
    577 It is laughably weak, not one little bit dangerous, and has no magical powers.
    578
    579 Ufthak of Cirith Ungol is a unique orc, occurring at very shallow depths.
    580 He is somewhat weak, moderately dangerous, and has no magical powers.
    581
    582 The Giant white dragon fly is a somewhat rare animal, occurring at very shallow depths.
    583 It is laughably weak, not at all dangerous, and has no magical powers.
    584
    585 The Blue icky thing is a rare monster, occurring at very shallow depths.
    586 It is laughably weak, just a small bit dangerous, and has an inkling of magical powers.
    587
    588 The Hill giant is a common monster, occurring at very shallow depths.
    589 It is very weak, not one little bit dangerous, and has no magical powers.
    590
    591 The Flesh golem is a common monster, occurring at very shallow depths.
    592 It is extremely weak, somewhat dangerous, and has no magical powers.
    593
    594 The Warg is an uncommon animal, occurring at very shallow depths.
    595 It is laughably weak, just a little bit dangerous, and has no magical powers.
    596
    597 The Giant black louse is a common monster, occurring at very shallow depths.
    598 It is laughably weak, not at all dangerous, and has no magical powers.
    599
    600 The Lurker is a somewhat rare monster, occurring at very shallow depths.
    601 It is very weak, somewhat dangerous, and has no magical powers.
    602
    603 The Wererat is an uncommon animal, occurring at very shallow depths.
    604 It is extremely weak, not one little bit dangerous, and has simple magical powers.
    605
    606 The Black ogre is an uncommon giant, occurring at very shallow depths.
    607 It is very weak, just a little bit dangerous, and has no magical powers.
    608
    609 The Magic mushroom patch is an uncommon monster, occurring at very shallow depths.
    610 It is laughably weak, not at all dangerous, and has arcane magical powers.
    611
    612 The Guardian naga is an uncommon monster, occurring at very shallow depths.
    613 She is somewhat weak, not one little bit dangerous, and has no magical powers.
    614
    615 The Light hound is a common monster, occurring at very shallow depths.
    616 It is laughably weak, just a little bit dangerous, and has an inkling of magical powers.
    617
    618 The Dark hound is a common monster, occurring at very shallow depths.
    619 It is laughably weak, just a little bit dangerous, and has an inkling of magical powers.
    620
    621 The Half-orc is a somewhat rare orc, occurring at very shallow depths.
    622 He is very weak, just a small bit dangerous, and has no magical powers.
    623
    624 The Giant tarantula is a somewhat rare animal, occurring at very shallow depths.
    625 It is extremely weak, moderately dangerous, and has no magical powers.
    626
    627 The Giant clear centipede is an uncommon monster, occurring at very shallow depths.
    628 It is laughably weak, just a small bit dangerous, and has no magical powers.
    629
    630 The Mirkwood spider is an uncommon animal, occurring at very shallow depths.
    631 It is laughably weak, moderately dangerous, and has no magical powers.]],
    632 }
    633
    634 newLore {
    635 id = 'monsters-5',
    636 name = 'Monstrous Compendium 5',
    637 category = 'monsters',
    638 lore = [[The Frost giant is a common giant, occurring at very shallow depths.
    639 It is very weak, not at all dangerous, and has no magical powers.
    640
    641 The Griffon is a common animal, occurring at very shallow depths.
    642 It is very weak, not one little bit dangerous, and has no magical powers.
    643
    644 The Homonculous is a somewhat rare monster, occurring at very shallow depths.
    645 It is laughably weak, somewhat dangerous, and has no magical powers.
    646
    647 The Gnome mage is an uncommon monster, occurring at very shallow depths.
    648 He is laughably weak, just a little bit dangerous, and has unremarkable magical powers.
    649
    650 The Clear hound is an uncommon monster, occurring at very shallow depths.
    651 It is laughably weak, somewhat dangerous, and has no magical powers.
    652
    653 The Clay golem is an uncommon monster, occurring at very shallow depths.
    654 It is extremely weak, moderately dangerous, and has no magical powers.
    655
    656 The Umber hulk is a common animal, occurring at very shallow depths.
    657 It is very weak, somewhat dangerous, and has no magical powers.
    658
    659 The Orc captain is a somewhat rare orc, occurring at very shallow depths.
    660 He is very weak, not one little bit dangerous, and has no magical powers.
    661
    662 The Gelatinous cube is a rare monster, occurring at very shallow depths.
    663 It is somewhat weak, hellishly dangerous, and has no magical powers.
    664
    665 The Giant green dragon fly is an uncommon animal, occurring at very shallow depths.
    666 It is laughably weak, just a little bit dangerous, and has no magical powers.
    667
    668 The Fire giant is an uncommon giant, occurring at very shallow depths.
    669 It is very weak, somewhat dangerous, and has no magical powers.
    670
    671 The Hummerhorn is an extremely rare animal, occurring at very shallow depths.
    672 It is laughably weak, just a little bit dangerous, and has no magical powers.
    673
    674 Ulfast, Son of Ulfang is a unique monster, occurring at very shallow depths.
    675 He is somewhat weak, just a little bit dangerous, and has no magical powers.
    676
    677 The Quasit is an uncommon monster, occurring at very shallow depths.
    678 It is laughably weak, somewhat dangerous, and has average magical powers.
    679
    680 The Imp is an uncommon monster, occurring at very shallow depths.
    681 It is laughably weak, moderately dangerous, and has average magical powers.
    682
    683 The Forest troll is a common troll, occurring at very shallow depths.
    684 He is very weak, just a little bit dangerous, and has no magical powers.
    685
    686 Nar, the Dwarf is a unique monster, occurring at very shallow depths.
    687 He is somewhat strong, moderately dangerous, and has simple magical powers.
    688
    689 The 2-headed hydra is an uncommon monster, occurring at very shallow depths.
    690 It is somewhat weak, not one little bit dangerous, and has no magical powers.
    691
    692 The Water spirit is a common monster, occurring at very shallow depths.
    693 It is extremely weak, somewhat dangerous, and has no magical powers.
    694
    695 The Giant pink scorpion is a common monster, occurring at very shallow depths.
    696 It is extremely weak, somewhat dangerous, and has no magical powers.
    697
    698 The Earth spirit is an uncommon monster, occurring at very shallow depths.
    699 It is extremely weak, moderately dangerous, and has no magical powers.
    700
    701 The Fire spirit is an uncommon monster, occurring at very shallow depths.
    702 It is extremely weak, moderately dangerous, and has no magical powers.
    703
    704 The Fire hound is a common animal, occurring at very shallow depths.
    705 It is laughably weak, somewhat dangerous, and has no magical powers.
    706
    707 The Cold hound is a common animal, occurring at very shallow depths.
    708 It is laughably weak, just a small bit dangerous, and has no magical powers.
    709
    710 The Energy hound is a common animal, occurring at very shallow depths.
    711 It is laughably weak, moderately dangerous, and has no magical powers.
    712
    713 The Mimic (potion) is a somewhat rare monster, occurring at very shallow depths.
    714 It is extremely weak, somewhat dangerous, and has small magical powers.
    715
    716 The Blink dog is an uncommon monster, occurring at very shallow depths.
    717 It is laughably weak, just a little bit dangerous, and has rudimentary magical powers.
    718
    719 The Uruk is a common orc, occurring at very shallow depths.
    720 He is extremely weak, somewhat dangerous, and has no magical powers.
    721
    722 Shagrat, the Orc Captain is a unique orc, occurring at very shallow depths.
    723 He is moderately strong, somewhat dangerous, and has no magical powers.
    724
    725 Gorbag, the Orc Captain is a unique orc, occurring at very shallow depths.
    726 He is moderately strong, somewhat dangerous, and has no magical powers.
    727
    728 The Shambling mound is an uncommon monster, occurring at very shallow depths.
    729 It is extremely weak, just a small bit dangerous, and has an inkling of magical powers.
    730
    731 The Stone giant is a common monster, occurring at very shallow depths.
    732 It is very weak, not one little bit dangerous, and has no magical powers.
    733
    734 The Giant black dragon fly is an uncommon animal, occurring at very shallow depths.
    735 It is laughably weak, not one little bit dangerous, and has no magical powers.
    736
    737 The Stone golem is an uncommon monster, occurring at very shallow depths.
    738 It is very weak, moderately dangerous, and has no magical powers.
    739
    740 The Red mold is a common monster, occurring at very shallow depths.
    741 It is extremely weak, somewhat dangerous, and has no magical powers.
    742
    743 The Giant gold dragon fly is an uncommon animal, occurring at very shallow depths.
    744 It is laughably weak, not one little bit dangerous, and has no magical powers.
    745
    746 Bolg, Son of Azog is a unique orc, occurring at somewhat shallow depths.
    747 He is somewhat strong, somewhat dangerous, and has no magical powers.
    748
    749 The Phase spider is an uncommon animal, occurring at somewhat shallow depths.
    750 It is laughably weak, moderately dangerous, and has rudimentary magical powers.
    751
    752 The 3-headed hydra is an uncommon monster, occurring at somewhat shallow depths.
    753 It is somewhat strong, not one little bit dangerous, and has no magical powers.
    754
    755 The Earth hound is a common monster, occurring at somewhat shallow depths.
    756 It is extremely weak, just a little bit dangerous, and has no magical powers.
    757
    758 The Air hound is a common animal, occurring at somewhat shallow depths.
    759 It is extremely weak, somewhat dangerous, and has no magical powers.
    760
    761 The Sabre-tooth tiger is an uncommon monster, occurring at somewhat shallow depths.
    762 It is somewhat weak, not one little bit dangerous, and has no magical powers.
    763
    764 The Water hound is an uncommon animal, occurring at somewhat shallow depths.
    765 It is extremely weak, moderately dangerous, and has no magical powers.
    766
    767 The Chimera is a common monster, occurring at somewhat shallow depths.
    768 It is extremely weak, not at all dangerous, and has no magical powers.
    769
    770 The Quylthulg is a common monster, occurring at somewhat shallow depths.
    771 It is laughably weak, just a small bit dangerous, and has rudimentary magical powers.
    772
    773 The Sasquatch is a somewhat rare animal, occurring at somewhat shallow depths.
    774 It is moderately strong, not one little bit dangerous, and has no magical powers.
    775
    776 The Werewolf is a common animal, occurring at somewhat shallow depths.
    777 It is moderately strong, not one little bit dangerous, and has no magical powers.
    778
    779 The Dark elven lord is an uncommon monster, occurring at somewhat shallow depths.
    780 He is somewhat weak, not one little bit dangerous, and has average magical powers.
    781
    782 The Cloud giant is a common giant, occurring at somewhat shallow depths.
    783 It is somewhat weak, somewhat dangerous, and has no magical powers.
    784
    785 Ugluk, the Uruk is a unique orc, occurring at somewhat shallow depths.
    786 He is very strong, somewhat dangerous, and has no magical powers.]],
    787 }
    788
    789 newLore {
    790 id = 'monsters-6',
    791 name = 'Monstrous Compendium 6',
    792 category = 'monsters',
    793 lore = [[Lugdush, the Uruk is a unique orc, occurring at somewhat shallow depths.
    794 He is extremely strong, moderately dangerous, and has no magical powers.
    795
    796 The Blue dragon bat is a common animal, occurring at somewhat shallow depths.
    797 It is laughably weak, not at all dangerous, and has an inkling of magical powers.
    798
    799 The Mimic (scroll) is a somewhat rare monster, occurring at somewhat shallow depths.
    800 It is extremely weak, moderately dangerous, and has average magical powers.
    801
    802 The Fire vortex is a common monster, occurring at somewhat shallow depths.
    803 It is extremely weak, somewhat dangerous, and has no magical powers.
    804
    805 The Water vortex is a common monster, occurring at somewhat shallow depths.
    806 It is extremely weak, somewhat dangerous, and has no magical powers.
    807
    808 The Cold vortex is a common monster, occurring at somewhat shallow depths.
    809 It is extremely weak, somewhat dangerous, and has no magical powers.
    810
    811 The Energy vortex is a common monster, occurring at somewhat shallow depths.
    812 It is extremely weak, somewhat dangerous, and has no magical powers.
    813
    814 The Mummified orc is a common undead monster, occurring at somewhat shallow depths.
    815 It is extremely weak, somewhat dangerous, and has no magical powers.
    816
    817 The Killer stag beetle is a common monster, occurring at somewhat shallow depths.
    818 It is very weak, not one little bit dangerous, and has no magical powers.
    819
    820 The Iron golem is an uncommon monster, occurring at somewhat shallow depths.
    821 It is unimaginably strong, moderately dangerous, and has no magical powers.
    822
    823 The Giant yellow scorpion is a common monster, occurring at somewhat shallow depths.
    824 It is extremely weak, somewhat dangerous, and has no magical powers.
    825
    826 The Black ooze is a common monster, occurring at somewhat shallow depths.
    827 It is laughably weak, somewhat dangerous, and has no magical powers.
    828
    829 The Hardened warrior is a common monster, occurring at somewhat shallow depths.
    830 He is very weak, not one little bit dangerous, and has no magical powers.
    831
    832 Azog, King of the Uruk-Hai is a unique orc, occurring at somewhat shallow depths.
    833 He is alarmingly strong, moderately dangerous, and has no magical powers.
    834
    835 The Master rogue is an uncommon monster, occurring at somewhat shallow depths.
    836 He is extremely weak, not one little bit dangerous, and has no magical powers.
    837
    838 The Red dragon bat is a common animal, occurring at somewhat shallow depths.
    839 It is laughably weak, not one little bit dangerous, and has an inkling of magical powers.
    840
    841 The Killer white beetle is a common monster, occurring at somewhat shallow depths.
    842 It is very weak, not one little bit dangerous, and has no magical powers.
    843
    844 The Giant bronze dragon fly is a common animal, occurring at very shallow depths.
    845 It is laughably weak, not one little bit dangerous, and has no magical powers.
    846
    847 The Forest wight is a common undead monster, occurring at somewhat shallow depths.
    848 It is extremely weak, just a little bit dangerous, and has an inkling of magical powers.
    849
    850 Ibun, Son of Mim is a unique monster, occurring at somewhat shallow depths.
    851 He is alarmingly strong, somewhat dangerous, and has small magical powers.
    852
    853 Khim, Son of Mim is a unique monster, occurring at somewhat shallow depths.
    854 He is alarmingly strong, somewhat dangerous, and has small magical powers.
    855
    856 The 4-headed hydra is an uncommon monster, occurring at somewhat shallow depths.
    857 It is strong, not one little bit dangerous, and has no magical powers.
    858
    859 The Mummified human is a common undead monster, occurring at somewhat shallow depths.
    860 It is extremely weak, somewhat dangerous, and has no magical powers.
    861
    862 The Vampire bat is an uncommon undead monster, occurring at somewhat shallow depths.
    863 It is extremely weak, moderately dangerous, and has no magical powers.
    864
    865 Sangahyando of Umbar is a unique monster, occurring at somewhat shallow depths.
    866 He is extremely strong, somewhat dangerous, and has rudimentary magical powers.
    867
    868 Angamaite of Umbar is a unique monster, occurring at somewhat shallow depths.
    869 He is extremely strong, somewhat dangerous, and has rudimentary magical powers.
    870
    871 The Banshee is an uncommon undead monster, occurring at somewhat shallow depths.
    872 She is laughably weak, somewhat dangerous, and has rudimentary magical powers.
    873
    874 The Pukelman is a somewhat rare monster, occurring at somewhat shallow depths.
    875 It is unimaginably strong, moderately dangerous, and has small magical powers.
    876
    877 The Dark elven druid is a somewhat rare monster, occurring at somewhat shallow depths.
    878 He is moderately strong, just a little bit dangerous, and has unremarkable magical powers.
    879
    880 The Stone troll is a common troll, occurring at somewhat shallow depths.
    881 He is very weak, just a little bit dangerous, and has no magical powers.
    882
    883 The Troll priest is a common troll, occurring at somewhat shallow depths.
    884 He is somewhat weak, just a little bit dangerous, and has unremarkable magical powers.
    885
    886 The Wereworm is a somewhat rare animal, occurring at somewhat shallow depths.
    887 It is hellishly strong, somewhat dangerous, and has no magical powers.
    888
    889 The Carrion crawler is an uncommon animal, occurring at somewhat shallow depths.
    890 It is very weak, somewhat dangerous, and has no magical powers.
    891
    892 The Killer pink beetle is an uncommon monster, occurring at somewhat shallow depths.
    893 It is very weak, just a small bit dangerous, and has no magical powers.
    894
    895 The Giant grey ant is a common monster, occurring at somewhat shallow depths.
    896 It is extremely weak, not one little bit dangerous, and has no magical powers.
    897
    898 Ulwarth, Son of Ulfang is a unique monster, occurring at somewhat shallow depths.
    899 He is extremely strong, just a little bit dangerous, and has no magical powers.
    900
    901 The Displacer beast is an uncommon monster, occurring at somewhat shallow depths.
    902 It is somewhat weak, just a little bit dangerous, and has no magical powers.
    903
    904 The Giant red tick is a common animal, occurring at somewhat shallow depths.
    905 It is extremely weak, just a small bit dangerous, and has no magical powers.
    906
    907 The Cave ogre is a common monster, occurring at somewhat shallow depths.
    908 It is somewhat weak, just a small bit dangerous, and has no magical powers.
    909
    910 The White wraith is a common undead monster, occurring at somewhat shallow depths.
    911 It is extremely weak, somewhat dangerous, and has rudimentary magical powers.
    912
    913 The Monadic Deva is a legendary monster, occurring at somewhat shallow depths.
    914 It is somewhat weak, moderately dangerous, and has small magical powers.
    915
    916 Mim, Betrayer of Turin is a unique monster, occurring at somewhat shallow depths.
    917 He is hellishly strong, moderately dangerous, and has unremarkable magical powers.
    918
    919 The Killer red beetle is a common animal, occurring at somewhat shallow depths.
    920 It is extremely weak, just a little bit dangerous, and has no magical powers.
    921
    922 The Creeping adamantite coins is a rare animal, occurring at somewhat shallow depths.
    923 It is somewhat strong, moderately dangerous, and has no magical powers.
    924
    925 The Algroth is a common monster, occurring at somewhat shallow depths.
    926 It is somewhat weak, moderately dangerous, and has no magical powers.
    927
    928 The Vibration hound is a somewhat rare animal, occurring at somewhat shallow depths.
    929 It is very weak, just a small bit dangerous, and has an inkling of magical powers.
    930
    931 The Nexus hound is a somewhat rare animal, occurring at somewhat shallow depths.
    932 It is very weak, just a small bit dangerous, and has an inkling of magical powers.
    933
    934 The Ogre mage is an uncommon giant, occurring at somewhat shallow depths.
    935 It is moderately strong, not one little bit dangerous, and has arcane magical powers.
    936
    937 Lokkak, the Ogre Chieftain is a unique giant, occurring at somewhat shallow depths.
    938 He is hellishly strong, somewhat dangerous, and has no magical powers.
    939
    940 The Vampire is a common undead monster, occurring at somewhat shallow depths.
    941 It is somewhat weak, moderately dangerous, and has arcane magical powers.]],
    942 }
    943
    944 newLore {
    945 id = 'monsters-7',
    946 name = 'Monstrous Compendium 7',
    947 category = 'monsters',
    948 lore = [[The Gorgimera is an uncommon monster, occurring at somewhat shallow depths.
    949 It is somewhat strong, just a small bit dangerous, and has no magical powers.
    950
    951 The Colbran is an uncommon monster, occurring at somewhat shallow depths.
    952 It is unimaginably strong, moderately dangerous, and has an inkling of magical powers.
    953
    954 The Spirit naga is an uncommon monster, occurring at somewhat shallow depths.
    955 She is somewhat strong, somewhat dangerous, and has unremarkable magical powers.
    956
    957 The 5-headed hydra is an uncommon animal, occurring at somewhat shallow depths.
    958 It is extremely strong, moderately dangerous, and has rudimentary magical powers.
    959
    960 The Black knight is a common monster, occurring at somewhat shallow depths.
    961 He is somewhat weak, not one little bit dangerous, and has rudimentary magical powers.
    962
    963 Uldor the Accursed is a unique monster, occurring at somewhat shallow depths.
    964 He is unimaginably strong, just a little bit dangerous, and has no magical powers.
    965
    966 The Mage is a common monster, occurring at somewhat shallow depths.
    967 He is extremely weak, not one little bit dangerous, and has unimaginably powerful magical powers.
    968
    969 The Mind flayer is a common monster, occurring at somewhat shallow depths.
    970 It is very weak, moderately dangerous, and has remarkable magical powers.
    971
    972 Draebor, the Imp is a unique monster, occurring at somewhat shallow depths.
    973 It is somewhat strong, very dangerous, and has arcane magical powers.
    974
    975 The Basilisk is a somewhat rare animal, occurring at somewhat shallow depths.
    976 It is strong, not at all dangerous, and has no magical powers.
    977
    978 The Ice troll is a common troll, occurring at somewhat shallow depths.
    979 He is very weak, somewhat dangerous, and has no magical powers.
    980
    981 The Giant purple worm is a somewhat rare animal, occurring at somewhat shallow depths.
    982 It is somewhat strong, somewhat dangerous, and has no magical powers.
    983
    984 The Movanic Deva is a legendary monster, occurring at somewhat shallow depths.
    985 It is moderately strong, moderately dangerous, and has unremarkable magical powers.
    986
    987 The Catoblepas is an uncommon animal, occurring at somewhat shallow depths.
    988 It is somewhat weak, just a small bit dangerous, and has no magical powers.
    989
    990 The Mimic (ring) is a somewhat rare monster, occurring at somewhat shallow depths.
    991 It is moderately strong, extremely dangerous, and has hellishly powerful magical powers.
    992
    993 The Young blue dragon is a common dragon, occurring at somewhat shallow depths.
    994 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    995
    996 The Young white dragon is a common dragon, occurring at somewhat shallow depths.
    997 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    998
    999 The Young green dragon is a common dragon, occurring at somewhat shallow depths.
    1000 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    1001
    1002 The Young bronze dragon is a somewhat rare dragon, occurring at somewhat shallow depths.
    1003 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    1004
    1005 The Mithril golem is a rare monster, occurring at shallow depths.
    1006 It is hellishly strong, moderately dangerous, and has no magical powers.
    1007
    1008 The Shadow drake is an uncommon dragon, occurring at shallow depths.
    1009 It is very weak, just a small bit dangerous, and has simple magical powers.
    1010
    1011 The Skeleton troll is a common undead monster, occurring at shallow depths.
    1012 It is very weak, somewhat dangerous, and has no magical powers.
    1013
    1014 The Manticore is an uncommon monster, occurring at shallow depths.
    1015 It is very weak, not at all dangerous, and has an inkling of magical powers.
    1016
    1017 The Giant blue ant is an uncommon animal, occurring at shallow depths.
    1018 It is extremely weak, just a little bit dangerous, and has no magical powers.
    1019
    1020 The Giant army ant is a somewhat rare monster, occurring at shallow depths.
    1021 It is extremely weak, just a small bit dangerous, and has no magical powers.
    1022
    1023 The Grave wight is a common undead monster, occurring at shallow depths.
    1024 It is extremely weak, just a little bit dangerous, and has rudimentary magical powers.
    1025
    1026 The Killer slicer beetle is an uncommon monster, occurring at shallow depths.
    1027 It is very weak, not at all dangerous, and has no magical powers.
    1028
    1029 The Ghost is a common undead monster, occurring at shallow depths.
    1030 It is extremely weak, alarmingly dangerous, and has an inkling of magical powers.
    1031
    1032 The Death watch beetle is a somewhat rare monster, occurring at shallow depths.
    1033 It is somewhat weak, just a small bit dangerous, and has no magical powers.
    1034
    1035 The Ogre shaman is an uncommon giant, occurring at shallow depths.
    1036 It is extremely weak, not one little bit dangerous, and has advanced magical powers.
    1037
    1038 The Nexus quylthulg is a common monster, occurring at shallow depths.
    1039 It is extremely weak, not at all dangerous, and has average magical powers.
    1040
    1041 Shelob, Spider of Darkness is a unique animal, occurring at shallow depths.
    1042 She is hellishly strong, unimaginably dangerous, and has very powerful magical powers.
    1043
    1044 The Ninja is an uncommon monster, occurring at shallow depths.
    1045 He is very weak, moderately dangerous, and has no magical powers.
    1046
    1047 The Memory moss is a somewhat rare monster, occurring at shallow depths.
    1048 It is laughably weak, somewhat dangerous, and has no magical powers.
    1049
    1050 The Storm giant is a common giant, occurring at shallow depths.
    1051 It is moderately strong, moderately dangerous, and has average magical powers.
    1052
    1053 The Cave troll is a common troll, occurring at shallow depths.
    1054 He is somewhat weak, somewhat dangerous, and has no magical powers.
    1055
    1056 The Half-troll is an uncommon troll, occurring at shallow depths.
    1057 He is moderately strong, somewhat dangerous, and has no magical powers.
    1058
    1059 The Mystic is a somewhat rare monster, occurring at shallow depths.
    1060 He is moderately strong, moderately dangerous, and has rudimentary magical powers.
    1061
    1062 The Barrow wight is a somewhat rare undead monster, occurring at shallow depths.
    1063 It is extremely weak, somewhat dangerous, and has small magical powers.
    1064
    1065 The Giant skeleton troll is a common undead monster, occurring at shallow depths.
    1066 It is somewhat strong, moderately dangerous, and has no magical powers.
    1067
    1068 The Chaos drake is a somewhat rare dragon, occurring at shallow depths.
    1069 It is strong, somewhat dangerous, and has remarkable magical powers.
    1070
    1071 The Law drake is a somewhat rare dragon, occurring at shallow depths.
    1072 It is strong, somewhat dangerous, and has average magical powers.
    1073
    1074 The Balance drake is a somewhat rare dragon, occurring at shallow depths.
    1075 It is very strong, somewhat dangerous, and has hellishly powerful magical powers.
    1076
    1077 The Ethereal drake is a somewhat rare dragon, occurring at shallow depths.
    1078 It is somewhat strong, somewhat dangerous, and has unremarkable magical powers.
    1079
    1080 Bert the Stone Troll is a unique troll, occurring at shallow depths.
    1081 He is hellishly strong, somewhat dangerous, and has no magical powers.
    1082
    1083 Bill the Stone Troll is a unique troll, occurring at shallow depths.
    1084 He is hellishly strong, somewhat dangerous, and has no magical powers.
    1085
    1086 Tom the Stone Troll is a unique troll, occurring at shallow depths.
    1087 He is hellishly strong, somewhat dangerous, and has no magical powers.
    1088
    1089 The Shade is a somewhat rare undead monster, occurring at shallow depths.
    1090 It is somewhat weak, moderately dangerous, and has small magical powers.
    1091
    1092 The Spectre is a somewhat rare undead monster, occurring at shallow depths.
    1093 It is somewhat weak, moderately dangerous, and has small magical powers.
    1094
    1095 The Water troll is a common troll, occurring at shallow depths.
    1096 He is moderately strong, moderately dangerous, and has no magical powers.]],
    1097 }
    1098
    1099 newLore {
    1100 id = 'monsters-8',
    1101 name = 'Monstrous Compendium 8',
    1102 category = 'monsters',
    1103 lore = [[The Fire elemental is an uncommon monster, occurring at shallow depths.
    1104 It is very weak, moderately dangerous, and has no magical powers.
    1105
    1106 The Astral Deva is a legendary monster, occurring at shallow depths.
    1107 It is somewhat strong, alarmingly dangerous, and has advanced magical powers.
    1108
    1109 The Water elemental is an uncommon monster, occurring at shallow depths.
    1110 It is very weak, somewhat dangerous, and has no magical powers.
    1111
    1112 The Invisible stalker is a somewhat rare monster, occurring at shallow depths.
    1113 It is very weak, moderately dangerous, and has no magical powers.
    1114
    1115 The Carrion crawler is an uncommon animal, occurring at shallow depths.
    1116 It is very weak, somewhat dangerous, and has no magical powers.
    1117
    1118 The Master thief is an uncommon monster, occurring at shallow depths.
    1119 He is very weak, not at all dangerous, and has no magical powers.
    1120
    1121 Ulfang the Black is a unique monster, occurring at shallow depths.
    1122 He is unimaginably strong, just a little bit dangerous, and has no magical powers.
    1123
    1124 The Lich is a somewhat rare undead monster, occurring at shallow depths.
    1125 It is somewhat weak, very dangerous, and has very powerful magical powers.
    1126
    1127 The Master vampire is a somewhat rare undead monster, occurring at shallow depths.
    1128 It is moderately strong, moderately dangerous, and has very powerful magical powers.
    1129
    1130 The Giant grey scorpion is a rare monster, occurring at shallow depths.
    1131 It is moderately strong, somewhat dangerous, and has no magical powers.
    1132
    1133 The Earth elemental is an uncommon monster, occurring at shallow depths.
    1134 It is somewhat weak, very dangerous, and has no magical powers.
    1135
    1136 The Air elemental is an uncommon monster, occurring at shallow depths.
    1137 It is very weak, alarmingly dangerous, and has no magical powers.
    1138
    1139 The Hell hound is a somewhat rare animal, occurring at shallow depths.
    1140 It is moderately strong, just a small bit dangerous, and has an inkling of magical powers.
    1141
    1142 The Eog golem is a rare monster, occurring at shallow depths.
    1143 It is hellishly strong, moderately dangerous, and has no magical powers.
    1144
    1145 The Olog is a common troll, occurring at shallow depths.
    1146 It is moderately strong, somewhat dangerous, and has no magical powers.
    1147
    1148 The Dagashi is a rare monster, occurring at shallow depths.
    1149 He is somewhat weak, extremely dangerous, and has no magical powers.
    1150
    1151 The Gravity hound is an uncommon animal, occurring at shallow depths.
    1152 It is somewhat weak, somewhat dangerous, and has an inkling of magical powers.
    1153
    1154 The Acidic cytoplasm is an extremely rare monster, occurring at shallow depths.
    1155 It is moderately strong, hellishly dangerous, and has no magical powers.
    1156
    1157 The Inertia hound is an uncommon animal, occurring at shallow depths.
    1158 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    1159
    1160 The Impact hound is an uncommon animal, occurring at shallow depths.
    1161 It is somewhat weak, just a small bit dangerous, and has no magical powers.
    1162
    1163 The Dread is an uncommon undead monster, occurring at shallow depths.
    1164 It is somewhat strong, moderately dangerous, and has simple magical powers.
    1165
    1166 The Ooze elemental is a somewhat rare monster, occurring at shallow depths.
    1167 It is very weak, hellishly dangerous, and has small magical powers.
    1168
    1169 The Smoke elemental is a somewhat rare monster, occurring at shallow depths.
    1170 It is very weak, moderately dangerous, and has rudimentary magical powers.
    1171
    1172 The Young black dragon is a common dragon, occurring at shallow depths.
    1173 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    1174
    1175 The Mumak is a somewhat rare monster, occurring at shallow depths.
    1176 It is alarmingly strong, not one little bit dangerous, and has no magical powers.
    1177
    1178 The Giant red ant is a common animal, occurring at shallow depths.
    1179 It is very weak, moderately dangerous, and has no magical powers.
    1180
    1181 The Mature white dragon is a common dragon, occurring at shallow depths.
    1182 It is moderately strong, somewhat dangerous, and has an inkling of magical powers.
    1183
    1184 The Xorn is an uncommon monster, occurring at shallow depths.
    1185 It is very weak, very dangerous, and has no magical powers.
    1186
    1187 The Shadow is a somewhat rare undead monster, occurring at shallow depths.
    1188 It is very weak, extremely dangerous, and has an inkling of magical powers.
    1189
    1190 The Phantom is a somewhat rare undead monster, occurring at shallow depths.
    1191 It is somewhat strong, extremely dangerous, and has an inkling of magical powers.
    1192
    1193 The Grey wraith is a common undead monster, occurring at shallow depths.
    1194 It is very weak, somewhat dangerous, and has small magical powers.
    1195
    1196 The Young multi-hued dragon is a common dragon, occurring at shallow depths.
    1197 It is somewhat weak, very dangerous, and has very powerful magical powers.
    1198
    1199 The Colossus is a rare monster, occurring at shallow depths.
    1200 It is hellishly strong, extremely dangerous, and has no magical powers.
    1201
    1202 The Young gold dragon is an uncommon dragon, occurring at shallow depths.
    1203 It is somewhat weak, not at all dangerous, and has an inkling of magical powers.
    1204
    1205 Rogrog the Black Troll is a unique troll, occurring at shallow depths.
    1206 He is hellishly strong, moderately dangerous, and has no magical powers.
    1207
    1208 The Mature blue dragon is a common dragon, occurring at shallow depths.
    1209 It is moderately strong, somewhat dangerous, and has an inkling of magical powers.
    1210
    1211 The Mature green dragon is a common dragon, occurring at shallow depths.
    1212 It is moderately strong, somewhat dangerous, and has an inkling of magical powers.
    1213
    1214 The Mature bronze dragon is an uncommon dragon, occurring at shallow depths.
    1215 It is somewhat strong, just a small bit dangerous, and has rudimentary magical powers.
    1216
    1217 The Young red dragon is a common dragon, occurring at shallow depths.
    1218 It is somewhat weak, just a small bit dangerous, and has an inkling of magical powers.
    1219
    1220 The Trapper is a somewhat rare monster, occurring at shallow depths.
    1221 It is strong, moderately dangerous, and has no magical powers.
    1222
    1223 The Bodak is an uncommon monster, occurring at shallow depths.
    1224 It is moderately strong, somewhat dangerous, and has average magical powers.
    1225
    1226 The Ice elemental is an uncommon monster, occurring at shallow depths.
    1227 It is moderately strong, moderately dangerous, and has unremarkable magical powers.
    1228
    1229 The Necromancer is an uncommon monster, occurring at shallow depths.
    1230 He is somewhat weak, just a little bit dangerous, and has unimaginably powerful magical powers.
    1231
    1232 Lorgan, Chief of the Easterlings is a unique monster, occurring at shallow depths.
    1233 He is hellishly strong, very dangerous, and has rudimentary magical powers.
    1234
    1235 The Demonologist is an uncommon monster, occurring at shallow depths.
    1236 He is somewhat weak, not at all dangerous, and has unremarkable magical powers.
    1237
    1238 The Mummified troll is a common undead monster, occurring at shallow depths.
    1239 It is very weak, moderately dangerous, and has no magical powers.
    1240
    1241 The Queen Ant is a unique animal, occurring at shallow depths.
    1242 She is hellishly strong, moderately dangerous, and has rudimentary magical powers.
    1243
    1244 The Will o' the Wisp is a rare monster, occurring at shallow depths.
    1245 It is somewhat weak, hellishly dangerous, and has average magical powers.
    1246
    1247 The Magma elemental is an uncommon monster, occurring at shallow depths.
    1248 It is moderately strong, extremely dangerous, and has simple magical powers.
    1249
    1250 The Black pudding is an extremely rare monster, occurring at shallow depths.
    1251 It is moderately strong, hellishly dangerous, and has no magical powers.]],
    1252 }
    1253
    1254 newLore {
    1255 id = 'monsters-9',
    1256 name = 'Monstrous Compendium 9',
    1257 category = 'monsters',
    1258 lore = [[The Killer blue beetle is an uncommon animal, occurring at shallow depths.
    1259 It is somewhat weak, somewhat dangerous, and has no magical powers.
    1260
    1261 The Nexus vortex is a common monster, occurring at shallow depths.
    1262 It is somewhat weak, not one little bit dangerous, and has no magical powers.
    1263
    1264 The Plasma vortex is a common monster, occurring at shallow depths.
    1265 It is somewhat weak, somewhat dangerous, and has no magical powers.
    1266
    1267 The Mature red dragon is a common dragon, occurring at shallow depths.
    1268 It is somewhat strong, somewhat dangerous, and has rudimentary magical powers.
    1269
    1270 The Mature gold dragon is an uncommon dragon, occurring at shallow depths.
    1271 It is strong, just a small bit dangerous, and has rudimentary magical powers.
    1272
    1273 The Crystal drake is an uncommon dragon, occurring at shallow depths.
    1274 It is strong, somewhat dangerous, and has small magical powers.
    1275
    1276 The Mature black dragon is a common dragon, occurring at shallow depths.
    1277 It is somewhat strong, somewhat dangerous, and has an inkling of magical powers.
    1278
    1279 The Mature multi-hued dragon is an uncommon dragon, occurring at shallow depths.
    1280 It is very strong, extremely dangerous, and has extremely powerful magical powers.
    1281
    1282 The Death knight is a common monster, occurring at shallow depths.
    1283 It is very strong, somewhat dangerous, and has remarkable magical powers.
    1284
    1285 Castamir the Usurper is a unique monster, occurring at shallow depths.
    1286 He is alarmingly strong, not at all dangerous, and has extremely powerful magical powers.
    1287
    1288 The Time vortex is a rare monster, occurring at shallow depths.
    1289 It is somewhat weak, not one little bit dangerous, and has no magical powers.
    1290
    1291 The Shimmering vortex is a rare monster, occurring at shallow depths.
    1292 It is extremely weak, not one little bit dangerous, and has small magical powers.
    1293
    1294 The Ancient blue dragon is a common dragon, occurring at shallow depths.
    1295 It is very strong, somewhat dangerous, and has rudimentary magical powers.
    1296
    1297 The Ancient bronze dragon is an uncommon dragon, occurring at shallow depths.
    1298 It is extremely strong, somewhat dangerous, and has rudimentary magical powers.
    1299
    1300 The Beholder is a rare monster, occurring at shallow depths.
    1301 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1302
    1303 The Emperor wight is an uncommon undead monster, occurring at shallow depths.
    1304 It is moderately strong, somewhat dangerous, and has small magical powers.
    1305
    1306 The Planetar is a legendary monster, occurring at shallow depths.
    1307 It is somewhat strong, extremely dangerous, and has hellishly powerful magical powers.
    1308
    1309 Vargo, Tyrant of Fire is a unique monster, occurring at shallow depths.
    1310 It is hellishly strong, moderately dangerous, and has unremarkable magical powers.
    1311
    1312 The Black wraith is an uncommon undead monster, occurring at shallow depths.
    1313 It is somewhat strong, somewhat dangerous, and has small magical powers.
    1314
    1315 The Erinyes is an uncommon monster, occurring at shallow depths.
    1316 She is very weak, moderately dangerous, and has an inkling of magical powers.
    1317
    1318 The Nether wraith is an uncommon undead monster, occurring at shallow depths.
    1319 It is somewhat strong, moderately dangerous, and has unremarkable magical powers.
    1320
    1321 The Eldrak is a somewhat rare troll, occurring at shallow depths.
    1322 It is extremely strong, somewhat dangerous, and has no magical powers.
    1323
    1324 The Ettin is a somewhat rare troll, occurring at shallow depths.
    1325 It is hellishly strong, somewhat dangerous, and has no magical powers.
    1326
    1327 Waldern, King of Water is a unique monster, occurring at shallow depths.
    1328 It is hellishly strong, somewhat dangerous, and has unimaginably powerful magical powers.
    1329
    1330 Kavlax the Many-Headed is a unique dragon, occurring at shallow depths.
    1331 He is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1332
    1333 The Ancient white dragon is a common dragon, occurring at shallow depths.
    1334 It is very strong, somewhat dangerous, and has rudimentary magical powers.
    1335
    1336 The Ancient green dragon is a common dragon, occurring at shallow depths.
    1337 It is extremely strong, somewhat dangerous, and has rudimentary magical powers.
    1338
    1339 The 7-headed hydra is an uncommon animal, occurring at shallow depths.
    1340 It is unimaginably strong, moderately dangerous, and has unremarkable magical powers.
    1341
    1342 The Night mare is a somewhat rare undead monster, occurring at shallow depths.
    1343 It is hellishly strong, very dangerous, and has no magical powers.
    1344
    1345 The Vampire lord is a somewhat rare undead monster, occurring at shallow depths.
    1346 It is hellishly strong, unimaginably dangerous, and has very powerful magical powers.
    1347
    1348 The Ancient black dragon is a common dragon, occurring at shallow depths.
    1349 It is extremely strong, somewhat dangerous, and has rudimentary magical powers.
    1350
    1351 The Disenchanter worm mass is a somewhat rare animal, occurring at shallow-to-moderate depths.
    1352 It is laughably weak, somewhat dangerous, and has no magical powers.
    1353
    1354 The Rotting quylthulg is a common animal, occurring at shallow-to-moderate depths.
    1355 It is extremely weak, just a small bit dangerous, and has unremarkable magical powers.
    1356
    1357 The Spirit troll is a somewhat rare troll, occurring at shallow-to-moderate depths.
    1358 It is unimaginably strong, very dangerous, and has no magical powers.
    1359
    1360 The Lesser titan is a somewhat rare monster, occurring at shallow-to-moderate depths.
    1361 It is unimaginably strong, moderately dangerous, and has unremarkable magical powers.
    1362
    1363 The 9-headed hydra is an uncommon animal, occurring at shallow-to-moderate depths.
    1364 It is hellishly strong, just a small bit dangerous, and has simple magical powers.
    1365
    1366 The Enchantress is a rare monster, occurring at shallow-to-moderate depths.
    1367 She is somewhat strong, somewhat dangerous, and has rudimentary magical powers.
    1368
    1369 The Archpriest is an uncommon monster, occurring at shallow-to-moderate depths.
    1370 He is somewhat strong, somewhat dangerous, and has arcane magical powers.
    1371
    1372 The Sorcerer is an uncommon monster, occurring at shallow-to-moderate depths.
    1373 He is somewhat strong, somewhat dangerous, and has hellishly powerful magical powers.
    1374
    1375 The Xaren is a common monster, occurring at shallow-to-moderate depths.
    1376 It is moderately strong, very dangerous, and has no magical powers.
    1377
    1378 The Giant roc is a somewhat rare animal, occurring at shallow-to-moderate depths.
    1379 It is hellishly strong, somewhat dangerous, and has no magical powers.
    1380
    1381 Uvatha the Horseman is a unique undead monster, occurring at shallow-to-moderate depths.
    1382 He is hellishly strong, extremely dangerous, and has no magical powers.
    1383
    1384 The Minotaur is an uncommon monster, occurring at shallow-to-moderate depths.
    1385 It is unimaginably strong, not one little bit dangerous, and has no magical powers.
    1386
    1387 Medusa, the Gorgon is a unique monster, occurring at shallow-to-moderate depths.
    1388 She is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1389
    1390 The Death drake is an uncommon dragon, occurring at shallow-to-moderate depths.
    1391 It is hellishly strong, hellishly dangerous, and has small magical powers.
    1392
    1393 The Ancient red dragon is a common dragon, occurring at shallow-to-moderate depths.
    1394 It is hellishly strong, somewhat dangerous, and has rudimentary magical powers.
    1395
    1396 The Ancient gold dragon is an uncommon dragon, occurring at shallow-to-moderate depths.
    1397 It is hellishly strong, somewhat dangerous, and has rudimentary magical powers.
    1398
    1399 The Great crystal drake is an uncommon dragon, occurring at shallow-to-moderate depths.
    1400 It is hellishly strong, somewhat dangerous, and has small magical powers.
    1401
    1402 The Vrock is an uncommon monster, occurring at shallow-to-moderate depths.
    1403 It is moderately strong, moderately dangerous, and has no magical powers.
    1404
    1405 The Death quasit is a somewhat rare monster, occurring at shallow-to-moderate depths.
    1406 It is somewhat strong, alarmingly dangerous, and has unremarkable magical powers.]],
    1407 }
    1408
    1409 newLore {
    1410 id = 'monsters-10',
    1411 name = 'Monstrous Compendium 10',
    1412 category = 'monsters',
    1413 lore = [[Adunaphel the Quiet is a unique undead monster, occurring at shallow-to-moderate depths.
    1414 She is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1415
    1416 The Dark elven sorceror is an uncommon monster, occurring at shallow-to-moderate depths.
    1417 He is extremely strong, just a small bit dangerous, and has hellishly powerful magical powers.
    1418
    1419 The Master lich is an uncommon undead monster, occurring at shallow-to-moderate depths.
    1420 It is hellishly strong, extremely dangerous, and has hellishly powerful magical powers.
    1421
    1422 The Hezrou is a somewhat rare monster, occurring at shallow-to-moderate depths.
    1423 It is somewhat strong, moderately dangerous, and has rudimentary magical powers.
    1424
    1425 Akhorahil the Blind is a unique undead monster, occurring at shallow-to-moderate depths.
    1426 He is hellishly strong, somewhat dangerous, and has hellishly powerful magical powers.
    1427
    1428 Gorlim, Betrayer of Barahir is a unique monster, occurring at shallow-to-moderate depths.
    1429 He is hellishly strong, hellishly dangerous, and has remarkable magical powers.
    1430
    1431 The Solar is a legendary monster, occurring at shallow-to-moderate depths.
    1432 It is hellishly strong, alarmingly dangerous, and has advanced magical powers.
    1433
    1434 The Glabrezu is an uncommon monster, occurring at shallow-to-moderate depths.
    1435 It is strong, somewhat dangerous, and has rudimentary magical powers.
    1436
    1437 Ren the Unclean is a unique undead monster, occurring at shallow-to-moderate depths.
    1438 He is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1439
    1440 The Nalfeshnee is an uncommon monster, occurring at shallow-to-moderate depths.
    1441 It is very strong, somewhat dangerous, and has small magical powers.
    1442
    1443 The Undead beholder is a rare undead monster, occurring at shallow-to-moderate depths.
    1444 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1445
    1446 The Dread is a common undead monster, occurring at shallow-to-moderate depths.
    1447 It is somewhat strong, extremely dangerous, and has simple magical powers.
    1448
    1449 The Mumak is an uncommon monster, occurring at shallow-to-moderate depths.
    1450 It is alarmingly strong, just a small bit dangerous, and has no magical powers.
    1451
    1452 The Ancient multi-hued dragon is a common dragon, occurring at shallow-to-moderate depths.
    1453 It is hellishly strong, alarmingly dangerous, and has extremely powerful magical powers.
    1454
    1455 The Ethereal dragon is an uncommon dragon, occurring at shallow-to-moderate depths.
    1456 It is hellishly strong, moderately dangerous, and has average magical powers.
    1457
    1458 Ji Indur Dawndeath is a unique undead monster, occurring at shallow-to-moderate depths.
    1459 He is hellishly strong, moderately dangerous, and has very powerful magical powers.
    1460
    1461 The Marilith is an uncommon monster, occurring at shallow-to-moderate depths.
    1462 She is hellishly strong, somewhat dangerous, and has an inkling of magical powers.
    1463
    1464 Quaker, Master of Earth is a unique monster, occurring at shallow-to-moderate depths.
    1465 He is hellishly strong, hellishly dangerous, and has rudimentary magical powers.
    1466
    1467 The Lesser Balrog is a somewhat rare monster, occurring at shallow-to-moderate depths.
    1468 It is hellishly strong, moderately dangerous, and has simple magical powers.
    1469
    1470 Ariel, Queen of Air is a unique monster, occurring at shallow-to-moderate depths.
    1471 She is hellishly strong, hellishly dangerous, and has average magical powers.
    1472
    1473 The 11-headed hydra is an uncommon animal, occurring at shallow-to-moderate depths.
    1474 It is hellishly strong, just a small bit dangerous, and has extremely powerful magical powers.
    1475
    1476 The Patriarch is an uncommon monster, occurring at shallow-to-moderate depths.
    1477 He is extremely strong, somewhat dangerous, and has extremely powerful magical powers.
    1478
    1479 The Dreadmaster is an uncommon undead monster, occurring at shallow-to-moderate depths.
    1480 It is hellishly strong, unimaginably dangerous, and has very powerful magical powers.
    1481
    1482 The Drolem is a somewhat rare dragon, occurring at shallow-to-moderate depths.
    1483 It is hellishly strong, hellishly dangerous, and has small magical powers.
    1484
    1485 Scatha the Worm is a unique dragon, occurring at shallow-to-moderate depths.
    1486 He is hellishly strong, somewhat dangerous, and has small magical powers.
    1487
    1488 Dwar, Dog Lord of Waw is a unique undead monster, occurring at shallow-to-moderate depths.
    1489 He is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1490
    1491 Smaug the Golden is a unique dragon, occurring at shallow-to-moderate depths.
    1492 He is hellishly strong, somewhat dangerous, and has small magical powers.
    1493
    1494 The Dracolich is an uncommon undead monster, occurring at shallow-to-moderate depths.
    1495 It is hellishly strong, alarmingly dangerous, and has simple magical powers.
    1496
    1497 The Greater titan is a somewhat rare monster, occurring at shallow-to-moderate depths.
    1498 It is hellishly strong, moderately dangerous, and has simple magical powers.
    1499
    1500 The Dracolisk is an uncommon dragon, occurring at shallow-to-moderate depths.
    1501 It is hellishly strong, somewhat dangerous, and has simple magical powers.
    1502
    1503 The Death mold is a common monster, occurring at shallow-to-moderate depths.
    1504 It is hellishly strong, hellishly dangerous, and has no magical powers.
    1505
    1506 Itangast the Fire Drake is a unique dragon, occurring at shallow-to-moderate depths.
    1507 He is hellishly strong, somewhat dangerous, and has small magical powers.
    1508
    1509 Glaurung, Father of the Dragons is a unique dragon, occurring at shallow-to-moderate depths.
    1510 He is hellishly strong, somewhat dangerous, and has unremarkable magical powers.
    1511
    1512 The Master mystic is a somewhat rare monster, occurring at moderate depths.
    1513 He is hellishly strong, hellishly dangerous, and has small magical powers.
    1514
    1515 Durin's Bane is a unique monster, occurring at moderate depths.
    1516 He is hellishly strong, moderately dangerous, and has remarkable magical powers.
    1517
    1518 The Nightwing is a rare undead monster, occurring at moderate depths.
    1519 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1520
    1521 The Nether hound is an uncommon animal, occurring at moderate depths.
    1522 It is very strong, just a small bit dangerous, and has an inkling of magical powers.
    1523
    1524 The Time hound is a rare animal, occurring at moderate depths.
    1525 It is very strong, just a small bit dangerous, and has no magical powers.
    1526
    1527 The Plasma hound is an uncommon animal, occurring at moderate depths.
    1528 It is very strong, somewhat dangerous, and has an inkling of magical powers.
    1529
    1530 The Demonic quylthulg is a common animal, occurring at moderate depths.
    1531 It is moderately strong, just a small bit dangerous, and has unremarkable magical powers.
    1532
    1533 The Great storm wyrm is an uncommon dragon, occurring at moderate depths.
    1534 It is hellishly strong, somewhat dangerous, and has rudimentary magical powers.
    1535
    1536 Baphomet the Minotaur Lord is a unique monster, occurring at moderate depths.
    1537 He is hellishly strong, somewhat dangerous, and has hellishly powerful magical powers.
    1538
    1539 Harowen the Black Hand is a unique monster, occurring at moderate depths.
    1540 He is hellishly strong, moderately dangerous, and has no magical powers.
    1541
    1542 Hoarmurath of Dir is a unique undead monster, occurring at moderate depths.
    1543 He is hellishly strong, somewhat dangerous, and has hellishly powerful magical powers.
    1544
    1545 The Grand master mystic is a somewhat rare monster, occurring at moderate depths.
    1546 He is hellishly strong, hellishly dangerous, and has arcane magical powers.
    1547
    1548 Khamul the Easterling is a unique undead monster, occurring at moderate depths.
    1549 He is hellishly strong, moderately dangerous, and has hellishly powerful magical powers.
    1550
    1551 The Ethereal hound is a somewhat rare animal, occurring at moderate depths.
    1552 It is unimaginably strong, somewhat dangerous, and has an inkling of magical powers.
    1553
    1554 The Great ice wyrm is an uncommon dragon, occurring at moderate depths.
    1555 It is hellishly strong, somewhat dangerous, and has rudimentary magical powers.
    1556
    1557 The Phoenix is a unique animal, occurring at moderate depths.
    1558 It is hellishly strong, alarmingly dangerous, and has hellishly powerful magical powers.
    1559
    1560 The Nightcrawler is a rare undead monster, occurring at moderate depths.
    1561 It is hellishly strong, unimaginably dangerous, and has hellishly powerful magical powers.]],
    1562 }
    1563
    1564 newLore {
    1565 id = 'monsters-11',
    1566 name = 'Monstrous Compendium 11',
    1567 category = 'monsters',
    1568 lore = [[The Hand druj is a rare undead monster, occurring at moderate depths.
    1569 It is very strong, somewhat dangerous, and has extremely powerful magical powers.
    1570
    1571 The Eye druj is a rare undead monster, occurring at moderate depths.
    1572 It is unimaginably strong, moderately dangerous, and has hellishly powerful magical powers.
    1573
    1574 The Skull druj is a rare undead monster, occurring at moderate depths.
    1575 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1576
    1577 The Chaos vortex is a common monster, occurring at moderate depths.
    1578 It is very strong, not one little bit dangerous, and has no magical powers.
    1579
    1580 The Aether vortex is an uncommon monster, occurring at moderate depths.
    1581 It is strong, unimaginably dangerous, and has hellishly powerful magical powers.
    1582
    1583 The Lernean Hydra is a unique animal, occurring at moderate depths.
    1584 It is hellishly strong, alarmingly dangerous, and has hellishly powerful magical powers.
    1585
    1586 Thuringwethil is a unique undead monster, occurring at moderate depths.
    1587 She is hellishly strong, alarmingly dangerous, and has very powerful magical powers.
    1588
    1589 The Great hell wyrm is an uncommon dragon, occurring at moderate depths.
    1590 It is hellishly strong, somewhat dangerous, and has rudimentary magical powers.
    1591
    1592 The Draconic quylthulg is a somewhat rare animal, occurring at moderate depths.
    1593 It is very strong, just a small bit dangerous, and has unremarkable magical powers.
    1594
    1595 Fundin Bluecloak is a unique monster, occurring at moderate depths.
    1596 It is hellishly strong, extremely dangerous, and has unimaginably powerful magical powers.
    1597
    1598 Uriel, Angel of Fire is a unique monster, occurring at moderate depths.
    1599 He is hellishly strong, alarmingly dangerous, and has hellishly powerful magical powers.
    1600
    1601 Azriel, Angel of Death is a unique monster, occurring at moderate depths.
    1602 He is hellishly strong, extremely dangerous, and has hellishly powerful magical powers.
    1603
    1604 Ancalagon the Black is a unique dragon, occurring at moderate depths.
    1605 He is hellishly strong, moderately dangerous, and has extremely powerful magical powers.
    1606
    1607 The Nightwalker is a rare undead monster, occurring at moderate depths.
    1608 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1609
    1610 Gabriel, the Messenger is a unique monster, occurring at moderate depths.
    1611 He is hellishly strong, hellishly dangerous, and has remarkable magical powers.
    1612
    1613 Saruman of Many Colours is a unique monster, occurring at moderate-to-deep depths.
    1614 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1615
    1616 The Dreadlord is an uncommon undead monster, occurring at moderate-to-deep depths.
    1617 It is hellishly strong, unimaginably dangerous, and has arcane magical powers.
    1618
    1619 The Cat Lord is a unique monster, occurring at moderate-to-deep depths.
    1620 He is hellishly strong, hellishly dangerous, and has an inkling of magical powers.
    1621
    1622 The Chaos beetle is a rare monster, occurring at moderate-to-deep depths.
    1623 It is hellishly strong, not at all dangerous, and has rudimentary magical powers.
    1624
    1625 The Chaos hound is a common animal, occurring at moderate-to-deep depths.
    1626 It is hellishly strong, just a small bit dangerous, and has an inkling of magical powers.
    1627
    1628 The Great Wyrm of Chaos is an uncommon dragon, occurring at moderate-to-deep depths.
    1629 It is hellishly strong, somewhat dangerous, and has very powerful magical powers.
    1630
    1631 The Great Wyrm of Law is an uncommon dragon, occurring at moderate-to-deep depths.
    1632 It is hellishly strong, somewhat dangerous, and has very powerful magical powers.
    1633
    1634 The Great Wyrm of Balance is a rare dragon, occurring at moderate-to-deep depths.
    1635 It is hellishly strong, somewhat dangerous, and has hellishly powerful magical powers.
    1636
    1637 Tselakus, the Dreadlord is a unique undead monster, occurring at moderate-to-deep depths.
    1638 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1639
    1640 Tiamat, Celestial Dragon of Evil is a unique dragon, occurring at deep depths.
    1641 She is hellishly strong, unimaginably dangerous, and has hellishly powerful magical powers.
    1642
    1643 The Black reaver is a somewhat rare undead monster, occurring at deep depths.
    1644 It is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1645
    1646 The Master quylthulg is a somewhat rare animal, occurring at deep depths.
    1647 It is hellishly strong, just a small bit dangerous, and has hellishly powerful magical powers.
    1648
    1649 The Greater draconic quylthulg is a somewhat rare animal, occurring at deep depths.
    1650 It is hellishly strong, just a small bit dangerous, and has simple magical powers.
    1651
    1652 The Greater rotting quylthulg is a somewhat rare animal, occurring at deep depths.
    1653 It is hellishly strong, just a small bit dangerous, and has simple magical powers.
    1654
    1655 Vecna, the Emperor Lich is a unique undead monster, occurring at deep depths.
    1656 He is hellishly strong, unimaginably dangerous, and has hellishly powerful magical powers.
    1657
    1658 Omarax the Eye Tyrant is a unique monster, occurring at deep depths.
    1659 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1660
    1661 Ungoliant, the Unlight is a unique animal, occurring at deep depths.
    1662 She is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1663
    1664 The Aether hound is an uncommon animal, occurring at deep depths.
    1665 It is hellishly strong, very dangerous, and has hellishly powerful magical powers.
    1666
    1667 The Mouth of Sauron is a unique monster, occurring at deep depths.
    1668 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1669
    1670 The Emperor Quylthulg is a unique animal, occurring at deep depths.
    1671 It is hellishly strong, just a little bit dangerous, and has unimaginably powerful magical powers.
    1672
    1673 Qlzqqlzuup, the Lord of Flesh is a unique animal, occurring at deep depths.
    1674 It is hellishly strong, just a little bit dangerous, and has hellishly powerful magical powers.
    1675
    1676 Murazor, the Witch-King of Angmar is a unique undead monster, occurring at very deep depths.
    1677 He is hellishly strong, extremely dangerous, and has hellishly powerful magical powers.
    1678
    1679 Pazuzu, Lord of Air is a unique monster, occurring at very deep depths.
    1680 He is hellishly strong, hellishly dangerous, and has advanced magical powers.
    1681
    1682 The Hell hound is a rare animal, occurring at very deep depths.
    1683 It is somewhat strong, moderately dangerous, and has an inkling of magical powers.
    1684
    1685 Cantoras, the Skeletal Lord is a unique undead monster, occurring at very deep depths.
    1686 He is hellishly strong, unimaginably dangerous, and has hellishly powerful magical powers.
    1687
    1688 The Tarrasque is a unique monster, occurring at very deep depths.
    1689 It is hellishly strong, somewhat dangerous, and has average magical powers.
    1690
    1691 Lungorthin, the Balrog of White Fire is a unique monster, occurring at very deep depths.
    1692 He is hellishly strong, extremely dangerous, and has advanced magical powers.
    1693
    1694 Draugluin, Sire of All Werewolves is a unique animal, occurring at very deep depths.
    1695 He is hellishly strong, moderately dangerous, and has simple magical powers.
    1696
    1697 Feagwath the Undead Sorceror is a unique undead monster, occurring at extremely deep depths.
    1698 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1699
    1700 Carcharoth, the Jaws of Thirst is a unique animal, occurring at extremely deep depths.
    1701 He is hellishly strong, moderately dangerous, and has advanced magical powers.
    1702
    1703 Cerberus, Guardian of Hades is a unique animal, occurring at extremely deep depths.
    1704 It is hellishly strong, moderately dangerous, and has very powerful magical powers.
    1705
    1706 Gothmog, the High Captain of Balrogs is a unique monster, occurring at extremely deep depths.
    1707 He is hellishly strong, unimaginably dangerous, and has advanced magical powers.
    1708
    1709 Sauron, the Sorcerer is a unique monster, occurring at extremely deep depths.
    1710 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1711
    1712 Morgoth, Lord of Darkness is a unique monster, occurring at bottomless depths.
    1713 He is hellishly strong, hellishly dangerous, and has hellishly powerful magical powers.
    1714
    1715 The Haughty noble is a common monster, occurring at surface depths.
    1716 He is laughably weak, not one little bit dangerous, and has no magical powers.]],
    1717 }
  • tome2/trunk/dialogs/LorePopup.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 require 'engine.class'
    22 local Dialog = require 'engine.ui.Dialog'
    23 local Textzone = require 'engine.ui.Textzone'
    24
    25 module(..., package.seeall, class.inherit(Dialog))
    26
    27 function _M:init(l, w, force_height)
    28 self.title_shadow = false
    29 self.color = {r=0x3a, g=0x35, b=0x33}
    30 self.ui = 'parchment'
    31
    32 Dialog.init(self, 'Lore found: #0080FF#'..l.name..'#LAST#')
    33
    34 local lines = l.lore:splitLines(w - 10, self.font)
    35
    36 local required_h = self.font:height() + self.font_h * (#lines - 1)
    37 local h = math.min(force_height and (force_height * game.h) or 999999999, required_h)
    38
    39 self.c_text = Textzone.new {
    40 width = w + 10,
    41 height = h,
    42 scrollbar = (h < required_h and true or false),
    43 text = l.lore,
    44 }
    45 self.c_text:setTextShadow(false)
    46
    47 local function on_end()
    48 game.tooltip.inhibited = false
    49 game:unregisterDialog(self)
    50 end
    51
    52 self:loadUI {
    53 { left=3, top=3, ui=self.c_text },
    54 }
    55 self.key:addBind("EXIT", on_end)
    56 self.key:addBind("ACCEPT", on_end)
    57 self:setupUI(true, true)
    58
    59 game:registerDialog(self)
    60 game.tooltip.inhibited = true
    61 end
    62
  • tome2/trunk/dialogs/ShowLore.lua

     
    1 -- $Id$
    2 -- ToME - Tales of Middle-Earth
    3 -- Copyright © 2019 Scott Bigham
    4 --
    5 -- This program is free software: you can redistribute it and/or modify
    6 -- it under the terms of the GNU General Public License as published by
    7 -- the Free Software Foundation, either version 3 of the License, or
    8 -- (at your option) any later version.
    9 --
    10 -- This program is distributed in the hope that it will be useful,
    11 -- but WITHOUT ANY WARRANTY; without even the implied warranty of
    12 -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    13 -- GNU General Public License for more details.
    14 --
    15 -- You should have received a copy of the GNU General Public License
    16 -- along with this program. If not, see <http://www.gnu.org/licenses/>.
    17 --
    18 -- Scott Bigham "Zizzo"
    19 -- dsb-tome@killerbunnies.org
    20
    21 require 'engine.class'
    22 local Dialog = require 'engine.ui.Dialog'
    23 local ListColumns = require 'engine.ui.ListColumns'
    24 local TextzoneList = require 'engine.ui.TextzoneList'
    25 local Separator = require 'engine.ui.Separator'
    26
    27 module(..., package.seeall, class.inherit(Dialog))
    28
    29 function _M:init(title, actor)
    30 self.actor = actor
    31 local n_known = table.count(actor.lore_known)
    32 local total = #actor.lore_defs
    33
    34 Dialog.init(self, ('%s (%d/%d)'):format(title or 'Lore', n_known, total), game.w * 0.8, game.h * 0.8)
    35
    36 self:generateList()
    37
    38 local vsep = Separator.new {
    39 dir = 'horizontal',
    40 size = self.ih - 10,
    41 }
    42 self.c_desc = TextzoneList.new {
    43 width = math.floor(self.iw/2 - vsep.w/2),
    44 height = self.ih,
    45 scrollbar=true,
    46 }
    47 self.c_list = ListColumns.new {
    48 width = math.floor(self.iw/2 - vsep.w/2),
    49 height = self.ih,
    50 scrollbar = true,
    51 sortable = true,
    52 columns = {
    53 { name='', width={40,'fixed'}, display_prop='order', sort='order' },
    54 { name='Lore' width=60, display_prop='name', sort='name' },
    55 { name='Category', width=40, display_prop='cat', sort='cat' },
    56 },
    57 list = self.list,
    58 fct = function(item) end,
    59 select = function(item, sel) self:select(item) end,
    60 }
    61
    62 self:loadUI {
    63 { left=0, top=0, ui=self.c_list },
    64 { right=0, top=0, ui=self.c_desc },
    65 { hcenter=0, top=5, ui=vsep },
    66 }
    67 self:setFocus(self.c_list)
    68 self:setupUI()
    69 self:select(self.list[1])
    70
    71 self.key:addBinds {
    72 EXIT = function() game:unregisterDialog(self) end,
    73 }
    74 end
    75
    76 function _M:generateList()
    77 local list = {}
    78
    79 for id, _ in pairs(self.actor.lore_known) do
    80 local l = self:getLore(id)
    81 -- TODO Maybe filter on search?
    82 list[#list+1] = {
    83 name = l.name,
    84 desc = l.lore,
    85 cat = l.category,
    86 order = l.order,
    87 lore = l,
    88 }
    89 end
    90 table.sort(list, function(a, b) return a.order < b.order end)
    91 self.list = list
    92 if self.c_list then self.c_list:setList(list) end
    93 end
    94
    95 function _M:select(item)
    96 if item then
    97 local text = ("#GOLD#Category:#AQUAMARINE# %s\n#GOLD#Found as:#0080FF# %s\n#GOLD#Text:#ANTIQUE_WHITE# %s"):format(item.cat, item.name, item.desc)
    98 self.c_desc:switchItem(item, text)
    99 end
    100 end