Zizzo LIX, the Yeek Hermit Sorceror
[ToME 2.2.7 Character Dump]
Name : Zizzo LIX Age 14 STR: 8
Sex : Male Height 39 INT: 18/70
Race : Yeek Hermit Weight 55 WIS: 5
Class : Sorceror Social Class 57 DEX: 8
Body : Player CON: 13
God : Eru Iluvatar CHR: 13
+ To Melee Hit -10 Level 29 Max Hit Points 37
+ To Melee Damage -9 Experience 44789 Cur Hit Points -1
+ To Ranged Hit -16 Max Exp 44789 Max SP (Mana) 316
+ To Ranged Damage 0 Exp to Adv. 56250 Cur SP (Mana) 277
AC 4+26 Gold 25920 Piety 3167
(Miscellaneous Abilities)
Fighting : Very Bad Disarming : Very Good Blows/Round: 1
Bows/Throw : Very Bad Magic Device: Excellent Shots/Round: 1
Saving Throw: Very Good Mel.dmg/Rnd: 1d4-9
Stealth : Excellent Tactic: coward Infra-Vision: 70 feet
Perception : Fair Explor: brisk Speed: +1
Searching : Poor
(Character Background)
You are one of five children of a master Yeek. You are a
credit to the family. You have blue eyes, wavy black hair,
and a very dark complexion. You have an annoying habit of
making strange "zizz" noises, hence your nickname.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 20 (1000')
The Sandworm lair: Level 29 (1450')
Your body was a Player.
You have defeated 2654 enemies.
You saved 6 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 4th Quelle of the 2890th year of the third age.
Your adventure lasted 18 days.
Your Attributes:
You are dead, killed by an Uruk on level 20 of Orc Cave.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
Your appetite is small.
You can sense the presence of trolls.
You can sense the presence of dragons.
You are unlucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
Your charisma is sustained.
Your intelligence is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Skills (points left: 25)
. Sneakiness 01.000 [0.900]
- Magic 33.600 [1.000]
. Magic-Device 01.000 [1.000]
. Spell-power 33.600 [0.600]
. Sorcery 33.900 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 00.000 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You are fated to find a Staff of Globe of Light on level 2.
You may find a Broken Sword on level 14.
[Character Equipment]
a) a Mage Staff [Identify] (1d4) (+6,+7)
It can be wielded two-handed. It has a spell stored inside.
d) a Harp of Power (+3) {25% off}
It increases your charisma by 3. It sustains your charisma. It
provides resistance to acid, electricity, fire and cold. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
e) a Ring of Spell [Disarm]
f) a Ring of Intelligence (+4) {25% off}
It increases your intelligence by 4.
You bought it from the Black Market.
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
m) a Brass Lantern (with 6218 turns of light) {@w9@t9!d!k!v!s}
It provides light (radius 2) when fueled. It cannot be harmed by fire.
n) a Robe [2,+9]
o) (nothing)
p) (nothing)
s) a Dwarven Hard Leather Cap of Infravision [2,+2] (+4)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Book of Teleportation {!d!k!v!s}
c) a Spellbook of Noxious Cloud {!d!k!v!s}
d) a Spellbook of Charm {!d!k!v!s}
e) 2 Flasks of oil {@F1!d!k!v!s}
f) 3 Potions of Cure Critical Wounds {!d!k!v!s}
g) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) a Wand of Dig[1|1] (4 charges) {@a4!d!k!v!s}
i) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
// Found this as a fate a couple levels up.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 2 Spellbooks of Identify
b) a Spellbook of Disarm
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) 4 Potions of Cure Light Insanity
e) 2 Potions of Healing
f) 4 Potions of Restore Mana
g) a Potion of Experience
h) 2 Wands of Dig[1|1] (34 charges) {@a4!d!k!v!s}
i) a Staff of Teleportation[4|23] (9 charges)
j) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
k) a Ring of Spell
l) an Everburning Torch
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
n) a Parchment - Adventurer's Guide to Middle-earth
|
Last updated 2005-01-16 1:37am EST
Comments |