Serulin the Beige, the Maia Hermit Sorceror
[ToME 2.2.6 Character Dump]
Name : Serulin the Beige Age 20 STR: 15
Sex : Female Height 60 INT: 26
Race : Maia Hermit Weight 173 WIS: 17
Class : Sorceror Social Class 82 DEX: 16
Body : Player CON: 17
God : Nobody CHR: 18
+ To Melee Hit -19 Level 32 Max Hit Points 95
+ To Melee Damage -17 Experience 246358 Cur Hit Points -99
+ To Ranged Hit 13 Max Exp 246358 Max SP (Mana) 363
+ To Ranged Damage 28 Exp to Adv. 300000 Cur SP (Mana) 363
AC 9+48 Gold 75572
(Miscellaneous Abilities)
Fighting : Very Bad Perception : Good Blows/Round: 1
Bows/Throw : Fair Searching : Poor Shots/Round: 1
Saving Throw: Excellent Disarming : Excellent Mel.dmg/Rnd: 1d4-17
Stealth : Excellent Magic Device: Superb Infra-Vision: 10 feet
Tactic: coward
Explor: fast
(Character Background)
You are associated with Manwe. In the past you dwelt on
earth in the form of a wise and ancient counsellor, during
which time you were noted for your notoriously poor fashion
sense.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 26 (1300')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Your body was a Player.
You have defeated 7461 enemies.
You saved 9 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 3rd Enderi of the 2890th year of the third age.
Your adventure lasted 14 days.
Your Attributes:
You are dead, killed by a Green Thunderlord on level 26 of Mirkwood.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are completely fearless.
Your constitution is sustained.
Your stealth is affected by your equipment.
Skills (points left: 34)
. Sneakiness 01.000 [0.900]
- Magic 38.400 [1.000]
. Magic-Device 04.000 [1.000]
. Spell-power 36.600 [0.600]
. Sorcery 36.700 [0.700]
. Mana 00.000 [0.600]
. Fire 00.000 [0.700]
. Water 00.000 [0.700]
. Air 00.000 [0.700]
. Earth 00.000 [0.700]
. Meta 00.000 [0.700]
. Conveyance 00.000 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.900]
. Runecraft 00.000 [0.900]
. Thaumaturgy 05.400 [0.900]
- Spirituality 01.000 [0.550]
. Prayer 00.000 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
. Mimicry 01.000 [0.300]
Abilities
* Perfect casting
[Fates]
You are fated to find a Potion of Resist Cold on level 11.
You may meet Bloodfang, the Wolf on level 1.
[Character Equipment]
a) a Mage Staff of Power [Identify] (1d4) (-2,+0) (+10)
d) The Small Metal Boomerang of Galdil (3d4) (+30,+28)
It does extra damage from acid, electricity and frost. It poisons
your foes. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
e) a Ring of Spell [Noxious Cloud]
f) a Ring of Spell [Fireflash]
k) an Amulet of Spell [Disarm]
m) an Everburning Torch
n) Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+2 to stealth)
It increases your stealth by 2. It
provides resistance to acid, electricity, fire, cold, poison and
confusion. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 22 of Orc
Cave.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely
fearless. It provides resistance to acid. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Novice mindcrafter on level 9 of
Barrow-Downs.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns
if it is being worn. It provides light (radius 1) forever. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to light. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Book of Beginner Cantrips {@b1!d!k!v!s}
b) a Spellbook of Dig {@b4!d!k!v!s}
c) The Deck of Wild Magic
d) Heward's Excellent Experimental Earmuffs
e) 3 Potions of Cure Critical Wounds {!d!k!v!s}
f) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
g) a Rod Tip of Frost Bolts (35 Mana to cast)
h) a Partial Totem of a Green Thunderlord {@m1!d!k!v!s}
i) a Ring of Spell
j) a Ring of Spell
k) Cord Armour of Resist Acid [6,+6]
l) a Venomous Broken Sword (1d2) (+4,+4)
m) a Shocking Sabre of Slay Orc (1d7) (+4,+6)
n) The Fauchard of Lormir (1d10) (+9,+4) (+1) {Boldor Mkw 22}
o) a Spectral Three Piece Rod (3d3) (+4,+7)
p) 21 Sheaf Arrows of Slay Undead (1d5) (+7,+7)
q) a Mage Staff [Identify] (1d4) (+6,+6)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) a Ring of Free Action
It provides
immunity to paralysis.
You bought it from the Black Market.
c) a Ring of Invisibility {Smeagol BDw 7}
d) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
It increases your intelligence,
searching and spell power by 6. It provides resistance to blindness
and confusion. It renders you especially vulnerable to fire. It
allows you to see invisible monsters. It is heavily cursed. It
cannot be harmed by acid, cold, lightning or fire.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your
dexterity and speed by 3. It provides resistance to acid and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your
intelligence, dexterity and speed by 3. It is especially deadly
against trolls. It is especially deadly against giants. It provides
immunity to paralysis. It provides resistance to shards. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your
stealth, infravision and speed by 3. It does extra damage from frost.
It strikes at undead with holy wrath. It provides resistance to cold
and dark. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 16 of Orc Cave.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be
activated for terrify every 10+d50 turns if it is being worn. It
increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
j) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Fireproof Book of Teleportation
b) a Book of Summoning
c) a Spellbook of Greater Identify
d) a Spellbook of Essence of Speed
e) a Spellbook of Healing
f) a Spellbook of Fireflash
g) a Spellbook of Identify
h) a Spellbook of Recharge
i) a Spellbook of Noxious Cloud
j) a Spellbook of Disarm
k) a Spellbook of Vapor
l) 9 Potions of Cure Light Insanity
m) 6 Potions of Healing
n) a Scroll of Reset Recall
o) an Amulet of Spell
p) an Amulet of Spell
q) an Amulet of Spell
r) an Amulet of Spell
s) a Mage Staff (1d4) (+5,+3)
[The Mathom-house Inventory - Bree ]
a) The Wand of Digging of Thrain (16 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can
cut your foes. It is very sharp and can make your foes bleed. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Mirkwood.
c) The Bastard Sword 'Glorinya' (3d4) (+9,+8) (+5)
It can be
wielded two-handed. It increases your charisma by 5. It does extra
damage from acid and frost. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
d) The Arrow of Tarnie (1d4) (+10,+5)
It poisons your foes. It is
especially deadly against dragons. It is especially deadly against
orcs. It is especially deadly against trolls. It strikes at demons
with holy wrath. It is a great bane of undead. It fights against
evil with holy fury. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-orc Shaman on level 22 of Orc Cave.
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Last updated 2004-03-27 2:33pm EST
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