Zizzo's ToME Stepladder

Serulin the Beige, the Maia Hermit Sorceror

  [ToME 2.2.6 Character Dump]

 Name  : Serulin the Beige      Age                 20       STR:     15       
 Sex   : Female                 Height              60       INT:     26       
 Race  : Maia Hermit            Weight             173       WIS:     17       
 Class : Sorceror               Social Class        82       DEX:     16       
 Body  : Player                                              CON:     17       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit         -19 Level             32    Max Hit Points        95   
 + To Melee Damage      -17 Experience    246358    Cur Hit Points       -99   
 + To Ranged Hit         13 Max Exp       246358    Max SP (Mana)        363   
 + To Ranged Damage      28 Exp to Adv.   300000    Cur SP (Mana)        363   
   AC                  9+48 Gold           75572                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  1d4-17    
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You are associated with Manwe.  In the past you dwelt on             
          earth in the form of a wise and ancient counsellor, during           
          which time you were noted for your notoriously poor fashion          
          sense.                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 26 (1300')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body was a Player.
 You have defeated 7461 enemies.
 You saved 9 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Green Thunderlord on level 26 of Mirkwood.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are completely fearless.
Your constitution is sustained.
Your stealth is affected by your equipment.

Skills (points left: 34)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         38.400 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Resist Cold on level 11.
You may meet Bloodfang, the Wolf on level 1.


  [Character Equipment]

a) a Mage Staff of Power [Identify] (1d4) (-2,+0) (+10)
d) The Small Metal Boomerang of Galdil (3d4) (+30,+28)
        It does extra damage from acid, electricity and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) a Ring of Spell [Noxious Cloud]
f) a Ring of Spell [Fireflash]
k) an Amulet of Spell [Disarm]
m) an Everburning Torch
n) Elven Hard Studded Leather (-1 to accuracy) [7,+12] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    confusion.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 22 of Orc
    Cave.
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Novice mindcrafter on level 9 of
    Barrow-Downs.
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns
     if it is being worn. It provides light (radius 1) forever.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Book of Beginner Cantrips {@b1!d!k!v!s}
    
b) a Spellbook of Dig {@b4!d!k!v!s}
    
c) The Deck of Wild Magic
d) Heward's Excellent Experimental Earmuffs
e) 3 Potions of Cure Critical Wounds {!d!k!v!s}
    
f) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
    
g) a Rod Tip of Frost Bolts (35 Mana to cast)
h) a Partial Totem of a Green Thunderlord {@m1!d!k!v!s}
    
i) a Ring of Spell
j) a Ring of Spell
k) Cord Armour of Resist Acid [6,+6]
l) a Venomous Broken Sword (1d2) (+4,+4)
m) a Shocking Sabre of Slay Orc (1d7) (+4,+6)
n) The Fauchard of Lormir (1d10) (+9,+4) (+1) {Boldor Mkw 22}
o) a Spectral Three Piece Rod (3d3) (+4,+7)
p) 21 Sheaf Arrows of Slay Undead (1d5) (+7,+7)
q) a Mage Staff [Identify] (1d4) (+6,+6)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) a Ring of Free Action
    It provides
    immunity to paralysis.  
    You bought it from the Black Market.
c) a Ring of Invisibility {Smeagol BDw 7}
d) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
e) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It renders you especially vulnerable to fire.  It
    allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It provides resistance to shards.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
h) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your 
    stealth, infravision and speed by 3.  It does extra damage from frost.
    It strikes at undead with holy wrath.  It provides resistance to cold
     and dark.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 16 of Orc Cave.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Fireproof Book of Teleportation
b) a Book of Summoning
c) a Spellbook of Greater Identify
    
d) a Spellbook of Essence of Speed
    
e) a Spellbook of Healing
    
f) a Spellbook of Fireflash
    
g) a Spellbook of Identify
    
h) a Spellbook of Recharge
    
i) a Spellbook of Noxious Cloud
    
j) a Spellbook of Disarm
    
k) a Spellbook of Vapor
    
l) 9 Potions of Cure Light Insanity
    
m) 6 Potions of Healing
    
n) a Scroll of Reset Recall
o) an Amulet of Spell
p) an Amulet of Spell
q) an Amulet of Spell
r) an Amulet of Spell
s) a Mage Staff (1d4) (+5,+3)


  [The Mathom-house Inventory - Bree ]

a) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can
    cut your foes.  It is very sharp and can make your foes bleed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.
c) The Bastard Sword 'Glorinya' (3d4) (+9,+8) (+5)
    It can be
    wielded two-handed.  It increases your charisma by 5.  It does extra
    damage from acid and frost.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Arrow of Tarnie (1d4) (+10,+5)
    It poisons your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is a great bane of undead.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-orc Shaman on level 22 of Orc Cave.


Last updated 2004-03-27 2:33pm EST


Comments

2004-01-25 12:22pm EST
Not an auspicious start for this one; all three of the random quests so far have been Fumblefingers, and Thaumaturgy was the least useless choice in two of them (and the third was a near miss; only Magic was even marginally useful...).

2004-02-25 11:42pm EST
Done the Downs and the Orc Cave. Oddly, Azog didn't show at the bottom; it was a small level, though, so I might just try again. I think I'll skip the Sandworm Lair this time, at least for a while; last time, I had a Helm of Regeneration, without which I fear I'd run out of mana and get swamped.

2004-03-27 2:33pm EST
Oh yeah, that's right, I'm a Maia, I can't use Summoning... [sound F/X: forehead repeatingly striking desk] And I was so proud of my Green Thunderlord totem, too...

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