Zizzo's ToME Stepladder

Graagh, the Half-Ogre Barbarian Swordmaster

  [ToME 2.2.2 Character Dump]

 Name  : Graagh                 Age                 47       STR:     26       
 Sex   : Male                   Height              89       INT:     11       
 Race  : Half-Ogre Barbarian    Weight             252       WIS:     13       
 Class : Swordmaster            Social Class        13       DEX:     28       
 Body  : Player                                              CON:     18       
 God   : Tulkas                                              CHR:     18       
                                                                               
 + To Melee Hit          47 Level             31    Max Hit Points       456   
 + To Melee Damage       56 Experience    158339    Cur Hit Points       -59   
 + To Ranged Hit         18 Max Exp       162580    Max SP (Mana)         10   
 + To Ranged Damage      17 Exp to Adv.   232500    Cur SP (Mana)         10   
   AC                 17+77 Gold          220128    Piety              11301   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Superb       Blows/Round:  9         
 Bows/Throw  : Legendary[5] Searching   : Superb       Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  9d7+504   
 Stealth     : Poor         Magic Device: Poor         Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your father was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have blue-gray eyes, wavy brown hair, and an            
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        A lost temple: Level 10 (500')

 Your body was a Player.
 You have defeated 7336 enemies.
 You saved 11 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 10th Quelle of the 2890th year of the third age.
 Your adventure lasted 24 days.

     Your Attributes:
You are dead, killed by an Aranea on level 32 of Mirkwood.
You can emit bright light.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are completely fearless.
Your strength is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.

Skills (points left: 22)
 - Combat                                        40.187 [0.900]
          - Weaponmastery                        36.381 [0.950]
                   . Sword-mastery               35.300 [0.700]
                   . Axe-mastery                 00.000 [0.300]
                   . Hafted-mastery              00.000 [0.300]
                   . Polearm-mastery             00.000 [0.300]
          . Archery                              20.200 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.114 [0.300]
          . Magic-Device                         05.600 [1.150]
 - Spirituality                                  01.040 [0.400]
          . Prayer                               03.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
        It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
d) a Long Bow of Power (x3) (+9,+17) {cursed}
    It is cursed.
    
    You bought it from the Weaponsmith.
e) a Ring of Dexterity (+3) {cursed}
    It increases your dexterity by 3.  
    It is cursed.  
    You bought it from the Jewelry Shop.
f) a Ring of Damage (+19)
    
    You found it in the remains of an Uruk on level 19 of Orc Cave.
k) The Amulet 'Tingron' (+5)
    It 
    increases your intelligence, wisdom and searching by 5.  It makes you
    completely fearless.  It provides resistance to light and 
    disenchantment.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 21 of Orc Cave.
m) a Dwarven Lantern of Illumination
    It
    grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) forever.  It cannot be harmed by fire.  
    You found it lying on the ground on level 24 of Mirkwood.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Mughash Orc 12}
    It increases 
    your stealth and searching by 4.  It provides resistance to acid, 
    electricity, fire, cold and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mughash, the Kobold Lord on level 12 of Orc
    Cave.
o) a Feathers Cloak of Protection [1,+14]
    It provides resistance to shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
p) a Small Leather Shield of Reflection [2,+12] {Khim Mkw 29}
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 20 of Orc Cave.
u) a Set of Leather Gloves of Agility [1,+7] (+5)
    It 
    increases your dexterity by 5.  
    You found it in the remains of a Ghost on level 29 of Mirkwood.
x) a Pair of Metal Shod Boots of Free Action [6,+6] {75% off}
    It
    provides immunity to paralysis.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 12 Arrows of Wounding (1d4) (+8,+11) {@w1=g!d!k!v!s}
    
    You made it yourself.
|) a Shovel of Digging (1d2) (+7,+11) (+6)
    It increases your ability to tunnel by 6.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) 6 Potions of Speed {!d!k!v!s}
    
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
    
c) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
    
d) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
    
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
    
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
    
g) a Wand of Teleport Away[5|23] (7 charges) {!d!k!v!s}
h) a Fireproof Staff of Teleportation[1|27] (8 charges) {@u1!u!d!k!v!s}
i) a Staff of Identify[1|15] (9 charges) {@u9!d!k!v!s}
    
j) an Iron Helm [5,+0]
k) 15 Arrows of Frost (1d4) (+5,+8) {@w3=g!d!k!v!s}
    It does extra damage from frost.  
    It cannot be harmed by cold.  
    You made it yourself.
l) 21 Arrows (exploding) (1d4) (+6,+5) {@w4=g!d!k!v!s}
    
m) 9 Arrows of Wounding (1d4) (+11,+8) {@w2=g!d!k!v!s}
    
    You made it yourself.
n) 14 Seeker Arrows of Frost (4d4) (+6,+6) {@w5=g!d!k!v!s}
    It does extra damage from frost.  It cannot be
    harmed by cold.  
    You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Skullcap of Mass Destruction
    It can be activated for mass genocide every 1000
    turns.  
    You found it lying on the ground on level 11 of Orc Cave.
b) Olive's Omnipotent Ostrich Oscillator
    It can be
    activated for cure insanity.  
    You found it lying on the ground on level 12 of Orc Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) a Copper Rod of Nothing (20/20)
    
e) a Ring of Invisibility {Smeagol BDw 5}
f) an Everburning Torch
g) The Padded Armour of Angrest [4,+2]
    It sustains 
    your strength.  It provides resistance to fire, dark, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.

h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
        It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
j) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a War Tome of Tulkas
    
b) a Parchment titled ``Planar Travel Made Easy'' (Second Edition)
    It can be activated for acquirement.  
    You found it lying on the ground on level 28 of Mirkwood.
c) 3 Potions of Healing
    
d) 4 Scrolls of Reset Recall
e) a Rod Tip of Illumination (8 Mana to cast)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) a Fireproof Staff of Healing[1|23] (3 charges)
h) a Ring of Free Action
i) The Ring 'Faukas' (+1)
    It increases 
    your strength, wisdom and stealth by 1.  It provides resistance to 
    fire, dark and nexus.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 31 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane
    of dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It allows you to sense the presence of dragons.  It cannot
    be harmed by acid, cold, lightning or fire.  
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your 
    dexterity, charisma and stealth by 2.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs and trolls.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc Archer on level 21 of Orc Cave.
n) a Long Sword of Slaying (3d6) (+5,+10)
o) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Sangahyando Mkw 26}
    
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and nether
    .  It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 26 of
    Mirkwood.


  [The Mathom-house Inventory - Bree ]

a) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is
    being worn. It increases your stealth, searching and infravision by 4.
    It provides resistance to poison and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Mirkwood.
b) The Parchment - Monstrous Compendium 3 of Ladoromur
    It cannot be
    harmed by acid, cold, lightning or fire.  


Last updated 2003-08-31 1:36pm EDT


Comments

2003-08-31 1:36pm EDT
Was finally getting the hang of relic quest, I think. This one got Mimicry early; it occurred to me later that even at low Mimicry levels, I might have been able to make productive use of a Wolf Pelt as a poor man's berzerker boost. Alas, I never had the chance to find out; got ganged up on by a pack of Araneas.

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