Graagh, the Half-Ogre Barbarian Swordmaster
[ToME 2.2.2 Character Dump]
Name : Graagh Age 47 STR: 26
Sex : Male Height 89 INT: 11
Race : Half-Ogre Barbarian Weight 252 WIS: 13
Class : Swordmaster Social Class 13 DEX: 28
Body : Player CON: 18
God : Tulkas CHR: 18
+ To Melee Hit 47 Level 31 Max Hit Points 456
+ To Melee Damage 56 Experience 158339 Cur Hit Points -59
+ To Ranged Hit 18 Max Exp 162580 Max SP (Mana) 10
+ To Ranged Damage 17 Exp to Adv. 232500 Cur SP (Mana) 10
AC 17+77 Gold 220128 Piety 11301
(Miscellaneous Abilities)
Fighting : Legendary[42]Perception : Superb Blows/Round: 9
Bows/Throw : Legendary[5] Searching : Superb Shots/Round: 1
Saving Throw: Poor Disarming : Fair Mel.dmg/Rnd: 9d7+504
Stealth : Poor Magic Device: Poor Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
Your father was an Ogre, but it is unacknowledged. You are
the adopted child of a Yeoman. You are a credit to the
family. You have blue-gray eyes, wavy brown hair, and an
average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
A lost temple: Level 10 (500')
Your body was a Player.
You have defeated 7336 enemies.
You saved 11 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 10th Quelle of the 2890th year of the third age.
Your adventure lasted 24 days.
Your Attributes:
You are dead, killed by an Aranea on level 32 of Mirkwood.
You can emit bright light.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You reflect arrows and bolts.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are completely fearless.
Your strength is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon strikes at animals with extra force.
Skills (points left: 22)
- Combat 40.187 [0.900]
- Weaponmastery 36.381 [0.950]
. Sword-mastery 35.300 [0.700]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 00.000 [0.300]
. Archery 20.200 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 01.000 [0.900]
. Disarming 01.000 [0.900]
- Magic 01.114 [0.300]
. Magic-Device 05.600 [1.150]
- Spirituality 01.040 [0.400]
. Prayer 03.000 [0.500]
- Monster-lore 00.000 [0.500]
. Mimicry 01.300 [0.400]
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Spread blows
[Character Equipment]
a) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the ground on level 20 of Mirkwood.
d) a Long Bow of Power (x3) (+9,+17) {cursed}
It is cursed.
You bought it from the Weaponsmith.
e) a Ring of Dexterity (+3) {cursed}
It increases your dexterity by 3.
It is cursed.
You bought it from the Jewelry Shop.
f) a Ring of Damage (+19)
You found it in the remains of an Uruk on level 19 of Orc Cave.
k) The Amulet 'Tingron' (+5)
It
increases your intelligence, wisdom and searching by 5. It makes you
completely fearless. It provides resistance to light and
disenchantment. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black orc on level 21 of Orc Cave.
m) a Dwarven Lantern of Illumination
It
grants you the power of illuminate if it is being worn. It provides
light (radius 2) forever. It cannot be harmed by fire.
You found it lying on the ground on level 24 of Mirkwood.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) {Mughash Orc 12}
It increases
your stealth and searching by 4. It provides resistance to acid,
electricity, fire, cold and dark. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Mughash, the Kobold Lord on level 12 of Orc
Cave.
o) a Feathers Cloak of Protection [1,+14]
It provides resistance to shards. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
p) a Small Leather Shield of Reflection [2,+12] {Khim Mkw 29}
It reflects
bolts and arrows. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Khim, Son of Mim on level 29 of Mirkwood.
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Ogre on level 20 of Orc Cave.
u) a Set of Leather Gloves of Agility [1,+7] (+5)
It
increases your dexterity by 5.
You found it in the remains of a Ghost on level 29 of Mirkwood.
x) a Pair of Metal Shod Boots of Free Action [6,+6] {75% off}
It
provides immunity to paralysis.
You bought it from the Footwear Shop.
z) (nothing)
{) 12 Arrows of Wounding (1d4) (+8,+11) {@w1=g!d!k!v!s}
You made it yourself.
|) a Shovel of Digging (1d2) (+7,+11) (+6)
It increases your ability to tunnel by 6. It
cannot be harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Character Inventory]
a) 6 Potions of Speed {!d!k!v!s}
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
c) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Wand of Teleport Away[5|23] (7 charges) {!d!k!v!s}
h) a Fireproof Staff of Teleportation[1|27] (8 charges) {@u1!u!d!k!v!s}
i) a Staff of Identify[1|15] (9 charges) {@u9!d!k!v!s}
j) an Iron Helm [5,+0]
k) 15 Arrows of Frost (1d4) (+5,+8) {@w3=g!d!k!v!s}
It does extra damage from frost.
It cannot be harmed by cold.
You made it yourself.
l) 21 Arrows (exploding) (1d4) (+6,+5) {@w4=g!d!k!v!s}
m) 9 Arrows of Wounding (1d4) (+11,+8) {@w2=g!d!k!v!s}
You made it yourself.
n) 14 Seeker Arrows of Frost (4d4) (+6,+6) {@w5=g!d!k!v!s}
It does extra damage from frost. It cannot be
harmed by cold.
You made it yourself.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) Baalzebub's Tormented Skullcap of Mass Destruction
It can be activated for mass genocide every 1000
turns.
You found it lying on the ground on level 11 of Orc Cave.
b) Olive's Omnipotent Ostrich Oscillator
It can be
activated for cure insanity.
You found it lying on the ground on level 12 of Orc Cave.
c) 19 Mushrooms of Cure Serious Wounds {100% off}
d) a Copper Rod of Nothing (20/20)
e) a Ring of Invisibility {Smeagol BDw 5}
f) an Everburning Torch
g) The Padded Armour of Angrest [4,+2]
It sustains
your strength. It provides resistance to fire, dark, sound, chaos and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
j) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a War Tome of Tulkas
b) a Parchment titled ``Planar Travel Made Easy'' (Second Edition)
It can be activated for acquirement.
You found it lying on the ground on level 28 of Mirkwood.
c) 3 Potions of Healing
d) 4 Scrolls of Reset Recall
e) a Rod Tip of Illumination (8 Mana to cast)
f) a Rod Tip of Trap Location (8 Mana to cast)
g) a Fireproof Staff of Healing[1|23] (3 charges)
h) a Ring of Free Action
i) The Ring 'Faukas' (+1)
It increases
your strength, wisdom and stealth by 1. It provides resistance to
fire, dark and nexus. It allows you to levitate. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 31 of Mirkwood.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated
for magic missile (2d6) every 2 turns if it is being worn. It provides
light (radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
l) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane
of dragons. It provides immunity to fire. It makes you completely
fearless. It allows you to sense the presence of dragons. It cannot
be harmed by acid, cold, lightning or fire.
m) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your
dexterity, charisma and stealth by 2. It is especially deadly against
orcs. It is especially deadly against trolls. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of orcs and trolls. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave orc Archer on level 21 of Orc Cave.
n) a Long Sword of Slaying (3d6) (+5,+10)
o) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Sangahyando Mkw 26}
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and nether
. It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 26 of
Mirkwood.
[The Mathom-house Inventory - Bree ]
a) The Drum of the Druedain (+4 to stealth)
It can be activated for detection every 99 turns if it is
being worn. It increases your stealth, searching and infravision by 4.
It provides resistance to poison and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 29 of Mirkwood.
b) The Parchment - Monstrous Compendium 3 of Ladoromur
It cannot be
harmed by acid, cold, lightning or fire.
|
Last updated 2003-08-31 1:36pm EDT
Comments2003-08-31 1:36pm EDT |