Trilogy, the Half-Elf Geomancer
[ToME 2.2.7 Character Dump]
Name : Trilogy Age 38 STR: 17
Sex : Female Height 51 INT: 18/116
Race : Half-Elf Weight 107 WIS: 15
Class : Geomancer Social Class 28 DEX: 17
Body : Player CON: 13
God : Eru Iluvatar CHR: 18/10
+ To Melee Hit -19 Level 31 Max Hit Points 158
+ To Melee Damage 1 Experience 142940 Cur Hit Points -5
+ To Ranged Hit 3 Max Exp 146060 Max SP (Mana) 548
+ To Ranged Damage 15 Exp to Adv. 210000 Cur SP (Mana) 511
AC 24+107 Gold 80555 Piety 8035
(Miscellaneous Abilities)
Fighting : Very Bad Disarming : Excellent Blows/Round: 1
Bows/Throw : Poor Magic Device: Excellent Shots/Round: 2
Saving Throw: Excellent Mel.dmg/Rnd: 1d4+1
Stealth : Excellent Tactic: coward Infra-Vision: 30 feet
Perception : Superb Explor: normal Speed: +4
Searching : Superb
(Character Background)
Your father says you are The One, who is prophesied to
defeath Morgoth. Your mother says your father is crazy.
You have shoulder-length black hair, dark sunglasses, and a
long black trenchcoat.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 28 (1400')
Barrow-Downs: Level 10 (500')
Maze: Level 32 (1600')
Orc Cave: Level 14 (700')
Your body was a Player.
You have defeated 6410 enemies.
You saved a young hobbit from an horrible fate.
You saved 14 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
You ended your adventure the 16th Quelle of the 2890th year of the third age.
Your adventure lasted 30 days.
Your Attributes:
You are dead, killed by The Wight-King of the Barrow-downs in the town of Bree.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Sneakiness 03.700 [0.900]
- Magic 35.560 [0.900]
. Magic-Device 04.150 [1.050]
. Spell-power 35.300 [0.700]
- Geomancy 35.300 [0.700]
. Fire 28.344 [1.050]
. Water 28.344 [1.050]
. Air 28.344 [1.050]
. Earth 28.344 [1.050]
. Meta 00.000 [0.700]
. Conveyance 03.500 [0.700]
. Divination 00.000 [0.700]
. Temporal 00.000 [0.700]
. Mind 00.000 [0.700]
. Nature 00.000 [0.700]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.275 [0.550]
. Prayer 10.000 [0.500]
. Monster-lore 00.000 [0.500]
Abilities
* Perfect casting
[Fates]
You may meet an Agent of the black market on level 1.
[Character Equipment]
a) a Mage Staff of Wizardry (1d4) (-10,+9)(60%) (+3)
It can be wielded two-handed. It can be used to store a spell. It
increases your spell power by 3. It increases your mana capacity by
60%.
You bought it from the Black Market.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence,
wisdom, dexterity and speed by 1. It provides resistance to
electricity, fire and cold. It slows your metabolism. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll Chieftain on level 26 of Maze.
e) a Ring of Strength (+3)
It increases your strength by 3.
You bought it from the Black Market.
f) (nothing)
k) an Amulet of Spell [Disarm]
m) The Phial of Galadriel (+4)
It can be activated for light area
(dam 2d15) every 10+d10 turns if it is being worn. It provides light
(radius 3) forever. It increases your searching and luck by 4. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed
by 3. It provides resistance to acid, shards and chaos. It cannot
be harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+28] (+1 to stealth)
It increases your
stealth by 1. It provides resistance to chaos. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
p) (nothing)
s) a Metal Cap of Seeing [3,+8] (+3 to searching)
It increases your searching by 3.
It provides resistance to blindness. It allows you to see invisible
monsters.
You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic
missile (2d6) every 2 turns if it is being worn. It provides light
(radius 1) forever. It sustains your constitution. It provides
immunity to paralysis. It provides resistance to light. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+1 to infravision)
It increases your
strength, constitution and infravision by 1. It provides resistance
to dark.
You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
It increases your ability to
tunnel by 1.
[Character Inventory]
a) a Tome of the Eternal Flame {@b4!d!k!v!s}
It cannot be harmed by fire.
b) a Fireproof Tome of the Blowing Wind {@b3!d!k!v!s}
It cannot be harmed by
electricity. It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of the Impenetrable Earth {@b5!d!k!v!s}
It cannot be harmed by acid.
It cannot be harmed by fire.
You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave
It cannot be harmed by fire.
You bought it from the Library.
e) a Fireproof Holy Tome of Eru Iluvatar {@b2!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
f) a Book of Beginner Cantrips {@b1!d!k!v!s}
g) 14 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
h) 10 Potions of Cure Critical Wounds {!d!k!v!s}
i) a Potion of *Healing*
j) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
k) a Scroll of Reset Recall
l) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
m) a Dragon Helm [8,+10]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Fireflash
b) a Spellbook of Disarm
c) a Spellbook of Geyser
d) a Spellbook of See the Music
e) The Wand Construction Kit
It can be activated for heal 700 hit
points every 250 turns.
You found it in the remains of a Poltergeist on level 4 of Barrow-Downs.
f) The Skull of Vecna
It can be activated for heal 700 hit points every 250 turns.
You found it lying on the ground on level 1 of A lost temple.
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
h) a Ring of Spell
i) a Ring of Spell
j) a Ring of Spell
k) a Ring of Spell
l) an Amulet of Spell [Fireflash]
m) an Amulet of Spell
n) an Amulet of Spell
o) an Amulet of Spell
p) an Amulet of Spell
q) The Set of Gauntlets 'Paurhach' [Disarm] [2,+15]
It can be
activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
has a spell stored inside. It provides resistance to fire. It cannot
be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence,
dexterity and speed by 3. It is especially deadly against trolls. It
is especially deadly against giants. It provides immunity to
paralysis. It provides resistance to disenchantment. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra
damage from frost. It is especially deadly against natural creatures.
It provides resistance to cold and light. It cannot be harmed by
acid, cold, lightning or fire.
t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
It provides light (radius 1) forever.
It increases your strength, dexterity, constitution, speed and attack
speed by 2. It is especially deadly against orcs. It strikes at
undead with holy wrath. It fights against evil with holy fury. It is
especially deadly against natural creatures. It provides immunity to
paralysis. It provides resistance to light. It allows you to see
invisible monsters. It allows you to sense the presence of orcs,
spiders and undead. It cannot be harmed by acid, cold, lightning or
fire.
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every
10+d50 turns if it is being worn. It increases your searching and
infravision by 2. It fires missiles excessively fast. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
[Home Inventory - Lothlorien ]
a) a Spellbook of Identify
b) The Tome of Collected Weird Magic
It can be activated for cure insanity.
You bought it from the Black Market.
c) 29 Potions of Cure Light Insanity
d) 5 Potions of Healing
e) a Potion of Restore Mana
f) 7 Scrolls of Reset Recall
g) a Staff of Healing[3|20] (5 charges)
h) a Ring of Free Action
i) a Ring of Spell
j) a Ring of Spell
k) an Amulet of Sustenance
l) an Amulet of Spell
m) Elven Leather Jacket of Resist Acid (-1 to accuracy) [12,+11] (+1 to stealth) {
It increases your stealth by 1.
It provides resistance to acid, electricity, fire, cold and confusion.
It allows you to sense the presence of orcs. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Ugluk, the Uruk on level 24 of Mirkwood.
n) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Snaga on level 13 of Orc Cave.
[The Mathom-house Inventory - Bree ]
a) The Phial of Undeath (-5) {cursed}
It can
be activated for ruination every 10+d10 turns if it is being worn. It
provides light (radius 5) forever. It decreases your strength,
intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
It allows you to breathe without air. It allows you to sense the
presence of undead. It is cursed. It carries an ancient morgothian
curse. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid,
electricity, fire and frost. It poisons your foes. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Mirkwood.
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Last updated 2004-10-24 5:12pm EDT
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