Zizzo's ToME Stepladder

Trilogy, the Half-Elf Geomancer

  [ToME 2.2.7 Character Dump]

 Name  : Trilogy                Age                 38       STR:     17       
 Sex   : Female                 Height              51       INT: 18/116       
 Race  : Half-Elf               Weight             107       WIS:     15       
 Class : Geomancer              Social Class        28       DEX:     17       
 Body  : Player                                              CON:     13       
 God   : Eru Iluvatar                                        CHR:  18/10       
                                                                               
 + To Melee Hit         -19 Level             31    Max Hit Points       158   
 + To Melee Damage        1 Experience    142940    Cur Hit Points        -5   
 + To Ranged Hit          3 Max Exp       146060    Max SP (Mana)        548   
 + To Ranged Damage      15 Exp to Adv.   210000    Cur SP (Mana)        511   
   AC                24+107 Gold           80555    Piety               8035   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Disarming   : Excellent    Blows/Round:  1         
 Bows/Throw  : Poor         Magic Device: Excellent    Shots/Round:  2         
 Saving Throw: Excellent                               Mel.dmg/Rnd:  1d4+1     
 Stealth     : Excellent    Tactic:       coward       Infra-Vision: 30 feet   
 Perception  : Superb       Explor:       normal       Speed:        +4        
 Searching   : Superb                                                          
                         (Character Background)                                
          Your father says you are The One, who is prophesied to               
          defeath Morgoth.  Your mother says your father is crazy.             
          You have shoulder-length black hair, dark sunglasses, and a          
          long black trenchcoat.                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barrow-Downs: Level 10 (500')
        Maze: Level 32 (1600')
        Orc Cave: Level 14 (700')

 Your body was a Player.
 You have defeated 6410 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 14 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 16th Quelle of the 2890th year of the third age.
 Your adventure lasted 30 days.

     Your Attributes:
You are dead, killed by The Wight-King of the Barrow-downs in the town of Bree.
You are protected by a mystic shield.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
Your appetite is small.
You are lucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         35.560 [0.900]
          . Magic-Device                         04.150 [1.050]
          . Spell-power                          35.300 [0.700]
          - Geomancy                             35.300 [0.700]
                   . Fire                        28.344 [1.050]
                   . Water                       28.344 [1.050]
                   . Air                         28.344 [1.050]
                   . Earth                       28.344 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.275 [0.550]
          . Prayer                               10.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet an Agent of the black market on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-10,+9)(60%) (+3)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You bought it from the Black Market.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, 
    wisdom, dexterity and speed by 1.  It provides resistance to 
    electricity, fire and cold.  It slows your metabolism.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll Chieftain on level 26 of Maze.
e) a Ring of Strength (+3)
    
    It increases your strength by 3.  
    You bought it from the Black Market.
f) (nothing)
k) an Amulet of Spell [Disarm]
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Aman [3,+28] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) a Metal Cap of Seeing [3,+8] (+3 to searching)
    It increases your searching by 3.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+10] (+1 to infravision)
    It increases your 
    strength, constitution and infravision by 1.  It provides resistance 
    to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Shovel (+1)
    It increases your ability to
    tunnel by 1.  


  [Character Inventory]

a) a Tome of the Eternal Flame {@b4!d!k!v!s}
    It cannot be harmed by fire.  
b) a Fireproof Tome of the Blowing Wind {@b3!d!k!v!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of the Impenetrable Earth {@b5!d!k!v!s}
    It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You bought it from the Library.
d) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Holy Tome of Eru Iluvatar {@b2!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
f) a Book of Beginner Cantrips {@b1!d!k!v!s}
    
g) 14 Mushrooms of Cure Serious Wounds {!E!d!k!v!s}
h) 10 Potions of Cure Critical Wounds {!d!k!v!s}
    
i) a Potion of *Healing*
j) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
    
k) a Scroll of Reset Recall
l) a Silver Rod of Recall (100/100) {@z2!z!d!k!v!s}
m) a Dragon Helm [8,+10]
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Fireflash
    
b) a Spellbook of Disarm
    
c) a Spellbook of Geyser
    
d) a Spellbook of See the Music
    
e) The Wand Construction Kit
    It can be activated for heal 700 hit
    points every 250 turns.  
    You found it in the remains of a Poltergeist on level 4 of Barrow-Downs.
f) The Skull of Vecna
    
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 1 of A lost temple.
g) The Wand of Digging of Thrain (16 charges) {Azog Orc 22}
h) a Ring of Spell
i) a Ring of Spell
j) a Ring of Spell
k) a Ring of Spell
l) an Amulet of Spell [Fireflash]
m) an Amulet of Spell
n) an Amulet of Spell
o) an Amulet of Spell
p) an Amulet of Spell
q) The Set of Gauntlets 'Paurhach' [Disarm] [2,+15]
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    has a spell stored inside.  It provides resistance to fire.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra
    damage from frost.  It is especially deadly against natural creatures.
    It provides resistance to cold and light.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  
    It increases your strength, dexterity, constitution, speed and attack
    speed by 2.  It is especially deadly against orcs.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides immunity to
    paralysis.  It provides resistance to light.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Identify
    
b) The Tome of Collected Weird Magic
    It can be activated for cure insanity.
    
    You bought it from the Black Market.
c) 29 Potions of Cure Light Insanity
    
d) 5 Potions of Healing
    
e) a Potion of Restore Mana
f) 7 Scrolls of Reset Recall
    
g) a Staff of Healing[3|20] (5 charges)
h) a Ring of Free Action
i) a Ring of Spell
j) a Ring of Spell
k) an Amulet of Sustenance
l) an Amulet of Spell
m) Elven Leather Jacket of Resist Acid (-1 to accuracy) [12,+11] (+1 to stealth) {
    It increases your stealth by 1.  
    It provides resistance to acid, electricity, fire, cold and confusion.
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 24 of Mirkwood.
n) a Drum of Power (+2)
    
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire and cold.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 13 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can
    be activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Mirkwood.


Last updated 2004-10-24 5:12pm EDT


Comments

2004-08-22 6:02pm EDT
Yeah, I know, they just keep coming to me... Took a couple tries to get this girl out the door; she kept dying in early relic quests. Got this one through two relic quests and the Downs so far.

2004-09-18 11:33pm EDT
Much progress: done the Orc Cave, the Lothlorien Old Mage quest, and the third relic quest. One more of those and I'll finally be able to cast Identify instead of that piety-sucking Listen to the Music. Next up, either Mirkwood or the Merton quest...

2004-10-24 5:12pm EDT
Note to self: don't do the Wight quest without either resist nether or more than 200hp. :-/

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