Zizzo's ToME Stepladder

Gathraka the Tribeless, the Orc Barbarian Unbeliever

  [ToME 2.2.7 Character Dump]

 Name  : Gathraka the Tribeless Age                 15       STR! 18/***       
 Sex   : Female                 Height              62       INT!  18/60       
 Race  : Orc Barbarian          Weight             117       WIS! 18/130       
 Class : Unbeliever             Social Class        41       DEX! 18/200       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR!  18/20       
                                                                               
 + To Melee Hit          69 Level             46    Hit Points      -56/  1108 
 + To Melee Damage       57 Experience   3911747    Spell Points     63/    63 
 + To Ranged Hit         38 Max Exp      3911747    Sanity          534/   534 
 + To Ranged Damage      11 Exp to Adv.  4050000                               
   AC                 27+99 Gold         2297219    Speed           Fast (+21) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[42]Perception  : Poor         Blows/Round:  11        
 Bows/Throw  : Legendary[10]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  33d7+627  
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of an Uruk Archer from the           
          Gray Mountains.  You were exiled from your tribe because             
          the shamans feared your magic-damping abilities.  You have           
          pale eyes, long black hair, and blue leprous skin.                   


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 61 (3050')
        The Sandworm lair: Level 23 (1150')

 Your body was a Player.
 You have defeated 31499 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Hrive of the 2890th year of the third age.
 Your adventure lasted 70 days.

     Your Attributes:
You are dead, killed by a Death drake on level 61 of The Sacred Land Of Mountains.
You can drive yourself into a berserk frenzy.
You can cause mold to grow near you.
You can embolden yourself.
You are stunned.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
// I'll say... :-/
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic field.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon freezes your foes.

Skills (points left: 0)
 - Combat                                        21.072 [0.800]
          - Weaponmastery                        27.342 [0.850]
                   . Sword-mastery               44.800 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              20.200 [0.600]
          . Antimagic                            50.000 [0.650]
 - Sneakiness                                    03.700 [0.900]
          . Disarming                            01.000 [0.900]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Agent of the black market on level 18.
You may find a Rod Tip of Frost Bolts on level 15.
You may find an Amulet of Nothing on level 8.
You may find a Main Gauche on level 47.
You may find a Mushroom of Cure Paranoia on level 29.


  [Character Equipment]

a) a Frozen Dark Sword (3d7) (+0,+0) {@w0!d!k!v!s}
    It generates an antimagic field.  It does extra damage from frost.  It
    provides resistance to cold.  It cannot be harmed by cold.  
    You found it in the remains of an Ogrillon on level 46 of Moria.
d) a Heavy Crossbow of Extra Might (x7) (+13,+11)
    It provides resistance to poison.  It fires missiles with extra might.  
    You found it in the remains of an Algroth Priest on level 46 of Moria.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Black Market.
f) a Ring of Damage (+16)
k) an Amulet of Telepathy
    It gives telepathic powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill giant Priest on level 46 of Moria.
m) The Arkenstone of Thrain (+3) {@w9!d!k!v!s!!}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 60 of The Sacred Land
    Of Mountains.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+24] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Holcolleth' [1,+7] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
p) The Demonshield 'Esgil' [5,+10]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid, electricity, fire and cold.  It provides
    immunity to paralysis.  It provides resistance to life draining,
    electricity, confusion, nether, chaos and disenchantment.  It speeds
    your regenerative powers.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
// Got this just a level before the end.  What is it they say?  Those whom
// the gods would destroy? :-(
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!k!v!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 54 of The Sacred Land Of
    Mountains.
z) (nothing)
{) 24 Seeker Bolts of Elebor (4d5) (+13,+8) (+5) {@w1=g!d!k!v!s}
    It provides light (radius 1) forever.  It increases your wisdom and
    constitution by 5.  It does extra damage from fire.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
|) a Dwarven Shovel (+4,+9) (+3) {@w7!d!k!v!s}
    It increases your ability to tunnel by 3.  


  [Character Inventory]

a) Raal's Black Candle Lit Dinner For One {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it in the remains of an Emperor wight on level 47 of The Sacred
    Land Of Mountains.
b) Tenser's Mechanical Magician of Light Sucking {@A7!d!k!v!s!!}
    It can be activated for light absorption.  
    You found it in the remains of an Illusionist on level 26 of Maze.
c) Agannazar's Altruistic Assassin Advocate {@A5!d!k!v!s}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Archangel on level 57 of The Sacred Land
    Of Mountains.
d) 8 Potions of Speed {!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 11 Scrolls of Phase Door {@r1!r!d!k!v!s}
g) 5 Scrolls of Teleportation {!d!k!v!s}
h) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) a Scroll of Genocide
j) a Brass Lantern of Illumination (with 6958 turns of light) {@w6!d!k!v!s}
    It grants you the power of illuminate if it is being worn.  It provides
    light (radius 2) when fueled.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
k) a Dwarven Lantern of the Magi (+2) {@w8!d!k!v!s}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and
    charisma by 2.  It makes you invisible.  It provides resistance to
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
l) The Stone of Lore {@A9@w9!d!k!v!s!!}
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// These were swap-ins that I was using for utility functions like identify
// and light-area that would have been covered with spells, powers or magic
// devices for a non-Unbeliever character.
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {@w0!}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Got from a Scroll of Acquirement in a vault.  Never even got to wield
// it... :-(
n) 27 Bolts (exploding) (1d5) (+3,+6) {@w2=g!d!k!v!s}
o) 11 Seeker Bolts of Venom (4d5) (+10,+8) {@w4=g!d!k!v!s}
    It poisons your foes.  
    You made it yourself.
p) 28 Silver Bolts of Frost (3d5) (+5,+8) {@w3=g!d!k!v!s}
    It does extra damage from frost.  It fights against evil with holy
    fury.  It cannot be harmed by acid.  It cannot be harmed by fire.  It
    cannot be harmed by cold.  
    You found it in the remains of an Uruk on level 45 of Moria.
q) Climbing Set {@w7!d!k!v!s}
    It allows you to climb mountains.  
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Tome of Elven Household Magic (genocide @500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) Balrilbon's Bag of Wondrous Tricks (genocide @500)
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) Jor's Buckler of Missile Attraction (geno @500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 47 of Moria.
d) 3 Scrolls of Mass Genocide
e) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
f) The Large Metal Shield of Anarion [5,+20]
g) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and nexus.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 40 of Moria.
h) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
i) an Iron Helm of Water Breathing [5,+7]
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 40 of Moria.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
l) a Pair of Metal Shod Boots of Jumping [6,+8]
    It can be activated for phasing every 10+d10 turns if it is being worn.
    It grants you the power of blink if it is being worn.  
    You found it lying on the ground on level 30 of Maze.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre Chieftain on level 32 of Moria.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 48 of The
    Sacred Land Of Mountains.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance to
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 42 of Moria.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 40 of Moria.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 44 of Moria.
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution
    and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
v) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Moria.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 32 of Moria.


  [Home Inventory - Gondolin ]

a) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It
    increases your constitution by 3.  It sustains your intelligence,
    wisdom and constitution.  It provides resistance to life draining,
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 58 of The
    Sacred Land Of Mountains.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by
    3.  It provides resistance to acid, poison, blindness and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of The Sacred Land Of
    Mountains.
c) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 60 of The
    Sacred Land Of Mountains.
d) an Elven Cloak of Stealth [4,+8] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
e) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance to
    poison, sound and chaos.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 45 of The Sacred Land Of
    Mountains.
f) The Large Leather Shield of Celegorm [4,+19]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 32 of Moria.
g) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Moria.
h) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 48 of The
    Sacred Land Of Mountains.
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 49 of The Sacred
    Land Of Mountains.


  [Home Inventory - Minas Anor ]

a) 3 Scrolls of Genocide
b) a Ring of Flying
c) The Double Ring Mail 'Ibilor' (-2 to accuracy) [15,+8]
    It sustains your charisma.  It provides immunity to cold.  It provides
    immunity to paralysis.  It provides resistance to acid, fire,
    confusion, nexus, chaos and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Moria.
d) The Bar Chain Mail of Tulin (-2 to accuracy) [18,+15]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 48 of Moria.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 42 of Moria.
f) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 32 of Mirkwood.
g) The Leather Jacket of Brant (-1 to accuracy) [12,+6]
    It sustains your intelligence.  It provides immunity to acid.  It
    provides resistance to life draining, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a War troll on level 50 of Moria.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 48 of Moria.
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll Priest on level 43 of Moria.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Hill troll on level 46 of Moria.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 40 of Moria.
l) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 41 of Moria.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 46 of The Sacred
    Land Of Mountains.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to nexus, chaos
    and disenchantment.  It allows you to see invisible monsters.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 49 of Moria.
o) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  It
    does extra damage from fire and frost.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It sustains your intelligence.  It provides
    resistance to fire and cold.  It allows you to sense the presence of
    giants.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 35 of Moria.
p) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 42 of Moria.
q) 29 Bolts 'Siannath' (1d5) (+15,+6) (+5 to speed) {90% off}
    It increases your speed by 5.  It produces chaotic effects.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
r) 15 Bolts (exploding) (1d5) (+2,+4) {90% off}
    


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich of Light Absorption
    It can be activated for light absorption.  
    You found it lying on the ground on level 45 of Moria.
b) a Mushroom of Restoring
c) 3 Sprigs of Athelas
d) 34 Potions of Cure Light Insanity
e) 9 Potions of Speed {!d!k!v!s}
f) 49 Potions of Healing
g) 6 Potions of *Healing*
h) 6 Potions of Resistance
i) 11 Potions of Curing
j) 24 Scrolls of Reset Recall
k) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You found it in the remains of a Young black dragon on level 31 of Maze.
l) a Ring of Speed (+2)
m) an Amulet of the Serpents [+6] (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 5.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
n) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases your
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 32 of
    Mirkwood.
o) The Filthy Rag of Alata [1,+7]
    It provides immunity to acid, electricity and cold.  It makes you
    completely fearless.  It provides resistance to fire, light and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 46 of The
    Sacred Land Of Mountains.
p) a Dark Sword (3d7) (+0,+0)
    It generates an antimagic field.  
q) 29 Seeker Bolts (exploding) (4d5) (+4,+5) {90% off}
r) 36 Seeker Bolts (4d5) (+7,+5) {@w1=g!d!k!v!s}
    


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Sandworm lair.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Imp on level 32 of Maze.
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
d) The Wand of Digging of Thrain (20 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Ring of Power of Akhorahil the Blind (+1)
    It increases your strength by 1.  It makes you invisible.  It provides
    resistance to cold, shards and nexus.  It allows you to fly.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Akhorahil the Blind on level 48 of The
    Sacred Land Of Mountains.
f) The Ring of Power of Ren the Unclean (+1)
    It increases your strength by 1.  It makes
    you invisible.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to fire, dark, shards, nether and 
    chaos.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
g) The Ring of Power of Ji Indur Dawndeath (+1 to stealth)
    It increases your stealth and searching by 1.  It makes you invisible.
    It sustains your intelligence and charisma.  It provides resistance to
    nexus.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of The
    Sacred Land Of Mountains.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 41 of Moria.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 46 of Moria.
j) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 49 of Moria.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 46 of Moria.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 41 of Moria.
m) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 49 of Moria.
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 60 of The Sacred Land Of Mountains.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll Priest on level 33 of Moria.
p) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  


Last updated 2006-02-19 1:20pm EST


Comments

2004-11-09 9:36pm EST
After a quick tour through the Barrow Downs, she's back, more bitter than ever, and the subject of the first DitL of my DitL Three-Pack™. ;)

2005-01-24 8:52pm EST
Done the Orc Cave. Doing pretty good so far. Though I'm getting impatient for the destroy-traps ability from high Antimagic skill.

2005-03-18 9:48pm EST
Done Mirkwood. Pretty straightforward, apart from finding The Player Corpse (!) in a frickin' chest (!!). And now I'm hearing the siren song of the Spiders quest...

2005-03-27 4:26pm EST
Huzzah! Success in the Spiders quest! And they said it couldn't be done. First time ever with this character. (To understand why this is such a big deal, read her backstory above.)

2005-08-27 6:37pm EDT
Done Moria. Coming along quite nicely. Sacred Land of Mountains is most likely next.

2006-02-19 1:20pm EST
Rrr… ambushed by Ancient dragons on an arena level. Just found Mormegil, too… :-(

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