Zizzo's ToME Stepladder

Dir, Daughter of Mim, the Petty-Dwarf Hermit Runecrafter

  [ToME 2.2.7 Character Dump]

 Name  : Dir, Daughter of Mim   Age                 43       STR:     13       
 Sex   : Female                 Height              37       INT:     16       
 Race  : Petty-Dwarf Hermit     Weight              79       WIS:     14       
 Class : Runecrafter            Social Class        65       DEX:  18/44       
 Body  : Player                                              CON:      9       
 God   : Eru Iluvatar                                        CHR:     10       
                                                                               
 + To Melee Hit           0 Level             28    Max Hit Points       123   
 + To Melee Damage       -2 Experience     76480    Cur Hit Points       -15   
 + To Ranged Hit         12 Max Exp        76480    Max SP (Mana)        295   
 + To Ranged Damage       0 Exp to Adv.    92500    Cur SP (Mana)          1   
   AC                 16+67 Gold          101731    Piety              13259   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Disarming   : Excellent    Blows/Round:  1         
 Bows/Throw  : Fair         Magic Device: Excellent    Shots/Round:  2         
 Saving Throw: Superb                                  Mel.dmg/Rnd:  1d4-2     
 Stealth     : Superb       Tactic:       coward       Infra-Vision: 80 feet   
 Perception  : Excellent    Explor:       brisk        Speed:        +4        
 Searching   : Very Good                                                       
                         (Character Background)                                
          You are the illegitimate and unacknowledged daughter of              
          Mim, Betrayer of Turin.  You ran away from home at an early          
          age and taught yourself rune magic.  You have brown eyes,            
          wavy brown hair, a two-foot beard and a dark complexion.             


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 16 (800')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 27 (1350')
        Death fate: Level 1 (50')
        A lost temple: Level 15 (750')

 Your body was a Player.
 You have defeated 4175 enemies.
 You saved 5 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 14th Quelle of the 2890th year of the third age.
 Your adventure lasted 28 days.

     Your Attributes:
You are dead, killed by a Great Ice Wyrm on level 1 of Death fate.
You can detect hidden doors and traps.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to fire.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 1)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         32.685 [0.950]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          32.400 [0.600]
          . Mana                                 01.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           02.800 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            01.000 [1.000]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  03.475 [0.550]
          . Prayer                               32.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff of Narad [Identify] (1d4) (+8,+8)
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It has a spell stored inside.  It sustains your intelligence and 
    wisdom.  It provides immunity to paralysis.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
e) a Ring of Strength (+5)
    It increases your strength by 5.  
    You bought it from the Black Market.
f) a Ring of Fire Resistance
k) an Amulet of Spell [Disarm]
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, shards and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) (nothing)
p) (nothing)
s) a Hard Leather Cap of Seeing [2,+5] (+1 to searching)
    It increases your 
    searching by 1.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  
    You found it in the remains of a Snotling on level 4 of A lost temple.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Stealth [2,+10] (+2 to stealth)
    It increases your 
    stealth by 2.  
    You bought it from the Black Market.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+14,+18) (+7)
    It increases your ability to tunnel
     by 7.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Book of Beginner Cantrips {!d!k!v!s}
    
b) a Spellbook of Charm {!d!k!v!s}
    
c) a Spellbook of See the Music {!d!k!v!s}
    
d) a Rune [Self] {!d!k!v!s}
e) 2 Runes [Arrow] {!d!k!v!s}
    It cannot be harmed by
    electricity.  
f) a Rune [Ray] {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed
    by cold.  
g) a Rune [Sphere] {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by
    fire.  It cannot be harmed by cold.  
h) a Rune [Power Surge] {!d!k!v!s}
    It cannot be harmed by acid,
    cold, lightning or fire.  
i) a Rune [Armageddon] {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning
    or fire.  
j) a Rune [Element] {!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
k) 2 Runes [Life] {!d!k!v!s}
l) Agannazar's Antique Acorn
m) 6 Potions of Cure Critical Wounds {!d!k!v!s}
    
n) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
    
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Runes [Self] {!d!k!v!s}
b) 5 Runes [Arrow] {!d!k!v!s}
    It
    cannot be harmed by electricity.  
c) 4 Runes [Ray] {!d!k!v!s}
    It cannot be harmed by electricity.  
    It cannot be harmed by cold.  
d) a Rune [Sphere] {!d!k!v!s}
    It cannot be harmed by electricity.  It
    cannot be harmed by fire.  It cannot be harmed by cold.  
e) a Runestone {!d!k!v!s}
    It cannot be
    harmed by acid, cold, lightning or fire.  
f) a Runestone {!d!k!v!s}
g) a Runestone {!d!k!v!s}
h) a Runestone {!d!k!v!s}
i) 2 Runes [Lightning] {!d!k!v!s}
    It cannot be harmed by
    electricity.  
j) 2 Runes [Fire] {!d!k!v!s}
    It cannot be harmed by fire.  
k) a Rune [Element] {!d!k!v!s}
    It cannot be harmed by
    acid, cold, lightning or fire.  
l) a Rune [Chaos] {!d!k!v!s}
m) a Rune [Gravity] {!d!k!v!s}
n) 4 Runes [Life] {!d!k!v!s}
o) a Rune [Protection]
    It cannot be harmed by acid.  
p) a Rune [Knowledge] {!d!k!v!s}
q) a Rune [Undeath] {!d!k!v!s}
r) The Wand of Digging of Thrain (19 charges)
s) an Amulet of Spell
t) The Hard Studded Leather of Iaciregis (-1 to accuracy) [7,+0]
    It
    sustains your intelligence.  It provides immunity to cold.  It
    provides resistance to life draining, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your 
    intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to levitate.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Spellbook of Listen to the Music
    
b) a Spellbook of Identify {25% off}
    
c) a Spellbook of Disarm
    
d) 11 Potions of Cure Light Insanity
    
e) 2 Potions of Healing
    
f) a Potion of Restore Mana
    


  [The Mathom-house Inventory - Bree ]

a) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 19 of Orc Cave.


Last updated 2005-08-09 5:13pm EDT


Comments

2004-07-24 12:41am EDT
Slowly whittling away the glaring yellow "dead" lines... Worshipping Eru this time; my plan is to use Manathrust for heavy single-target damage and Runecraft for crowd control. Got two relic quests in the bag before I'd even gotten past BDw 2; I hope they keep rolling in like that.

2005-01-22 7:02pm EST
Done the Orc Cave and the third relic quest. The last two, if and when I get them, will be easier now that the See the Music has the wizard-light effect. I might try the Sandworm Lair next looking for Runes (and Potions of Dexterity, since that seems to be the only way to lower my fail rate with rune spells...).

2005-08-09 5:13pm EDT
I completely forgot I had a death fate on dlvl 17... :-( I'm fiddling with a small module to tweak Runecraft a bit before restarting this girl.

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