Zizzo's ToME Stepladder

Alpha Wing, the Thunderlord Hermit Thaumaturgist

  [ToME 2.3.5 Character Sheet]

 Name  : Alpha Wing             Age                 18       STR! 18/120       
 Sex   : Male                   Height             176       INT: 18/178       
 Race  : Thunderlord Hermit     Weight             227       WIS: 18/161       
 Class : Thaumaturgist          Social Class        77       DEX: 18/206       
 Body  : Player                                              CON! 18/170       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit           2 Level             39    Hit Points      570/   570 
 + To Melee Damage        2 Experience   3891458    Spell Points    764/   764 
 + To Ranged Hit         19 Max Exp      3891458    Sanity          512/   512 
 + To Ranged Damage      12 Exp to Adv.  4500000    Piety                37000 
   AC                23+145 Gold         1386026    Speed           Fast (+14) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+8     
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks rather             
          shell-shocked, but given your penchant for lobbing around            
          barely controlled bursts of semi-random destructive magics,          
          this is not entirely unexpected.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 30 (1500')
// The usual reset-recall trickery to get out of Khazad-dum.
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 18367 enemies.
 The sword that was broken is now reforged.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
// *blink* Umm... I respectfully beg to differ, on both counts.
 You found 4 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 21st Quelle of the 2890th year of the third age.
 You have been adventuring for 35 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : .........2......            
        Add Wis   : .........2.....+            
        Add Dex   : .4..5.3.........            
        Add Con   : ..5.....4.......            
        Add Chr   : ...2............            
        Mul Mana  : ...............+            
        Mul SPower: +...............            
        Add Stea. : .......2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : .4....3....3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ................            
        Imm Acid  : .+....+.*......+            
        Res Elec  : .+.............+            
        Res Fire  : .+..............            
        Res Cold  : .+.............+            
        Res Pois  : ....+..........+            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ...+....+.......            
        Res Sound : ...+..+.+.......            
        Res Shard : ......++........            
        Res Neth  : ................            
        Res Nexus : ........+.......            
        Res Chaos : ...+....+.......            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : ...+.....+......            
        Activate  : ....+....++.....            
        Fly       : ...............+            
        Orc.ESP   : ........+.......            
        Dragon.ESP: ...............+            
// A gap at resist nether after some recent kit rearrangements.  Vaguely
// worrying...

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         42.387 [0.950]
          . Magic-Device                         05.150 [1.050]
          . Spell-power                          42.600 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          43.000 [1.000]
 - Spirituality                                  11.175 [0.550]
          . Prayer                               37.500 [0.500]
 - Monster-lore                                  01.600 [0.500]
          . Mimicry                              19.200 [0.500]
// The skill point plan, thanks to the generosity of Mr. F. Fingers, is to
// max Thaumaturgy, Magic and Spell-power, push Mimicry up to 35 for Arms
// Mimicry, dabble a few skill points around for utility spells, and dump
// the rest into Prayer, which will get it up to 42.500 if I complete all
// five relic quests.  I think I'm going to let Magic and Spell-power lag
// for a while and push Thaumaturgy and Mimicry.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Mushroom of Weakness on level 51.
You may find a Scroll of Identify on level 13.
// Not sure if it's worth the effort to go back and pick this off...


  [Character Equipment]

a) a Mage Staff of Power [Disarm] (1d4) (-6,+11) (+6)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 6.  
    You bought it from the Black Market.
// Bought in Lothlorien around mid-Moria.  I'd rather have a Mage Staff of
// Mana, of course.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 46 of Moria.
// Speed is good. ;)  Lost resist nether swapping it in, though...
e) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
f) The Ring of Haradron (+2)
    It increases your charisma by 2.  It sustains your wisdom and 
    dexterity.  It provides resistance to sound, chaos and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+4] (+5)
m) The Phial of Galadriel (+4)
// Dropped by Snagas on MoM 34.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Aman [1,+30] (+2 to stealth) {50% off}
    It increases your stealth by 2.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Lothlorien early during Mirkwood.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 40 of Moria.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 36 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+3)
    It increases your speed by 3.  
    You found it in the remains of a Brown yeek Captain on level 14 of Orc
    Cave.
// ;) ;) Dropped by Boldor's entourage.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
d) 10 Potions of Speed
e) 11 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Scrolls of Teleportation {!d!k!v!s}
g) a Golden Rod of Charging of Light (125/125) {!d!k!v!s!!}
    It regenerates its mana faster.  
    You bought it from the Black Market.
// For tactical maneuvering.  Thunderlords' targeted-teleport racial power,
// it turns out, can only jump you to a lit square; I use this to light the
// floor ahead of me, typically so I can teleport into a room to use a view
// spell.
h) The Wand of Digging of Thrain (18 charges) {Azog}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) (nothing)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) a Parchment titled ``Magic for the Layman''
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Black orc on level 47 of Moria.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
// I really ought to get rid of this...
d) a Staff of Genocide[1|5] of Plenty (6 charges)
    You bought it from the Black Market.
e) The Ring 'Cellanc' (+5)
    It increases your strength and charisma by 5.  It sustains your 
    intelligence and charisma.  It provides resistance to dark, blindness
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 39 of Moria.
f) an Indestructible Ring of Intelligence (+5)
    It increases your intelligence by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// Possible swap-ins.
g) a Ring of Spell
h) an Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
i) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
// More possible swap-ins.
j) an Amulet of Spell
k) an Amulet of Spell
l) a Feanorian Lamp
m) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight on level 42 of Moria.
n) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison, confusion and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 40 of Moria.
p) The Robe of Celdo (-42,-17) [2,+20](20%)
    It increases your hit points by 20%.  It sustains your strength, 
    wisdom and charisma.  It provides immunity to electricity and fire.  
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, poison, dark, shards and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Found in a chest, I think, somewhere around MoM 45.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Archer on level 42 of Moria.
r) The Rhino Hide Armour of Ciringwe (-49,-65) [8,+13](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides resistance to fire, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 34 of Moria.
s) The Cord Armour of Belthal [6,+13]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to life draining, dark, confusion, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
t) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 49 of Moria.
u) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Blue Thunderlord on level 41 of Moria.
    


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// For possible future use.  In particular, I think I'll be able to cast
// Elemental Shield out of it after the last relic quest.
b) a Sprig of Athelas
c) 30 Potions of Cure Light Insanity
d) 16 Potions of Speed
e) 24 Potions of Healing
f) 6 Potions of *Healing*
g) 2 Potions of Life
h) 9 Potions of Restore Mana
i) 5 Potions of Resistance
j) 15 Scrolls of Reset Recall
k) a Golden Rod of Simplicity of Nothing (125/125)
    You found it in the remains of Fire Phantom on level 40 of Moria.
// For possible future use.
l) The Ring of Hathlod (+1)
    It increases your wisdom and constitution by 1.  It provides
    resistance to fire, light, blindness and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 49 of Moria.
m) The Amulet of Erieluin (+3)
    It increases your strength, intelligence, stealth and searching by 3.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
// Possible future swap-ins.
n) an Indestructible Amulet of Telepathy
// Found on Mkw 33.  I just gained innate resist poison, so I might just be
// able to swap out my Amulet of the Serpents for this...
o) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Scatha the Worm on level 46 of Moria.
p) a Robe of Permanence [2,+15]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Another possible swap-in.
q) a Feathers Cloak [1,+6]
// In case I decide to do anything with Mimicry.  This seems to be the only
// mimicry cloak without massive stat penalties in the wrong places.
r) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 28 of Mirkwood.
s) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and nether.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Stone troll on level 46 of Moria.
t) an Iron Crown of Telepathy [0,+9]
    It gives telepathic powers.  
    You found it lying in a vault on level 34 of Moria.
// Wore this briefly, until I found Holhenneth.  Not as critical when
// you've got the Sense Monsters spell at high levels.
u) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 33 of Mirkwood.
// Wore this until I found Beor's boomerang.  Might swap it back in to hit
// Helcaraxe for Forochel.


  [The Mathom-house Inventory - Bree ]
// Most of my artifact weapons will end up here.

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 34 of Moria.
c) The Ring of Power of Akhorahil the Blind (+3 to stealth)
    It increases your intelligence and stealth by 3.  It makes you
    invisible.  It sustains your intelligence, dexterity and charisma.  It
    provides resistance to poison and blindness.  It allows you to fly.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 45 of Moria.
// Lowly beginnings of my Nazgul ring collection... ;)
d) The Brass Lantern 'Dalach' (with 2270 turns of light) {cursed}
    It provides light (radius 2) when fueled.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 16 of Mirkwood.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Greater basilisk on level 49 of Moria.
f) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 47 of Moria.
g) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ogre on level 34 of Moria.
h) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 43 of Moria.
i) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 42 of
    Moria.
j) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 34 of Moria.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 28 of Mirkwood.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Found in a chest, I think, somewhere around MoM 42.
o) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Got Narsil from an AMHD on MoM 42.
q) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 36 of Moria.
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
// Another from a chest, I think, around MoM 34.
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 47 of Moria.
u) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire, poison and shards.  It allows you to
    sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It drains life.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 46 of Moria.
w) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Water troll on level 46 of Moria.
x) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 39 of Moria.
a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 43 of Moria.
b) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 41 of Moria.
c) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 36 of Moria.
d) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 48 of Moria.
e) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 49 of Moria.
f) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 43 of Moria.
g) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Archer on level 40 of Moria.
h) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 40 of
    Moria.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
j) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 45 of Moria.
k) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 30 of Mirkwood.


Last updated 2008-05-24 3:10pm EDT


Comments

2007-07-11 8:34pm EDT
I turned off the "Automatically disarm traps" option this time (a holdover from my v2.2 settings, back when you could still accidentally step on known traps), so that last debacle shouldn't happen again. Done the Downs, and the first relic quest is pending. This time, I'm going to wait and juice up See the Music before doing any of the relic quests; I think I'll still have plenty of time to get all of them, and if I don't, it's no great loss…

2007-07-15 1:50pm EDT
Done Orc Cave and the first two relic quests. I don't think I'm gonna have a problem picking up all five of those. Starting to accumulate some nice Thaumaturgy spells, including the all-important force beam for picking off single heavy hitters. I could seriously use more mana, though…

2007-09-09 2:56pm EDT
Swept Mirkwood. Some kit improvements, and some luck with Thaumaturgy spells, though I could use some better area-effect spells. No more relic quests yet, annoyingly. At least my mana's gone up some more, now that I'm pushing Magic.

2008-01-12 6:03pm EST
Midpoint of Moria, with third relic quest done. A steady supply of Potions of Intelligence and Constitution have done wonders for my mana and hit points (respectively). Also picked up a couple new thaumaturgy spells that could become my new workhorses, as soon as their fail rates come down some.

2008-05-24 3:10pm EDT
Finished Moria and did the fourth relic quest. I see now why people say Thumaturgists are so powerful; I was practically shredding stuff near the end. I'm thinking I'll dip into Helcaraxe for Forochel next, and then either Mordor or Land of Mountains.

2008-08-23 8:24pm EDT
On second though, Forochel isn't easy to get to without some sort of swap-position power, and I don't think my Thunderlord teleport power will cut it. Swept Mordor instead. No particularly exciting new thaumaturgy spells, but some minor kit improvements, including lots more mana.

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.