Zizzo's ToME Stepladder

Alpha Wing, the Thunderlord Hermit Thaumaturgist

  [ToME 2.3.4 Character Sheet]

 Name  : Alpha Wing             Age                 18       STR:  18/99       
 Sex   : Male                   Height             176       INT: 18/145       
 Race  : Thunderlord Hermit     Weight             227       WIS:  18/20       
 Class : Thaumaturgist          Social Class        77       DEX:  18/94       
 Body  : Player                                              CON: 18/119       
 God   : Eru Iluvatar                                        CHR: 18/219       
                                                                               
 + To Melee Hit           3 Level             34    Hit Points      385/   385 
 + To Melee Damage       -3 Experience   1399329    Spell Points    544/   544 
 + To Ranged Hit         -2 Max Exp      1399329    Sanity          243/   243 
 + To Ranged Damage       0 Exp to Adv.  1575000    Piety                18066 
   AC                24+131 Gold          796472    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Bad          Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  4d4-12    
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks rather             
          shell-shocked, but given your penchant for lobbing around            
          barely controlled bursts of semi-random destructive magics,          
          this is not entirely unexpected.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')
        A lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 12313 enemies.
 You saved 16 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Int   : .........2......            
        Add Wis   : .........2.....+            
        Add Dex   : ....4.3.........            
        Add Con   : .25.............            
        Add Chr   : ...2............            
        Mul Mana  : ...............+            
        Add Stea. : .......2........            
        Add Sear. : .........2......            
        Add Tun.. : ..............2.            
        Add Speed : ......3....3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.+......+            
        Res Elec  : ........+......+            
        Res Fire  : ........+.......            
        Imm Cold  : .*......+......+            
        Res Pois  : ....+...........            
        Res Fear  : .+..............            
        Res Light : ........+.+.....            
        Res Dark  : ........+.......            
        Res Blind : .........+......            
        Res Conf  : ...+............            
        Res Sound : ...+..+.........            
        Res Shard : ......+++.......            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : ...+............            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : ...+.....+......            
        Activate  : .+..+....++.....            
        Cursed    : .+.....+..+.....            
        Fly       : ...............+            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         38.872 [0.950]
          . Magic-Device                         05.150 [1.050]
          . Spell-power                          38.400 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          38.000 [1.000]
 - Spirituality                                  11.175 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.800 [0.500]
          . Mimicry                              11.200 [0.500]
// The skill point plan, thanks to the generosity of Mr. F. Fingers, is to
// max Thaumaturgy, Magic and Spell-power, push Mimicry up to 35 for Arms
// Mimicry, dabble a few skill points around for utility spells, and dump
// the rest into Prayer, which will get it up to 42.500 if I complete all
// five relic quests.  Got a wais to go to get Mimicry caught up with
// everything else, but it's coming along...

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Identify on level 13.
// Not sure if it's worth the effort to go back and pick this off...


  [Character Equipment]

a) a Mage Staff [Disarm] (1d4) (+9,+8)
// Found on BDw 5.  Annoying that I haven't found a better one yet.
d) The Horn of Helm (+2) {cursed}
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 33 of Mirkwood.
// This will cover me for my eventual dive into Helcaraxe to get Forochel.
e) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
f) The Ring of Haradron (+2)
    It increases your charisma by 2.  It sustains your wisdom and 
    dexterity.  It provides resistance to sound, chaos and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+5] (+4)
m) The Phial of Galadriel (+4)
// Dropped by Snagas on MoM 34.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Aman [1,+30] (+2 to stealth) {cursed}
    It increases your stealth by 2.  It provides resistance to shards.  It
    is cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Lothlorien early during Mirkwood.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 28 of Mirkwood.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice ranger on level 36 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+3)
    It increases your speed by 3.  
    You found it in the remains of a Brown yeek Captain on level 14 of Orc
    Cave.
// ;) ;) Dropped by Boldor's entourage.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
d) a Spellbook of See the Music {!d!k!v!s}
// For lighting up quest levels.
e) 10 Potions of Speed
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 5 Scrolls of Teleportation {!d!k!v!s}
h) a Golden Rod of Charging of Light (125/125) {!d!k!v!s!!}
    It regenerates its mana faster.  
    You bought it from the Black Market.
// For tactical maneuvering.  Thunderlords' targeted-teleport racial power,
// it turns out, can only jump you to a lit square; I use this to light the
// floor ahead of me, typically so I can teleport into a room to use a view
// spell.
i) The Wand of Digging of Thrain (18 charges) {Azog}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) The Ring 'Cellanc' (+5)
    It increases your strength and charisma by 5.  It sustains your 
    intelligence and charisma.  It provides resistance to dark, blindness
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 39 of Moria.
// Might come in handy...
d) a Ring of Spell
e) an Amulet of Spell
f) an Amulet of Spell
g) a Feanorian Lamp
// Dropped by a Ghost on Mkw 22.  Swapped it out for the Phial.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Rhino Hide Armour of Ciringwe (-49,-65) [8,+13](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    provides resistance to fire, confusion and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 34 of Moria.
j) The Cord Armour of Belthal [6,+13]
    It sustains your strength, wisdom, dexterity and constitution.  It
    provides immunity to acid and fire.  It makes you completely fearless.
    It provides resistance to life draining, dark, confusion, shards and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Priest on level 34 of Moria.
// Possible swap-in, as a source of immunities.
k) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Sprig of Athelas
c) 24 Potions of Cure Light Insanity
d) 10 Potions of Speed
e) 11 Potions of Healing
f) 2 Potions of *Healing*
g) a Potion of Life
h) 5 Potions of Restore Mana
i) 3 Potions of Resistance
j) 12 Scrolls of Reset Recall
k) a Golden Rod of Simplicity of Nothing (125/125)
    You found it in the remains of Fire Phantom on level 40 of Moria.
// For possible future use.
l) a Rod Tip of Recall (80 Mana to cast)
// This probably isn't worth keeping, since I only need recall to get down
// into the dungeon.
m) The Amulet of Erieluin (+3)
    It increases your strength, intelligence, stealth and searching by 3.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
// Possible swap-in, for the INT boost; my current Amulet of the Serpents,
// though, is my only source of resist poison.
n) an Indestructible Amulet of Telepathy
// Found on Mkw 33.  Haven't decided whether to sell it or wear it (modulo
// the above concern).
o) a Robe of Permanence [2,+15]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Another possible swap-in.
p) a Feathers Cloak [1,+6]
// In case I decide to do anything with Mimicry.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 40 of Moria.
// This is at the top of my swap-in list, as soon as I find another source
// of resist (or preferably immunity to) fire.
r) an Iron Crown of Telepathy [0,+9]
    It gives telepathic powers.  
    You found it lying in a vault on level 34 of Moria.
// Wore this briefly, until I found Holhenneth.  Not as critical when
// you've got the Sense Monsters spell at high levels.


  [The Mathom-house Inventory - Bree ]
// Most of my artifact weapons will end up here.

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 34 of Moria.
c) The Brass Lantern 'Dalach' (with 2270 turns of light) {cursed}
    It provides light (radius 2) when fueled.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 16 of Mirkwood.
d) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Ogre on level 34 of Moria.
e) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
f) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 34 of Moria.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 28 of Mirkwood.
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll Priest on level 36 of Moria.
k) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom and attack speed by 2.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 33 of Moria.
m) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 39 of Moria.
n) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 36 of Moria.
o) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cave orc Archer on level 40 of Moria.
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 30 of Mirkwood.


Last updated 2008-01-12 6:03pm EST


Comments

2007-07-11 8:34pm EDT
I turned off the "Automatically disarm traps" option this time (a holdover from my v2.2 settings, back when you could still accidentally step on known traps), so that last debacle shouldn't happen again. Done the Downs, and the first relic quest is pending. This time, I'm going to wait and juice up See the Music before doing any of the relic quests; I think I'll still have plenty of time to get all of them, and if I don't, it's no great loss…

2007-07-15 1:50pm EDT
Done Orc Cave and the first two relic quests. I don't think I'm gonna have a problem picking up all five of those. Starting to accumulate some nice Thaumaturgy spells, including the all-important force beam for picking off single heavy hitters. I could seriously use more mana, though…

2007-09-09 2:56pm EDT
Swept Mirkwood. Some kit improvements, and some luck with Thaumaturgy spells, though I could use some better area-effect spells. No more relic quests yet, annoyingly. At least my mana's gone up some more, now that I'm pushing Magic.

2008-01-12 6:03pm EST
Midpoint of Moria, with third relic quest done. A steady supply of Potions of Intelligence and Constitution have done wonders for my mana and hit points (respectively). Also picked up a couple new thaumaturgy spells that could become my new workhorses, as soon as their fail rates come down some.

2008-05-24 3:10pm EDT
Finished Moria and did the fourth relic quest. I see now why people say Thumaturgists are so powerful; I was practically shredding stuff near the end. I'm thinking I'll dip into Helcaraxe for Forochel next, and then either Mordor or Land of Mountains.

2008-08-23 8:24pm EDT
On second though, Forochel isn't easy to get to without some sort of swap-position power, and I don't think my Thunderlord teleport power will cut it. Swept Mordor instead. No particularly exciting new thaumaturgy spells, but some minor kit improvements, including lots more mana.

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