Zizzo's ToME Stepladder

Alpha Wing, the Thunderlord Hermit Thaumaturgist

  [ToME 2.3.3 Character Sheet]

 Name  : Alpha Wing             Age                 18       STR:  18/14       
 Sex   : Male                   Height             176       INT:  18/60       
 Race  : Thunderlord Hermit     Weight             227       WIS:     14       
 Class : Thaumaturgist          Social Class        77       DEX:     18       
 Body  : Player                                              CON:  18/20       
 God   : Eru Iluvatar                                        CHR: 18/176       
                                                                               
 + To Melee Hit          -2 Level             29    Hit Points      229/   229 
 + To Melee Damage       -7 Experience    303163    Spell Points    325/   325 
 + To Ranged Hit         -7 Max Exp       303163    Sanity          150/   150 
 + To Ranged Damage       0 Exp to Adv.   337500    Piety                11506 
   AC                21+119 Gold          496416    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  1d4-7     
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 10 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks rather             
          shell-shocked, but given your penchant for lobbing around            
          barely controlled bursts of semi-random destructive magics,          
          this is not entirely unexpected.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 5181 enemies.
 You saved 16 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Quelle of the 2890th year of the third age.
 You have been adventuring for 16 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Wis   : ...............+            
        Add Dex   : ....4.3.........            
        Add Con   : .25.............            
        Add Chr   : ...2............            
        Mul Mana  : ...............+            
        Add Stea. : .......2........            
        Add Tun.. : ..............2.            
        Add Speed : ......3....3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ...+............            
        Sust Dex  : ...+............            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+.+......+            
        Res Elec  : ........+......+            
        Res Fire  : ........+.......            
        Imm Cold  : .*......+......+            
        Res Pois  : ....+...........            
        Res Fear  : .+..............            
        Res Light : ........+.+.....            
        Res Dark  : ........+.......            
        Res Blind : ................            
        Res Conf  : ...+............            
        Res Sound : ...+..+.........            
        Res Shard : ......+++.......            
        Res Neth  : .+..............            
        Res Nexus : ................            
        Res Chaos : ...+............            
        Res Disen : ...+............            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        See Invis : ...+............            
        Activate  : .+..+.....+.....            
        Fly       : ...............+            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         33.324 [0.950]
          . Magic-Device                         05.150 [1.050]
          . Spell-power                          33.600 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          34.000 [1.000]
 - Spirituality                                  11.175 [0.550]
          . Prayer                               32.500 [0.500]
 - Monster-lore                                  00.100 [0.500]
          . Mimicry                              04.200 [0.500]
// The skill point plan, thanks to the generosity of Mr. F. Fingers, is to
// max Thaumaturgy, Magic and Spell-power, push Mimicry up to 35 for Arms
// Mimicry, dabble a few skill points around for utility spells, and dump
// the rest into Prayer, which will get it up to 42.500 if I complete all
// five relic quests.  Mimicry is revved up and ready to start pushing, and
// the rest are all tracking level+4.

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Identify on level 13.
// Not sure if it's worth the effort to go back and pick this off...


  [Character Equipment]

a) a Mage Staff [Disarm] (1d4) (+9,+6)
// Found on BDw 5.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon on level 33 of Mirkwood.
// This will cover me for my eventual dive into Helcaraxe to get Forochel.
e) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
f) The Ring of Haradron (+2)
    It increases your charisma by 2.  It sustains your wisdom and 
    dexterity.  It provides resistance to sound, chaos and disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of Mirkwood.
k) an Amulet of the Serpents [+1] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
// Bought in Gondolin late in Orc Cave.
m) a Feanorian Lamp
// Dropped by a Ghost on Mkw 32.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Aman [1,+30] (+2 to stealth) {50% off}
    It increases your stealth by 2.  It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Lothlorien early in Mirkwood.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 28 of Mirkwood.
s) a Hard Leather Cap [2,+7]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+9] (+3)
    It increases your speed by 3.  
    You found it in the remains of a Brown yeek Captain on level 14 of Orc
    Cave.
// ;) ;) Dropped by Boldor's entourage.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of See the Music {!d!k!v!s}
e) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
f) 8 Potions of Speed
g) 9 Potions of Cure Critical Wounds {!d!k!v!s}
h) 7 Scrolls of Teleportation {!d!k!v!s}
i) The Wand of Digging of Thrain (19 charges) {Azog}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)


  [Home Inventory - Bree ]

a) a Spellbook of Disarm
b) 17 Mushrooms of Cure Serious Wounds {100% off}
c) a Ring of Spell
d) an Amulet of Spell
e) an Amulet of Spell
f) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) 20 Potions of Cure Light Insanity
b) 6 Potions of Healing
c) a Potion of Life
d) a Potion of Restore Mana
e) 3 Potions of Resistance
f) 6 Scrolls of Reset Recall
g) a Rod Tip of Recall (80 Mana to cast)
h) The Amulet of Erieluin (+3)
    It increases your strength, intelligence, stealth and searching by 3.  
    It provides resistance to blindness and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
// Tempting, but my Amulet of the Serpents is currently my only source of
// resist poison.
i) an Indestructible Amulet of Telepathy
// Found on Mkw 33.  Haven't decided whether to sell it or wear it (modulo
// the above concern).
j) a Robe of Permanence [2,+15]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and blindness.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Another possible swap-in.
k) a Feathers Cloak [1,+6]
// In case I decide to do anything with Mimicry.


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 26 of Mirkwood.
b) The Brass Lantern 'Dalach' (with 2270 turns of light) {cursed}
    It provides light (radius 2) when fueled.  It allows you to see
    invisible monsters.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Archer on level 16 of Mirkwood.
c) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, 
    constitution and ability to tunnel by 3.  It does extra damage from 
    acid and fire.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, fire, light, dark and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 28 of Mirkwood.
f) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of Mirkwood.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 30 of Mirkwood.


Last updated 2007-09-09 2:56pm EDT


Comments

2007-07-11 8:34pm EDT
I turned off the "Automatically disarm traps" option this time (a holdover from my v2.2 settings, back when you could still accidentally step on known traps), so that last debacle shouldn't happen again. Done the Downs, and the first relic quest is pending. This time, I'm going to wait and juice up See the Music before doing any of the relic quests; I think I'll still have plenty of time to get all of them, and if I don't, it's no great loss…

2007-07-15 1:50pm EDT
Done Orc Cave and the first two relic quests. I don't think I'm gonna have a problem picking up all five of those. Starting to accumulate some nice Thaumaturgy spells, including the all-important force beam for picking off single heavy hitters. I could seriously use more mana, though…

2007-09-09 2:56pm EDT
Swept Mirkwood. Some kit improvements, and some luck with Thaumaturgy spells, though I could use some better area-effect spells. No more relic quests yet, annoyingly. At least my mana's gone up some more, now that I'm pushing Magic.

2008-01-12 6:03pm EST
Midpoint of Moria, with third relic quest done. A steady supply of Potions of Intelligence and Constitution have done wonders for my mana and hit points (respectively). Also picked up a couple new thaumaturgy spells that could become my new workhorses, as soon as their fail rates come down some.

2008-05-24 3:10pm EDT
Finished Moria and did the fourth relic quest. I see now why people say Thumaturgists are so powerful; I was practically shredding stuff near the end. I'm thinking I'll dip into Helcaraxe for Forochel next, and then either Mordor or Land of Mountains.

2008-08-23 8:24pm EDT
On second though, Forochel isn't easy to get to without some sort of swap-position power, and I don't think my Thunderlord teleport power will cut it. Swept Mordor instead. No particularly exciting new thaumaturgy spells, but some minor kit improvements, including lots more mana.

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