Zizzo's ToME Stepladder

Alpha Wing, the Thunderlord Hermit Thaumaturgist

  [ToME 2.3.3 Character Sheet]

 Name  : Alpha Wing             Age                 18       STR:     15       
 Sex   : Male                   Height             176       INT:  18/50       
 Race  : Thunderlord Hermit     Weight             227       WIS:     13       
 Class : Thaumaturgist          Social Class        77       DEX:     18       
 Body  : Player                                              CON:     10       
 God   : Eru Iluvatar                                        CHR:  18/20       
                                                                               
 + To Melee Hit          -2 Level             25    Hit Points      161/   161 
 + To Melee Damage       -5 Experience     67381    Spell Points    204/   204 
 + To Ranged Hit         12 Max Exp        67381    Sanity          130/   130 
 + To Ranged Damage       0 Exp to Adv.    78750    Piety                 6627 
   AC                 20+78 Gold          198304    Speed           Fast (+10) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  2         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  1d4-5     
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
// I decided to go coward/running full time, since my Stealth is Bad at
// normal speed anyway and I've got spells to cover Perception and
// Searching.
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks rather             
          shell-shocked, but given your penchant for lobbing around            
          barely controlled bursts of semi-random destructive magics,          
          this is not entirely unexpected.                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 16 (800')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2706 enemies.
 You saved 5 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Dex   : ....4.3.........            
        Mul Mana  : ...............+            
        Add Stea. : .......1........            
        Add Sear. : .2.....1........            
        Add Infra : .2..............            
        Add Tun.. : ..............1.            
        Add Speed : ......3....3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ................            
        Res Acid  : ......+........+            
        Res Elec  : ...............+            
        Res Fire  : ..+.............            
        Res Cold  : ...............+            
        Res Pois  : ....+...........            
        Res Fear  : ................            
        Res Light : ..........+.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : ...............+            
        Lite      : ..........+.....            
        Xtra Shots: .+..............            
        Activate  : .+..+.....+.....            
        Fly       : ...............+            
        Dragon.ESP: ...............+            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
 - Sneakiness                                    04.400 [0.900]
          . Stealth                             -13.000 [0.400]
          . Disarming                            01.100 [0.000]
 - Magic                                         20.385 [0.950]
          . Magic-Device                         02.000 [1.050]
          . Spell-power                          29.400 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        01.400 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           03.500 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          29.000 [1.000]
 - Spirituality                                  09.470 [0.550]
          . Prayer                               32.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]
// The skill point plan, Mr. F. Fingers willing, is to max Thaumaturgy,
// Magic and Spell-power, push Mimicry up to 35 for Arms Mimicry, dabble a
// few skill points around for utility spells, and dump the rest into
// Prayer, which will get it up to 42.500 if I complete all five relic
// quests.  I've gotten one Mimicry hit so far; hoping to pick up the other
// two I need in Mirkwood.  Prayer is one point shy of topped off, so I've
// had an opportunity to push Thaumaturgy and Spell-power, which have been
// lagging for a while.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Cure Critical Wounds on level 29.
// Be still, my heart...


  [Character Equipment]

a) a Mage Staff [Disarm] (1d4) (+6,+5)
// Found on BDw 5.
d) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
f) (nothing)
k) an Amulet of the Serpents [+1] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance 
    to poison.  
    You bought it from the Black Market.
// Bought in Gondolin late in Orc Cave.
m) a Dwarven Lantern
// Bought from the Bree black market late in the Downs.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, sound and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) an Elven Cloak [4,+10] (+1 to stealth)
// Bought from the Bree black market late in Orc Cave.
p) (nothing)
s) a Hard Leather Cap [2,+7]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Speed [2,+8] (+3)
// ;) ;) Dropped by Boldor's entourage on Orc 14.
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Spellbook of Reveal Ways {!d!k!v!s}
c) a Spellbook of Identify {!d!k!v!s}
d) a Spellbook of See the Music {!d!k!v!s}
e) a Spellbook of Charm {!d!k!v!s}
// For getting rid of good monsters without nuking Eru piety.
f) 2 Potions of Speed
g) 12 Potions of Cure Critical Wounds {!d!k!v!s}
h) 6 Scrolls of Teleportation {!d!k!v!s}
i) 2 Scrolls of Word of Recall {@r2!r!d!k!v!s}
// These I just need going into the dungeon, so I don't stock up too
// heavily.
j) The Wand of Digging of Thrain (20 charges) {Azog}
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
// One of the advantages of Thaumaturgy is that it lets you travel light...
// ;)


  [Home Inventory - Bree ]

a) a Spellbook of Listen to the Music
// Redundant with Identify; I should ditch this.
b) a Spellbook of Disarm
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) 15 Potions of Cure Light Insanity
e) 2 Potions of Healing
f) a Wooden Rod of Door/Stair Location (10/10)
// Packed while I was waiting for a Reveal Ways spellbook.  Again, should
// probably ditch it.
g) a Wooden Rod of Nothing (10/10)
h) a Ring of Spell
i) an Amulet of Spell
j) an Amulet of Spell
k) a Parchment - Adventurer's Guide to Middle-earth


  [The Mathom-house Inventory - Bree ]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


Last updated 2007-07-15 1:50pm EDT


Comments

2007-07-11 8:34pm EDT
I turned off the "Automatically disarm traps" option this time (a holdover from my v2.2 settings, back when you could still accidentally step on known traps), so that last debacle shouldn't happen again. Done the Downs, and the first relic quest is pending. This time, I'm going to wait and juice up See the Music before doing any of the relic quests; I think I'll still have plenty of time to get all of them, and if I don't, it's no great loss…

2007-07-15 1:50pm EDT
Done Orc Cave and the first two relic quests. I don't think I'm gonna have a problem picking up all five of those. Starting to accumulate some nice Thaumaturgy spells, including the all-important force beam for picking off single heavy hitters. I could seriously use more mana, though…

2007-09-09 2:56pm EDT
Swept Mirkwood. Some kit improvements, and some luck with Thaumaturgy spells, though I could use some better area-effect spells. No more relic quests yet, annoyingly. At least my mana's gone up some more, now that I'm pushing Magic.

2008-01-12 6:03pm EST
Midpoint of Moria, with third relic quest done. A steady supply of Potions of Intelligence and Constitution have done wonders for my mana and hit points (respectively). Also picked up a couple new thaumaturgy spells that could become my new workhorses, as soon as their fail rates come down some.

2008-05-24 3:10pm EDT
Finished Moria and did the fourth relic quest. I see now why people say Thumaturgists are so powerful; I was practically shredding stuff near the end. I'm thinking I'll dip into Helcaraxe for Forochel next, and then either Mordor or Land of Mountains.

2008-08-23 8:24pm EDT
On second though, Forochel isn't easy to get to without some sort of swap-position power, and I don't think my Thunderlord teleport power will cut it. Swept Mordor instead. No particularly exciting new thaumaturgy spells, but some minor kit improvements, including lots more mana.

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