Serulin the Beige, the Maia Hermit Sorceror
[ToME 2.3.5 Character Sheet] Name : Serulin the Beige Age 15 STR: 18/17 Sex : Female Height 67 INT: 18/90 Race : Maia Hermit Weight 153 WIS: 18/20 Class : Sorceror Social Class 61 DEX: 18/40 Body : Player CON: 18 God : Nobody CHR: 18/30 // Yeah, it wrecks my stealth, but I'm a frickin' Maia, what do I care? + To Melee Hit -21 Level 31 Hit Points 109/ 109 + To Melee Damage -26 Experience 181175 Spell Points 624/ 624 + To Ranged Hit -14 Max Exp 181175 Sanity 222/ 222 + To Ranged Damage 0 Exp to Adv. 225000 AC 26+90 Gold 169569 Speed Fast (+13) (Miscellaneous Abilities) Fighting : Very Bad Perception : Very Bad Blows/Round: 1 Bows/Throw : Very Bad Searching : Very Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 1d4-26 Stealth : Bad Magic Device: Bad Infra-Vision: 10 feet Tactic: coward Explor: running (Character Background) You are associated with Varda. In the past you dwelt on earth in the form of a wise and ancient counselor, during which time you were noted for your notoriously poor fashion sense. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 16 (800') // Dungeon town with a Forbidden Library that I hope to check every so // often for tomes. Your body is a Player. You are currently in the town of Lothlorien. You have defeated 4979 enemies. You have completed seven princess quests. You have completed seven lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Enderi of the 2890th year of the third age. You have been adventuring for 14 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Int : .........2.....+ Add Wis : .........2.....+ Add Dex : ......3........+ Add Con : ...............+ Add Chr : .2.............+ Mul Mana : +............... Add Stea. : .......1........ Add Tun.. : ..............3. Add Speed : ...6..3......... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ........+....... Free Act : ..........+..... Hold Life : ................ Res Acid : .+....+......... Res Elec : .+.............. Res Fire : .++............. Res Cold : .+.............. Res Pois : ................ Res Fear : .........+...... Res Light : .......+..+..... Res Dark : .......+........ Res Blind : .........+...... Res Conf : ......+......... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ......+......... Res Disen : ................ Lite : ..........+..... See Invis : .+.............. Activate : ..........+..... Drain Exp : ...............+ Aggravate : ...............+ Orc.ESP : .........+...... Troll.ESP : .........+...... Evil.ESP : .........+...... Skills (points left: 60) . Archery -00.500 [0.000] - Sneakiness 01.400 [0.900] . Stealth 03.000 [0.400] . Disarming 01.500 [0.300] - Magic 40.600 [1.000] . Magic-Device 02.000 [1.000] . Spell-power 35.400 [0.600] . Sorcery 35.300 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] . Spirituality 01.500 [0.550] - Monster-lore 00.000 [0.500] . Symbiosis 01.000 [0.300] // The skill point plan, Mr. F. Fingers willing, is to max Sorcery, // Spell-power and Magic, push Mimicry to 35 for Arms Mimicry, and dump the // rest into Spirituality. Said willingness, of course, is the question; // of three FF quests in Mirkwood, precisely zero offered Mimicry, punting // our plan to Mordor at the latest. Abilities * Perfect casting [Fates] You are fated to meet a Singing, happy drunk on level 1. You may find a Wand of Magelock on level 11. You are fated to meet a Blue yeek on level 1. You do not know all of your fate. // Oops, need to check that... [Character Equipment] a) a Mage Staff of Mana [Disarm] (1d4) (-5,-6)(60%) {quest reward} // Princess quest reward from Mkw 14. d) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Lothlorien midway through Mirkwood. Mostly for the resists, // but the STR boost doesn't hurt... e) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. // Redundant with the Drum, but I haven't found a compelling replacement // yet. f) a Ring of Speed (+6) // ;) Found in a chest (!) on Mkw 19. k) (nothing) m) a Dwarven Lantern // Dropped by Black ogres on Orc 19. n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) a Shadow Cloak [6,+11] (+1 to stealth) {25% off} // Bought in Lothlorien midway through Mirkwood. p) a Small Metal Shield of Reflection [3,+15] // Picked this up somewhere in Bree. Was gonna sell it, but I decided to // wear it instead. s) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It makes you completely fearless. It provides resistance to blindness. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 22 of Orc Cave. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots [3,+2] z) (nothing) {) (nothing) |) a Shovel of Digging (+3) // Princess quest reward from Mkw 30. [Character Inventory] a) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You bought it from the Black Market. b) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. c) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. // My slowly growing collection of Tomes. I used up all the fireproofing // from the Lothlorien Old Mage quest on these, so the rest will have to be // pre-fireproofed. d) a Book of Beginner Cantrips {!d!k!v!s} e) a Spellbook of Essence of Speed {!d!k!v!s} f) a Spellbook of Fireflash {!d!k!v!s} g) a Spellbook of Geyser {!d!k!v!s} h) 12 Potions of Cure Critical Wounds {!d!k!v!s} i) 6 Scrolls of Teleportation {!d!k!v!s} j) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s} k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 19 Mushrooms of Cure Serious Wounds {100% off} b) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) a Ring of Spell d) a Ring of Spell e) an Amulet of Slow Digestion It slows your metabolism. You bought it from the Magic shop. f) an Amulet of Spell g) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Orc Cave. h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 9 Potions of Cure Light Insanity c) 6 Potions of Healing d) a Potion of Restore Mana e) a Scroll of Reset Recall f) a Mage Staff of Power [Disarm] (1d4) (-15,-7) (+1) // Princess quest reward from BDw 6. Not bad for so early, but the mana is // more useful now. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mind flayer on level 32 of Mirkwood. b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to poison. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) {fate Mkw 20} It increases your dexterity, constitution, speed and attack speed by 2. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is especially deadly against natural creatures. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. // Fate find on Mkw 20. d) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it while digging a rubble. // ! Found on Orc 21, post-Deathwatch. e) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to light, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 24. |
Last updated 2008-12-24 2:27pm EST
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