Zen Master Joe Bob, the Gnome Monk
[ToME 2.2.6 Character Dump]
Name : Zen Master Joe Bob Age 81 STR: 18
Sex : Male Height 44 INT: 11
Race : Gnome Weight 93 WIS: 16
Class : Monk Social Class 22 DEX: 24
Body : Player CON: 14
God : Manwe Sulimo CHR: 10
+ To Melee Hit 14 Level 25 Max Hit Points 232
+ To Melee Damage 17 Experience 28324 Cur Hit Points 232
+ To Ranged Hit 17 Max Exp 28324 Max SP (Mana) 14
+ To Ranged Damage 5 Exp to Adv. 30625 Cur SP (Mana) 14
AC 0+94 Gold 38876 Piety 676
(Miscellaneous Abilities)
Fighting : Superb Perception : Fair Blows/Round: 3
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Good Mel.dmg/Rnd: 6-216
Stealth : Good Magic Device: Very Good Infra-Vision: 40 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 18 (900')
A lost temple: Level 12 (600')
// Normally I don't do Orc Cave with this character, since he can't use any
// of the Deathwatch loot; but as a Manwe worshipper, this guy needed an
// early piety infusion...
Your body is a Player.
You are currently in the town of Bree.
You have defeated 2309 enemies.
You saved 5 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 8th Quelle of the 2890th year of the third age.
You have been adventuring for 22 days.
adefkmnopsuxz{|@
Add Dex : ....3...........
Add Tun.. : ..............1.
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ...............+
Hold Life : ................
Res Acid : ................
Res Elec : ................
Res Fire : ................
Res Cold : ................
Res Pois : ....+...........
Res Fear : ..+.............
Res Lite : ................
Res Dark : ................
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Activate : ....+...........
Skills (points left: 0)
- Combat 31.950 [0.900]
. Weaponmastery 00.000 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 29.800 [0.900]
- Sneakiness 04.780 [0.900]
. Stealth 01.000 [0.900]
. Disarming 01.000 [0.900]
. Dodging 29.400 [0.700]
- Magic 00.252 [0.600]
. Magic-Device 07.000 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 01.000 [0.900]
. Prayer 05.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill plan this time out is to max Barehand-combat, Dodging and
// Combat, buy Ammo creation, and put the rest into Prayer and
// Magic-Device. If I get all five relic quests, I should be able to cast
// Avatar for the first time.
Abilities
* Ammo creation
[Fates]
You may meet a Pseudo dragon on level 17.
You are fated to find a Potion of Cure Light Insanity on level 19.
[Character Equipment]
a) (nothing)
d) a Long Bow (x3) (+3,+5)
e) a Ring of Fear Resistance
f) (nothing)
k) an Amulet of the Serpents [+3] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
m) a Brass Lantern (with 2454 turns of light) {@w9@t9!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 24 Arrows of Wounding (1d4) (+7,+11) {@w1=g!d!k!v!s}
You made it yourself.
|) a Shovel (+1) {50% off}
[Character Inventory]
a) 6 Flasks of oil {@F1!d!k!v!s}
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
e) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
f) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
g) a Wand of Noxious Cloud[1|25] (8 charges) {@a5!d!k!v!s}
h) a Staff of Teleportation[1|20] (12 charges) {@u1!u!d!k!v!s}
i) a Staff of Identify[1|18] (5 charges) {@u9!d!k!v!s}
j) 30 Arrows of Flame (1d4) (+2,+7) {@w2=g!d!k!v!s}
It does extra damage from fire. It cannot be harmed by fire.
You made it yourself.
k) 18 Seeker Arrows (exploding) (4d4) (+3,+6) {@w3=g!d!k!v!s}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Manwe's Blessing
b) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 5 of A lost temple.
c) Heward's Excellent Experimental Earmuffs of Extermination
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
d) 15 Mushrooms of Cure Serious Wounds {100% off}
e) 12 Potions of Cure Light Insanity
f) a Potion of Detect Invisible
g) a Potion of Healing
h) a Wooden Rod of Cheapness of Nothing (10/10)
i) 4 Staffs of Identify[1|15] (17 charges)
j) a Ring of Invisibility {Smeagol BDw 5}
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
l) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Shaman on level 14 of Orc Cave.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) a Drum of Power (+3) {25% off}
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// It's tempting to wield this, but having bought Ammo creation, I figure I
// really should be packing a bow of some sort...
p) a Parchment - Adventurer's Guide to Middle-earth
[The Mathom-house Inventory - Bree ]
a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
|
Last updated 2004-07-17 11:23pm EDT
Comments |