Zen Master Joe Bob, the Gnome Monk
[ToME 2.2.7 Character Dump]
Name : Zen Master Joe Bob Age 81 STR: 18/64
Sex : Male Height 44 INT: 16
Race : Gnome Weight 93 WIS: 17
Class : Monk Social Class 22 DEX: 18/126
Body : Player CON: 16
God : Manwe Sulimo CHR: 13
+ To Melee Hit 20 Level 31 Max Hit Points 300
+ To Melee Damage 21 Experience 233837 Cur Hit Points 300
+ To Ranged Hit 32 Max Exp 233837 Max SP (Mana) 19
+ To Ranged Damage 15 Exp to Adv. 262500 Cur SP (Mana) 19
AC 0+118 Gold 295092 Piety 8065
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Very Good Blows/Round: 5
Bows/Throw : Heroic Magic Device: Superb Shots/Round: 2
Saving Throw: Good Mel.dmg/Rnd: 115-585
Stealth : Good Tactic: normal Infra-Vision: 40 feet
Perception : Fair Explor: normal Speed: +4
Searching : Fair
(Character Background)
You are one of several children of a Gnome Warrior, who was
disappointed when you took up martial arts instead of the
sword. You have green eyes, straight black hair, and an
average complexion.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
// Normally I don't do Orc Cave with this character, since he can't use any
// of the Deathwatch loot; but as a Manwe worshipper, this guy needed an
// early piety infusion...
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 6858 enemies.
You saved 16 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 19th Quelle of the 2890th year of the third age.
You have been adventuring for 33 days.
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Skills (points left: 0)
- Combat 37.350 [0.900]
. Weaponmastery 00.000 [0.300]
. Archery 10.000 [0.400]
. Barehand-combat 35.200 [0.900]
- Sneakiness 05.590 [0.900]
. Stealth 01.000 [0.900]
. Disarming 03.700 [0.900]
. Dodging 35.700 [0.700]
- Magic 00.918 [0.600]
. Magic-Device 23.000 [1.000]
. Meta 00.000 [0.500]
. Temporal 00.000 [0.500]
. Mind 00.000 [0.500]
- Spirituality 01.180 [0.900]
. Prayer 06.000 [0.500]
. Music 00.000 [0.300]
- Monster-lore 01.000 [1.100]
. Summoning 01.000 [0.300]
. Corpse-preservation 01.000 [0.500]
. Possession 00.000 [0.100]
// The skill plan is to max Barehand-combat, Dodging and Combat, buy Ammo
// creation, and put the rest into Prayer and Magic-Device. If I get all
// five relic quests, I should be able to cast Avatar for the first time.
Abilities
* Ammo creation
[Fates]
You are fated to find a Fur Cloak on level 35.
[Character Equipment]
a) (nothing)
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
It increases your intelligence, wisdom, dexterity and speed by 1. It
provides resistance to electricity, fire and cold. It slows your
metabolism. It fires missiles with extra might. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32. And man, did I need some of those
// basic resists...
e) a Ring of Fear Resistance
It makes you completely fearless.
You found it lying on the ground on level 18 of Orc Cave.
f) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
k) an Amulet of the Serpents [+3] (+3)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 3. It provides resistance
to poison.
You bought it from the Black Market.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 23 Arrows of Wounding (1d4) (+13,+7) {@w1=g!d!k!v!s}
|) a Shovel of Digging (+4,+5) (+4)
It increases your ability to tunnel by 4. It cannot be harmed by acid,
cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 20. I'd go do the Maze with it, but I've
// already got a Rod of Recall and wearing Hammerhand would wreck my
// Doding...
[Character Inventory]
a) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// ;)
b) a Spellbook of Noxious Cloud {!d!k!v!s}
c) a Spellbook of Disarm {!d!k!v!s}
// I've recently started trying to use some of Manwe's side schools. I
// don't think Noxious Cloud is gonna work, though, with my paltry mana...
d) 5 Flasks of oil {@F1!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
g) 8 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
i) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s}
j) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
k) a Staff of Teleportation[1|20] (12 charges) {@u1!u!d!k!v!s}
l) a Partial Totem of a Lizard man
m) a Brass Lantern (with 10774 turns of light) {@w9@t9!d!k!v!s}
// This is mildly annoying; since I can't wear Cammithrim, I can't do the
// usual Everburning Torch combo, and nothing with a wider light radius has
// shown up yet. Maybe I should go do the Eol quest...
n) 32 Arrows of Flame (1d4) (+7,+9) {@w2=g!d!k!v!s}
It does extra damage from fire. It cannot be harmed by fire.
You found it in the remains of an Elite uruk Shaman on level 25 of
Mirkwood.
o) 23 Seeker Arrows of Acid (4d4) (+5,+4) {@w4=g!d!k!v!s}
It does extra damage from acid. It cannot be harmed by acid.
You made it yourself.
p) 22 Seeker Arrows (4d4) (+3,+5) {@w3=g!d!k!v!s}
q) a Rodent Skeleton
// Gonna make ammo out of this next time out.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Parchment titled ``Secrets of the Gnomish Wizards''
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 5 of A lost temple.
b) Heward's Excellent Experimental Earmuffs of Extermination
It can be activated for mass genocide every 1000 turns.
You found it lying on the ground on level 2 of Barrow-Downs.
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) a Potion of Detect Invisible
e) a Wooden Rod of Cheapness of Nothing (10/10)
f) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
g) a Ring of Damage (+16)
You bought it from the Black Market.
// I don't know if I'll ever be able to use this, but just in case...
h) a Ring of Invisibility {Smeagol BDw 5}
i) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
j) an Everburning Torch
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, light and shards. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) The Cloak 'Holcolleth' [1,+4] (+2)
It can be activated for sleep nearby monsters every 55 turns if it is
being worn. It increases your intelligence, wisdom, stealth and speed
by 2. It provides resistance to acid. It cannot be harmed by acid,
cold, lightning or fire.
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 21 of Orc Cave.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Shaman on level 14 of Orc Cave.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
// And of *course* I find all of these with a bare-handed dodging Monk...
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) a Drum of Power (+3) {25% off}
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
poison. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// I should really ditch this, since my bow slot is always going to be
// otherwise occupied.
s) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) 15 Potions of Cure Light Insanity
b) 9 Potions of Healing
c) a Potion of Restore Mana
d) 4 Potions of Enlightenment
// One more of these and I can go do that relic quest...
e) a Potion of Resistance
f) a Scroll of Reset Recall
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Nothing (100/100)
i) a Wand of Noxious Cloud[1|25] (2 charges)
j) 4 Staffs of Identify[1|15] (17 charges) {@u9!d!k!v!s}
k) a True Totem of Orfax, Son of Boldor
l) a True Totem of Khim, Son of Mim
m) a True Totem of Lugdush, the Uruk
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 28 of Mirkwood.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young white dragon on level 29 of
Mirkwood.
p) a Long Bow of Extra Might (x4) (+14,+19)
It provides resistance to nether. It fires missiles with extra might.
You bought it from the Black Market.
// This probably does more damage than Amras, but Amras' other benefits are
// worth it.
q) 15 Seeker Arrows (exploding) (4d4) (+3,+6) {90% off}
[The Mathom-house Inventory - Bree ]
a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
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Last updated 2005-10-07 12:18am EDT
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