Zizzo's ToME Stepladder

Zen Master Joe Bob, the Gnome Monk

  [ToME 2.2.7 Character Dump]

 Name  : Zen Master Joe Bob     Age                 81       STR:  18/64       
 Sex   : Male                   Height              44       INT:     16       
 Race  : Gnome                  Weight              93       WIS:     17       
 Class : Monk                   Social Class        22       DEX: 18/126       
 Body  : Player                                              CON:     16       
 God   : Manwe Sulimo                                        CHR:     13       
                                                                               
 + To Melee Hit          20 Level             31    Max Hit Points       300   
 + To Melee Damage       21 Experience    233837    Cur Hit Points       300   
 + To Ranged Hit         32 Max Exp       233837    Max SP (Mana)         19   
 + To Ranged Damage      15 Exp to Adv.   262500    Cur SP (Mana)         19   
   AC                 0+118 Gold          295092    Piety               8065   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Disarming   : Very Good    Blows/Round:  5         
 Bows/Throw  : Heroic       Magic Device: Superb       Shots/Round:  2         
 Saving Throw: Good                                    Mel.dmg/Rnd:  115-585   
 Stealth     : Good         Tactic:       normal       Infra-Vision: 40 feet   
 Perception  : Fair         Explor:       normal       Speed:        +4        
 Searching   : Fair                                                            
                         (Character Background)                                
          You are one of several children of a Gnome Warrior, who was          
          disappointed when you took up martial arts instead of the            
          sword.  You have green eyes, straight black hair, and an             
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
// Normally I don't do Orc Cave with this character, since he can't use any
// of the Deathwatch loot; but as a Manwe worshipper, this guy needed an
// early piety infusion...

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6858 enemies.
 You saved 16 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Int   : .1..............            
        Add Wis   : .1..............            
        Add Dex   : .1..3...........            
        Add Tun.. : ..............4.            
        Add Speed : .1..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...............+            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : .+..............            
        Res Fire  : .+..............            
        Res Cold  : .+..............            
        Res Pois  : ....+...........            
        Res Fear  : ..+.............            
        Res Lite  : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : ...+............            
        Digestion : .+..............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : ....+...........            

Skills (points left: 0)
 - Combat                                        37.350 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              10.000 [0.400]
          . Barehand-combat                      35.200 [0.900]
 - Sneakiness                                    05.590 [0.900]
          . Stealth                              01.000 [0.900]
          . Disarming                            03.700 [0.900]
          . Dodging                              35.700 [0.700]
 - Magic                                         00.918 [0.600]
          . Magic-Device                         23.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
 - Spirituality                                  01.180 [0.900]
          . Prayer                               06.000 [0.500]
          . Music                                00.000 [0.300]
 - Monster-lore                                  01.000 [1.100]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
// The skill plan is to max Barehand-combat, Dodging and Combat, buy Ammo
// creation, and put the rest into Prayer and Magic-Device.  If I get all
// five relic quests, I should be able to cast Avatar for the first time.

Abilities
 * Ammo creation


  [Fates]

You are fated to find a Fur Cloak on level 35.


  [Character Equipment]

a) (nothing)
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 32.  And man, did I need some of those
// basic resists...
e) a Ring of Fear Resistance
    It makes you completely fearless.  
    You found it lying on the ground on level 18 of Orc Cave.
f) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Jewelry Shop.
k) an Amulet of the Serpents [+3] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance
    to poison.  
    You bought it from the Black Market.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) 23 Arrows of Wounding (1d4) (+13,+7) {@w1=g!d!k!v!s}
|) a Shovel of Digging (+4,+5) (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 20.  I'd go do the Maze with it, but I've
// already got a Rod of Recall and wearing Hammerhand would wreck my
// Doding...


  [Character Inventory]

a) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// ;)
b) a Spellbook of Noxious Cloud {!d!k!v!s}
c) a Spellbook of Disarm {!d!k!v!s}
// I've recently started trying to use some of Manwe's side schools.  I
// don't think Noxious Cloud is gonna work, though, with my paltry mana...
d) 5 Flasks of oil {@F1!d!k!v!s}
e) 10 Potions of Cure Critical Wounds {!d!k!v!s}
f) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
g) 8 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s}
i) a Copper Rod of Illumination (20/20) {@z6!d!k!v!s}
j) a Golden Rod of Recall (125/125) {@z2!z!d!k!v!s}
k) a Staff of Teleportation[1|20] (12 charges) {@u1!u!d!k!v!s}
l) a Partial Totem of a Lizard man
m) a Brass Lantern (with 10774 turns of light) {@w9@t9!d!k!v!s}
// This is mildly annoying; since I can't wear Cammithrim, I can't do the
// usual Everburning Torch combo, and nothing with a wider light radius has
// shown up yet.  Maybe I should go do the Eol quest...
n) 32 Arrows of Flame (1d4) (+7,+9) {@w2=g!d!k!v!s}
    It does extra damage from fire.  It cannot be harmed by fire.  
    You found it in the remains of an Elite uruk Shaman on level 25 of
    Mirkwood.
o) 23 Seeker Arrows of Acid (4d4) (+5,+4) {@w4=g!d!k!v!s}
    It does extra damage from acid.  It cannot be harmed by acid.
    You made it yourself.
p) 22 Seeker Arrows (4d4) (+3,+5) {@w3=g!d!k!v!s}
q) a Rodent Skeleton
// Gonna make ammo out of this next time out.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 5 of A lost temple.
b) Heward's Excellent Experimental Earmuffs of Extermination
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
c) 15 Mushrooms of Cure Serious Wounds {100% off}
d) a Potion of Detect Invisible
e) a Wooden Rod of Cheapness of Nothing (10/10)
f) The Wand of Digging of Thrain (20 charges) {Azog Orc 22}
g) a Ring of Damage (+16)
    You bought it from the Black Market.
// I don't know if I'll ever be able to use this, but just in case...
h) a Ring of Invisibility {Smeagol BDw 5}
i) an Amulet of Slow Digestion
    It slows your metabolism.  
    You bought it from the Magic shop.
j) an Everburning Torch
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, light and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
l) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
    by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
m) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 21 of Orc Cave.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 14 of Orc Cave.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// And of *course* I find all of these with a bare-handed dodging Monk...
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
r) a Drum of Power (+3) {25% off}
    It increases your strength and charisma by 3.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// I should really ditch this, since my bow slot is always going to be
// otherwise occupied.
s) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) 15 Potions of Cure Light Insanity
b) 9 Potions of Healing
c) a Potion of Restore Mana
d) 4 Potions of Enlightenment
// One more of these and I can go do that relic quest...
e) a Potion of Resistance
f) a Scroll of Reset Recall
g) a Moonstone Rod of Nothing (75/75)
h) a Silver Rod of Nothing (100/100)
i) a Wand of Noxious Cloud[1|25] (2 charges)
j) 4 Staffs of Identify[1|15] (17 charges) {@u9!d!k!v!s}
k) a True Totem of Orfax, Son of Boldor
l) a True Totem of Khim, Son of Mim
m) a True Totem of Lugdush, the Uruk
n) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 28 of Mirkwood.
o) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 29 of
    Mirkwood.
p) a Long Bow of Extra Might (x4) (+14,+19)
    It provides resistance to nether.  It fires missiles with extra might.  
    You bought it from the Black Market.
// This probably does more damage than Amras, but Amras' other benefits are
// worth it.
q) 15 Seeker Arrows (exploding) (4d4) (+3,+6) {90% off}


  [The Mathom-house Inventory - Bree ]

a) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) {quest reward}
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


Last updated 2005-10-07 12:18am EDT


Comments

2004-07-17 11:23pm EDT
A decent start. Worshipping Manwe this time, and random quests cranked up to 49, which I think is gonna be my new standard. Done two relic quests so far.

2005-10-07 12:18am EDT
Done Mirkwood. Third relic quest is pending.

2005-10-07 12:18am EDT
@#$%. Screwed up and muffed the third relic quest. Ya know what? I'm gonna be pissy and scrap this guy and start over… >:P

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