Bernie, the Beorning Mage
[ToME 2.3.4 Character Sheet]
Name : Bernie Age 46 STR: 18/20
Sex : Male Height 91 INT: 18/73
Race : Beorning Weight 164 WIS: 12
Class : Mage Social Class 83 DEX: 18
Body : Player CON: 18/50
God : Manwe Sulimo CHR: 10
+ To Melee Hit -4 Level 31 Hit Points 239/ 239
+ To Melee Damage 38 Experience 210970 Spell Points 174/ 174
+ To Ranged Hit -4 Max Exp 210970 Sanity 160/ 160
+ To Ranged Damage 0 Exp to Adv. 270000 Piety 9013
AC 14+77 Gold 50263 Speed Fast (+20)
// This is +3 from Thalkettoth, +1 from bear form, +1 from Manwe prayer and
// +15 from Essence of Speed. I can just barely keep EoS up full time if I
// don't have to cast too many other spells; I haven't needed it much in
// Mirkwood, but I expect that to change in Moria.
(Miscellaneous Abilities)
Fighting : Superb Perception : Good Blows/Round: 9
Bows/Throw : Very Bad Searching : Good Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 369-909
Stealth : Bad Magic Device: Poor Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the nephew of renowned Warper Bjorn. You are sick
of living in his shadow, and have struck out on your own to
prove yourself. You have brown eyes, straight brown hair,
and an average complexion.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
A lost temple: Level 20 (1000')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 6899 enemies.
You saved 16 princesses.
You found all of the relic pieces and pleased your god.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 43rd Quelle of the 2890th year of the third age.
You have been adventuring for 57 days.
adefkmnosz{@
Add Str : .3..........
Add Dex : ....6.3.....
Add Con : ...5........
Add Chr : .3..........
Add Sear. : ........2...
Add Speed : ......3....+
Sust Str : ............
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : .+..........
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : .......+...+
Hold Life : ............
Res Acid : .+....++....
Res Elec : .+..........
Res Fire : .+..........
Res Cold : .+..........
Res Pois : ....+.......
Res Fear : ......++....
Res Light : ............
Res Dark : ............
Res Blind : ........+...
Res Conf : ............
Res Sound : ............
Res Shard : ......+.....
Res Neth : ............
Res Nexus : ............
Res Chaos : ............
Res Disen : ............
Levitate : ...........+
See Invis : .+.....++...
Activate : ....+.......
Cursed : ........+...
Skills (points left: 0)
- Combat 02.500 [0.500]
. Weaponmastery 03.200 [0.500]
. Archery 00.500 [0.000]
. Bearform-combat 35.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 19.450 [0.900]
. Magic-Device 03.800 [1.200]
. Spell-power 35.400 [0.600]
. Sorcery 00.000 [0.200]
. Mana 01.000 [0.900]
. Fire 10.800 [0.900]
. Water 06.300 [0.900]
. Air 00.000 [0.900]
. Earth 12.600 [0.900]
. Meta 00.000 [0.900]
. Conveyance 12.600 [0.900]
. Divination 09.000 [0.900]
. Temporal 25.200 [0.900]
. Mind 01.800 [0.900]
. Nature 00.000 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -02.000 [0.550]
. Prayer 15.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm. Most of my skills are pushed far enough to get the
// spells I need for now; currently I'm pushing Conveyance in hopes of
// getting Recall before long.
Abilities
* Perfect casting
[Fates]
You may meet a Grey mold on level 17.
You are fated to meet a Frost giant on level 29.
You are fated to meet an Owlbear on level 35.
You may find a Rune [Chaos] on level 17.
You are fated to find The Cloak 'Colannon' on level 15.
// Ooh, I need to go grab this.
[Character Equipment]
a) (nothing)
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire and cold.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien late in Mirkwood, for the base resists.
e) a Ring of Damage (+18)
You bought it from the Black Market.
f) a Ring of Constitution (+5)
It increases your constitution by 5.
You bought it from the Black Market.
k) an Amulet of the Serpents [+7] (+6)
// Found in a chest (!) dropped by a Mature red dragon, one of the princess
// quest monsters on Mkw 30.
m) The Phial of Galadriel (+4)
// Dropped by Sangahyando on Mkw 29.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It makes you completely
fearless. It provides resistance to acid and shards. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10]
It provides immunity to paralysis. It makes you completely fearless.
It provides resistance to acid. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
s) a Hard Leather Cap of Seeing [2,+8] (+2 to searching) {cursed}
It increases your searching by 2. It provides resistance to blindness.
It allows you to see invisible monsters. It is cursed.
It was given to you as a reward.
// Princess quest reward from BDw 8. Need to patch that up...
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) a Spellbook of Dig {!d!k!v!s}
c) a Fireproof Spellbook of Identify {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
d) a Spellbook of Essence of Speed {!d!k!v!s}
e) a Spellbook of Fireflash {!d!k!v!s}
f) a Spellbook of Reveal Ways {!d!k!v!s}
g) a Spellbook of Noxious Cloud {!d!k!v!s}
h) a Spellbook of Disarm {!d!k!v!s}
i) a Fireproof Spellbook of Geyser {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
j) a Fireproof Spellbook of Charm {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
k) a Fireproof Spellbook of Manwe's Blessing {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
// Lotta spellbooks... :-\ I've been picking up fireproof versions as the
// show up in the stores.
l) 10 Potions of Cure Critical Wounds {!d!k!v!s}
m) 10 Scrolls of Teleportation {!d!k!v!s}
n) 5 Scrolls of Word of Recall {@r2!*}
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 16 Mushrooms of Cure Serious Wounds {100% off}
b) The Wand of Digging of Thrain (17 charges)
c) a Ring of Cold Resistance
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
d) a Ring of Damage (+18)
You bought it from the Black Market.
e) a Ring of Fear Resistance
It makes you completely fearless.
You found it lying on the ground on level 12 of Orc Cave.
f) a Ring of Spell
g) an Amulet of Charisma (+4)
It increases your charisma by 4.
You bought it from the Black Market.
h) an Amulet of Spell
i) an Amulet of Spell
j) a Cord Armour of Resistance [6,+14] {khufu}
// Dropped by Khufu on Mkw 26.
k) The Leather Scale Mail 'Tirind' (-1 to accuracy) [11,+6] {smeagol}
It sustains your intelligence. It provides immunity to acid. It
provides resistance to life draining, poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smeagol on level 19 of Mirkwood.
l) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Tome of the Everrunning Wave {75% off}
b) a Tome of Knowledge
// For future use.
c) a Fireproof Book of Teleportation
It cannot be harmed by fire.
You bought it from the Black Market.
// Also for future use, if I don't find a Conveyance Tome first. I'd be
// packing it now, but my spell fail rate on Teleportation is still 4%.
d) 2 Sprigs of Athelas
e) 49 Potions of Cure Light Insanity
f) 6 Potions of Healing
g) 3 Potions of Enlightenment
h) 3 Scrolls of Reset Recall
i) a Ring of Damage (+18)
j) a Ring of Flying
[The Mathom-house Inventory - Bree ]
a) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
b) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
It increases your constitution, stealth and speed by 3. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Mirkwood.
c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
d) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance
to cold. It cannot be harmed by acid, cold, lightning or fire.
// Both fate finds on BDw 1.
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
f) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 30.
g) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
h) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Elite uruk on level 31 of Mirkwood.
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Last updated 2009-01-19 11:52pm EST
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