Zizzo's ToME Stepladder

Serulin the Beige, the Maia Hermit Sorceror

  [ToME 2.2.5 Character Dump]

 Name  : Serulin the Beige      Age                 20       STR:     20       
 Sex   : Female                 Height              60       INT:     38       
 Race  : Maia Hermit            Weight             173       WIS:     24       
 Class : Sorceror               Social Class        82       DEX:     20       
 Body  : Player                                              Con:     15     23
 God   : Nobody                                              CHR:     21       
                                                                               
 + To Melee Hit         -10 Level             31    Max Hit Points        96   
 + To Melee Damage      -13 Experience    167918    Cur Hit Points        -2   
 + To Ranged Hit        -13 Max Exp       167918    Max SP (Mana)        492   
 + To Ranged Damage       0 Exp to Adv.   225000    Cur SP (Mana)        492   
   AC                 41+56 Gold           89180                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Good    Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  2d4-26    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are associated with Manwe.  In the past you dwelt on             
          earth in the form of a wise and ancient counsellor, during           
          which time you were noted for your notoriously poor fashion          
          sense.                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 10239 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by a Ghoul on level 31 of Mirkwood.
You are terrified.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You regenerate quickly.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of animals.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to confusion.
You are resistant to chaos.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 29)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         35.600 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          35.400 [0.600]
          . Sorcery                              35.300 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Wand of Haste Monster on level 13.
You may find a Ring of Accuracy on level 16.
You are fated to meet an Agent of the black market on level 1.


  [Character Equipment]

a) a Mage Staff [Noxious Cloud] (1d4) (+5,+5)
        It can be wielded two-handed.  It has a spell stored inside.  
d) a Harp of the Eldar (+2)
    It 
    increases your charisma by 2.  It provides resistance to acid and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) a Ring of Spell [Fireflash]
f) a Ring of Spell [Identify]
k) an Amulet of Brilliance (+5)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 5.  
    You bought it from the Rare Jewelry Shop.
m) a Feanorian Lamp
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, 
    stealth, infravision and ability to tunnel by 5.  It provides
    resistance to acid, electricity, fire and poison.  It allows you to
    sense the presence of animals.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Cloak [4,+10] (+2 to stealth)
    It increases your stealth, searching and luck by 2.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) a Small Metal Shield of Reflection [3,+9]
s) a Dwarven Hard Leather Cap of Regeneration [2,+5] (+2 to infravision)
    It increases your 
    constitution and infravision by 2.  It provides resistance to fire.  
    It allows you to sense the presence of trolls and dragons.  It speeds
    your regenerative powers.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [Recall] [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It has a spell stored
    inside.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Bullroarer the Hobbit on level 14 of Orc
    Cave.
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Book of Beginner Cantrips {@m1@b1!d!k!v!s}
    
c) a Book of Teleportation {@m4@b4!d!k!v!s}
    
d) a Spellbook of Dig {@m2@b2!d!k!v!s}
    
e) a Spellbook of Disarm {@m3@b3!d!k!v!s}
    
f) a Potion of Neutralise Poison
g) 7 Potions of Cure Critical Wounds {!d!k!v!s}
    
h) a Potion of Restore Mana
i) a Rod Tip of Sleep Monster (25 Mana to cast)
j) a Fur Cloak [3,+4]
k) a Glaive (2d6) (-2,-3) {cursed}
l) The Ball-and-Chain of Methannar (2d4) (+15,-3) (+4)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recall
    
b) a Spellbook of Identify
    
c) a Spellbook of Noxious Cloud
    
d) The Wand of Digging of Thrain (16 charges)
e) a Robe [2,+5]
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, shards and nether.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) a Large Leather Shield of Resistance [4,+10] {Wormtongue Orc 11}
    It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Orc Cave.
h) an Iron Helm of Water Breathing [5,+4]
i) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated
    for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can
    be used to store a spell.  It provides resistance to electricity.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
k) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your 
    intelligence, wisdom and attack speed by 2.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to nexus, chaos and disenchantment.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) a Tome of the Tree
b) a Fireproof Spellbook of Greater Identify
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Spellbook of Recovery
    
d) a Spellbook of Fireflash
    
e) a Spellbook of Recharge
    
f) The Devil's Pentagram
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Novice mage on level 11 of Mirkwood.
g) the Hand of Vecna
    
    It can be activated for acquirement.  
    You found it lying on the ground on level 12 of Mirkwood.
h) 2 Sprigs of Athelas
    
i) 18 Potions of Cure Light Insanity
    
j) 6 Potions of Healing
    
k) 3 Scrolls of Reset Recall
l) a Ring of Spell
m) a Ring of Spell
n) an Amulet of Spell
o) an Amulet of Spell
p) The Phial of Undeath (-5) {cursed, Mathom}
    It can be
    activated for ruination every 10+d10 turns if it is being worn. It
    provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 26 of Mirkwood.
q) Elven Hard Studded Leather (-1 to accuracy) [7,+18] (+3 to stealth) {quest re}
    
    It increases your stealth by 3.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Bolt 'Eariel' (1d5) (+20,+8) (+1 attack) {Mathom}
    It increases your strength, 
    constitution and attack speed by 1.  It does extra damage from 
    electricity.  It produces chaotic effects.  It drains life from your
    foes.  It fights against evil with holy fury.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 28 of
    Mirkwood.
s) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) a Mage Staff (1d4) (+2,+5)


  [The Mathom-house Inventory - Bree ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black ooze on level 25 of Mirkwood.
b) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It
    can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
c) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 17 of Orc Cave.
d) The Lance 'Feing' (2d8) (+16,+9) (+2 attacks)
    It must be
    wielded two-handed.  It increases your strength, constitution and 
    attack speed by 2.  It does extra damage from frost.  It poisons your
    foes.  It is especially deadly against giants.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 24 of Mirkwood.
e) The Arrow of Variancar (1d4) (+6,+3)
    
    It does extra damage from electricity.  It is especially deadly
    against dragons.  It is especially deadly against orcs.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 13 of Orc Cave.


Last updated 2004-01-08 10:40pm EST


Comments

2004-01-08 10:40pm EST
I wanted a Sorceror a bit tougher than a Yeek; this was somewhat of an improvement, though the Maia's aggravation was... well, aggravating. The name is a twist on Saruman the White, as inspired by her erstwhile predecessor, Geldorf the Plaid. ;) Oh, and note to self: next time, don't go so deep without free action.

All contents of this site are copyright © 2003-2009 Scott Bigham, unless otherwise indicated.

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