Zizzo's ToME Stepladder

Rorek, the Spectre Yeek Alchemist

  [ToME:Arcanorum 0.0.2 Character Sheet]

 Name  : Rorek                  Age                 72       STR! 18/190       
 Sex   : Male                   Height              34       INT! 18/***       
 Race  : Spectre Yeek           Weight              40       WIS! 18/***       
 Class : Alchemist              Social Class        33       DEX! 18/190       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit          42 Level             50    Hit Points     1780/  1780 
 + To Melee Damage       36 Experience   6683136    Spell Points    736/   736 
 + To Ranged Hit         32 Max Exp      6683136    Sanity          930/   930 
 + To Ranged Damage      11 Exp to Adv.    *****    Piety               128145 
   AC                 29+83 Gold          586105    Speed           Fast (+33) 
// Double hit points from my artifact sure helps... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Superb       Blows/Round:  12        
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  192d4+432 
 Stealth     : Heroic       Magic Device: Legendary[27]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and a fair complexion.  You died creating your first           
          Potion of Detonations, but you are exceptionally stubborn.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
// Odd; I don't remember there being anything of interest on that level...
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
// Prob'ly should've waited on this until I'd killed the Necromancer...
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
// Scumming for dragon corpses, both for artifact components and for teh
// Beastmaster quest.
        The Old Forest: Level 19 (950')
// Dungeon town with a potion store that I frequented for a while.
        Moria: Level 30 (1500')
// This should read "Level 50"; I must have screwed up and recalled back
// into Moria from Khazad-Dum, and I eventually had to fix it by using a
// Scroll of Reset Recall to set it as you see it and climb out on foot.
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 32 (1600')
// Oopsie.  Heart of the Earth branches out of Mirkwood, not Moria. :-}
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 33082 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 29th Hrive of the 2890th year of the third age.
 You have been adventuring for 97 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..4............            
        Add Int   : 5...2.45.2......            
        Add Wis   : 5...2....2.....+            
        Add Dex   : 54..............            
        Add Con   : 5..4..4.........            
        Add Chr   : 5...............            
        Mul Mana  : ....+..........+            
        Add Stea. : 5.....45........            
        Add Sear. : 5....4.5........            
        Add Infra : 5...............            
        Add Tun.. : 5.............*.            
        Add Speed : 54....45...*....            
        Add Blows : ..3.............            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +.......+.......            
        Sust Int  : +...+..+........            
        Sust Wis  : +...+...........            
        Sust Dex  : +.......+.......            
        Sust Con  : +.........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +......+..+.....            
        Hold Life : +...+..........+            
        Res Acid  : .+....+.........            
        Imm Elec  : .+....+.*.......            
        Imm Fire  : .+.+..*.........            
        Res Cold  : .+....+........+            
        Res Pois  : +..............+            
        Res Fear  : +.......+.......            
        Res Light : ..........+.....            
        Res Dark  : +..+............            
        Res Blind : +........+......            
        Res Conf  : +........+......            
        Res Sound : +..+............            
        Res Shard : +...............            
        Res Neth  : +..............+            
        Res Nexus : +.....+.........            
        Res Chaos : +........+......            
        Res Disen : ................            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        Levitate  : +...............            
        Lite      : +...+.....+.....            
        See Invis : +..............+            
        Digestion : +...+..........+            
        Regen     : +...+...........            
        Activate  : .....+....+.....            
        Blessed   : +...............            
        Hvy Curse : ....+...........            
        Fly       : +.....+.........            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Demon.ESP : +...............            
        Undead.ESP: +...............            
        Evil.ESP  : +...+....+......            
        Animal.ESP: +...............            
        TLord.ESP : ......+.........            
        Good.ESP  : +...+...........            
        Spider ESP: +...............            

Skills (points left: 18)
 - Combat                                        26.200 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                             -00.700 [0.000]
 - Sneakiness                                    00.700 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         05.673 [0.900]
          . Magic-Device                         50.000 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                 -00.800 [0.800]
          . Prayer                               07.500 [0.500]
 - Monster-lore                                  01.350 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  14.400 [0.800]
// The final re-re-revised skill point plan, now under further revision, is
// to max Alchemy, Magic-Device and Weaponmastery, buy Artifact Creation
// and both Extra max Blow abilities, dabble a few points into Runecraft
// for ID, and dump the rest into Combat and Corpse-preservation.  The
// exact division of points between those last two is yet to be determined;
// I'm inclined to lean more toward Combat, since I think I now have most
// of the corpses I need.

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to die on level 11.
// Fortunately, I don't think I have any reason to revisit this level...
You are fated to meet a Giant black ant on level 3.
You are fated to meet a Filthy street urchin on level 20.
You are fated to die on level 21.
// ...or this one.
You are fated to meet a Young bronze dragon on level 35.


  [Character Equipment]

a) The Shadow Blade of Rorek (Exp:1451452) (16d4) (+16,+21)(100%) (+5 to speed)
    Legend says that when the alchemist Rorek was cast out of Mandos and
    forced to return to Arda as an itinerant spirit, he managed to smuggle
    this blade back with him.  Legend also says that he is forever
    tinkering with it, and thus its power grows with his.
     It provides light (radius 5) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    searching, infravision, ability to tunnel, speed and luck by 5.  It
    increases your hit points by 100%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It drains life
    from your foes.  It is very sharp and can cut your foes.  It is very
    sharp and can make your foes bleed.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It sustains your 
    strength, intelligence, wisdom, dexterity and constitution.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, poison, dark, blindness, 
    confusion, sound, shards, nether, nexus and chaos.  It allows you to
    levitate.  It allows you to fly.  It allows you to see invisible
    monsters.  It allows you to sense the presence of spiders, demons, 
    undead, evil beings, animals and good beings.  It slows your
    metabolism.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// My first artifact, built on a Blessed Shadow Blade of Slaying (and no, I
// didn't apply the Slaying ego twice; apparently, adding a prefix ego to a
// weapon of Slaying causes the damage dice modifications to be repeated).
// As a Spectre Yeek, I don't exactly have hit points to spare making a
// huge number of artifacts, so I plan to keep this one open as long as I
// can and add everything I can to it.  By my calculations, it needs
// another 200Kexp before I can add extra blows.
d) The Metal Boomerang of Beor (4d5) (+6,+11) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
f) The Ring of Pernir (+4)
    It can be used to store a spell.  It increases your strength and 
    constitution by 4.  It provides resistance to fire, dark and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
    your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Phial of Galadriel (+4) {!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-2,-5) [4,+4] (+5)
    It can be used to store a spell.  It increases your intelligence, 
    stealth, searching, speed and luck by 5.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) The Shield of Deflection of Siladair [10,+26]
    It sustains your strength and dexterity.  It provides immunity to 
    electricity.  It makes you completely fearless.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Mainly I got this for the lightning immunity, to keep my wands from
// blowing up.
s) The Hard Leather Cap of Thranduil [2,+8] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and chaos.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+2] (+15)
    It increases your speed by 15.  
    You made it yourself.
// ;) ;) ;) A *very* lucky build at the top of Moria while working on
// wands in the early game.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone of Lore {@m9!d!k!v!s}
// Standard Knowledge/Sphere/22 combo, for IDing stuff.
b) a Runestone of Devastation {@m7!d!k!v!s}
// Element/Power Surge/166.  An experiment to try and get some ranged
// damage potential out of Runecraft.  Does decent damage, but my failure
// rate isn't great, and I can only get off three shots with my current
// mana (and I don't think it's possible to add the multiply-mana flag to
// an artifact...).  Later I might try Armageddon instead of Power Surge.
c) 7 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 6 Scrolls of Teleportation {!d!k!v!s}
e) 14 Scrolls of Nothing
f) an Adamantite Rod of the Istari of Curing (400/400) {!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) an Adamantite Rod of the Istari of Detection (400/400) {@z8!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) an Adamantite Rod of the Istari of Recall (400/400) {@z2!z!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Disarming (400/400) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// ;) ;) ;)  Need some more rare rod tips, like Healing or Speed.
j) a Wand of Manathrust[2|33] <4Mn> (46 charges) {@a6!d!k!v!s}
k) a Wand of Fireflash[8|35] <1Fi> (48 charges) {@a7!d!k!v!s}
l) a Wand of Noxious Cloud[12|50] <1Po> (35 charges) {@a5!d!k!v!s}
m) a Wand of Stone Prison[2|20] <3Fo+1Mn> (18 charges) {!d!k!v!s}
// Primary ranged offense, as normal for an alchemist.
n) an Alchemic Arcanorum {@A0!d!k!v!s!!}
// This is what's new in the ToME:Arcanorum module (hence the name...).  An
// Alchemic Arcanorum can be activated to absorb and store all the Essences
// in your inventory, or to extract some Essences back out for normal use.
// Having all Essence types handy all the time makes for some interesting
// strategy changes; for instance, the ability to forge a Potion of
// Enlightenment on the fly to get through a boring or dangerous level has
// come in handy more than once.
o) 18 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

// This is mostly assorted artifacts I haven't forced myself to part with
// yet... :-}
a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
    by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
c) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 61 of The Sacred Land Of
    Mountains.
d) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 63 of The Sacred Land
    Of Mountains.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin.
// From the Gondolin house quest.
h) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 61 of The Sacred Land
    Of Mountains.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
l) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
// Fate find on BDw 10.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of The Sacred
    Land Of Mountains.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 31 of Maze.
p) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 34 of Moria.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Quest reward from Mkw 20.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and 
    blindness.  It allows you to sense the presence of orcs, trolls and 
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 30 of Moria.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Moria.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Maze.


  [Home Inventory - Gondolin ]
// Artifact components (except corpses, which get stored in Minas Anor),
// possible future artifact bases, and overflow artifacts that wouldn't fit
// in my Bree house.

a) a Mushroom of Unhealth {artifact component}
b) a Lembas {artifact component}
c) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Golden Horn of the Thunderlords (6 charges) {100% off}
e) 6 Rings of Nothing
f) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 51 of The Sacred
    Land Of Mountains.
g) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 70 of The Sacred Land
    Of Mountains.
h) an Amulet of Nothing
i) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Gold Thunderlord in a plain of grass.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 56 of The
    Sacred Land Of Mountains.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 50 of Moria.
l) The Filthy Rag of Ostiri [1,+9]
    It sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, confusion, nether
    and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 40 of Moria.
m) a Shadow Cloak [6,+11] (+1 to stealth) {artifact base?}
n) a Shadow Cloak [6,+4] (+1 to stealth) {artifact base?}
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 58 of Dol Guldur.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 45 of The
    Sacred Land Of Mountains.
q) a Large Metal Shield [5,+0] {artifact component}
r) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
// Fate find on BDw 1.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 56 of The
    Sacred Land Of Mountains.
v) 5 Whips (1d6) (+0,+0) {artifact component}
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave ogre Priest on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Minas Anor ]
// Corpses to be used for artifact components, and runes for experimenting
// with Runecraft.

a) 3 Runes [Power Surge]
b) 3 Runes [Armageddon]
c) a Runestone {Knowledge/Sphere/1}
d) a Runestone
e) a Runestone
f) 4 Runes [Element]
g) a Rune [Gravity]
h) a Rune [Life]
i) 2 Runes [Mind]
j) an Ancient red dragon corpse
k) an Ancient red dragon corpse
l) an Ancient black dragon corpse
m) an Ancient white dragon corpse
n) a Floating eye corpse


  [Home Inventory - Lothlorien ]
// Primary home.

a) Balrilbon's Soulgem of Sanity
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 18 Sprigs of Athelas
c) a Golden Rod of the Istari of Illumination (250/250) {@z6!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// Used this before I found the Phial.
d) a Golden Rod of the Istari of Door/Stair Location (250/250) {@z7!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// And this before I found a Rod Tip of Detection.
e) a Mithril Rod of Nothing (160/160)
f) a Staff of Genocide[1|10] (26 charges)
// I'm actually considering disassembling this for storage; the essences
// for one charge on this staff will exactly make a Scroll of Genocide.
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Demilich on level 56 of The Sacred Land
    Of Mountains.
h) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of The Sacred Land
    Of Mountains.
// Did the Maeglin quest with this.  Its swap-position power is useful in
// itself, actually; I might swap it back in when I've got everything on my
// sword.
i) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Also pre-Phial.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
o) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to life draining, electricity, fire, cold, light, blindness, confusion,
    sound, nether and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
p) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.
q) an Iron Helm of Water Breathing [5,+7]
// Went to Numenor with this.  Can't imagine I'll ever need it again; I
// suppose I should sell it off.
r) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 56 of The Sacred Land Of Mountains.
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.
t) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 56 of The Sacred Land
    Of Mountains.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 56 of The Sacred
    Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 28 of The Land
    Of Rhun.
b) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 56 of The Sacred Land Of
    Mountains.
c) a True Totem of Ar-Pharazon the Golden
d) a True Totem of Itangast the Fire Drake
e) a True Totem of Shadowfax, steed of Gandalf
// And to think I only took Summoning from FF to keep the automatizer from
// destroying corpses... ;)
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It increases your intelligence, wisdom and speed by 4.  It makes you
    invisible.  It sustains your strength and wisdom.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 60 of Dol
    Guldur.
g) The Ring of Power of Ji Indur Dawndeath (+2 to speed)
    It increases your wisdom, constitution, stealth and speed by 2.  It
    makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to light and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 59 of Dol
    Guldur.
h) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to shards.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Moria.
i) The Ring of Power of Uvatha the Horseman (+2)
    It increases your wisdom and constitution by 2.  It makes you
    invisible.  It sustains your intelligence and charisma.  It provides
    immunity to paralysis.  It provides resistance to confusion.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree.
j) The Ring of Power of Hoarmurath of Dir (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It provides resistance to fire, dark, blindness, nether
     and nexus.  It allows you to see invisible monsters.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 58 of Dol Guldur.
k) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your stealth by 4.  It makes you invisible.  It provides
    resistance to dark, sound, shards and nether.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
l) The Ring of Power of Ji Indur Dawndeath
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to electricity, confusion and shards.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 61 of The
    Sacred Land Of Mountains.
// A start on my Nazgul ring collection:  two Dwars, two Ji Indurs, an
// Adunaphel, an Uvatha, and a Hoarmurath.
m) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient Morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Moria.
n) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It is cursed.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Moria.
p) The Dragon Helm of Thrain [8,+11]
    It provides light (radius 1) forever.  It sustains your dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to acid, light, confusion and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 70 of Dol
    Guldur.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
s) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
t) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
v) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient Morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Bitch.  Ah well, at least it bought
// me a few artifact flags.  First time encountering this with any
// character, I think.
w) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity,
    light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin.
x) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
a) The Shadow Blade of Nolos (5d5) (+14,+30) (+1 to stealth)
    It increases your strength and stealth by 1.  It does extra damage 
    from electricity.  It poisons your foes.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It provides resistance to dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
b) The Whip 'Eilim' (1d6) (+27,+6) (+6)
    It increases your wisdom by 6.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
c) The Whip of Atanen (1d6) (+20,+12)
    It provides light (radius 1) forever.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// When forging an ego item, it's possible to accidentally make a randart
// instead.  Has happened to this character three times so far, and these
// are they.  Depressingly, all three were much less powerful than the ego
// items I was trying to construct...
d) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 60 of Erebor.
e) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 66 of The Sacred Land
    Of Mountains.
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.



Last updated 2006-06-05 1:56am EDT.

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    Comments

    2005-04-28 1:18am EDT
    I guess this guy has gotten far enough that I have to put him up. As though I really need another character going... :-/ I did miss playing an Alchemist, though. Actually, this is primarily a test character for my ToME:Arcanorum module; at least, that's the excuse I use. So far, done the Downs, the Orc Cave, the Old Forest and the Sandworm Lair; prob'ly do Mirkwood next.

    2005-05-21 8:07pm EDT
    Done Mirkwood and Rhun, and started Moria. More importantly, also started my first artifact... ;)

    2005-10-23 6:10am EDT
    Halfway through Moria, first upgrade pass on the artifact, and I finally completed that damn bounty quest…

    2005-11-05 1:05am EST
    Finished Moria, and done a couple more passes on the sword. I might hit the Land of Mountains next, or I might go swimming in Numenor...

    2005-11-28 12:06am EST
    Done Land of Mountains and poked a head into Dol Guldur. Couple more passes on the sword; going for extra blows next.

    2006-06-05 1:56am EDT
    Killed the Necromancer. He was my last chance for the kind of corpse I needed to add *slay*-undead to my sword; so much for that, I guess. Still working on extra blows…

    2006-11-24 9:01pm EST
    Swept Mordor. Done a couple more passes on the sword, adding extra blows and the two immunities I didn't have from other sources. Nearly finished with the sword, in fact; I'm tempted to start up another artifact after that, to accumulate some more stat/speed boosts.

    2007-02-11 6:10pm EST
    Got lucky with alternate Ring-droppers (Shelob scored), and swept Mount Doom. Sauron was a no-show, so I guess he'll be waiting for me in Angband. I might hit some of the side dungeons looking for the last few artifact flags I haven't learned yet, but there's really only one thing left to do now…

    2008-07-30 2:18am EDT
    This is actually rather old; I got bored with him around mid-Angband and left him sitting for a while. I figured I should put up his current sheet in case I don't get around to finishing him. Finished the sword and started an artifact cloak, looking for the obstinately scarce bits of source material I need for the last few flags I wasn't able to put on the sword.

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