Zizzo's ToME Stepladder

Rorek, the Spectre Yeek Alchemist

  [ToME:Arcanorum 0.0.2 Character Sheet]

 Name  : Rorek                  Age                 72       STR! 18/190       
 Sex   : Male                   Height              34       INT! 18/170       
 Race  : Spectre Yeek           Weight              40       WIS! 18/200       
 Class : Alchemist              Social Class        33       DEX! 18/180       
 Body  : Player                                              CON! 18/140       
 God   : Eru Iluvatar                                        CHR! 18/150       
                                                                               
 + To Melee Hit          41 Level             43    Hit Points      710/   710 
 + To Melee Damage       35 Experience   2719807    Spell Points    433/   433 
 + To Ranged Hit         33 Max Exp      2719807    Sanity          757/   757 
 + To Ranged Damage      12 Exp to Adv.  2835000    Piety                79511 
   AC                 11+57 Gold          301775    Speed           Fast (+24) 
// Double hit points from my artifact sure helps... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Superb       Blows/Round:  11        
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  176d4+385 
 Stealth     : Superb       Magic Device: Legendary[22]Infra-Vision: 100 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and a fair complexion.  You died creating your first           
          Potion of Detonations, but you are exceptionally stubborn.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 65 (3250')
        The Old Forest: Level 19 (950')
        Moria: Level 30 (1500')
// This should read "Level 50"; I must have screwed up and recalled back
// into Moria from Khazad-Dum, and I eventually had to fix it by using a
// Scroll of Reset Recall to set it as you see it and climb out on foot.
        The Small Water Cave: Level 32 (1600')
// Oopsie.  Heart of the Earth branches out of Mirkwood, not Moria. :-}
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 26274 enemies.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Hrive of the 2890th year of the third age.
 You have been adventuring for 79 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5..4............            
        Add Int   : .......5.2......            
        Add Wis   : 5........2.....+            
        Add Dex   : .4..4...........            
        Add Con   : ...4............            
        Add Chr   : 5...............            
        Mul Mana  : ...............+            
        Add Stea. : 5......5........            
        Add Sear. : 5....4.5........            
        Add Infra : 5...............            
        Add Tun.. : ..............*.            
        Add Speed : .4.....5...*....            
        Add Blows : ..3.............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Kill Drag.: +...............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : +...............            
        Sust Int  : +......+........            
        Sust Wis  : +...............            
        Sust Dex  : +.....+.........            
        Sust Con  : +.....+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : +..............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+..+.....            
        Hold Life : +.....+........+            
        Res Acid  : .+..............            
        Res Elec  : .+..............            
        Res Fire  : .+.+............            
        Res Cold  : .+.............+            
        Res Pois  : +...+..........+            
        Res Fear  : +.....+.........            
        Res Light : ..........+.....            
        Res Dark  : +..+............            
        Res Blind : .........+......            
        Res Conf  : +.....+..+......            
        Res Sound : ...+............            
        Res Shard : +...............            
        Res Neth  : ......+........+            
        Res Nexus : +...............            
        Res Chaos : ......+..+......            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : +.........+.....            
        See Invis : +..............+            
        Digestion : +..............+            
        Activate  : ....++....+.....            
        Blessed   : +...............            
        Orc.ESP   : .........+......            
        Troll.ESP : .........+......            
        Evil.ESP  : +........+......            
        Animal.ESP: +...............            
        Good.ESP  : +...............            

Skills (points left: 0)
 - Combat                                        22.350 [0.700]
          . Weaponmastery                        42.400 [0.700]
          . Archery                             -00.700 [0.000]
 - Sneakiness                                    00.700 [0.900]
          . Stealth                             -03.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         05.484 [0.900]
          . Magic-Device                         46.300 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              46.600 [0.800]
 - Spirituality                                 -00.800 [0.800]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  01.100 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  10.400 [0.800]
// The final re-re-revised skill point plan, now that I've finally
// completed that first bounty quest, is to max Alchemy, Magic-Device and
// Weaponmastery, buy Artifact Cration and both Extra max Blow abilities,
// dabble a few points into Runecraft for ID, and dump the rest into
// Corpse-preservation.  This leaves Combat a bit lacking for the endgame;
// I'll have to direct FF rewards there as much as possible.

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You are fated to die on level 11.
// Fortunately, I don't think I have any reason to revisit this level...
You may meet a Singing, happy drunk on level 7.
You are fated to meet a Giant pink frog on level 3.
You are fated to meet a Filthy street urchin on level 20.
You are fated to die on level 21.
// ...or this one.
You are fated to find a Potion of Resist Heat on level 7.
You are fated to find a Mushroom of Paranoia on level 1.
You may meet a Jackal on level 1.
You are fated to meet a Giant pink frog on level 1.
You are fated to meet a Giant white centipede on level 5.
You are fated to meet a Battle-scarred veteran on level 7.


  [Character Equipment]

a) The Shadow Blade of Rorek (Exp:275087) (16d4) (+16,+21)(100%) (+5 to stealth)
    It provides light (radius 5) forever.  It increases your strength, 
    wisdom, charisma, stealth, searching and infravision by 5.  It
    increases your hit points by 100%.  It does extra damage from acid, 
    electricity, fire and frost.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It sustains your strength, intelligence, 
    wisdom, dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining, poison, dark, confusion, shards and nexus.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings, animals and good
    beings.  It slows your metabolism.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
// My first artifact, built on a Blessed Shadow Blade of Slaying (and no, I
// didn't apply the Slaying ego twice; apparently, adding a prefix ego to a
// weapon of Slaying causes the damage dice modifications to be repeated).
// As a Spectre Yeek, I don't exactly have hit points to spare making a
// huge number of artifacts, so I plan to keep this one open as long as I
// can and add everything I can to it.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
f) The Ring of Pernir (+4)
    It can be used to store a spell.  It increases your strength and
    constitution by 4.  It provides resistance to fire, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You made it yourself.
m) The Phial of Galadriel (+4) {!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases your
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 40 of Moria.
n) The Filthy Rag of Ostiri [1,+9]
    It sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to life draining, confusion, nether
    and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 40 of Moria.
o) an Elven Cloak of the Magi (-2,-5) [4,+6] (+5)
    It can be used to store a spell.  It increases your intelligence,
    stealth, searching, speed and luck by 5.  It sustains your
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
p) (nothing)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and chaos.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+4] (+15)
    It increases your speed by 15.  
    You made it yourself.
// ;) ;) ;) A *very* lucky build at the top of Moria while working on
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone of Lore {@m9!d!k!v!s}
// Standard Knowledge/Sphere/22 combo, for IDing stuff.
b) a Runestone of Devastation {@m7!d!k!v!s}
// Element/Power Surge/166.  An experiment to try and get some ranged
// damage potential out of Runecraft.  Does decent damage, but my failure
// rate isn't great, and I can only get off three shots with my current
// mana (and I don't think it's possible to add the multiply-mana flag to
// an artifact...).  Later I might try Armageddon instead of Power Surge.
c) 12 Potions of Cure Critical Wounds {!d!k!v!s}
d) 6 Scrolls of Phase Door {@r1!r!d!k!v!s}
e) 8 Scrolls of Teleportation {!d!k!v!s}
f) 10 Scrolls of Nothing
g) a Mithril Rod of the Istari of Detection (320/320) {@z8!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Fire Phantom on level 38 of Moria.
h) a Mithril Rod of the Istari of Recall (320/320) {@z2!z!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) an Adamantite Rod of the Istari of Disarming (400/400) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// Need more Adamantite rods... ;)
j) a Wand of Manathrust[7|31] <4Mn> (33 charges) {@a6!d!k!v!s}
k) a Wand of Fireflash[7|31] <1Fi> (45 charges) {@a7!d!k!v!s}
l) a Wand of Noxious Cloud[6|41] <1Po> (37 charges) {@a5!d!k!v!s}
m) a Wand of Stone Prison[2|18] <3Fo+1Mn> (10 charges) {!d!k!v!s}
// Primary ranged offense, as normal for an alchemist.  Stone Prison is
// new, for breaking up line of sight and boxing up annoying monsters.
n) an Alchemic Arcanorum {@A0!d!k!v!s}
// This is what's new in the ToME:Arcanorum module (hence the name...).  An
// Alchemic Arcanorum can be activated to absorb and store all the Essences
// in your inventory, or to extract some Essences back out for normal use.
// Having all Essence types handy all the time makes for some interesting
// strategy changes; for instance, the ability to forge a Potion of
// Enlightenment on the fly to get through a boring or dangerous level has
// come in handy more than once.
o) 10 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]
// This is mostly assorted artifacts I haven't forced myself to part with
// yet... :-}

a) The Shrunken Head of Nightmares
    It can be activated for genocide every 500 turns.
    You found it lying on the ground on level 35 of Moria.
b) The Pendulum of Orcus
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
// May not need these, since I can effectively recharge a Staff of Genocide
// on the fly...
c) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 40 of Moria.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by
    3.  It provides resistance to acid, poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 41 of Moria.
f) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon in the town of
    Gondolin .
i) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 40 of Moria.
k) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
l) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn.  It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
n) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 31 of Maze.
p) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
// 8-O  Man, why can't my Unbeliever ever find this?
q) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your strength and constitution
    by 3.  It does extra damage from acid.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is a great bane of
    demons.  It provides resistance to acid.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 34 of Moria.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
    and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
t) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of Moria.
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and
    blindness.  It allows you to sense the presence of orcs, trolls and
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 30 of Moria.
v) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 45 of
    Moria.
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 36 of Maze.


  [Home Inventory - Gondolin ]
// Artifact components (except corpses, which get stored in Minas Anor) and
// possible future artifact bases.  Plus, apparently, a couple artifacts
// that I just left here on a whim... :-0

a) 2 Mushrooms of Unhealth {artifact component}
b) a Lembas {artifact component}
c) 6 Rings of Nothing
d) a Black Dragon Scale Mail (-2 to accuracy) [30,+20] {artifact component}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Scrag Priest on level 50 of Moria.
f) a Shadow Cloak [6,+11] (+1 to stealth) {artifact base?}
g) a Shadow Cloak [6,+4] (+1 to stealth) {artifact base?}
h) a Large Metal Shield [5,+0] {artifact component}
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 48 of Moria.
j) 5 Whips (1d6) (+0,+0) {artifact component}
k) 5 Picks (+1) {artifact component}


  [Home Inventory - Minas Anor ]
// Corpses to be used for artifact components, and runes for experimenting
// with Runecraft.

a) 3 Runes [Power Surge]
b) 3 Runes [Armageddon]
c) a Runestone {Knowledge/Sphere/1}
d) a Runestone
e) a Runestone
f) 4 Runes [Element]
g) a Rune [Gravity]
h) a Rune [Life]
i) 2 Runes [Mind]
j) a Marilith corpse


  [Home Inventory - Lothlorien ]

a) Balrilbon's Soulgem of Sanity
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 10 Sprigs of Athelas
c) a Scroll of Mass Genocide
d) a Golden Rod of the Istari of Illumination (250/250) {@z6!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// Used this before I found the Phial.
e) a Golden Rod of the Istari of Door/Stair Location (250/250) {@z7!d!k!v!s}
    It can hold more mana.  It can cast spells for a
    lesser mana cost.  It can cast spells faster.  It regenerates its mana
    faster.  
    You made it yourself.
// And this before I found a Rod Tip of Detection.
f) a Mithril Rod of Nothing (160/160)
g) a Staff of Genocide[1|10] (3 charges)
h) a Staff of Genocide[1|9] (3 charges)
i) 4 Staffs of Genocide[1|5] (4 charges)
// I should probably consolidate these...
j) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
// Also pre-Phial.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Lesser Balrog on level 48 of Moria.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow drake on level 34 of Moria.
m) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn.  It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) an Iron Helm of Water Breathing [5,+7]
// Hmm, I might go visit Ar-Pharazon soon with this...
p) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 30 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 28 of The Land
    Of Rhun.
b) The Ring of Power of Adunaphel the Quiet (+4)
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to shards.  It allows you to levitate.  It slows
    your metabolism.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 44 of Moria.
// A start for my Nazgul ring collection... ;)
c) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Moria.
d) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 45 of Moria.
e) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
f) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance to
    electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Kavlax the Many-Headed on level 60 of
    Erebor.
g) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity to
    fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Orc Cave.
h) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn.  It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 40 of Moria.
i) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// First time encountering this, I think.  So much for *that* Princess...
// Ah well, at least it bought me a few artifact flags.
j) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.
    It provides resistance to fire and poison.  It allows you to sense the
    presence of dragons.  It slows your metabolism.  It speeds your
    regenerative powers.  It drains life.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
k) The Shadow Blade of Nolos (5d5) (+14,+30) (+1 to stealth)
    It increases your strength and stealth by 1.  It does extra damage from
    electricity.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
l) The Whip 'Eilim' (1d6) (+27,+6) (+6)
    It increases your wisdom by 6.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
m) The Whip of Atanen (1d6) (+20,+12)
    It provides light (radius 1) forever.  It drains life from your foes.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// When forging an ego item, it's possible to accidentally make a randart
// instead.  Has happened to this character three times so far, and these
// are they.  Depressingly, all three were much less powerful than the ego
// items I was trying to construct...
n) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 60 of Erebor.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.



Last updated 2005-11-05 1:05am EST.

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    Comments

    2005-04-28 1:18am EDT
    I guess this guy has gotten far enough that I have to put him up. As though I really need another character going... :-/ I did miss playing an Alchemist, though. Actually, this is primarily a test character for my ToME:Arcanorum module; at least, that's the excuse I use. So far, done the Downs, the Orc Cave, the Old Forest and the Sandworm Lair; prob'ly do Mirkwood next.

    2005-05-21 8:07pm EDT
    Done Mirkwood and Rhun, and started Moria. More importantly, also started my first artifact... ;)

    2005-10-23 6:10am EDT
    Halfway through Moria, first upgrade pass on the artifact, and I finally completed that damn bounty quest…

    2005-11-05 1:05am EST
    Finished Moria, and done a couple more passes on the sword. I might hit the Land of Mountains next, or I might go swimming in Numenor...

    2005-11-28 12:06am EST
    Done Land of Mountains and poked a head into Dol Guldur. Couple more passes on the sword; going for extra blows next.

    2006-06-05 1:56am EDT
    Killed the Necromancer. He was my last chance for the kind of corpse I needed to add *slay*-undead to my sword; so much for that, I guess. Still working on extra blows…

    2006-11-24 9:01pm EST
    Swept Mordor. Done a couple more passes on the sword, adding extra blows and the two immunities I didn't have from other sources. Nearly finished with the sword, in fact; I'm tempted to start up another artifact after that, to accumulate some more stat/speed boosts.

    2007-02-11 6:10pm EST
    Got lucky with alternate Ring-droppers (Shelob scored), and swept Mount Doom. Sauron was a no-show, so I guess he'll be waiting for me in Angband. I might hit some of the side dungeons looking for the last few artifact flags I haven't learned yet, but there's really only one thing left to do now…

    2008-07-30 2:18am EDT
    This is actually rather old; I got bored with him around mid-Angband and left him sitting for a while. I figured I should put up his current sheet in case I don't get around to finishing him. Finished the sword and started an artifact cloak, looking for the obstinately scarce bits of source material I need for the last few flags I wasn't able to put on the sword.

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