Zizzo's ToME Stepladder

Rorek, the Spectre Yeek Alchemist

  [ToME:Arcanorum 0.0.2 Character Sheet]

 Name  : Rorek                  Age                 72       STR! 18/170       
 Sex   : Male                   Height              40       INT! 18/100       
 Race  : Spectre Yeek           Weight              40       WIS! 18/190       
 Class : Alchemist              Social Class        33       DEX! 18/140       
 Body  : Player                                              CON! 18/140       
 God   : Eru Iluvatar                                        CHR! 18/160       
                                                                               
 + To Melee Hit          37 Level             37    Max Hit Points       305   
 + To Melee Damage       38 Experience    755958    Cur Hit Points       305   
 + To Ranged Hit         21 Max Exp       755958    Max SP (Mana)        309   
 + To Ranged Damage       0 Exp to Adv.   945000    Cur SP (Mana)        309   
   AC                 13+71 Gold          189463    Piety              16719   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Disarming   : Poor         Blows/Round:  8         
 Bows/Throw  : Excellent    Magic Device: Legendary[15]Shots/Round:  1         
 Saving Throw: Bad                                     Mel.dmg/Rnd:  128d4+304 
 Stealth     : Heroic       Tactic:       normal       Infra-Vision: 50 feet   
 Perception  : Poor         Explor:       normal       Speed:        +15       
 Searching   : Poor                                                            
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and a fair complexion.  You died creating your first           
          Potion of Detonations, but you are exceptionally stubborn.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 19 (950')
        Moria: Level 31 (1550')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 20 (1000')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 9321 enemies.
 You saved 16 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 30th Quelle of the 2890th year of the third age.
 You have been adventuring for 44 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.4............            
        Add Wis   : 5........3.....+            
        Add Dex   : ....4...........            
        Add Con   : ...4............            
        Add Chr   : .3.......3......            
        Mul Mana  : ...............+            
        Add Stea. : 5.....63........            
        Add Sear. : .......3........            
        Add Tun.. : ..............*.            
        Add Speed : ...........*....            
        Add Blows : ..3.............            
        Sharpness : +...............            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +...............            
        Sust Con  : +.........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : .+....+.........            
        Res Elec  : .+....+.........            
        Res Fire  : .+.+..+.........            
        Res Cold  : .+....+........+            
        Res Pois  : +...+..........+            
        Res Fear  : ................            
        Res Lite  : ..........+.....            
        Res Dark  : +..+............            
        Res Blind : ......++........            
        Res Conf  : .+.......+......            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        Lite      : .....+....+.....            
        See Invis : ++.............+            
        Digestion : +..............+            
        Activate  : ....+.....+.....            
        Blessed   : +...............            
        Orc.ESP   : ......+.........            
        Evil.ESP  : +...............            
        Animal.ESP: +...............            
        Good.ESP  : +...............            

Skills (points left: 1)
 - Combat                                        20.250 [0.700]
          . Weaponmastery                        38.200 [0.700]
          . Archery                              00.-700 [0.000]
 - Sneakiness                                    00.700 [0.900]
          . Stealth                              -3.000 [0.400]
          . Disarming                            00.-300 [0.000]
 - Magic                                         05.232 [0.900]
          . Magic-Device                         41.300 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              40.200 [0.800]
 - Spirituality                                  00.-800 [0.800]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]
// The revised skill point plan is to max Alchemy, Magic-Device,
// Weaponmastery and Combat, buy Artifact Creation and both Extra Max Blow
// abilities, and dabble a few points in Runecraft for ID and maybe some
// ranged damage later.  I anticipate re-revising this plan if I ever find
// that Young gold dragon corpse the Beastmaster is on about.

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to die on level 11.
// Fortunately, I don't think I have any reason to revisit this level...
You may meet a Singing, happy drunk on level 7.
You are fated to meet a Giant pink frog on level 3.
You are fated to meet a Filthy street urchin on level 20.


  [Character Equipment]

a) The Shadow Blade of Rorek (Exp:719) (16d4) (+16,+21) (+5 to stealth)
    Legend says that when the alchemist Rorek was cast out of Mandos and
    forced to return to Arda as an itinerant spirit, he managed to smuggle
    this blade back with him.  Legend also says that he is forever
    tinkering with it, and thus its power grows with his.
     It increases your wisdom and stealth by 5.  It does extra damage from
    acid, electricity, fire and frost.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It sustains your dexterity and constitution.  It provides
    resistance to poison and dark.  It allows you to levitate.  It allows
    you to see invisible monsters.  It allows you to sense the presence of
    evil beings, animals and good beings.  It slows your metabolism.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
// My first artifact, built on a Blessed Shadow Blade of Slaying (and no, I
// didn't apply the Slaying ego twice; apparently, adding a prefix ego to a
// weapon of Slaying causes the damage dice modifications to be repeated).
// As a Spectre Yeek, I don't exactly have hit points to spare making a
// huge number of artifacts, so I plan to keep this one open as long as I
// can and add everything I can to it.
d) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) a Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  
    You made it yourself.
f) The Ring of Pernir (+4)
    It can be used to store a spell.  It increases your strength and
    constitution by 4.  It provides resistance to fire, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You made it yourself.
m) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) an Elven Robe [2,+7] (+6 to stealth)
    It increases your stealth by 6.  It provides resistance to acid,
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) an Elven Cloak of Aman [4,+22] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+15)
    It increases your speed by 15.  
    You made it yourself.
// ;) ;) ;) A *very* lucky build at the top of Moria while working on
// wands.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
    It increases your ability to tunnel by 10.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Runestone of Lore {@m9!d!k!v!s}
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
c) 6 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 6 Scrolls of Teleportation {!d!k!v!s}
e) 11 Scrolls of Nothing
f) a Wooden Rod of the Istari of Door/Stair Location (20/20) {@z7!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
g) a Copper Rod of the Istari of Illumination (40/40) {@z6!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
h) a Moonstone Rod of the Istari of Trap Location (150/150) {@z8!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
i) a Silver Rod of the Istari of Recall (200/200) {@z2!z!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
j) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
// As you probably guessed, I just leech-learned the Istari ego rod type
// from a black-market-bought one.  Now I just gotta find some Adamantite
// rods... ;)
k) a Wand of Manathrust[6|24] <1Mn> (33 charges) {@a7!d!k!v!s}
l) a Wand of Fireflash[6|23] <1Fi> (29 charges) {@a6!d!k!v!s}
m) a Wand of Noxious Cloud[4|31] <1Po> (47 charges) {@a5!d!k!v!s}
n) a Wand of Dig[1|1] <1Fo> (24 charges) {@a4!d!k!v!s}
// Primary ranged offense, as normal for an alchemist.  I might ditch the
// /oDig, as I don't use it a lot.
o) a Ring of Nothing
p) an Alchemic Arcanorum {@A0!d!k!v!s}
// This is what's new in the ToME:Arcanorum module (hence the name...).  An
// Alchemic Arcanorum can be activated to absorb and store all the Essences
// in your inventory, or to extract some Essences back out for normal use.
// Having all Essence types handy all the time makes for some interesting
// strategy changes; for instance, I sometimes find myself forging a Potion
// of Enlightenment on the fly to get through a boring level more quickly.
q) 14 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Power Surge]
b) 2 Runes [Armageddon]
c) a Runestone {Knowledge/Sphere/1}
d) a Runestone
e) a Runestone
f) a Rune [Element]
// When I get my mana up, I may play around with using Runecraft for ranged
// damage.
g) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
j) a Shadow Cloak [6,+11] (+1 to stealth)
k) a Shadow Cloak [6,+4] (+1 to stealth)
// Possibly potential future artifact bases.
l) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to acid.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Moria.
n) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn.  It poisons your foes.  It is especially deadly
      against orcs.  It provides resistance to poison and disenchantment.
      It cannot be harmed by acid, cold, lightning or fire.  
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) a Shadow Blade (4d4) (-2,+2) (+1 to stealth)
// Left over from making my first artifact.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
    and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 30 of Moria.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and
    blindness.  It allows you to sense the presence of orcs, trolls and
    giants.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 30 of Moria.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
w) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Lothlorien ]

a) a Rune [Power Surge]
b) a Runestone
c) 2 Runes [Element]
d) a Rune [Gravity]
e) a Rune [Life]
f) 2 Runes [Mind]
g) Balrilbon's Soulgem of Sanity
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
h) 3 Sprigs of Athelas
i) a Rod Tip of Disarming (50 Mana to cast)
j) 3 Rings of Nothing
k) an Amulet of Nothing
l) a Feanorian Lamp
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 30 of Moria.
// 8-O  Man, why can't my Unbeliever ever find this?


  [The Mathom-house Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 28 of The Land
    Of Rhun.
b) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 30 of Moria.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// First time encountering this, I think.  So much for *that* Princess...
// Ah well, at least it bought me a few artifact flags.
d) The Shadow Blade of Nolos (5d5) (+14,+30) (+1 to stealth)
    It increases your strength and stealth by 1.  It does extra damage from
    electricity.  It poisons your foes.  It is very sharp and can make your
    foes bleed.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at undead with holy wrath.  It provides
    resistance to dark.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
e) The Whip of Atanen (1d6) (+20,+12)
    It provides light (radius 1) forever.  It drains life from your foes.
    It is especially deadly against orcs.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
// When forging an ego item, it's possible to accidentally make a randart
// instead.  Has happened to this character twice so far, and these are
// they.  Depressingly, they were both much less powerful than the ego
// items I was trying to construct...
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of Moria.



Last updated 2005-05-21 8:07pm EDT.

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    Comments

    2005-04-28 1:18am EDT
    I guess this guy has gotten far enough that I have to put him up. As though I really need another character going... :-/ I did miss playing an Alchemist, though. Actually, this is primarily a test character for my ToME:Arcanorum module; at least, that's the excuse I use. So far, done the Downs, the Orc Cave, the Old Forest and the Sandworm Lair; prob'ly do Mirkwood next.

    2005-05-21 8:07pm EDT
    Done Mirkwood and Rhun, and started Moria. More importantly, also started my first artifact... ;)

    2005-10-23 6:10am EDT
    Halfway through Moria, first upgrade pass on the artifact, and I finally completed that damn bounty quest…

    2005-11-05 1:05am EST
    Finished Moria, and done a couple more passes on the sword. I might hit the Land of Mountains next, or I might go swimming in Numenor...

    2005-11-28 12:06am EST
    Done Land of Mountains and poked a head into Dol Guldur. Couple more passes on the sword; going for extra blows next.

    2006-06-05 1:56am EDT
    Killed the Necromancer. He was my last chance for the kind of corpse I needed to add *slay*-undead to my sword; so much for that, I guess. Still working on extra blows…

    2006-11-24 9:01pm EST
    Swept Mordor. Done a couple more passes on the sword, adding extra blows and the two immunities I didn't have from other sources. Nearly finished with the sword, in fact; I'm tempted to start up another artifact after that, to accumulate some more stat/speed boosts.

    2007-02-11 6:10pm EST
    Got lucky with alternate Ring-droppers (Shelob scored), and swept Mount Doom. Sauron was a no-show, so I guess he'll be waiting for me in Angband. I might hit some of the side dungeons looking for the last few artifact flags I haven't learned yet, but there's really only one thing left to do now…

    2008-07-30 2:18am EDT
    This is actually rather old; I got bored with him around mid-Angband and left him sitting for a while. I figured I should put up his current sheet in case I don't get around to finishing him. Finished the sword and started an artifact cloak, looking for the obstinately scarce bits of source material I need for the last few flags I wasn't able to put on the sword.

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