Rorek, the Spectre Yeek Alchemist
[ToME:Arcanorum 0.0.2 Character Sheet]
Name : Rorek Age 72 STR! 18/170
Sex : Male Height 40 INT! 18/100
Race : Spectre Yeek Weight 40 WIS! 18/190
Class : Alchemist Social Class 33 DEX! 18/140
Body : Player CON! 18/140
God : Eru Iluvatar CHR! 18/160
+ To Melee Hit 37 Level 37 Max Hit Points 305
+ To Melee Damage 38 Experience 755958 Cur Hit Points 305
+ To Ranged Hit 21 Max Exp 755958 Max SP (Mana) 309
+ To Ranged Damage 0 Exp to Adv. 945000 Cur SP (Mana) 309
AC 13+71 Gold 189463 Piety 16719
(Miscellaneous Abilities)
Fighting : Legendary[12]Disarming : Poor Blows/Round: 8
Bows/Throw : Excellent Magic Device: Legendary[15]Shots/Round: 1
Saving Throw: Bad Mel.dmg/Rnd: 128d4+304
Stealth : Heroic Tactic: normal Infra-Vision: 50 feet
Perception : Poor Explor: normal Speed: +15
Searching : Poor
(Character Background)
You are one of five children of a brown Yeek. You are a
credit to the family. You have brown eyes, straight blond
hair, and a fair complexion. You died creating your first
Potion of Detonations, but you are exceptionally stubborn.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
The Old Forest: Level 19 (950')
Moria: Level 31 (1550')
The Sacred Land Of Mountains: Level 45 (2250')
The Land Of Rhun: Level 40 (2000')
The Sandworm lair: Level 30 (1500')
A lost temple: Level 20 (1000')
You have done something experimental.
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 9321 enemies.
You saved 16 princesses.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 30th Quelle of the 2890th year of the third age.
You have been adventuring for 44 days.
adefkmnopsuxz{|@
Add Str : .3.4............
Add Wis : 5........3.....+
Add Dex : ....4...........
Add Con : ...4............
Add Chr : .3.......3......
Mul Mana : ...............+
Add Stea. : 5.....63........
Add Sear. : .......3........
Add Tun.. : ..............*.
Add Speed : ...........*....
Add Blows : ..3.............
Sharpness : +...............
Poison Brd: +...............
Acid Brand: +...............
Elec Brand: +...............
Fire Brand: +...............
Cold Brand: +...............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : +...............
Sust Con : +.........+.....
Sust Chr : .+..............
Invisible : ................
Mul life : ...............+
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : .+....+.........
Res Elec : .+....+.........
Res Fire : .+.+..+.........
Res Cold : .+....+........+
Res Pois : +...+..........+
Res Fear : ................
Res Lite : ..........+.....
Res Dark : +..+............
Res Blind : ......++........
Res Conf : .+.......+......
Res Sound : ...+............
Res Shard : ................
Res Neth : ...............+
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Levitate : +...............
Lite : .....+....+.....
See Invis : ++.............+
Digestion : +..............+
Activate : ....+.....+.....
Blessed : +...............
Orc.ESP : ......+.........
Evil.ESP : +...............
Animal.ESP: +...............
Good.ESP : +...............
Skills (points left: 1)
- Combat 20.250 [0.700]
. Weaponmastery 38.200 [0.700]
. Archery 00.-700 [0.000]
- Sneakiness 00.700 [0.900]
. Stealth -3.000 [0.400]
. Disarming 00.-300 [0.000]
- Magic 05.232 [0.900]
. Magic-Device 41.300 [1.250]
. Fire 00.000 [0.100]
. Water 00.000 [0.100]
. Air 00.000 [0.100]
. Earth 00.000 [0.100]
. Meta 00.000 [0.500]
. Conveyance 00.000 [0.100]
. Divination 00.000 [0.500]
. Temporal 00.000 [0.100]
. Mind 00.000 [0.100]
. Nature 00.000 [0.100]
. Necromancy 00.000 [0.100]
. Runecraft 01.400 [0.700]
. Thaumaturgy 00.000 [0.100]
. Alchemy 40.200 [0.800]
- Spirituality 00.-800 [0.800]
. Prayer 02.500 [0.500]
- Monster-lore 00.000 [0.500]
. Summoning 01.000 [0.300]
// The revised skill point plan is to max Alchemy, Magic-Device,
// Weaponmastery and Combat, buy Artifact Creation and both Extra Max Blow
// abilities, and dabble a few points in Runecraft for ID and maybe some
// ranged damage later. I anticipate re-revising this plan if I ever find
// that Young gold dragon corpse the Beastmaster is on about.
Abilities
* Artifact Creation
* Extra Max Blow(1)
* Perfect casting
[Fates]
You are fated to die on level 11.
// Fortunately, I don't think I have any reason to revisit this level...
You may meet a Singing, happy drunk on level 7.
You are fated to meet a Giant pink frog on level 3.
You are fated to meet a Filthy street urchin on level 20.
[Character Equipment]
a) The Shadow Blade of Rorek (Exp:719) (16d4) (+16,+21) (+5 to stealth)
Legend says that when the alchemist Rorek was cast out of Mandos and
forced to return to Arda as an itinerant spirit, he managed to smuggle
this blade back with him. Legend also says that he is forever
tinkering with it, and thus its power grows with his.
It increases your wisdom and stealth by 5. It does extra damage from
acid, electricity, fire and frost. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It sustains your dexterity and constitution. It provides
resistance to poison and dark. It allows you to levitate. It allows
you to see invisible monsters. It allows you to sense the presence of
evil beings, animals and good beings. It slows your metabolism. It
has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You made it yourself.
// My first artifact, built on a Blessed Shadow Blade of Slaying (and no, I
// didn't apply the Slaying ego twice; apparently, adding a prefix ego to a
// weapon of Slaying causes the damage dice modifications to be repeated).
// As a Spectre Yeek, I don't exactly have hit points to spare making a
// huge number of artifacts, so I plan to keep this one open as long as I
// can and add everything I can to it.
d) a Drum of Power (+3)
It increases your strength and charisma by 3. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You made it yourself.
e) a Ring of Extra Attacks (+3 attacks)
It increases your attack speed by 3.
You made it yourself.
f) The Ring of Pernir (+4)
It can be used to store a spell. It increases your strength and
constitution by 4. It provides resistance to fire, dark and sound. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Old Man Willow on level 25 of The Old
Forest.
k) an Amulet of the Serpents [+5] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You made it yourself.
m) a Feanorian Lamp of Brightness
It provides light (radius 4) forever. It cannot be harmed by fire.
You bought it from the Black Market.
n) an Elven Robe [2,+7] (+6 to stealth)
It increases your stealth by 6. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
o) an Elven Cloak of Aman [4,+22] (+3 to stealth)
It increases your stealth, searching and luck by 3. It provides
resistance to blindness. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
p) (nothing)
s) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+15)
It increases your speed by 15.
You made it yourself.
// ;) ;) ;) A *very* lucky build at the top of Moria while working on
// wands.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+10)
It increases your ability to tunnel by 10. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
[Character Inventory]
a) a Runestone of Lore {@m9!d!k!v!s}
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
c) 6 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 6 Scrolls of Teleportation {!d!k!v!s}
e) 11 Scrolls of Nothing
f) a Wooden Rod of the Istari of Door/Stair Location (20/20) {@z7!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
g) a Copper Rod of the Istari of Illumination (40/40) {@z6!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
h) a Moonstone Rod of the Istari of Trap Location (150/150) {@z8!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
i) a Silver Rod of the Istari of Recall (200/200) {@z2!z!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
j) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You made it yourself.
// As you probably guessed, I just leech-learned the Istari ego rod type
// from a black-market-bought one. Now I just gotta find some Adamantite
// rods... ;)
k) a Wand of Manathrust[6|24] <1Mn> (33 charges) {@a7!d!k!v!s}
l) a Wand of Fireflash[6|23] <1Fi> (29 charges) {@a6!d!k!v!s}
m) a Wand of Noxious Cloud[4|31] <1Po> (47 charges) {@a5!d!k!v!s}
n) a Wand of Dig[1|1] <1Fo> (24 charges) {@a4!d!k!v!s}
// Primary ranged offense, as normal for an alchemist. I might ditch the
// /oDig, as I don't use it a lot.
o) a Ring of Nothing
p) an Alchemic Arcanorum {@A0!d!k!v!s}
// This is what's new in the ToME:Arcanorum module (hence the name...). An
// Alchemic Arcanorum can be activated to absorb and store all the Essences
// in your inventory, or to extract some Essences back out for normal use.
// Having all Essence types handy all the time makes for some interesting
// strategy changes; for instance, I sometimes find myself forging a Potion
// of Enlightenment on the fly to get through a boring level more quickly.
q) 14 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Rune [Power Surge]
b) 2 Runes [Armageddon]
c) a Runestone {Knowledge/Sphere/1}
d) a Runestone
e) a Runestone
f) a Rune [Element]
// When I get my mana up, I may play around with using Runecraft for ranged
// damage.
g) The Wand of Digging of Thrain (17 charges)
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
h) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
It increases your strength, stealth, infravision and ability to tunnel
by 5. It provides resistance to acid, electricity, fire and poison.
It allows you to sense the presence of animals. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of The Sandworm Queen on level 30 of The
Sandworm lair.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
j) a Shadow Cloak [6,+11] (+1 to stealth)
k) a Shadow Cloak [6,+4] (+1 to stealth)
// Possibly potential future artifact bases.
l) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to acid.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Snaga Shaman on level 30 of Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 30 of Moria.
n) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment.
It cannot be harmed by acid, cold, lightning or fire.
o) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
sound. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
q) a Shadow Blade (4d4) (-2,+2) (+1 to stealth)
// Left over from making my first artifact.
r) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is especially
deadly against dragons. It allows you to sense the presence of undead
and evil beings. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
s) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 30 of Moria.
t) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and
blindness. It allows you to sense the presence of orcs, trolls and
giants. It speeds your regenerative powers. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Novice mindcrafter on level 30 of Moria.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
w) a Parchment - Adventurer's Guide to Middle-earth
[Home Inventory - Lothlorien ]
a) a Rune [Power Surge]
b) a Runestone
c) 2 Runes [Element]
d) a Rune [Gravity]
e) a Rune [Life]
f) 2 Runes [Mind]
g) Balrilbon's Soulgem of Sanity
It can be activated for cure insanity every 200 turns.
You found it lying on the ground on level 4 of Barrow-Downs.
h) 3 Sprigs of Athelas
i) a Rod Tip of Disarming (50 Mana to cast)
j) 3 Rings of Nothing
k) an Amulet of Nothing
l) a Feanorian Lamp
m) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to fire, chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 30 of Moria.
// 8-O Man, why can't my Unbeliever ever find this?
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-orc Shaman on level 28 of The Land
Of Rhun.
b) The Phial of Undeath (-5)
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It carries an ancient morgothian curse.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Fasolt the Giant on level 30 of Moria.
c) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
It decreases your strength, wisdom, charisma and speed by 10. It does
extra damage from fire. It drains life from your foes. It makes you
invisible. It provides immunity to paralysis. It renders you
incorporeal. It allows you to see invisible monsters. It allows you
to sense the presence of undead. It slows your metabolism. It
prevents teleportation. It aggravates nearby creatures. It is
heavily cursed. It carries an ancient morgothian curse. It can clone
monsters. It cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// First time encountering this, I think. So much for *that* Princess...
// Ah well, at least it bought me a few artifact flags.
d) The Shadow Blade of Nolos (5d5) (+14,+30) (+1 to stealth)
It increases your strength and stealth by 1. It does extra damage from
electricity. It poisons your foes. It is very sharp and can make your
foes bleed. It is a great bane of dragons. It is especially deadly
against trolls. It strikes at undead with holy wrath. It provides
resistance to dark. It cannot be harmed by acid, cold, lightning or
fire.
You made it yourself.
e) The Whip of Atanen (1d6) (+20,+12)
It provides light (radius 1) forever. It drains life from your foes.
It is especially deadly against orcs. It is especially deadly against
giants. It strikes at demons with holy wrath. It cannot be harmed by
acid, cold, lightning or fire.
You made it yourself.
// When forging an ego item, it's possible to accidentally make a randart
// instead. Has happened to this character twice so far, and these are
// they. Depressingly, they were both much less powerful than the ego
// items I was trying to construct...
f) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 30 of Moria.
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Last updated 2005-05-21 8:07pm EDT. |