Zizzo's ToME Stepladder

Rorek, the Spectre Yeek Alchemist

  [ToME:Arcanorum 0.0.2 Character Sheet]

 Name  : Rorek                  Age                 72       STR! 18/170       
 Sex   : Male                   Height              40       INT:  18/15       
 Race  : Spectre Yeek           Weight              40       WIS:      9       
 Class : Alchemist              Social Class        33       DEX! 18/140       
 Body  : Player                                              CON! 18/170       
 God   : Eru Iluvatar                                        CHR:  18/20       
// I've managed to successfully leech-learn and/or *ID*-learn all six stat
// potions, and I've been assembling homemade potions every chance I get.
// So far I've maxed STR, DEX and CON, and I'm working on INT next.
                                                                               
 + To Melee Hit          36 Level             31    Max Hit Points       326   
 + To Melee Damage       35 Experience    175171    Cur Hit Points       326   
 + To Ranged Hit         21 Max Exp       175171    Max SP (Mana)         69   
 + To Ranged Damage       0 Exp to Adv.   202500    Cur SP (Mana)         69   
   AC                  6+47 Gold          195737    Piety               3468   
// One of the hazards of being a Spectre Yeek:  at my original CON of 8, I
// had 47hp...
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Disarming   : Bad          Blows/Round:  4         
 Bows/Throw  : Excellent    Magic Device: Legendary[5] Shots/Round:  1         
 Saving Throw: Bad                                     Mel.dmg/Rnd:  4d6+140   
 Stealth     : Very Good    Tactic:       normal       Infra-Vision: 50 feet   
 Perception  : Bad          Explor:       normal       Speed:        +15       
 Searching   : Bad                                                             
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, straight blond           
          hair, and a fair complexion.  You died creating your first           
          Potion of Detonations, but you are exceptionally stubborn.           


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 19 (950')
        Moria: Level 30 (1500')
        The Sandworm lair: Level 30 (1500')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 4009 enemies.
 You saved 5 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3.4............            
        Add Dex   : ....4...........            
        Add Con   : 3..4............            
        Add Chr   : .3..............            
        Mul Mana  : ...............+            
        Add Stea. : ......6.........            
        Add Speed : ...........*....            
        Kill Drag.: +...............            
        Acid Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : .+..............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ...............+            
        Res Acid  : ++....+.........            
        Res Elec  : ++....+.........            
        Res Fire  : .+.+..+.........            
        Res Cold  : .+....+........+            
        Res Pois  : +...+..........+            
        Res Fear  : +...............            
        Res Lite  : ..........+.....            
        Res Dark  : ...+............            
        Res Blind : ......+.........            
        Res Conf  : .+..............            
        Res Sound : ...+............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Lite      : .....+....+.....            
        See Invis : .+.............+            
        Digestion : ...............+            
        Activate  : ....+.....+.....            
        Orc.ESP   : ......+.........            
        Dragon.ESP: +...............            

Skills (points left: 60)
 - Combat                                        17.800 [0.700]
          . Weaponmastery                        33.300 [0.700]
          . Archery                              00.-700 [0.000]
 - Sneakiness                                    00.700 [0.900]
          . Stealth                              -3.000 [0.400]
          . Disarming                            00.-300 [0.000]
 - Magic                                         04.917 [0.900]
          . Magic-Device                         35.050 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            01.400 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              35.400 [0.800]
 - Spirituality                                  00.-800 [0.800]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Alchemy, Magic-Device, Weaponmastery and
// Combat, buy Artifact Creation, put a couple points in Runecraft and the
// rest in Prayer.  On reflection, it occurs to me that I'm going to need
// some Corpse-preservation too, and one or both of the Extra Max Blows
// abilities might not hurt; I may reallocate points from Combat and Prayer
// to that end.  I'm saving two skill points per level toward buying
// Artifact Creation, which by my calculations should give me all the
// points I need right on time.

Abilities
 * Perfect casting


  [Character Equipment]

a) an Acidic Whip of *Slay Dragon* (1d6) (+15,+19) (+3)
    It increases your constitution by 3.  It does extra damage from acid.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to acid, electricity and poison.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid.  
    You made it yourself.
// Amazing what a little persistence can do... ;)
d) a Drum of Power (+3)
    It increases your strength and charisma by 3.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
e) a Ring of Protection [+15]
    You made it yourself.
f) The Ring of Pernir (+4)
    It can be used to store a spell.  It increases your strength and
    constitution by 4.  It provides resistance to fire, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
k) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It provides resistance
    to poison.  
    You made it yourself.
m) a Feanorian Lamp of Brightness
    It provides light (radius 4) forever.  It cannot be harmed by fire.  
    You bought it from the Black Market.
n) an Elven Robe [2,+7] (+6 to stealth)
    It increases your stealth by 6.  It provides resistance to acid,
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
o) (nothing)
p) (nothing)
s) (nothing)
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Speed [3,+1] (+15)
    It increases your speed by 15.  
    You made it yourself.
// ;) ;) ;)  The pair I found in the Barrow Downs were only (+3); I made
// these at the top of Moria.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Runestone of Lore {@m9!d!k!v!s}
// Standard Knowledge/Sphere/1 combo.  I'll probably upgrade to Knowledge/
// Sphere/22 later to get the wider radius.
b) 9 Potions of Cure Critical Wounds {!d!k!v!s}
c) 5 Scrolls of Phase Door {@r1!r!d!k!v!s}
d) 3 Scrolls of Teleportation {!d!k!v!s}
e) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s}
f) 5 Scrolls of Nothing
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s}
h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s}
i) a Copper Rod of Trap Location (20/20) {@z8!d!k!v!s}
j) a Wand of Nothing[1|1] (1 charge)
k) a Wand of Manathrust[4|25] <4Mn> (99 charges) {@a7!d!k!v!s}
l) a Wand of Noxious Cloud[4|31] <1Po> (88 charges) {@a5!d!k!v!s}
m) a Wand of Dig[1|1] <1Fo> (46 charges) {@a4!d!k!v!s}
n) an Alchemic Arcanorum {@A0!d!k!v!s}
// This is what's new in the ToME:Arcanorum module (hence the name...).  An
// Alchemic Arcanorum can be activated either to absorb all the Essences in
// your inventory or to extract some of them back out.  It makes for a
// *lot* less hassle in essence-juggling.
o) 8 Empty Bottles
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Sphere]
b) a Rune [Armageddon]
c) a Runestone
d) a Runestone
e) a Rune [Element]
f) a Rune [Knowledge]
// When I get my mana up, I may play around with using Runecraft for
// damage.
g) Balrilbon's Soulgem of Sanity
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
h) 2 Sprigs of Athelas
i) a Rod Tip of Recall (80 Mana to cast)
j) 2 Rod Tips of Disarming (50 Mana to cast)
k) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Ring of Protection [+14]
    You made it yourself.
m) 14 Rings of Nothing
n) 11 Amulets of Nothing
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
q) a Shadow Cloak [6,+4] (+1 to stealth)
// This will eventually be an artifact base, I hope.
r) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn.  It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.
    It cannot be harmed
    by acid, cold, lightning or fire.  
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to
    sound.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) a Shadow Blade (4d4) (+1,+6) (+1 to stealth)
// As will this.  I'll have to learn the Blessed ego weapon type first,
// since I'm worshipping Eru.
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
w) a Parchment - Adventurer's Guide to Middle-earth



Last updated 2005-04-28 1:18am EDT.

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    Comments

    2005-04-28 1:18am EDT
    I guess this guy has gotten far enough that I have to put him up. As though I really need another character going... :-/ I did miss playing an Alchemist, though. Actually, this is primarily a test character for my ToME:Arcanorum module; at least, that's the excuse I use. So far, done the Downs, the Orc Cave, the Old Forest and the Sandworm Lair; prob'ly do Mirkwood next.

    2005-05-21 8:07pm EDT
    Done Mirkwood and Rhun, and started Moria. More importantly, also started my first artifact... ;)

    2005-10-23 6:10am EDT
    Halfway through Moria, first upgrade pass on the artifact, and I finally completed that damn bounty quest…

    2005-11-05 1:05am EST
    Finished Moria, and done a couple more passes on the sword. I might hit the Land of Mountains next, or I might go swimming in Numenor...

    2005-11-28 12:06am EST
    Done Land of Mountains and poked a head into Dol Guldur. Couple more passes on the sword; going for extra blows next.

    2006-06-05 1:56am EDT
    Killed the Necromancer. He was my last chance for the kind of corpse I needed to add *slay*-undead to my sword; so much for that, I guess. Still working on extra blows…

    2006-11-24 9:01pm EST
    Swept Mordor. Done a couple more passes on the sword, adding extra blows and the two immunities I didn't have from other sources. Nearly finished with the sword, in fact; I'm tempted to start up another artifact after that, to accumulate some more stat/speed boosts.

    2007-02-11 6:10pm EST
    Got lucky with alternate Ring-droppers (Shelob scored), and swept Mount Doom. Sauron was a no-show, so I guess he'll be waiting for me in Angband. I might hit some of the side dungeons looking for the last few artifact flags I haven't learned yet, but there's really only one thing left to do now…

    2008-07-30 2:18am EDT
    This is actually rather old; I got bored with him around mid-Angband and left him sitting for a while. I figured I should put up his current sheet in case I don't get around to finishing him. Finished the sword and started an artifact cloak, looking for the obstinately scarce bits of source material I need for the last few flags I wasn't able to put on the sword.

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