Rorek, the Spectre Yeek Alchemist
[ToME:Arcanorum 0.0.2 Character Sheet] Name : Rorek Age 72 STR! 18/170 Sex : Male Height 40 INT: 18/15 Race : Spectre Yeek Weight 40 WIS: 9 Class : Alchemist Social Class 33 DEX! 18/140 Body : Player CON! 18/170 God : Eru Iluvatar CHR: 18/20 // I've managed to successfully leech-learn and/or *ID*-learn all six stat // potions, and I've been assembling homemade potions every chance I get. // So far I've maxed STR, DEX and CON, and I'm working on INT next. + To Melee Hit 36 Level 31 Max Hit Points 326 + To Melee Damage 35 Experience 175171 Cur Hit Points 326 + To Ranged Hit 21 Max Exp 175171 Max SP (Mana) 69 + To Ranged Damage 0 Exp to Adv. 202500 Cur SP (Mana) 69 AC 6+47 Gold 195737 Piety 3468 // One of the hazards of being a Spectre Yeek: at my original CON of 8, I // had 47hp... (Miscellaneous Abilities) Fighting : Legendary[7] Disarming : Bad Blows/Round: 4 Bows/Throw : Excellent Magic Device: Legendary[5] Shots/Round: 1 Saving Throw: Bad Mel.dmg/Rnd: 4d6+140 Stealth : Very Good Tactic: normal Infra-Vision: 50 feet Perception : Bad Explor: normal Speed: +15 Searching : Bad (Character Background) You are one of five children of a brown Yeek. You are a credit to the family. You have brown eyes, straight blond hair, and a fair complexion. You died creating your first Potion of Detonations, but you are exceptionally stubborn. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 19 (950') Moria: Level 30 (1500') The Sandworm lair: Level 30 (1500') You have done something experimental. Your body is a Player. You are currently in the town of Bree. You have defeated 4009 enemies. You saved 5 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 7th Quelle of the 2890th year of the third age. You have been adventuring for 21 days. adefkmnopsuxz{|@ Add Str : .3.4............ Add Dex : ....4........... Add Con : 3..4............ Add Chr : .3.............. Mul Mana : ...............+ Add Stea. : ......6......... Add Speed : ...........*.... Kill Drag.: +............... Acid Brand: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : .+.............. Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ..........+..... Hold Life : ...............+ Res Acid : ++....+......... Res Elec : ++....+......... Res Fire : .+.+..+......... Res Cold : .+....+........+ Res Pois : +...+..........+ Res Fear : +............... Res Lite : ..........+..... Res Dark : ...+............ Res Blind : ......+......... Res Conf : .+.............. Res Sound : ...+............ Res Shard : ................ Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : .....+....+..... See Invis : .+.............+ Digestion : ...............+ Activate : ....+.....+..... Orc.ESP : ......+......... Dragon.ESP: +............... Skills (points left: 60) - Combat 17.800 [0.700] . Weaponmastery 33.300 [0.700] . Archery 00.-700 [0.000] - Sneakiness 00.700 [0.900] . Stealth -3.000 [0.400] . Disarming 00.-300 [0.000] - Magic 04.917 [0.900] . Magic-Device 35.050 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 01.400 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 35.400 [0.800] - Spirituality 00.-800 [0.800] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] // The skill point plan is to max Alchemy, Magic-Device, Weaponmastery and // Combat, buy Artifact Creation, put a couple points in Runecraft and the // rest in Prayer. On reflection, it occurs to me that I'm going to need // some Corpse-preservation too, and one or both of the Extra Max Blows // abilities might not hurt; I may reallocate points from Combat and Prayer // to that end. I'm saving two skill points per level toward buying // Artifact Creation, which by my calculations should give me all the // points I need right on time. Abilities * Perfect casting [Character Equipment] a) an Acidic Whip of *Slay Dragon* (1d6) (+15,+19) (+3) It increases your constitution by 3. It does extra damage from acid. It is a great bane of dragons. It makes you completely fearless. It provides resistance to acid, electricity and poison. It allows you to sense the presence of dragons. It cannot be harmed by acid. You made it yourself. // Amazing what a little persistence can do... ;) d) a Drum of Power (+3) It increases your strength and charisma by 3. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) a Ring of Protection [+15] You made it yourself. f) The Ring of Pernir (+4) It can be used to store a spell. It increases your strength and constitution by 4. It provides resistance to fire, dark and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. k) an Amulet of the Serpents [+5] (+4) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 4. It provides resistance to poison. You made it yourself. m) a Feanorian Lamp of Brightness It provides light (radius 4) forever. It cannot be harmed by fire. You bought it from the Black Market. n) an Elven Robe [2,+7] (+6 to stealth) It increases your stealth by 6. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. o) (nothing) p) (nothing) s) (nothing) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Speed [3,+1] (+15) It increases your speed by 15. You made it yourself. // ;) ;) ;) The pair I found in the Barrow Downs were only (+3); I made // these at the top of Moria. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Runestone of Lore {@m9!d!k!v!s} // Standard Knowledge/Sphere/1 combo. I'll probably upgrade to Knowledge/ // Sphere/22 later to get the wider radius. b) 9 Potions of Cure Critical Wounds {!d!k!v!s} c) 5 Scrolls of Phase Door {@r1!r!d!k!v!s} d) 3 Scrolls of Teleportation {!d!k!v!s} e) 4 Scrolls of Word of Recall {@r2!r!d!k!v!s} f) 5 Scrolls of Nothing g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s} h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s} i) a Copper Rod of Trap Location (20/20) {@z8!d!k!v!s} j) a Wand of Nothing[1|1] (1 charge) k) a Wand of Manathrust[4|25] <4Mn> (99 charges) {@a7!d!k!v!s} l) a Wand of Noxious Cloud[4|31] <1Po> (88 charges) {@a5!d!k!v!s} m) a Wand of Dig[1|1] <1Fo> (46 charges) {@a4!d!k!v!s} n) an Alchemic Arcanorum {@A0!d!k!v!s} // This is what's new in the ToME:Arcanorum module (hence the name...). An // Alchemic Arcanorum can be activated either to absorb all the Essences in // your inventory or to extract some of them back out. It makes for a // *lot* less hassle in essence-juggling. o) 8 Empty Bottles p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rune [Sphere] b) a Rune [Armageddon] c) a Runestone d) a Runestone e) a Rune [Element] f) a Rune [Knowledge] // When I get my mana up, I may play around with using Runecraft for // damage. g) Balrilbon's Soulgem of Sanity It can be activated for cure insanity every 200 turns. You found it lying on the ground on level 4 of Barrow-Downs. h) 2 Sprigs of Athelas i) a Rod Tip of Recall (80 Mana to cast) j) 2 Rod Tips of Disarming (50 Mana to cast) k) The Wand of Digging of Thrain (17 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Ring of Protection [+14] You made it yourself. m) 14 Rings of Nothing n) 11 Amulets of Nothing o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth) It increases your strength, stealth, infravision and ability to tunnel by 5. It provides resistance to acid, electricity, fire and poison. It allows you to sense the presence of animals. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Sandworm Queen on level 30 of The Sandworm lair. p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Shadow Cloak [6,+4] (+1 to stealth) // This will eventually be an artifact base, I hope. r) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to sound. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Shadow Blade (4d4) (+1,+6) (+1 to stealth) // As will this. I'll have to learn the Blessed ego weapon type first, // since I'm worshipping Eru. u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. v) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. w) a Parchment - Adventurer's Guide to Middle-earth |
Last updated 2005-04-28 1:18am EDT. |