Zizzo's ToME Stepladder

Zizzo LXXXVIII, the Yeek Hermit Sorceror

  [ToME 2.3.3 Character Sheet]

 Name  : Zizzo LXXXVIII         Age                 11       STR! 18/140       
 Sex   : Male                   Height              39       INT! 18/***       
 Race  : Yeek Hermit            Weight              49       WIS! 18/***       
 Class : Sorceror               Social Class        21       DEX! 18/180       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/140       
// You have to understand; for a Yeek Hermit Sorceror, this is near
// godlike... :-} ;)
                                                                               
 + To Melee Hit         -77 Level             50    Hit Points      697/   697 
 + To Melee Damage      -86 Experience   4523243    Spell Points   1621/  1621 
 + To Ranged Hit        -51 Max Exp      4523243    Sanity          930/   930 
 + To Ranged Damage      12 Exp to Adv.    *****    Piety                60737 
   AC                42+113 Gold         1415448    Speed           Fast (+47) 
// This is with Arms Mimicry up, both Mage Staffs wielded, and Essence of
// Speed up.  The hit point total reflects my randart armor, the Maeglin
// quest bonus, and the Greater Ration of Health (!), found in a chest (!!)
// during the Gondolin house quest.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4-344  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are the          
          black sheep of the family.  You have brown eyes, straight            
          auburn hair, and a fair complexion.  You have an annoying            
          habit of making strange "zizz" noises, hence your nickname.          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 29 (1450')
        The Helcaraxe: Level 35 (1750')
// Just far enough to grab Forochel... >;)

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 17409 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 16 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Quelle of the 2890th year of the third age.
 You have been adventuring for 63 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ...1.......3.......         
        Add Int   : 3..1.53............         
        Add Wis   : 3..1.53...........+         
        Add Dex   : ..41.......3.......         
        Add Con   : ...14......34......         
        Add Chr   : ...1..3............         
        Mul Mana  : +.................+         
        Mul SPower: ++.................         
        Add Stea. : ...1....4..........         
        Add Sear. : ...1....4..........         
        Add Infra : 3..................         
        Add Speed : ..4...........7....         
        Sust Str  : .....+.+...+.......         
        Sust Int  : +..................         
        Sust Wis  : +....+.............         
        Sust Dex  : ...........+.......         
        Sust Con  : ...........++......         
        Sust Chr  : ...................         
        Invisible : ...................         
        Mul life  : .......+..........+         
        Sens Fire : +..................         
        Reflect   : ...................         
        Free Act  : .....+.............         
        Hold Life : ...................         
        Imm Acid  : ..+....*.*.+.......         
        Res Elec  : ..+..+.............         
        Imm Fire  : ..+..+...*.........         
        Imm Cold  : *.+........++......         
        Res Pois  : ...+...............         
        Res Fear  : ...........+.......         
        Res Light : .........+.........         
        Res Dark  : ...+.+.....+.......         
        Res Blind : +..................         
        Res Conf  : .......+.+.........         
        Res Sound : .........+.........         
        Res Shard : .......+...........         
        Res Neth  : .........+.........         
        Res Nexus : .......+...+.......         
        Res Chaos : .........+.........         
        Res Disen : .......+.+.........         
        See Invis : +..+...............         
        Digestion : ...........+.......         
        Regen     : .........+..+......         
        Activate  : ...+........+......         
// Finally got all my resists covered.

Skills (points left: 54)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -01.600 [0.500]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Mimicry                              35.200 [0.500]
// The revised skill point plan, thanks to the generosity of Mr. F.
// Fingers, is to max Sorcery, Spell-power and Magic, push Mimicry to 35,
// and dump the rest into Spirituality.  That last is the only uncompleted
// part of the plan; I'm holding off for now, in case Mr. F. Fingers gives
// me anything else nice.

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant black ant on level 12.
You may find a Scroll of Identify on level 19.
You may find a Shovel on level 5.
You are fated to meet a Giant white ant on level 1.
You are fated to die on level 2.
// Not if I don't ever go back there, I ain't... >;)


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// ;) ;) This is embarrassingly easy to get ahold of when you have
// high-level Recall and Vision spells... >;)  And now that I have a source
// of fire immunity, I can safely wield it.
b) a Mage Staff of Power (1d4) (-18,+1) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You bought it from the Black Market.
// Arms Mimicry is fun... ;)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.  Very handy.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
// To cover poison resistance.
f) an Indestructible Ring of Constitution (+4)
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// As a Yeek Hermit Sorceror, even with maximize mode off, I need all the
// CON boosts I can get...
k) The Amulet 'Undirth' (+5)
    It increases your intelligence and wisdom by 5.  It sustains your 
    strength and wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
// ...and all the INT boosts, too.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 3.  It cannot be harmed by fire.  
    It was given to you as a reward.
// See above. ;)  From the Eol quest.
n) The Metal Brigandine Armour of Nogrion (-51,-48) [19,+17](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to acid.  It provides resistance to confusion, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
// Awfully heavy (it even costs me a bit of mana, in fact), but it's the
// first hit-point-boosting armor I've found, and as a Yeek Hermit
// Sorceror, I don't think I have the luxury of *not* wearing it...
o) an Elven Cloak [4,+11] (+4 to stealth)
p) The Demonshield 'Belendri' [5,+12]
    It provides immunity to acid and fire.  It provides resistance to 
    light, sound, nether, chaos and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
// ;) ;) A recent acquisition, bought near the end of LoM.  Took a bit of
// equipment juggling to get Thorin's CON boost back, but I managed.
q) (nothing)
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
// And speaking of CON boosts... ;)
u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// And speaking of speaking of CON boosts... ;)
v) (nothing)
x) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
// ;) ;) ;) Bought on MoM 32.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of the Tree {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
i) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
j) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) a Fireproof Tome of the Mind {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
// Finally a full set of fireproof Tomes, after much revisiting of the
// Libraries on LoR 32.  No Eru Tome, since I never bothered doing any of
// the quests or spent any skill points in Prayer.
l) 11 Potions of Cure Critical Wounds {!d!k!v!s}
m) 11 Potions of Healing {!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Potion of Learning
// 8-O 8-O 8-O Only my Alchemist has ever found this before, and she found
// it on Ang 99.  Found it in a chest (!) on SwL 29.  Figures I'd get this
// with a character that has more skill points that he knows what to do
// with...
b) The Ring 'Elandiri' (+2)
    It increases your charisma by 2.  It sustains your strength and 
    dexterity.  It provides resistance to poison and chaos.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 44 of Moria.
c) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
d) The Ring of Ilinde (+3)
    It increases your dexterity and constitution by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Found this during the Lothlorien Old Mage quest.  I don't have enough
// CON boosters to swap out the Ring of Constitution for this anymore, and
// the invisibility would be annoying; I suppose I should sell it...
e) The Ring of Earith (+3 attacks)
    It increases your charisma and attack speed by 3.  It provides
    resistance to confusion and sound.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
f) a Feanorian Lamp of Brightness
// Found this fairly early in my SwL scumming.  Packed it until I found the
// Phial.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
// Too bad I need the hit point boost from my randart armor, or I could
// swap this in now that I have fire immunity.
i) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
// Also from the Wight Grave quest.
j) a Cloak of Air [1,+13]
// Found in a vault-esque room on SwL 29.  I doubt I'll take this poor
// fellow into the Void, but I might use it to go after Ar-Pharazon.
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// This might be useful in the future, in the second gloves slot from Arms
// Mimicry.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill giant on level 35 of Moria.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Mimic on level 33 of Moria.
o) The Pair of Metal Shod Boots of Taramo [6,+9]
    It sustains your strength.  It provides resistance to light, dark, 
    nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Mimic on level 33 of Moria.
// Hmm, I should probably get rid of this too...
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
q) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 50 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 35 of Moria.
s) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
// Another possible source of CON boost if I need it badly enough to lose
// Beor's +4 speed.


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// Packed this until I did the Eol quest.
b) The Splint Mail of Finolloth (-24,-56) [19,+9](40%)
    It increases your hit points by 40%.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to cold, nether
    and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 41 of Moria.
// Hmm, this is slightly lighter than my current armor, and I've got acid
// immunity covered via my randart Demonshield now.  I'd lose resist
// shards, though...
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Sling 'Ninen' (x3) (+16,+7) (+1)
    It increases your intelligence, wisdom and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
// ...I can't really imagine every using this; I should sell it.


  [Home Inventory - Minas Anor ]

a) 2 Scrolls of Genocide
b) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 69 of The
    Sacred Land Of Mountains.
c) The Chain Mail of Elegon (-2 to accuracy) [14,+11]
    It provides immunity to electricity.  It provides resistance to life
    draining, fire, dark, confusion and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 41 of Moria.
// This would cover my last open immunity, but I can't spare the hit point
// boost from my current armor.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 44 of Moria.
e) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
    if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) 12 Sprigs of Athelas
b) 31 Potions of Cure Light Insanity
c) 30 Potions of Healing {!d!k!v!s}
d) 8 Potions of *Healing*
e) 4 Potions of Life
f) 23 Potions of Restore Mana
g) 32 Scrolls of Reset Recall
h) a Staff of Mana[1|20] (4 charges)
// Hmm, this has an 80% fail rate, and only restores 21% of my mana; it's
// probably not worth keeping.
i) The Ring 'Uturumnar' (+5)
    It increases your intelligence and dexterity by 5.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    The Sacred Land Of Mountains.
j) an Indestructible Ring of Speed (+8)
k) an Indestructible Ring of Speed (+7)
    It increases your speed by 7.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
// Would be nice, but I don't think I can spare either of my current rings.
l) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 46 of Moria.
m) an Elven Paper Armour [4,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 22.  Was going to wear this for the
// resists, but I found my current randart armor above before I could even
// *ID* this one.  I should really sell it, I suppose...
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Moria.
// ;) ;)  Was wearing this until I bought my current shield.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 50 of Moria.
q) a Jewel Encrusted Crown of Telepathy [0,+9]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// Was wearing this until I found Holhenneth.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cyclops on level 50 of Moria.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 41 of Moria.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
// ...And wore this until my most recent equipment juggling swapped in
// Hammerhand.
u) a Mage Staff of Mana [Disarm] (1d4) (-10,+2)(80%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.  For now, emergency backup in case
// Arms Mimicry runs out at a bad time.
v) a Mage Staff of Mana (1d4) (+5,+3)(100%)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 100%.  
    You bought it from the Black Market.
// Swapped this out for Forochel.  Cost me some mana, but I think I can get
// by on what's left... ;)


  [The Mathom-house Inventory - Bree ]
// Most of my non-randart artifact weapons end up here, since I'm not going
// to use them.  Thanks to 2.3.x's new expanded Mathom-house, I'll still
// have room for a nice large Nazgul ring collection... >;)

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 45 of Moria.
b) 97 Potions of Water Curing {quest}
// Tried to sell these, but no one would take `em.  What else was I gonna
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 45 of The Sacred Land Of
    Mountains.
d) The Wand of Digging of Thrain (17 charges)
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) The Ring of Power of Uvatha the Horseman (+3 to infravision)
    It increases your wisdom and infravision by 3.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance 
    to cold, dark, sound and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
// My fledgling Nazgul ring collection.
g) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
// Scroll of Acauirement on LoM 50. You can imagine how thrilled I was...
i) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 44 of Moria.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Marilith on level 48 of Moria.
l) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 68 of The Sacred Land Of
    Mountains.
m) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
// From the Nirnaeth Arnoediad quest.
n) The Dagger 'Dethanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 40 of Moria.
o) The Dagger 'Nimthanc' (E:15, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Moria.
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Small Sword 'Sting' (E:15, L:1) (1d6) (+7,+8) (+2 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against orcs.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides immunity to paralysis.  It
    provides resistance to light and blindness.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    spiders and undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Stone troll on level 44 of Moria.
// 8-O 8-O 8-O Why can't I find this with any of my fighting characters?
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2.
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 57 of The Sacred Land Of
    Mountains.
s) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 52 of
    The Sacred Land Of Mountains.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, poison and dark.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 40 of Moria.
u) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found Narsil on Mkw 28.
v) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.
w) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 40 of Moria.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
a) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 46 of Moria.
b) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 62 of The Sacred
    Land Of Mountains.
d) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
e) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 43 of Moria.



Last updated 2007-02-03 1:52am EST.

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    Comments

    2006-09-29 11:48pm EDT
    I was bound and determined that I was going to scum the Sandworm Lair for stat potions for this poor guy. As you can tell by the name index, it took several disastrous iterations before I finally nailed down the necessary ground rules (no more than two levels in a sitting, counting the one you just recalled back to; if you didn't cast Sense Hidden or Sense Monsters within recent memory, cast them now; abandon the level immediately the minute you see a Sandworm) that enabled me to survive long enough to get Vision up to wizard-lite levels, which made things a bit easier. I still want to get my STR and CON up some more, but I've found enough cool stuff that I figured I should put up a character sheet.

    2006-10-07 7:13pm EDT
    After topping off my CON in the Sandworm Lair, swept Orc Cave and Mirkwood, plus a couple side dungeons searching [successfully… ;)] for dungeon towns. This is now officially the farthest I've ever gotten this guy. I'll have to remember this strategy for future passes.

    2006-11-18 9:44pm EST
    Swept Moria (well, to the extent that one can "sweep" the churn-fest that is the Mines of Moria…); also did most of the remaining side quests, and did a hit-n-run into Helcaraxe to get Forochel. This is actually a surprisingly deadly combination, now that he's actually survived the early stages. Prob'ly hit SLoM next to get fire immunity covered.

    2007-02-03 1:52am EST
    About halfway through the Sacred Land of Mountains, it occurred to me that I wouldn't be able to use Trone's coat as a source of fire immunity, because I can't afford to lose the hit point boost from my current randart armor. :-} Fortunately, I found another source… ;) Done LoM; Mordor is next.

    2007-06-11 2:51am EDT
    Swept Mordor. Picked up Symbiosis from Mr. F. Fingers, which is probably where the rest of my skill points will go, once I top off the multiplier.

    2007-12-23 1:59am EST
    Swept Dol Guldur. No events of note. (Gotta be careful not to get too complacent with this guy… :-}). Ring-hunting now.

    2008-06-15 10:52pm EDT
    I haven't been having much luck with the alternate Ring-bearers recently. (I haven't checked all of them yet, though; still looking for a source of underwater breathing). Power-diving through Angband, then. And reminded afresh that this guy is a weird combination of amazingly deadly and nerve-wrackingly fragile… ;)

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