Mossbark II, the Ent Symbiant
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Mossbark II Age 273 STR: 18/***
Sex : Male Height 61 INT! 18/70
Race : Ent Weight 116 WIS! 18/150
Class : Symbiant Social Class 34 DEX! 18/170
Body : Player CON: 18/***
God : Manwe Sulimo CHR! 18/80
+ To Melee Hit 47 Level 41 Hit Points 994/ 994
+ To Melee Damage 65 Experience 3166200 Spell Points 152/ 152
+ To Ranged Hit 55 Max Exp 3166200 Sanity 517/ 517
+ To Ranged Damage 12 Exp to Adv. 3750000 Piety 122275
AC 27+146 Gold 193266 Speed Fast (+33)
// ;) ;) This is +4 from Barehand-combat, +27 from equipment, and +7 from
// Manwe prayer, which, as of about Orc Town, I've had going full time.
(Miscellaneous Abilities)
Fighting : Legendary[32]Perception : Fair Blows/Round: 7
Bows/Throw : Legendary[5] Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Poor Mel.dmg/Rnd: 469-1855
Stealth : Poor Magic Device: Superb Infra-Vision: 80 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have green skin and inflexible members. You were the
understudy for the Kite-Eating Tree from the Peanuts(TM)
comic strip.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
Moria: Level 44 (2200')
// Dungeon town with a Forbidden Library, where I picked up a Conveyance
// Tome recently.
a lost temple: Level 26 (1300')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 21483 enemies.
The sword that was broken is now reforged.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
// Um... I assure you I have, on both counts.
You found all of the relic pieces and pleased your god.
// ;)
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Hrive of the 2890th year of the third age.
You have been adventuring for 75 days.
adefkmnopsuxz{|@
Add Str : ........4.......
Add Int : .........2......
Add Wis : .........2......
Add Dex : .4....3...4.....
Add Con : ........4.......
Add Stea. : .......3........
Add Sear. : .....4..........
Add Infra : .......3........
Add Tun.. : ..............7.
Add Speed : .4.9..33...8...+
Sust Str : ....+...........
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ........+.+....+
Hold Life : ................
Imm Acid : .+....+.*.+.....
Res Elec : .+..............
Res Fire : .+..+...........
Res Cold : .+..+...........
Res Pois : ....+...........
Res Fear : ................
Res Light : ................
Res Dark : .......++.......
Res Blind : .........+......
Res Conf : ......+.+.......
Res Sound : ........++......
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ....+...........
Res Chaos : ......+.+.......
Res Disen : ................
Levitate : ...............+
See Invis : .......+.......+
Digestion : ....+..........+
Activate : .....+....+.....
Fly : .......+.......+
Orc.ESP : ........++.....+
Troll.ESP : .........+.....+
Evil.ESP : .........+.....+
Full ESP : ..........+.....
Skills (points left: 0)
- Combat 47.720 [0.800]
. Weaponmastery 00.700 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 45.800 [0.800]
. Boulder-throwing 45.600 [0.600]
- Sneakiness 01.500 [0.800]
. Stealth -05.000 [0.800]
. Disarming 01.500 [0.700]
- Magic 04.514 [0.700]
. Magic-Device 17.500 [1.000]
. Conveyance 01.300 [0.400]
- Spirituality 12.950 [0.500]
. Prayer 34.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 06.830 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 45.800 [0.800]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Symbiosis, Barehand-combat, Boulder-
// throwing and Prayer (having now done all five relic quests) and dump the
// rest into Magic-Device. Monster-lore was tempting as an alternative, to
// go the Q-summoning route, but I decided to eschew that. I might should
// have put some into Magic for mana for early symbiotic powers; with my
// INT and WIS topped off (and a Death mold symbiote with no powers),
// that's less of a problem now.
Abilities
* Tree walking
[Character Equipment]
a) (nothing)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mountain ogre on level 31 of Mirkwood.
// ;)
e) a Ring of Damage (+20)
You bought it from the Black Market.
f) a Ring of Speed (+9)
It increases your speed by 9.
// ;) ;) Found in a chest (!) on MoM 48.
k) The Amulet of Olorod
It sustains your strength and dexterity. It provides resistance to
fire, cold, poison and nexus. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
// Bought in Bree early during Moria. Mainly kept because I haven't found
// a particularly compelling replacement yet.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Fur Cloak of the Bat (-5,-9) [3,+19] (+3)
It increases your stealth, infravision and speed by 3. It provides
resistance to dark. It allows you to fly. It allows you to see
invisible monsters.
You found it lying on the ground on level 47 of Moria.
// ;) ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to dark, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hardened warrior on level 36 of Moria.
// Acid immunity is always handy.
s) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 35 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
It can be activated for arrows (150) every 90+d90 turns if it is being
worn. It grants you the power of magic missile if it is being worn.
It increases your dexterity and luck by 4. It provides immunity to
paralysis. It provides resistance to acid. It gives telepathic
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 48 of Moria.
// ;) I didn't know this came with telepathy.
x) a Pair of Hard Leather Boots of Speed [3,+8] (+8)
It increases your speed by 8.
You bought it from the Footwear Shop.
// ;) ;) From dungeon town on MoM 44.
z) a Death mold named Deth Moled (1141 hp)
// Summoned by Emperor Mimic on MoM 38, and charmed after I'd finished off
// same.
{) (nothing)
|) a Dwarven Shovel of Digging (+7) {@w7!d!k!v!s}
It increases your ability to tunnel by 7. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 25 of Mirkwood.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 37 of Moria.
b) a Fireproof Tome of Translocation {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Covers the key bots of what I can cast.
d) 11 Potions of Cure Critical Wounds {!d!k!v!s}
e) 12 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 9 Scrolls of Teleportation {!d!k!v!s}
g) a Scroll of *Identify*
// For the next junkart I find...
h) 10 Scrolls of Remove Curse
// I've started carrying these to quickly clean up behind curse-casting
// opponents.
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) a Wooden Rod of Cheapness of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You found it in the remains of a Half-orc Shaman on level 30 of Moria.
k) a Wooden Rod of Cheapness of Illumination (10/10) {@z6!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
// Started carrying this again when my speed started outpacing the Phial's
// recharge rate.
l) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
m) an Iron Rod of the Istari of Perception (100/100) {@z9!d!k!v!s!!}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// Somewhat more convenient than the Stone of Lore.
n) a Golden Rod of Recall (125/125) {@z2!*!!}
o) an Adamantite Rod of Detection (200/200) {@z5!d!k!v!s!!}
// This is mainly for monster detection, such as when I'm being summoned at
// by something out of sight range on a dark arena level...
p) a Climbing Set {@w7!d!k!v!s}
// Bought in Lothlorien late during Mirkwood. Useful in Moria.
q) 8 Boulders {@v1=g!d!k!s}
// These are nice damage dealers, but annoyingly heavy. I had to put a lot
// of STR boosters into play to keep up with these.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) 2 Scrolls of Genocide
c) a Silver Rod of Charging of Disarming (100/100) {@z3!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
d) a Rod Tip of Disarming (50 Mana to cast)
// I probably won't use these anymore, now that I can cast the Disarm
// spell. I should probably sell `em.
e) an Indestructible Ring of Strength (+4)
It increases your strength by 4. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// Wore for STR boost until I found Thorin's shield.
f) a Ring of Spell [Disarm]
It has a spell stored inside.
You found it in the remains of a Snaga on level 14 of Orc Cave.
// Wore this for a while, to protect the spellbook from being burnt.
g) an Amulet of Spell
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, blindness, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 38 of Moria.
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it
is being worn. It increases your intelligence, wisdom and constitution
by 3. It provides resistance to acid, poison, confusion and shards.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre Priest on level 47 of Moria.
j) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of Rogrog the Black Troll on level 42 of Moria.
k) an Elven Cord Armour [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 18 of Orc Cave.
l) The Padded Armour 'Angingon' [4,+7]
It sustains your constitution. It provides immunity to electricity.
It provides resistance to acid, fire, confusion, sound, shards and
nether. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill troll on level 49 of Moria.
m) The Entish Bark 'Gaste' [1,+9]
It provides immunity to paralysis. It provides resistance to chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of Mirkwood.
// Wore this for a while. Doesn't doo much, but it seemed appropriate. ;)
n) a Small Metal Shield of Resistance [3,+10]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 23 of
Mirkwood.
// Wore this until I found Thorin's shield.
o) The Large Metal Shield of Anarion [5,+20]
It sustains your strength, intelligence, wisdom, dexterity,
constitution and charisma. It provides resistance to acid,
electricity, fire, cold and dark. It allows you to sense the presence
of evil beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 49 of Moria.
p) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Olog on level 41 of Moria.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides
immunity to paralysis. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the ground on level 42 of Moria.
r) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It can be used to store a spell. It provides resistance
to fire. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Olog Chieftain on level 48 of Moria.
s) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
t) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
// Wore this before Beor, for the STR boost.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
v) a Wooden Boomerang of Westernesse (1d8) (+1,+1) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants.
You found it in the remains of a Half-orc on level 19 of Orc Cave.
// Wore this before Amrod. Got badly disenchanted by a Lesser black reaver
// on MoM 39.
w) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien midway through Orc Cave, for possible future use.
// I think it's redundant with Beor now...
[Home Inventory - Minas Anor ]
a) a Huorn named Blight (258 hp) {!k!v!s}
b) a Death sword named Kamikaze IV (36 hp) {!k!v!s}
c) an Undead mass named Breeder (37 hp)
d) a Lurker named Stalker (200 hp) {!k!v!s}
e) a Death sword named Kamikaze V (36 hp)
f) a Death sword named Kamikaze VI (36 hp) {!k!v!s}
g) a Greater Mimic named Cavalry II (212 hp) {!k!v!s}
h) a Rotting quylthulg named Rotty McQ (480 hp)
i) a Giant Venus Flytrap named D. Milo (43 hp)
// Assorted symbiotes I've collected. Some of the Death swords I was
// trying to level up at one point, I think.
j) a Silver Rod of Charging of Nothing (100/100)
It regenerates its mana faster.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
k) a Golden Rod of Nothing (125/125)
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
[Home Inventory - Lothlorien ]
a) The Deck of Wild Magic (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
b) Valdarbon's Automatic Alchemist (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Quasit on level 44 of Moria.
// For possible future use against Nazgul.
c) 4 Sprigs of Athelas
d) 15 Potions of Cure Light Insanity
e) 19 Potions of Speed {!d!k!v!s}
f) 30 Potions of Healing
g) a Potion of *Healing*
h) 3 Potions of Life
i) 9 Potions of Restore Mana
j) 16 Potions of Resistance
k) 9 Scrolls of Reset Recall
l) The Ring of Hilin (+2)
It increases your constitution by 2. It provides resistance to acid,
fire and sound. It allows you to levitate. It speeds your
regenerative powers. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Water demon on level 46 of Moria.
m) a Ring of Speed (+6)
It increases your speed by 6.
// ;) Found in a chest (!) on MoM 43, and wore it until I found my current
// ring. In theory I could wear both, but that strikes me as excessive.
n) a Ring of Extra Attacks (+1 attack)
// Possible swap-in rings.
o) an Amulet of Reflection
It reflects bolts and arrows. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient bronze dragon on level 44 of
Moria.
p) an Indestructible Amulet of Anti-Magic
q) an Indestructible Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// ;) Bought on MoM 44 for possible future use. Keeping it in case I
// decide to swap out Fingolfin for some reason.
r) The Amulet of Ladheldan (+1 to searching)
It can be used to store a spell. It increases your searching and
infravision by 1. It sustains your intelligence. It provides
resistance to electricity, light and chaos. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Mature green dragon on level 44 of Moria.
s) The Anchor of Space-Time
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
u) a Gnomish Shovel (+2) {@w7!d!k!v!s}
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
// Found in a chest (!) on Mkw 28.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Stone troll on level 48 of Moria.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 40 of Moria.
d) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 31 of Moria.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
f) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 30 of Mirkwood.
g) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
It increases your dexterity, stealth and searching by 4. It does
extra damage from acid. It poisons your foes. It is especially
deadly against orcs. It is especially deadly against trolls. It
fights against evil with holy fury. It sustains your dexterity. It
provides immunity to paralysis. It provides resistance to dark. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is
being worn. It increases your dexterity, speed and attack speed by 2.
It does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It
slows your metabolism. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll Chieftain on level 42 of
Moria.
i) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
j) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
k) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 30 of Moria.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, poison and dark.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 30 of Moria.
n) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from Novice rangers on MoM 31.
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 2.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
30 of Mirkwood.
r) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5.
It is a great bane of dragons. It is especially deadly against
trolls. It strikes at demons with holy wrath. It fights against evil
with holy fury. It provides resistance to disenchantment. It allows
you to sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
It must be wielded two-handed. It poisons your foes. It is very
sharp and can cut your foes. It is very sharp and can make your foes
bleed. It is especially deadly against dragons. It is especially
deadly against orcs. It is especially deadly against trolls. It is
especially deadly against giants. It strikes at undead with holy
wrath. It fights against evil with holy fury. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Half-troll on level 49 of Moria.
t) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Moria.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
It can be wielded two-handed. It increases your strength and
dexterity by 2. It produces chaotic effects. It is a great bane of
undead. It fights against evil with holy fury. It provides
resistance to light and dark. It allows you to see invisible
monsters. It drains mana. It has been blessed by the gods. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 42 of Moria.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, light and nether.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Eldrak on level 49 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 33 of Moria.
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Last updated 2015-07-04 9:52pm EDT. |