Yabbo the Deceased, the Zombie Yeek Polearmmaster
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Yabbo the Deceased Age 74 STR: 18
Sex : Male Height 40 INT: 3
Race : Zombie Yeek Weight 48 WIS: 3
Class : Polearmmaster Social Class 31 DEX: 14
Body : Player CON: 13
God : Tulkas CHR: 5
+ To Melee Hit 45 Level 30 Hit Points 355/ 355
+ To Melee Damage 39 Experience 52941 Spell Points 6/ 6
+ To Ranged Hit 6 Max Exp 52941 Sanity 80/ 80
+ To Ranged Damage 10 Exp to Adv. 70000 Piety 8185
AC 18+41 Gold 96945 Speed Fast (+6)
(Miscellaneous Abilities)
Fighting : Legendary[20]Perception : Bad Blows/Round: 4
Bows/Throw : Superb Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 4d6+156
Stealth : Poor Magic Device: Heroic Infra-Vision: 60 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of five children of a blue Yeek. You are the
black sheep of the family. You died attempting to storm
the Downs as a Sorcerer, but ever persistent, you have
returned to try again, wielding the pike that felled you.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: OFF
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
a lost temple: Level 1 (50')
// Got at clvl 2, so it wasn't so bad. What worries me is that it's still
// there...
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3855 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
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Add Dex : ......3.........
Add Con : ...............+
Add Stea. : 3...............
Add Infra : 3...............
Add Tun.. : ..............4.
Add Speed : 3.....3.........
Slay Und. : +...............
Cold Brand: +............+..
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ..........+.....
Hold Life : ...............+
Res Acid : ......+.........
Res Elec : ....+...........
Res Fire : ...+............
Res Cold : +..............+
Res Pois : ...............+
Res Fear : ..+............+
Res Light : ..........+.....
Res Dark : +...............
Res Blind : ................
Res Conf : ................
Res Sound : ................
Res Shard : ......+.........
Res Neth : ......+.........
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
Lite : ..........+.....
See Invis : +..............+
Digestion : ...............+
Activate : ..........+.....
Blessed : +...............
Skills (points left: 0)
- Combat 35.174 [0.900]
- Weaponmastery 35.195 [0.950]
. Sword-mastery 00.000 [0.300]
. Axe-mastery 00.000 [0.300]
. Hafted-mastery 00.000 [0.300]
. Polearm-mastery 34.600 [0.700]
. Archery 20.300 [0.600]
. Antimagic 00.000 [0.550]
- Sneakiness 00.400 [0.900]
. Stealth -05.600 [0.500]
. Disarming 00.300 [0.900]
- Magic 02.137 [0.300]
. Magic-Device 31.350 [1.150]
- Spirituality -00.240 [0.400]
. Prayer 12.000 [0.500]
. Monster-lore 00.000 [0.500]
// The revised skill point plan is to max Polearm-mastery, Weaponmastery
// and Combat, buy Far reaching attack, push Archery to 20 and buy Ammo
// creation, and dump the rest into Prayer and Magic-Device. I'll have
// enough points to almost max both of the last two (assuming all five
// relic quests); how I actually divide points between the two will depend
// on later events. I think I've got Magic-Device high enough for now, and
// lack of further relic quests has prompted me to push Prayer for a while.
Abilities
* Ammo creation
* Extra Max Blow(1)
* Extra Max Blow(2)
* Far reaching attack
* Spread blows
[Fates]
You may find a Ring of Sustain Strength on level 30.
You may meet an Agent of the black market on level 19.
// Right on my way through Mirkwood.
[Character Equipment]
a) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed) {fate BDw 1}
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
// Fate find on BDw 1 late during Orc Cave. The speed is handy. ;)
d) a Light Crossbow of Power (x3) (+6,+10)
e) a Ring of Fear Resistance
It makes you completely fearless.
// I suppose this is redundant now that I'm clvl 30.
f) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
k) an Amulet of Lightning Resistance
m) a Dwarven Lantern
// Found on Orc 17.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak [1,+0]
p) (nothing)
s) a Hard Leather Cap [2,+4]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots [3,+2]
z) (nothing)
{) 23 Seeker Bolts of Frost (4d5) (+3,+4) {@w1@f1=g!d!k!v!s}
It does extra damage from frost. It cannot be harmed by cold.
You made it yourself.
// Forged late in Orc Cave.
|) a Shovel of Digging (+4)
It increases your ability to tunnel by 4. It cannot be harmed by
acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Minas Anor after Barrow-Downs.
[Character Inventory]
a) 11 Potions of Cure Critical Wounds {!d!k!v!s}
b) 10 Scrolls of Phase Door {@r1!*}
c) 10 Scrolls of Teleportation
d) 10 Scrolls of Word of Recall {@r2!*}
e) 10 Scrolls of Satisfy Hunger {@r3!*}
f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Getting really annoying not having a Rod of Illumination...
h) a Silver Rod of Disarming (100/100) {@z3!d!k!v!s!!}
// An early buy from the Bree (I think) BM.
i) a Wand of Noxious Cloud[1|25] (3 charges) {@a5!d!k!v!s}
j) a Staff of Identify[4|18] (1 charge) {@u9!d!k!v!s}
// This is high enough level to get me pack ID, which makes it worth the
// weight.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 3 Sprigs of Athelas
b) 9 Potions of Cure Light Insanity
c) a Potion of Healing
d) 2 Potions of Enlightenment
e) a Potion of Enlightenment {75% off}
// Saved up for the increasingly tardy next relic quest.
f) a Wooden Rod of Nothing (10/10)
g) a Wooden Rod of Nothing (10/10)
h) a Golden Rod of Simplicity of Nothing (125/125)
You bought it from the Black Market.
i) a Golden Rod of Nothing (125/125)
// For possible future use.
j) The Wand of Digging of Thrain (18 charges)
k) a Ring of Free Action
It provides immunity to paralysis.
You bought it from the Black Market.
l) a Ring of Sound Resistance
m) a Ring of Invisibility {Smeagol}
n) a Leather Jacket of Resistance (-1 to accuracy) [12,+20]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
o) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is
being worn. It can be used to store a spell. It provides resistance
to acid. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 1 around mid-Downs. Wore until I got Cammithrim.
p) The Spear of Lerened (1d6) (+3,+2) (+2)
It increases your intelligence and dexterity by 2. It does extra
damage from electricity. It is very sharp and can make your foes
bleed. It is especially deadly against orcs. It strikes at demons
with holy wrath. It cannot be harmed by acid, cold, lightning or
fire.
// Fate find on BDw 1 early during Orc Cave. Wielded it until I got
// Nimloth.
q) a Fiery Awl-Pike (1d8) (+4,+4)
It can be wielded two-handed. It provides light (radius 1) forever.
It does extra damage from fire. It provides resistance to fire. It
cannot be harmed by fire.
You found it in the remains of a Hill orc Shaman on level 13 of Orc Cave.
// I think I was wielding this until I found Lerened.
r) a Light Crossbow of Extra Shots (x3) (+11,+5)
It fires missiles excessively fast.
It was given to you as a reward.
// Princess quest reward from BDw 8.
s) 18 Seeker Bolts (4d5) (+3,+4) {90% off}
t) 2 Shards of Pottery
u) a Broken Stick
v) a Broken Bone
w) 3 Human Skeletons
// To forge later.
[The Mathom-house Inventory - Bree ]
a) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on Orc 18.
b) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
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Last updated 2015-05-18 1:17am EDT. |