Zizzo LXXXVIII, the Yeek Hermit Sorceror
[ToME 2.3.3 Character Sheet] Name : Zizzo LXXXVIII Age 11 STR: 18/91 Sex : Male Height 39 INT! 18/170 Race : Yeek Hermit Weight 49 WIS: 18/198 Class : Sorceror Social Class 21 DEX: 18/136 Body : Player CON! 18/180 God : Eru Iluvatar CHR! 18/100 // This reflects 16 !oSTR, 13 !oINT, 17!oWIS, 18!oDEX, 16!oCON and 20!oCHA, // mostly from the Sandworm Lair. Also some heavy-duty CON-boosting // equipment, as noted below. + To Melee Hit -80 Level 35 Hit Points 359/ 359 + To Melee Damage -71 Experience 273326 Spell Points 1157/ 1379 + To Ranged Hit -54 Max Exp 273326 Sanity 565/ 565 + To Ranged Damage 12 Exp to Adv. 337500 Piety 31166 AC 32+88 Gold 155196 Speed Fast (+15) // You have to understand; for a Yeek Hermit Sorceror, this is near // godlike... :-} (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 4 Bows/Throw : Very Bad Searching : Very Good Shots/Round: 1 Saving Throw: Very Good Disarming : Fair Mel.dmg/Rnd: 4d4-284 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are the black sheep of the family. You have brown eyes, straight auburn hair, and a fair complexion. You have an annoying habit of making strange "zizz" noises, hence your nickname. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Old Forest: Level 25 (1250') The Land Of Rhun: Level 32 (1600') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6837 enemies. The sword that was broken is now reforged. You saved 16 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 35th Quelle of the 2890th year of the third age. You have been adventuring for 49 days. abdefkmnopqsuvxz{|@ Add Int : .....5.....2....... Add Wis : .....5.....2......+ Add Dex : ..4................ Add Con : ....4.......4...... Mul Mana : +.................+ Add Stea. : ........4.......... Add Sear. : ......4.4..2....... Add Speed : ..47............... Sust Str : .....+.+........... Sust Int : ................... Sust Wis : .....+............. Sust Dex : ................... Sust Con : ............+...... Sust Chr : ................... Invisible : ................... Mul life : .......+........... Sens Fire : ................... Reflect : ................... Free Act : .....+........+.... Hold Life : ................... Imm Acid : ..+....*........... Res Elec : ..+..+............. Res Fire : ..+..+............. Res Cold : ..+.........+...... Res Pois : ................... Res Fear : ................... Res Light : ................... Res Dark : .....+............. Res Blind : ...........+....... Res Conf : .......+........... Res Sound : ................... Res Shard : .......+........... Res Neth : ................... Res Nexus : .......+........... Res Chaos : ................... Res Disen : .......+........... See Invis : ...........+....... Regen : ............+...... Activate : ......+....++...... // I'm vaguely worried about lacking poison resistance at this point. Skills (points left: 2) . Archery -01.000 [0.000] - Sneakiness 03.600 [0.900] . Stealth -01.600 [0.500] - Magic 39.200 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 39.600 [0.600] . Sorcery 39.500 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 03.350 [0.500] . Mimicry 35.200 [0.500] // The new revised skill point plan, thanks to the generosity of Mr. F. // Fingers, is to max Sorcery, Spell-power and Magic, push Mimicry to 35, // and dump the rest into Spirituality. Abilities * Perfect casting [Character Equipment] a) a Mage Staff of Mana [Disarm] (1d4) (-18,-4)(80%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 80%. It was given to you as a reward. // Princess quest reward from Mkw 12. b) a Mage Staff of Wizardry (1d4) (+3,-28)(20%) (+1) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 1. It increases your mana capacity by 20%. You found it lying on the ground on level 28 of The Sandworm lair. // Arms Mimicry is fun... ;) I'm holding out for better in this slot, // though. d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 24. e) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 29 of The Sandworm lair. // ;) ;) ;) f) an Indestructible Ring of Constitution (+4) It increases your constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Important acquisition, this. ;) k) The Amulet 'Undirth' (+5) It increases your intelligence and wisdom by 5. It sustains your strength and wisdom. It provides immunity to paralysis. It provides resistance to electricity, fire and dark. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. n) The Metal Brigandine Armour of Nogrion (-51,-48) [19,+17](40%) It increases your hit points by 40%. It sustains your strength. It provides immunity to acid. It provides resistance to confusion, shards, nexus and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Awfully heavy (it even costs me a bit of mana, in fact), but it's the // first hit-point-boosting armor I've found, and as a Yeek Hermit // Sorceror, I don't think I have the luxury of *not* wearing it... o) an Elven Cloak [4,+11] (+4 to stealth) p) (nothing) q) (nothing) s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of Mirkwood. // Lokkak was the Princess quest monster on Mkw 28; this drop was better // than the quest reward... :-\ u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. v) (nothing) x) a Pair of Soft Leather Boots of Free Action [2,+11] It provides immunity to paralysis. You found it lying in a vault on level 28 of The Sandworm lair. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Tome of Magical Energy {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. b) a Tome of the Eternal Flame {!d!k!v!s} c) a Fireproof Tome of the Blowing Wind {!d!k!v!s} It cannot be harmed by electricity. It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s} It cannot be harmed by acid. It cannot be harmed by fire. You found it lying in a vault on level 28 of The Sandworm lair. e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s} It cannot be harmed by fire. You bought it from the Forbidden Library. f) a Fireproof Tome of Translocation {!d!k!v!s} It cannot be harmed by fire. You bought it from the Library. g) a Fireproof Tome of Knowledge {!d!k!v!s} It cannot be harmed by fire. You bought it from the Library. h) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. i) a Fireproof Tome of Meta Spells {!d!k!v!s} It cannot be harmed by fire. You bought it from the Black Market. // ;) ;) ;) A lot of these came from stores in the LoR 32 dungeon town. // I only lack Mind and Nature Tomes at this point, I think. j) a Spellbook of Charm {!d!k!v!s} k) 7 Potions of Cure Critical Wounds {!d!k!v!s} l) 5 Scrolls of Teleportation {!d!k!v!s} m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Recall b) a Spellbook of Identify c) a Spellbook of Disarm // I can probably sell off some of these now... d) The Potion of Learning // 8-O 8-O 8-O Only my Alchemist has ever found this before, and she found // it on Ang 99. Found it in a chest (!) on SwL 29. Figures I'd get this // with a character that's likely to have more skill points that he knows // what to do with... e) a Silver Rod of Quickness of Recall (100/100) It can cast spells faster. You found it lying on the ground on level 29 of The Sandworm lair. f) The Wand of Digging of Thrain (17 charges) g) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. h) The Ring of Ilinde (+3) It increases your dexterity and constitution by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Found this during the Lothlorien Old Mage quest. Haven't decided yet // whether the extra resists are worth the loss of hit points from // replacing the =oCON with this. i) an Amulet of Spell [Noxious Cloud] j) a Feanorian Lamp of Brightness // Found this fairly early in my SwL scumming. Packed it until I found the // Phial. k) a Cloak of Air [1,+13] // Found in a vault-esque room on SwL 29. I doubt I'll take this poor // fellow into the Void, but I might use it to go after Ar-Pharazon. l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. m) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Saving this for possible future use once I've got base resists covered // from somewhere besides Beor. [Home Inventory - Lothlorien ] a) a Sprig of Athelas b) 13 Potions of Cure Light Insanity c) 17 Potions of Healing d) 4 Potions of *Healing* e) 3 Potions of Life f) 22 Potions of Restore Mana g) 9 Potions of Resistance h) 21 Scrolls of Reset Recall i) The Ring of Nariel (+1) It increases your constitution and charisma by 1. It sustains your strength and charisma. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc Shaman on level 30 of Mirkwood. // Should probably sell this... :-\ j) a Ring of Spell k) a Ring of Spell l) a Ring of Spell m) an Amulet of Charisma (+3) {^r^a^>} It increases your charisma by 3. You bought it from the Black Market. n) an Amulet of Resistance o) an Amulet of Spell [Recall] It has a spell stored inside. You found it lying on the ground on level 29 of The Sandworm lair. p) an Amulet of Spell q) an Amulet of Spell r) an Elven Paper Armour [4,+14] (+2 to stealth) // Princess quest reward from Mkw 22. Was going to wear this for the // resists, but I found the randart armor above before I could even *ID* // this one. s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nether. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. t) a Jewel Encrusted Crown of Telepathy [0,+9] It gives telepathic powers. It cannot be harmed by acid. You found it lying in a vault on level 28 of The Sandworm lair. // Was wearing this until I found Holhenneth. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. v) The Sling 'Ninen' (x3) (+16,+7) (+1) It increases your intelligence, wisdom and charisma by 1. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. // Was packing this until I found Beor. w) a Mage Staff of Mana (1d4) (-10,-8)(40%) // Princess quest reward from Mkw 28. See? Not near as good as // Holhenneth. I was going to wield this in the extra Arms Mimicry slot, // until I remembered I had the Wizardry staff. [The Mathom-house Inventory - Bree ] a) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. // Found Narsil on Mkw 28. f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 30. |
Last updated 2006-10-07 7:13pm EDT. |