Zizzo's ToME Stepladder

Zizzo LXXXVIII, the Yeek Hermit Sorceror

  [ToME 2.3.3 Character Sheet]

 Name  : Zizzo LXXXVIII         Age                 11       STR:  18/91       
 Sex   : Male                   Height              39       INT! 18/170       
 Race  : Yeek Hermit            Weight              49       WIS: 18/198       
 Class : Sorceror               Social Class        21       DEX: 18/136       
 Body  : Player                                              CON! 18/180       
 God   : Eru Iluvatar                                        CHR! 18/100       
// This reflects 16 !oSTR, 13 !oINT, 17!oWIS, 18!oDEX, 16!oCON and 20!oCHA,
// mostly from the Sandworm Lair.  Also some heavy-duty CON-boosting
// equipment, as noted below.
                                                                               
 + To Melee Hit         -80 Level             35    Hit Points      359/   359 
 + To Melee Damage      -71 Experience    273326    Spell Points   1157/  1379 
 + To Ranged Hit        -54 Max Exp       273326    Sanity          565/   565 
 + To Ranged Damage      12 Exp to Adv.   337500    Piety                31166 
   AC                 32+88 Gold          155196    Speed           Fast (+15) 
// You have to understand; for a Yeek Hermit Sorceror, this is near
// godlike... :-}
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  4d4-284   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are the          
          black sheep of the family.  You have brown eyes, straight            
          auburn hair, and a fair complexion.  You have an annoying            
          habit of making strange "zizz" noises, hence your nickname.          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 32 (1600')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6837 enemies.
 The sword that was broken is now reforged.
 You saved 16 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 35th Quelle of the 2890th year of the third age.
 You have been adventuring for 49 days.

                    abdefkmnopqsuvxz{|@         
        Add Int   : .....5.....2.......         
        Add Wis   : .....5.....2......+         
        Add Dex   : ..4................         
        Add Con   : ....4.......4......         
        Mul Mana  : +.................+         
        Add Stea. : ........4..........         
        Add Sear. : ......4.4..2.......         
        Add Speed : ..47...............         
        Sust Str  : .....+.+...........         
        Sust Int  : ...................         
        Sust Wis  : .....+.............         
        Sust Dex  : ...................         
        Sust Con  : ............+......         
        Sust Chr  : ...................         
        Invisible : ...................         
        Mul life  : .......+...........         
        Sens Fire : ...................         
        Reflect   : ...................         
        Free Act  : .....+........+....         
        Hold Life : ...................         
        Imm Acid  : ..+....*...........         
        Res Elec  : ..+..+.............         
        Res Fire  : ..+..+.............         
        Res Cold  : ..+.........+......         
        Res Pois  : ...................         
        Res Fear  : ...................         
        Res Light : ...................         
        Res Dark  : .....+.............         
        Res Blind : ...........+.......         
        Res Conf  : .......+...........         
        Res Sound : ...................         
        Res Shard : .......+...........         
        Res Neth  : ...................         
        Res Nexus : .......+...........         
        Res Chaos : ...................         
        Res Disen : .......+...........         
        See Invis : ...........+.......         
        Regen     : ............+......         
        Activate  : ......+....++......         
// I'm vaguely worried about lacking poison resistance at this point.

Skills (points left: 2)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -01.600 [0.500]
 - Magic                                         39.200 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          39.600 [0.600]
          . Sorcery                              39.500 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  03.350 [0.500]
          . Mimicry                              35.200 [0.500]
// The new revised skill point plan, thanks to the generosity of Mr. F.
// Fingers, is to max Sorcery, Spell-power and Magic, push Mimicry to 35,
// and dump the rest into Spirituality.

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Mana [Disarm] (1d4) (-18,-4)(80%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 80%.  
    It was given to you as a reward.
// Princess quest reward from Mkw 12.
b) a Mage Staff of Wizardry (1d4) (+3,-28)(20%) (+1)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 1.  It increases your mana capacity by 
    20%.  
    You found it lying on the ground on level 28 of The Sandworm lair.
// Arms Mimicry is fun... ;)  I'm holding out for better in this slot,
// though.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 24.
e) a Ring of Speed (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// ;) ;) ;)
f) an Indestructible Ring of Constitution (+4)
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// Important acquisition, this. ;)
k) The Amulet 'Undirth' (+5)
    It increases your intelligence and wisdom by 5.  It sustains your 
    strength and wisdom.  It provides immunity to paralysis.  It provides
    resistance to electricity, fire and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) The Metal Brigandine Armour of Nogrion (-51,-48) [19,+17](40%)
    It increases your hit points by 40%.  It sustains your strength.  It
    provides immunity to acid.  It provides resistance to confusion, 
    shards, nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
// Awfully heavy (it even costs me a bit of mana, in fact), but it's the
// first hit-point-boosting armor I've found, and as a Yeek Hermit
// Sorceror, I don't think I have the luxury of *not* wearing it...
o) an Elven Cloak [4,+11] (+4 to stealth)
p) (nothing)
q) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 28 of
    Mirkwood.
// Lokkak was the Princess quest monster on Mkw 28; this drop was better
// than the quest reward... :-\
u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) (nothing)
x) a Pair of Soft Leather Boots of Free Action [2,+11]
    It provides immunity to paralysis.  
    You found it lying in a vault on level 28 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
b) a Tome of the Eternal Flame {!d!k!v!s}
c) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) a Fireproof Tome of Translocation {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
g) a Fireproof Tome of Knowledge {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
i) a Fireproof Tome of Meta Spells {!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
// ;) ;) ;)  A lot of these came from stores in the LoR 32 dungeon town.
// I only lack Mind and Nature Tomes at this point, I think.
j) a Spellbook of Charm {!d!k!v!s}
k) 7 Potions of Cure Critical Wounds {!d!k!v!s}
l) 5 Scrolls of Teleportation {!d!k!v!s}
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recall
b) a Spellbook of Identify
c) a Spellbook of Disarm
// I can probably sell off some of these now...
d) The Potion of Learning
// 8-O 8-O 8-O Only my Alchemist has ever found this before, and she found
// it on Ang 99.  Found it in a chest (!) on SwL 29.  Figures I'd get this
// with a character that's likely to have more skill points that he knows
// what to do with...
e) a Silver Rod of Quickness of Recall (100/100)
    It can cast spells faster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Wand of Digging of Thrain (17 charges)
g) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
h) The Ring of Ilinde (+3)
    It increases your dexterity and constitution by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Found this during the Lothlorien Old Mage quest.  Haven't decided yet
// whether the extra resists are worth the loss of hit points from
// replacing the =oCON with this.
i) an Amulet of Spell [Noxious Cloud]
j) a Feanorian Lamp of Brightness
// Found this fairly early in my SwL scumming.  Packed it until I found the
// Phial.
k) a Cloak of Air [1,+13]
// Found in a vault-esque room on SwL 29.  I doubt I'll take this poor
// fellow into the Void, but I might use it to go after Ar-Pharazon.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
m) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) a Dragon Horn (+3)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It makes you
    completely fearless.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
// Saving this for possible future use once I've got base resists covered
// from somewhere besides Beor.


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) 13 Potions of Cure Light Insanity
c) 17 Potions of Healing
d) 4 Potions of *Healing*
e) 3 Potions of Life
f) 22 Potions of Restore Mana
g) 9 Potions of Resistance
h) 21 Scrolls of Reset Recall
i) The Ring of Nariel (+1)
    It increases your constitution and charisma by 1.  It sustains your 
    strength and charisma.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Shaman on level 30 of Mirkwood.
// Should probably sell this... :-\
j) a Ring of Spell
k) a Ring of Spell
l) a Ring of Spell
m) an Amulet of Charisma (+3) {^r^a^>}
    It increases your charisma by 3.  
    You bought it from the Black Market.
n) an Amulet of Resistance
o) an Amulet of Spell [Recall]
    It has a spell stored inside.  
    You found it lying on the ground on level 29 of The Sandworm lair.
p) an Amulet of Spell
q) an Amulet of Spell
r) an Elven Paper Armour [4,+14] (+2 to stealth)
// Princess quest reward from Mkw 22.  Was going to wear this for the
// resists, but I found the randart armor above before I could even *ID*
// this one.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
t) a Jewel Encrusted Crown of Telepathy [0,+9]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// Was wearing this until I found Holhenneth.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) The Sling 'Ninen' (x3) (+16,+7) (+1)
    It increases your intelligence, wisdom and charisma by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
// Was packing this until I found Beor.
w) a Mage Staff of Mana (1d4) (-10,-8)(40%)
// Princess quest reward from Mkw 28.  See?  Not near as good as
// Holhenneth.  I was going to wield this in the extra Arms Mimicry slot,
// until I remembered I had the Wizardry staff.


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
// Found Narsil on Mkw 28.
f) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
// Princess quest reward from Mkw 30.



Last updated 2006-10-07 7:13pm EDT.

  • Latest version of this character
  • Latest version of Zizzo LXXXVIII
  • Download this character sheet
  • Lineage of Zizzo LXXXVIII
  • All current characters

    Comments

    2006-09-29 11:48pm EDT
    I was bound and determined that I was going to scum the Sandworm Lair for stat potions for this poor guy. As you can tell by the name index, it took several disastrous iterations before I finally nailed down the necessary ground rules (no more than two levels in a sitting, counting the one you just recalled back to; if you didn't cast Sense Hidden or Sense Monsters within recent memory, cast them now; abandon the level immediately the minute you see a Sandworm) that enabled me to survive long enough to get Vision up to wizard-lite levels, which made things a bit easier. I still want to get my STR and CON up some more, but I've found enough cool stuff that I figured I should put up a character sheet.

    2006-10-07 7:13pm EDT
    After topping off my CON in the Sandworm Lair, swept Orc Cave and Mirkwood, plus a couple side dungeons searching [successfully… ;)] for dungeon towns. This is now officially the farthest I've ever gotten this guy. I'll have to remember this strategy for future passes.

    2006-11-18 9:44pm EST
    Swept Moria (well, to the extent that one can "sweep" the churn-fest that is the Mines of Moria…); also did most of the remaining side quests, and did a hit-n-run into Helcaraxe to get Forochel. This is actually a surprisingly deadly combination, now that he's actually survived the early stages. Prob'ly hit SLoM next to get fire immunity covered.

    2007-02-03 1:52am EST
    About halfway through the Sacred Land of Mountains, it occurred to me that I wouldn't be able to use Trone's coat as a source of fire immunity, because I can't afford to lose the hit point boost from my current randart armor. :-} Fortunately, I found another source… ;) Done LoM; Mordor is next.

    2007-06-11 2:51am EDT
    Swept Mordor. Picked up Symbiosis from Mr. F. Fingers, which is probably where the rest of my skill points will go, once I top off the multiplier.

    2007-12-23 1:59am EST
    Swept Dol Guldur. No events of note. (Gotta be careful not to get too complacent with this guy… :-}). Ring-hunting now.

    2008-06-15 10:52pm EDT
    I haven't been having much luck with the alternate Ring-bearers recently. (I haven't checked all of them yet, though; still looking for a source of underwater breathing). Power-diving through Angband, then. And reminded afresh that this guy is a weird combination of amazingly deadly and nerve-wrackingly fragile… ;)

All contents of this site are copyright © 2003-2016 Scott Bigham, unless otherwise indicated.

Powered by The ToME Stepladder Project.

Zizzo's ToME Stepladder and The ToME Stepladder Project are in no way associated with The Angband Ladder, beyond shamelessly cribbing drawing inspiration from their page layouts.