Zizzo LXXXVIII, the Yeek Hermit Sorceror
[ToME 2.3.3 Character Sheet] Name : Zizzo LXXXVIII Age 11 STR: 18/77 Sex : Male Height 39 INT! 18/100 Race : Yeek Hermit Weight 49 WIS: 18/47 Class : Sorceror Social Class 21 DEX: 18 Body : Player CON: 18/154 God : Eru Iluvatar CHR! 18/100 // This reflects 13 !oSTR, 13 !oINT, 9!oWIS, 8!oDEX, 9!oCON and 20!oCHA. // Also some heavy-duty CON-boosting equipment, as noted below. + To Melee Hit -25 Level 29 Hit Points 185/ 185 + To Melee Damage -16 Experience 52244 Spell Points 527/ 527 + To Ranged Hit -11 Max Exp 52244 Sanity 208/ 208 + To Ranged Damage 0 Exp to Adv. 56250 Piety 9229 AC 6+59 Gold 61769 Speed Fast (+11) // You have to understand; for a Yeek Hermit Sorceror, this is near // godlike... :-} (Miscellaneous Abilities) Fighting : Very Bad Perception : Bad Blows/Round: 2 Bows/Throw : Very Bad Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 2d4-32 Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet Tactic: coward Explor: running (Character Background) You are one of five children of a master Yeek. You are the black sheep of the family. You have brown eyes, straight auburn hair, and a fair complexion. You have an annoying habit of making strange "zizz" noises, hence your nickname. [Miscellaneous information] Joke monsters: OFF Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Barrow-Downs: Level 10 (500') The Sandworm lair: Level 29 (1450') Your body is a Player. You are currently in the town of Bree. You have defeated 2049 enemies. You saved 5 princesses. You found none of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 23rd Quelle of the 2890th year of the third age. You have been adventuring for 37 days. adefkmnopsuxz{|@ Add Str : .1.............. Add Con : ...4......4..... Mul Mana : +..............+ Add Sear. : .....4.......... Add Speed : ..7............. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : ...........+.... Hold Life : ................ Res Acid : ................ Res Elec : ................ Res Fire : ................ Res Cold : ......+...+..... Res Pois : ................ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Regen : ..........+..... Activate : .....+....+..... Full ESP : .........+...... Skills (points left: 53) . Archery -01.000 [0.000] - Sneakiness 00.900 [0.900] . Stealth -02.000 [0.400] - Magic 33.600 [1.000] . Magic-Device 01.500 [1.000] . Spell-power 33.600 [0.600] . Sorcery 33.900 [0.700] . Mana 00.000 [0.900] . Fire 00.000 [1.000] . Water 00.000 [1.000] . Air 00.000 [1.000] . Earth 00.000 [1.000] . Meta 00.000 [1.000] . Conveyance 00.000 [1.000] . Divination 00.000 [1.000] . Temporal 00.000 [1.000] . Mind 00.000 [1.000] . Nature 00.000 [1.000] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality -01.000 [0.550] . Prayer 00.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.300 [0.400] // The skill point plan, as usual for Sorcerors, is to max Sorcery, Spell- // power and Magic, in that order. Depending on how nice Mr. F. Fingers is // to me, I plan to dump the rest of my skill points into either Mimicry or // Spirituality. Abilities * Perfect casting [Fates] You are fated to find a Potion of Lose Memories on level 13. You may meet an Aimless-looking merchant on level 1. You are fated to meet a Green jelly on level 11. [Character Equipment] a) a Mage Staff of Mana [Disarm] (1d4) (-14,-4)(40%) It can be wielded two-handed. It has a spell stored inside. It increases your mana capacity by 40%. You bought it from the Black Market. d) a Drum (+1) // Bought this for the speed boost early on. I'm holding out for an // instrument of Power for the resists. e) a Ring of Speed (+7) It increases your speed by 7. You found it lying on the ground on level 29 of The Sandworm lair. // ;) ;) This was in one of those maze-like rooms, as was some of my other // kit below. f) an Indestructible Ring of Constitution (+4) It increases your constitution by 4. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought this just after finding the gloves below. k) an Amulet of Spell [Noxious Cloud] m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. // Found this with the =oSpd. n) a Robe of Resist Cold [2,+7] // And this, I think. o) (nothing) p) (nothing) s) a Jewel Encrusted Crown of Telepathy [0,+9] // ;) I may ditch this eventually for Thranduil, but it's been nice so far. u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4) It can be activated for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a spell stored inside. It increases your constitution by 4. It sustains your constitution. It provides resistance to cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. // ;) ;) ;) A *very* nice CON boost, between this and the ring. On // reflection, though, I really should've copied Recall onto it instead of // Identify. x) a Pair of Soft Leather Boots of Free Action [2,+11] It provides immunity to paralysis. You found it lying in a vault on level 28 of The Sandworm lair. // Same vault as Paurnimmen. z) (nothing) {) (nothing) |) (nothing) [Character Inventory] a) a Tome of the Eternal Flame {!d!k!v!s} // Found this with the =oSpd. b) a Fireproof Tome of the Time {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 29 of The Sandworm lair. // This was in another vault-esque room later on. Finally got around to // fireproofing it via the Lothlorien Old Mage quest. c) a Fireproof Book of Beginner Cantrips {!d!k!v!s} It cannot be harmed by fire. You found it lying on the ground on level 23 of The Sandworm lair. d) a Book of Teleportation {!d!k!v!s} e) a Spellbook of Recall {!d!k!v!s} f) a Spellbook of Vision {!d!k!v!s} g) a Spellbook of Dig {!d!k!v!s} h) a Spellbook of Charm {!d!k!v!s} i) 5 Potions of Cure Critical Wounds {!d!k!v!s} j) 5 Scrolls of Teleportation {!d!k!v!s} k) a Silver Rod of Quickness of Recall (100/100) {!d!k!v!s} It can cast spells faster. You found it lying on the ground on level 29 of The Sandworm lair. // Emergency backup in case the Recall spellbook burns. l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Essence of Speed b) a Spellbook of Identify c) a Spellbook of Disarm d) a Spellbook of Noxious Cloud e) a Sprig of Athelas f) 7 Potions of Cure Light Insanity g) The Potion of Learning // 8-O 8-O 8-O Only my Alchemist has ever found this before, and she found // it on Ang 99. Found it in a chest (!) on SwL 29. Figures I'd get this // with a character that's likely to have more skill points that he knows // what to do with... h) 12 Potions of Healing i) a Potion of *Healing* j) a Potion of Life k) 11 Potions of Restore Mana l) 6 Potions of Resistance m) 15 Scrolls of Reset Recall n) a Ring of Free Action It provides immunity to paralysis. You bought it from the Black Market. o) The Ring of Ilinde (+3) It increases your dexterity and constitution by 3. It makes you invisible. It provides immunity to paralysis. It provides resistance to electricity, fire, chaos and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Found this during the Lothlorien Old Mage quest. I'm considering // swapping it in for the =oCON, once I get see invisible covered from // somewhere. p) a Ring of Spell q) an Amulet of Charisma (+3) {^r^a^>} It increases your charisma by 3. You bought it from the Black Market. r) an Amulet of Spell s) a Feanorian Lamp of Brightness // Found this fairly early in my SwL scumming. Packed it until I found the // Phial. t) a Cloak of Air [1,+13] // Found with the Tome of the Time above. I doubt I'll take this poor // fellow into the Void, but I might use it to go after Ar-Pharazon. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 29 of The Sandworm lair. // Also found with the Tome of the Time above. v) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. // Same vault as Paurnimmen. Easy choice... ;) w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. x) a Mage Staff of Wizardry (1d4) (+3,-28)(20%) (+1) // Found this after buying the one I'm currently wielding. I decided to // stick with the extra mana. [The Mathom-house Inventory - Bree ] a) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2) It is well-hidden. It can only be set off by demons. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 28 of The Sandworm lair. // Both of these were in the same vault as Paurnimmen. |
Last updated 2006-09-29 11:48pm EDT. |