Zizzo's ToME Stepladder

Zizzo LXXXVIII, the Yeek Hermit Sorceror

  [ToME 2.3.3 Character Sheet]

 Name  : Zizzo LXXXVIII         Age                 11       STR:  18/77       
 Sex   : Male                   Height              39       INT! 18/100       
 Race  : Yeek Hermit            Weight              49       WIS:  18/47       
 Class : Sorceror               Social Class        21       DEX:     18       
 Body  : Player                                              CON: 18/154       
 God   : Eru Iluvatar                                        CHR! 18/100       
// This reflects 13 !oSTR, 13 !oINT, 9!oWIS, 8!oDEX, 9!oCON and 20!oCHA.
// Also some heavy-duty CON-boosting equipment, as noted below.
                                                                               
 + To Melee Hit         -25 Level             29    Hit Points      185/   185 
 + To Melee Damage      -16 Experience     52244    Spell Points    527/   527 
 + To Ranged Hit        -11 Max Exp        52244    Sanity          208/   208 
 + To Ranged Damage       0 Exp to Adv.    56250    Piety                 9229 
   AC                  6+59 Gold           61769    Speed           Fast (+11) 
// You have to understand; for a Yeek Hermit Sorceror, this is near
// godlike... :-}
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  2d4-32    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 30 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a master Yeek.  You are the          
          black sheep of the family.  You have brown eyes, straight            
          auburn hair, and a fair complexion.  You have an annoying            
          habit of making strange "zizz" noises, hence your nickname.          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 29 (1450')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 2049 enemies.
 You saved 5 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Quelle of the 2890th year of the third age.
 You have been adventuring for 37 days.

                    adefkmnopsuxz{|@            
        Add Str   : .1..............            
        Add Con   : ...4......4.....            
        Mul Mana  : +..............+            
        Add Sear. : .....4..........            
        Add Speed : ..7.............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ................            
        Res Acid  : ................            
        Res Elec  : ................            
        Res Fire  : ................            
        Res Cold  : ......+...+.....            
        Res Pois  : ................            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Regen     : ..........+.....            
        Activate  : .....+....+.....            
        Full ESP  : .........+......            

Skills (points left: 53)
          . Archery                             -01.000 [0.000]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -02.000 [0.400]
 - Magic                                         33.600 [1.000]
          . Magic-Device                         01.500 [1.000]
          . Spell-power                          33.600 [0.600]
          . Sorcery                              33.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                 -01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.300 [0.400]
// The skill point plan, as usual for Sorcerors, is to max Sorcery, Spell-
// power and Magic, in that order.  Depending on how nice Mr. F. Fingers is
// to me, I plan to dump the rest of my skill points into either Mimicry or
// Spirituality.

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Lose Memories on level 13.
You may meet an Aimless-looking merchant on level 1.
You are fated to meet a Green jelly on level 11.


  [Character Equipment]

a) a Mage Staff of Mana [Disarm] (1d4) (-14,-4)(40%)
    It can be wielded two-handed.  It has a spell stored inside.  It
    increases your mana capacity by 40%.  
    You bought it from the Black Market.
d) a Drum (+1)
// Bought this for the speed boost early on.  I'm holding out for an
// instrument of Power for the resists.
e) a Ring of Speed (+7)
    It increases your speed by 7.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// ;) ;) This was in one of those maze-like rooms, as was some of my other
// kit below.
f) an Indestructible Ring of Constitution (+4)
    It increases your constitution by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
// Bought this just after finding the gloves below.
k) an Amulet of Spell [Noxious Cloud]
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// Found this with the =oSpd.
n) a Robe of Resist Cold [2,+7]
// And this, I think.
o) (nothing)
p) (nothing)
s) a Jewel Encrusted Crown of Telepathy [0,+9]
// ;) I may ditch this eventually for Thranduil, but it's been nice so far.
u) The Set of Gauntlets 'Paurnimmen' [Identify] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// ;) ;) ;) A *very* nice CON boost, between this and the ring.  On
// reflection, though, I really should've copied Recall onto it instead of
// Identify.
x) a Pair of Soft Leather Boots of Free Action [2,+11]
    It provides immunity to paralysis.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// Same vault as Paurnimmen.
z) (nothing)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Tome of the Eternal Flame {!d!k!v!s}
// Found this with the =oSpd.
b) a Fireproof Tome of the Time {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// This was in another vault-esque room later on.  Finally got around to
// fireproofing it via the Lothlorien Old Mage quest.
c) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
d) a Book of Teleportation {!d!k!v!s}
e) a Spellbook of Recall {!d!k!v!s}
f) a Spellbook of Vision {!d!k!v!s}
g) a Spellbook of Dig {!d!k!v!s}
h) a Spellbook of Charm {!d!k!v!s}
i) 5 Potions of Cure Critical Wounds {!d!k!v!s}
j) 5 Scrolls of Teleportation {!d!k!v!s}
k) a Silver Rod of Quickness of Recall (100/100) {!d!k!v!s}
    It can cast spells faster.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// Emergency backup in case the Recall spellbook burns.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Essence of Speed
b) a Spellbook of Identify
c) a Spellbook of Disarm
d) a Spellbook of Noxious Cloud
e) a Sprig of Athelas
f) 7 Potions of Cure Light Insanity
g) The Potion of Learning
// 8-O 8-O 8-O Only my Alchemist has ever found this before, and she found
// it on Ang 99.  Found it in a chest (!) on SwL 29.  Figures I'd get this
// with a character that's likely to have more skill points that he knows
// what to do with...
h) 12 Potions of Healing
i) a Potion of *Healing*
j) a Potion of Life
k) 11 Potions of Restore Mana
l) 6 Potions of Resistance
m) 15 Scrolls of Reset Recall
n) a Ring of Free Action
    It provides immunity to paralysis.  
    You bought it from the Black Market.
o) The Ring of Ilinde (+3)
    It increases your dexterity and constitution by 3.  It makes you
    invisible.  It provides immunity to paralysis.  It provides resistance 
    to electricity, fire, chaos and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Found this during the Lothlorien Old Mage quest.  I'm considering
// swapping it in for the =oCON, once I get see invisible covered from
// somewhere.
p) a Ring of Spell
q) an Amulet of Charisma (+3) {^r^a^>}
    It increases your charisma by 3.  
    You bought it from the Black Market.
r) an Amulet of Spell
s) a Feanorian Lamp of Brightness
// Found this fairly early in my SwL scumming.  Packed it until I found the
// Phial.
t) a Cloak of Air [1,+13]
// Found with the Tome of the Time above.  I doubt I'll take this poor
// fellow into the Void, but I might use it to go after Ar-Pharazon.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
// Also found with the Tome of the Time above.
v) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// Same vault as Paurnimmen.  Easy choice... ;)
w) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Wizardry (1d4) (+3,-28)(20%) (+1)
// Found this after buying the one I'm currently wielding.  I decided to
// stick with the extra mana.


  [The Mathom-house Inventory - Bree ]

a) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
// Both of these were in the same vault as Paurnimmen.



Last updated 2006-09-29 11:48pm EDT.

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    Comments

    2006-09-29 11:48pm EDT
    I was bound and determined that I was going to scum the Sandworm Lair for stat potions for this poor guy. As you can tell by the name index, it took several disastrous iterations before I finally nailed down the necessary ground rules (no more than two levels in a sitting, counting the one you just recalled back to; if you didn't cast Sense Hidden or Sense Monsters within recent memory, cast them now; abandon the level immediately the minute you see a Sandworm) that enabled me to survive long enough to get Vision up to wizard-lite levels, which made things a bit easier. I still want to get my STR and CON up some more, but I've found enough cool stuff that I figured I should put up a character sheet.

    2006-10-07 7:13pm EDT
    After topping off my CON in the Sandworm Lair, swept Orc Cave and Mirkwood, plus a couple side dungeons searching [successfully… ;)] for dungeon towns. This is now officially the farthest I've ever gotten this guy. I'll have to remember this strategy for future passes.

    2006-11-18 9:44pm EST
    Swept Moria (well, to the extent that one can "sweep" the churn-fest that is the Mines of Moria…); also did most of the remaining side quests, and did a hit-n-run into Helcaraxe to get Forochel. This is actually a surprisingly deadly combination, now that he's actually survived the early stages. Prob'ly hit SLoM next to get fire immunity covered.

    2007-02-03 1:52am EST
    About halfway through the Sacred Land of Mountains, it occurred to me that I wouldn't be able to use Trone's coat as a source of fire immunity, because I can't afford to lose the hit point boost from my current randart armor. :-} Fortunately, I found another source… ;) Done LoM; Mordor is next.

    2007-06-11 2:51am EDT
    Swept Mordor. Picked up Symbiosis from Mr. F. Fingers, which is probably where the rest of my skill points will go, once I top off the multiplier.

    2007-12-23 1:59am EST
    Swept Dol Guldur. No events of note. (Gotta be careful not to get too complacent with this guy… :-}). Ring-hunting now.

    2008-06-15 10:52pm EDT
    I haven't been having much luck with the alternate Ring-bearers recently. (I haven't checked all of them yet, though; still looking for a source of underwater breathing). Power-diving through Angband, then. And reminded afresh that this guy is a weird combination of amazingly deadly and nerve-wrackingly fragile… ;)

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