Klutzina, the Zombie RohanKnight Assassin
[ToME 2.3.9 (ah, git) Character Sheet] Name : Klutzina Age 85 STR: 18/60 Sex : Female Height 51 INT: 18/19 Race : Zombie RohanKnight Weight 68 WIS: 18/16 Class : Assassin Social Class 9 DEX: 18/60 Body : Player CON: 18/163 God : Nobody CHR: 18/42 // Clawing my way back from a Nexus hound STR<->WIS swap late in Mirkwood. + To Melee Hit 42 Level 34 Hit Points 597/ 597 + To Melee Damage 71 Experience 944612 Spell Points 21/ 21 + To Ranged Hit 19 Max Exp 944612 Sanity 243/ 243 + To Ranged Damage 10 Exp to Adv. 1015000 AC 0+3 Gold 545272 Speed Fast (+12) // I see why RohanKnights are so popular... ;) In fact, only +3 of this is // from equipment. (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 7 Bows/Throw : Superb Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 14d5+497 Stealth : Legendary[7] Magic Device: Fair Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have red eyes, long blond hair, and a pale complexion. You died by tripping and falling on your own dagger (hence your nickname); only sheer stubbornness keeps you ambulatory. // ;) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Moria: Level 40 (2000') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 11687 enemies. You have completed 13 princess quests. You have completed three lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 11th Quelle of the 2890th year of the third age. You have been adventuring for 25 days. adefkmnopsuxz{|@ Add Int : 3............... Add Dex : 3............... Add Sear. : .....4.......... Add Tun.. : ..............1. Add Speed : 3..............+ Slay Und. : .+.............. Slay Troll: +............... Slay Giant: +............... Slay Drag.: .+.............. Poison Brd: .+.............. Acid Brand: .+.............. Fire Brand: .+.............. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ...............+ Res Acid : ....+........... Res Elec : ....+........... Res Fire : ....+........... Res Cold : ....+..........+ Res Pois : ...............+ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : +............... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : +..............+ Digestion : ...............+ Activate : .....+.......... // Base resists are covered, but I'm missing some of the utility resists // like blindness and confusion. The perils of Dodging... Skills (points left: 0) - Combat 38.440 [0.800] - Weaponmastery 33.600 [1.000] - Sword-mastery 25.960 [0.600] . Critical-hits 27.600 [0.800] - Archery 00.500 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 12.400 [2.000] . Stealth 38.000 [2.000] . Disarming 01.800 [1.000] . Backstab 37.000 [2.000] . Stealing 01.000 [0.200] . Dodging 37.000 [2.000] - Magic 01.042 [0.200] . Magic-Device 08.050 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 04.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] // The skill point plan is to max Combat (almost), Weaponmastery, // Sword-mastery, Critical-hits, Stealth, Backstab and Dodging and buy // Spread blows and Extra Max Blow(2). Boomerang-mastery was tempting, but // at the low multiplier, it was just too expensive for too little effect // (of course, Critical-hits might not be much better...). Next time I may // punt Dodging in favor of Magic-Device; I've been directing every FF hit // I can in that direction, in a desperate attempt to make my rods usable. Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Fates] You may meet a Vampire bat on level 56. // Be still, my heart... [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Not quite as worried about Traps of Curse Weapon now. Still some, but // not quite as much... :-} d) The Small Wooden Boomerang of Falath (1d4) (+14,+10) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. // ! ;) Well, at least I don't have to worry about boomerangs breaking on // me. Not much of a damage dealer, obviously, but with no access to // Archery skill and Magic-Device limited to FF scraps, I don't really see // any other viable options. e) a Ring of Damage (+16) f) a Ring of Damage (+18) k) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Bree late in Mirkwood. Covers my base resists. m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 32 of Mirkwood. // Always nice. n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) Tenser's Mechanical Magician and Master Chef {@A3!d!k!v!s!!} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Half-orc on level 35 of Moria. b) 11 Potions of Heroism {!d!k!v!s} // Started packing these after my first or second pack of Ghouls... c) 10 Potions of Cure Critical Wounds {!d!k!v!s} d) 10 Scrolls of Phase Door {@r1!*} e) 10 Scrolls of Teleportation {!d!k!v!s} f) 8 Scrolls of Word of Recall {@r2!*} g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} i) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. // *Finally* found this rod tip in the black market. I maybe should have // held out for a Rod of Simplicity, though... j) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // A lifesaver, as always. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Clay Tablets of Antiquity (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven warlock on level 36 of Moria. b) Tenser's Torch of Spontaneous Combustion (mass geno @ 1000) It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 38 of Moria. // For possible future use. c) a Rod Tip of Door/Stair Location (10 Mana to cast) d) a Rod Tip of Illumination (8 Mana to cast) e) a Rod Tip of Trap Location (8 Mana to cast) // Was saving these for Rods of Simplicity; I think I've got enough Magic- // Device now that I can ditch them. f) The Wand of Digging of Thrain (16 charges) g) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. h) a Ring of Free Action i) a Ring of Fear Resistance j) a Ring of Light and Darkness Resistance k) a Ring of Nether Resistance l) a Ring of Sound Resistance m) a Ring of Confusion Resistance n) a Ring of Shard Resistance o) a Ring of Disenchantment Resistance p) a Ring of Chaos Resistance q) a Ring of Blindness Resistance r) a Ring of Flying s) an Amulet of Lightning Resistance // Possible future swap-ins, depending on what I need covered. t) an Everburning Torch // Why on earth haven't I sold this off? u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} [Home Inventory - Lothlorien ] a) 5 Sprigs of Athelas b) 12 Potions of Cure Light Insanity c) 2 Potions of Speed d) 16 Potions of Healing e) 4 Potions of *Healing* f) 11 Potions of Resistance g) 11 Scrolls of Reset Recall h) a Copper Rod of the Istari of Nothing (40/40) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 19 of Mirkwood. // Saved for possible future use. Though on reflection, I'm not sure what // kind of rod tip I'm likely to find with that low of a mana cost... i) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!} // Was packing this until I found the Phial. May pick it up again if my // RohanKnight speed starts outpacing the Phial's recharge time. j) a Rod Tip of Recall (80 Mana to cast) k) a Rod Tip of Detection (80 Mana to cast) l) 2 Rod Tips of Disarming (50 Mana to cast) // Saving up for good Rods of Simplicity. m) 4 Staffs of Disarm[1|10] (24 charges) // I can sell these off now that I'm sure the rod will do me. n) a Ring of Speed (+5) // Dropped by a Banshee on MoM 39. May use it; more likely I'll sell it. o) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Magic shop. p) an Indestructible Amulet of Anti-Teleportation // For late-game use. [The Mathom-house Inventory - Bree ] a) The Demonblade of Gothmog (7d6) (+13,+13) (-20) It provides light (radius 1) forever. It decreases your luck by 20. It does extra damage from fire. It poisons your foes. It produces chaotic effects. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It can re-curse itself. It can resist being shattered by morgul beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 36 of Moria. b) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Monastic lich on level 34 of Moria. // Why can't my Demonologist have this kind of luck? c) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of Moria. d) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, sound, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 37 of Moria. e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 36 of Moria. f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Large Leather Shield of the Haradrim [4,+15] (+2) It can be activated for berserk strength every 50+d50 turns if it is being worn. It increases your strength and constitution by 2. It sustains your strength and constitution. It makes you completely fearless. It provides resistance to poison and blindness. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 31 of Moria. h) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. i) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 25 of Mirkwood. j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 31 of Moria. k) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. l) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 27 of Mirkwood. m) The Set of Gauntlets 'Paurnen' [2,+15] It can be activated for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be used to store a spell. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young multi-hued dragon on level 33 of Moria. n) The Set of Gauntlets 'Pauraegen' [2,+15] It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It can be used to store a spell. It provides resistance to electricity. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 36 of Moria. o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 20 of Orc Cave. p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 27 of Mirkwood. q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It can be wielded two-handed. It can be activated for drain life (90) every 70 turns if it is being worn. It increases your wisdom and infravision by 4. It does extra damage from frost. It is especially deadly against orcs. It provides resistance to cold, light and shards. It allows you to sense the presence of orcs, trolls and giants. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre on level 31 of Moria. r) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. // Might should've kept this out for use with Maggot's sling... |
Last updated 2011-11-27 2:59am EST. |