Zizzo's ToME Stepladder

Klutzina, the Zombie RohanKnight Assassin

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Klutzina               Age                 85       STR:  18/60       
 Sex   : Female                 Height              51       INT:  18/19       
 Race  : Zombie RohanKnight     Weight              68       WIS:  18/16       
 Class : Assassin               Social Class         9       DEX:  18/60       
 Body  : Player                                              CON: 18/163       
 God   : Nobody                                              CHR:  18/42       
// Clawing my way back from a Nexus hound STR<->WIS swap late in Mirkwood.
                                                                               
 + To Melee Hit          42 Level             34    Hit Points      597/   597 
 + To Melee Damage       71 Experience    944612    Spell Points     21/    21 
 + To Ranged Hit         19 Max Exp       944612    Sanity          243/   243 
 + To Ranged Damage      10 Exp to Adv.  1015000                               
   AC                   0+3 Gold          545272    Speed           Fast (+12) 
// I see why RohanKnights are so popular... ;)  In fact, only +3 of this is
// from equipment.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  14d5+497  
 Stealth     : Legendary[7] Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          red eyes, long blond hair, and a pale complexion.  You died          
          by tripping and falling on your own dagger (hence your               
          nickname); only sheer stubbornness keeps you ambulatory.             
// ;)


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        Moria: Level 40 (2000')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11687 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Quelle of the 2890th year of the third age.
 You have been adventuring for 25 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3...............            
        Add Dex   : 3...............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............1.            
        Add Speed : 3..............+            
        Slay Und. : .+..............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: .+..............            
        Poison Brd: .+..............            
        Acid Brand: .+..............            
        Fire Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...............+            
        Res Acid  : ....+...........            
        Res Elec  : ....+...........            
        Res Fire  : ....+...........            
        Res Cold  : ....+..........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : +...............            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +..............+            
        Digestion : ...............+            
        Activate  : .....+..........            
// Base resists are covered, but I'm missing some of the utility resists
// like blindness and confusion.  The perils of Dodging...

Skills (points left: 0)
 - Combat                                        38.440 [0.800]
          - Weaponmastery                        33.600 [1.000]
                   - Sword-mastery               25.960 [0.600]
                            . Critical-hits      27.600 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    12.400 [2.000]
          . Stealth                              38.000 [2.000]
          . Disarming                            01.800 [1.000]
          . Backstab                             37.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              37.000 [2.000]
 - Magic                                         01.042 [0.200]
          . Magic-Device                         08.050 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  04.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Combat (almost), Weaponmastery,
// Sword-mastery, Critical-hits, Stealth, Backstab and Dodging and buy
// Spread blows and Extra Max Blow(2).  Boomerang-mastery was tempting, but
// at the low multiplier, it was just too expensive for too little effect
// (of course, Critical-hits might not be much better...).  Next time I may
// punt Dodging in favor of Magic-Device; I've been directing every FF hit
// I can in that direction, in a desperate attempt to make my rods usable.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Vampire bat on level 56.
// Be still, my heart...


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Not quite as worried about Traps of Curse Weapon now.  Still some, but
// not quite as much... :-}
d) The Small Wooden Boomerang of Falath (1d4) (+14,+10)
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
// ! ;) Well, at least I don't have to worry about boomerangs breaking on
// me.  Not much of a damage dealer, obviously, but with no access to
// Archery skill and Magic-Device limited to FF scraps, I don't really see
// any other viable options.
e) a Ring of Damage (+16)
f) a Ring of Damage (+18)
k) an Indestructible Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Bree late in Mirkwood.  Covers my base resists.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 32 of
    Mirkwood.
// Always nice.
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) Tenser's Mechanical Magician and Master Chef {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Half-orc on level 35 of Moria.
b) 11 Potions of Heroism {!d!k!v!s}
// Started packing these after my first or second pack of Ghouls...
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 8 Scrolls of Word of Recall {@r2!*}
g) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
h) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
i) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// *Finally* found this rod tip in the black market.  I maybe should have
// held out for a Rod of Simplicity, though...
j) The Stone of Lore {@w9@A9!d!k!v!s!!}
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// A lifesaver, as always.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Clay Tablets of Antiquity (geno @ 500)
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 36 of Moria.
b) Tenser's Torch of Spontaneous Combustion (mass geno @ 1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 38 of Moria.
// For possible future use.
c) a Rod Tip of Door/Stair Location (10 Mana to cast)
d) a Rod Tip of Illumination (8 Mana to cast)
e) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for Rods of Simplicity; I think I've got enough Magic-
// Device now that I can ditch them.
f) The Wand of Digging of Thrain (16 charges)
g) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
h) a Ring of Free Action
i) a Ring of Fear Resistance
j) a Ring of Light and Darkness Resistance
k) a Ring of Nether Resistance
l) a Ring of Sound Resistance
m) a Ring of Confusion Resistance
n) a Ring of Shard Resistance
o) a Ring of Disenchantment Resistance
p) a Ring of Chaos Resistance
q) a Ring of Blindness Resistance
r) a Ring of Flying
s) an Amulet of Lightning Resistance
// Possible future swap-ins, depending on what I need covered.
t) an Everburning Torch
// Why on earth haven't I sold this off?
u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Lothlorien ]

a) 5 Sprigs of Athelas
b) 12 Potions of Cure Light Insanity
c) 2 Potions of Speed
d) 16 Potions of Healing
e) 4 Potions of *Healing*
f) 11 Potions of Resistance
g) 11 Scrolls of Reset Recall
h) a Copper Rod of the Istari of Nothing (40/40)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 19 of Mirkwood.
// Saved for possible future use.  Though on reflection, I'm not sure what
// kind of rod tip I'm likely to find with that low of a mana cost...
i) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!}
// Was packing this until I found the Phial.  May pick it up again if my
// RohanKnight speed starts outpacing the Phial's recharge time.
j) a Rod Tip of Recall (80 Mana to cast)
k) a Rod Tip of Detection (80 Mana to cast)
l) 2 Rod Tips of Disarming (50 Mana to cast)
// Saving up for good Rods of Simplicity.
m) 4 Staffs of Disarm[1|10] (24 charges)
// I can sell these off now that I'm sure the rod will do me.
n) a Ring of Speed (+5)
// Dropped by a Banshee on MoM 39.  May use it; more likely I'll sell it.
o) an Amulet of Charisma (+5)
    It increases your charisma by 5.  
    You bought it from the Magic shop.
p) an Indestructible Amulet of Anti-Teleportation
// For late-game use.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 36 of Moria.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 34 of Moria.
// Why can't my Demonologist have this kind of luck?
c) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 31 of
    Moria.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Moria.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 36 of Moria.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
g) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 31 of Moria.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 36 of Moria.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill giant on level 25 of Mirkwood.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 31 of Moria.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 27 of Mirkwood.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 33 of
    Moria.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it lying on the ground on level 36 of Moria.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 20 of Orc Cave.
p) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 27 of Mirkwood.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, light and shards.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 31 of Moria.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
// Might should've kept this out for use with Maggot's sling...



Last updated 2011-11-27 2:59am EST.

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    Comments

    2008-12-21 6:59pm EST
    Okay, maybe this time I can avoid Traps of Curse Weapon and keep Maedhros intact… :-} Done the Downs; nothing of note.

    2010-11-10 2:42am EST
    Man, Orc Cave is pretty easy when almost nothing sees you coming. It got to the point that I actually worried I was doing something wrong when I encountered monsters that were actually coming to me… ;) And I can already tell I'm gonna have to direct every possible FF hit to Magic-Device.

    2011-07-02 1:58am EDT
    Swept a mostly sleeping Mirkwood. ;) Fun fact: quest monsters and monster pit denizens are apparently always generated awake. Small improvements (and an annoying Nexus hound-induced stat swap). I wonder what Moria will be like with this much stealth…

    2011-11-27 2:59am EST
    Well, that was certainly non-sloggy, as Moria runs generally go. This is through the midpoint. It's getting somewhat less rare to run into awake monsters, but walking into the middle of packs of sleeping Araneas and Dark elven warlocks and casually assassinating them is just way too much fun… >;)

    2015-06-20 4:21am EDT
    Well, that was fairly non-sloggy as Moria goes… Still finding a fair fraction of monsters still asleep (though for orcs and trolls that may not be so impressive); dark arena levels with hounds on them, on the other hand, are really annoying. Can't use Trone's coat with Dodging, so Mordor is probably next.

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