Bernie, the Beorning Mage
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bernie Age 43 STR: 18
Sex : Male Height 98 INT: 18/84
Race : Beorning Weight 232 WIS: 15
Class : Mage Social Class 27 DEX: 15
Body : Player CON: 18/30
God : Manwe Sulimo CHR: 13
+ To Melee Hit -6 Level 31 Hit Points 287/ 287
+ To Melee Damage 38 Experience 252791 Spell Points 202/ 202
+ To Ranged Hit -6 Max Exp 252791 Sanity 175/ 175
+ To Ranged Damage 0 Exp to Adv. 270000 Piety 5146
AC 17+52 Gold 29636 Speed Fast (+17)
// This is +1 from bear form, +1 from Manwe prayer and +15 from Essence of
// Speed. I'm trying to keep EoS up most of the time now that I can more
// or less recover the mana cost.
(Miscellaneous Abilities)
Fighting : Excellent Perception : Bad Blows/Round: 9
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 369-909
Stealth : Poor Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the nephew of renowned Warper Bjorn. You are sick
of living in his shadow, ahd have struck out on your own to
prove yourself. You have brown eyes, straight brown hair,
and an average complexion.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 17 (850')
// Assorted dungeon downs that I've been visiting as my finances allow.
a lost temple: Level 7 (350')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 7023 enemies.
You have completed 13 princess quests.
You have completed three lost sword quests.
You found 1 of the relic pieces.
// Kinda getting worried about not getting any more relic quests yst...
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 26th Quelle of the 2890th year of the third age.
You have been adventuring for 40 days.
adefkmnosz{@
Add Dex : ....4.......
Add Stea. : ......2.....
Add Speed : ...........+
Sust Str : ............
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ...........+
Hold Life : ............
Res Acid : ......+.....
Res Elec : ......+.....
Res Fire : ......+.....
Res Cold : ......+.....
Res Pois : ....+.+.....
Res Fear : ............
Res Light : ............
Res Dark : ............
Res Blind : ............
Res Conf : ......+....+
Res Sound : ............
Res Shard : ............
Res Neth : ............
Res Nexus : ............
Res Chaos : ......+.....
Res Disen : ............
Levitate : ...........+
Lite : .....+......
See Invis : ..+.........
Regen : ...........+
Activate : ....+.......
Orc.ESP : ......+.....
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 03.200 [0.500]
. Archery 00.500 [0.000]
. Bearform-combat 35.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 22.150 [0.900]
. Magic-Device 00.200 [1.200]
. Spell-power 35.400 [0.600]
. Sorcery 00.000 [0.200]
. Mana 01.000 [0.900]
. Fire 01.800 [0.900]
. Water 06.300 [0.900]
. Air 00.000 [0.900]
. Earth 12.600 [0.900]
. Meta 00.000 [0.900]
. Conveyance 21.600 [0.900]
. Divination 11.700 [0.900]
. Temporal 25.200 [0.900]
. Mind 01.800 [0.900]
. Nature 00.000 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -00.350 [0.550]
. Prayer 02.500 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm. Temporal is finished now, and Bearform-combat and
// Spell-power are tracking level+4, so I'm going back and filling in some
// of my spell schools, starting with Conveyance.
Abilities
* Perfect casting
[Fates]
You may find a Rod Tip of Illumination on level 21.
You are fated to find a Staff of Disarm on level 20.
// Prob'ly not worth the effort to go back for...
[Character Equipment]
a) (nothing)
d) (nothing)
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
// Dungeon town on Orc 20. Finally let me pick off that first relic quest.
f) a Ring of Damage (+19)
You bought it from the Black Market.
k) an Amulet of the Serpents [+3] (+4)
It can be activated for venom breathing every 40+d60 turns if it is
being worn. It increases your dexterity by 4. It provides resistance
to poison.
You found it in the remains of a Chaos drake on level 24 of Mirkwood.
// Chaos drakes were the princess quest monster on Mkw 24.
m) an Everburning Torch of Brightness
It provides light (radius 3) forever. It cannot be harmed by fire.
You bought it from the Black Market.
// Bought in Bree late during Mirkwood, for that extra bit of light radius.
n) an Elven Cord Armour [6,+11] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold, poison and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Snotling on level 32 of Mirkwood.
o) a Fur Cloak [3,+2]
s) a Dragon Helm [8,+10]
// Dropped by Snagas on Mkw 22.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of the Impenetrable Earth {!d!k!v!s}
It cannot be harmed by acid. It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Tome of Knowledge {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
c) a Fireproof Tome of the Time {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Library.
d) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
e) a Spellbook of Disarm {!d!k!v!s}
f) a Spellbook of Charm {!d!k!v!s}
g) a Spellbook of Manwe's Blessing {!d!k!v!s}
// All the early spells I'm interested in. The tomes are all from Orc Cave
// dungeon stores.
h) a Parchment titled ``Planar Travel Made Easy'' (restore @ 200) {@A4!d!k!v!s!!}
It can be activated for restore stats and life levels every 200 turns.
You found it lying on the ground on level 15 of Orc Cave.
// These are always handy.
i) 10 Potions of Cure Critical Wounds {!d!k!v!s}
j) 8 Scrolls of Teleportation {!d!k!v!s}
k) 8 Scrolls of Word of Recall {@r2!*}
l) a Wand of Noxious Cloud[1|28] (2 charges)
// Runaway insect infestation on a dark arena level kinda spooked me,
// enough to tote this around for a while. If I ever get another relic
// quest, I'll be able to cast it...
m) a Fireproof Staff of Teleportation[4|21] (8 charges)
// A run-in with Light hounds convinced me to carry this, for use while
// blind.
n) a Ring of Flying
// For skipping over trees in Mirkwood. Can probably stow it now.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Wooden Rod of the Istari of Nothing (20/20)
// Picked this up somewhere in Orc Cave; my notes don't say.
b) a Silver Rod of Simplicity of Nothing (100/100)
You bought it from the Black Market.
// Bought in Gondolin midway through the Downs. Dunno if I'll ever use it
// for anything, but after some frustrating runs with some of my characters
// trying to use rods with low Magic-Device, I'm not gonna pass one of
// these up.
c) The Wand of Digging of Thrain (19 charges)
d) a Ring of Slow Digestion
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) a Ring of Cold Resistance
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
g) a Ring of Spell
h) an Amulet of Acid Resistance {25% off}
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
i) an Amulet of Spell
j) an Amulet of Spell
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
l) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 16 of Orc Cave.
[Home Inventory - Lothlorien ]
a) a Tome of the Eternal Flame {50% off}
b) a Fireproof Tome of the Blowing Wind
It cannot be harmed by electricity. It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Tome of the Everrunning Wave
d) a Tome of Translocation
e) a Holy Tome of Manwe Sulimo
// Some other books for possible future use.
f) a Sprig of Athelas
g) 74 Potions of Cure Light Insanity
h) 4 Potions of Speed
i) 5 Potions of Healing
j) 2 Potions of Restore Mana
k) 3 Potions of Enlightenment
l) a Potion of Enlightenment {25% off}
// Saving up for the next relic quest (hint, hint...)
m) 4 Potions of Resistance
n) 6 Scrolls of Reset Recall
o) an Indestructible Ring of Damage (+17)
p) a Ring of Fear Resistance
q) an Indestructible Amulet of Charisma (+6)
It increases your charisma by 6. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// Orc 17 Jewelry Shop. For shopping
r) an Amulet of Telepathy
It gives telepathic powers. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Jewelry Shop.
// As above. For possible future use.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
// ! Why can't my Demonologists have luck like this?
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 27 of Mirkwood.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
e) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 22.
f) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 32.
g) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 28. I seem to be running into this a
// lot...
h) The Iron Shot of Halmen (1d4) (+13,+7)
It does extra damage from acid, electricity and frost. It is
especially deadly against dragons. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane
of demons. It is a great bane of undead. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 28 of Mirkwood.
// Singleton randart ammos are rare enough that I tend to keep them as
// souvenirs.
|
Last updated 2011-08-20 7:32pm EDT. |