Joan F. Arque, the Spectre Elf Paladin
[ToME 2.3.9 (ah, git) Character Sheet] Name : Joan F. Arque Age 178 STR: 18/39 Sex : Female Height 54 INT: 14 Race : Spectre Elf Weight 70 WIS: 18/30 Class : Paladin Social Class 29 DEX: 18 Body : Player CON: 18/110 God : Tulkas CHR! 18/80 // Much improvement since Bree. + To Melee Hit 30 Level 29 Hit Points 259/ 259 + To Melee Damage 43 Experience 110170 Spell Points 79/ 79 + To Ranged Hit 8 Max Exp 110170 Sanity 208/ 208 + To Ranged Damage 2 Exp to Adv. 165000 Piety 16779 AC 15+46 Gold 165920 Speed Normal // As such, while she still feels fragile, I'm not quite as worried about // her. (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Bad Blows/Round: 4 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 4d4+172 Stealth : Fair Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the only child of an Avarin Ranger. You have light blue eyes, straight black hair, and a fair complexion. You were burned at the stake by Melkor's minions, but you have returned to complete your holy task. // ;) Once I thought of the punny name, I had to go with a suitable // description... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') The Sandworm lair: Level 29 (1450') a lost temple: Level 12 (600') Your body is a Player. You are currently in the town of Bree. You have defeated 5766 enemies. You have completed four princess quests. You have completed one lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 27th Quelle of the 2890th year of the third age. You have been adventuring for 41 days. adefkmnopsuxz{|@ Add Str : .2.............+ Add Con : ..4............+ Add Tun.. : ..............2. Slay Demon: +............... Slay Giant: .+.............. Slay Drag.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : .+.............. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+..+..... Hold Life : ...............+ Res Acid : ......++........ Res Elec : +.....+......... Res Fire : ......+......... Res Cold : +.....+........+ Res Pois : ...............+ Res Fear : +......+........ Res Light : ..........+....+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : .+.............. Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : ..........+..... See Invis : .......+.......+ Digestion : +..............+ Activate : +.........+..... Sentient : +............... Giant.ESP : .+.............. Full ESP : ....+........... Skills (points left: 0) - Combat 33.200 [0.800] . Weaponmastery 33.600 [0.800] . Archery 01.300 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 02.000 [0.900] . Stealth 04.000 [0.400] . Disarming 00.700 [0.900] - Magic 13.501 [0.900] . Magic-Device 20.250 [1.050] . Spell-power 10.800 [0.600] - Spirituality 10.800 [1.000] . Prayer 22.000 [1.400] . Mindcraft 33.600 [0.600] . Monster-lore 00.000 [0.500] // The skill point plan is to max Combat, Weaponmastery, Mindcraft, // Spell-power and Prayer (assuming all five relic quests), buy Spread // Blows and Extra Max Blow(2), and dump the rest into Magic-Device. At // this early level she plays more like a Mindcrafter than a Paladin, so // that gets pushed first, with Combat and Weaponmastery not far behind and // Magic-Device behind that (a lesson I learned last time). Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to die on level 1. You are fated to die on level 36. You may find a Potion of Cure Light Wounds on level 9. You may find a Potion of Restore Charisma on level 27. You may find a Scroll of Object Detection on level 1. You are fated to find an Arrow on level 1. You may meet a Green dragon worm on level 19. You are fated to die on level 4. You are fated to find a Rune [Self] on level 13. // So that's three different places I'm fated to die, and technically I'm // already dead. Persistent little lady, this is. >;) [Character Equipment] a) The Dagger 'Dethanc' (E:6713, L:25) (1d4) (+27,+18) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. // 8-O ;) Leveling up pretty well so far, though the invisibility is kind // of annoying... d) a Small Metal Boomerang of *Slay Giant* (3d4) (+5,+2) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. // Princess quest reward from BDw 10; worn for the STR boost. e) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. // Desperately needed hit point boost. f) an Indestructible Ring of Damage (+16) {75% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Bree late in the Downs. Helps my fighting quite a bit. k) an Amulet of Telepathy It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 17 of Orc Cave. // 8-O ;) Will become redundant eventually when I get my Mindcraft skill up // high enough, of course, but for now, I'll take it. m) a Dwarven Lantern // Found on Orc 21, post-Deathwatch. n) a Hard Studded Leather of Resistance (-1 to accuracy) [7,+16] It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 17 of Orc Cave. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. // 8-O ;) p) a Small Leather Shield [2,+1] s) a Demonhorn [2,+7] // Found in SwL; worn for the light. u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Soft Leather Boots [2,+0] z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Spellbook of Divine Aim {!d!k!v!s} b) a Mushroom of Restoring // Picked up in SwL; it's sure to be useful before long. :-} c) 10 Potions of Cure Critical Wounds {!d!k!v!s} d) 10 Scrolls of Phase Door {@r1!*} e) 11 Scrolls of Teleportation {!d!k!v!s} f) 8 Scrolls of Word of Recall {@r2!*} g) 10 Scrolls of Satisfy Hunger {@r3!*} h) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} i) an Iron Rod of Cheapness of Disarming (50/50) {@z3!d!k!v!s!!} j) a Wand of Noxious Cloud[1|25] (5 charges) {@a5!d!k!v!s} k) The Wand of Digging of Thrain (19 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. l) a Staff of Identify[2|15] (16 charges) m) a Staff of Identify[1|15] (8 charges) {@u9!d!k!v!s} n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Clay Tablets of Antiquity {geno @ 500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. b) a Parchment titled ``Tenser's Last Words'' (lite abs @ 80) It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. c) 4 Sprigs of Athelas d) 15 Potions of Cure Light Insanity e) 7 Potions of Healing f) 2 Potions of *Healing* g) 3 Potions of Restore Mana h) 6 Potions of Enlightenment // Saving up for future relic quests. i) 4 Potions of Resistance j) 7 Scrolls of Reset Recall k) a Staff of Genocide[1|7] (4 charges) l) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. m) a Ring of Invisibility {smeagol} // Debating whether to try the Mushroom quest with this. n) an Amulet of Charisma (+4) It increases your charisma by 4. You bought it from the Magic shop. // For shopping. o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Would like to swap this in, but my current armor is my only source of // resist fire. p) The Leather Scale Mail of Keloth (-1 to accuracy) [11,+8] It sustains your intelligence, dexterity and charisma. It provides immunity to acid. It provides resistance to sound and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. // Late-game swap-in. q) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 21 of Orc Cave. r) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. s) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 17 of Orc Cave. t) The Katana 'Ellung' (3d4) (+12,+13) (+3) It can be wielded two-handed. It provides light (radius 1) forever. It increases your charisma by 3. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Novice ranger on level 13 of Orc Cave. // Assorted fallback weapons if Dethanc levels badly. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. // I swear, why can't my Demonologists ever have luck like this? b) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Golfimbul, the Hill Orc Chief on level 21 of Orc Cave. // Jerk. >;) |
Last updated 2011-07-16 8:56pm EDT. |