Joan F. Arque, the Spectre Elf Paladin
[ToME 2.3.9 (ah, git) Character Sheet] Name : Joan F. Arque Age 178 STR: 18/19 Sex : Female Height 54 INT: 14 Race : Spectre Elf Weight 70 WIS: 18/30 Class : Paladin Social Class 29 DEX: 18 Body : Player CON: 18/29 God : Tulkas CHR! 18/120 // Much improvement since Bree. + To Melee Hit 29 Level 27 Hit Points 151/ 151 + To Melee Damage 41 Experience 61311 Spell Points 73/ 73 + To Ranged Hit 9 Max Exp 61311 Sanity 194/ 194 + To Ranged Damage 2 Exp to Adv. 77000 Piety 9023 AC 9+11 Gold 16769 Speed Normal // As such, while she still feels fragile, I'm not quite as worried about // her. (Miscellaneous Abilities) Fighting : Legendary[7] Perception : Bad Blows/Round: 2 Bows/Throw : Very Good Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 2d4+82 Stealth : Fair Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the only child of an Avarin Ranger. You have light blue eyes, straight black hair, and a fair complexion. You were burned at the stake by Melkor's minions, but you have returned to complete your holy task. // ;) Once I thought of the punny name, I had to go with a suitable // description... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Barrow-Downs: Level 10 (500') The Sandworm lair: Level 29 (1450') a lost temple: Level 12 (600') Your body is a Player. You are currently in the town of Bree. You have defeated 3217 enemies. You have completed four princess quests. You have completed one lost sword quest. You found 2 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 22nd Quelle of the 2890th year of the third age. You have been adventuring for 36 days. adefkmnopsuxz{|@ Add Str : .2.............. Add Con : ...............+ Add Chr : ....4........... Add Tun.. : ..............2. Slay Demon: +............... Slay Giant: .+.............. Slay Drag.: +............... Elec Brand: +............... Cold Brand: +............... Sust Str : .+.............. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+........ Hold Life : ...............+ Res Acid : .......+........ Res Elec : +............... Res Fire : ..+............. Res Cold : +..............+ Res Pois : ...............+ Res Fear : +......+........ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : .+.............. Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : .....+.......... See Invis : .......+.......+ Digestion : +..............+ Activate : +............... Sentient : +............... Giant.ESP : .+.............. Skills (points left: 0) - Combat 31.200 [0.800] . Weaponmastery 31.200 [0.800] . Archery 01.300 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 02.000 [0.900] . Stealth 04.000 [0.400] . Disarming 00.700 [0.900] - Magic 12.331 [0.900] . Magic-Device 20.250 [1.050] . Spell-power 07.800 [0.600] - Spirituality 10.500 [1.000] . Prayer 22.000 [1.400] . Mindcraft 31.800 [0.600] . Monster-lore 00.000 [0.500] // The skill point plan is to max Combat, Weaponmastery, Mindcraft, // Spell-power and Prayer (assuming all five relic quests), buy Spread // Blows and Extra Max Blow(2), and dump the rest into Magic-Device. At // this early level she plays more like a Mindcrafter than a Paladin, so // that gets pushed first, with Combat and Weaponmastery not far behind and // Magic-Device behind that (a lesson I learned last time). Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Perfect casting * Spread blows [Fates] You are fated to die on level 1. You are fated to die on level 36. You may find a Potion of Cure Light Wounds on level 9. You may find a Potion of Restore Charisma on level 27. You may find a Scroll of Object Detection on level 1. You are fated to find an Essence of Darkness on level 19. You are fated to find an Arrow on level 1. You may meet a Green dragon worm on level 19. You are fated to die on level 4. // She's apparently particularly determined if she's fated to die in three // separate places... ;) [Character Equipment] a) The Dagger 'Dethanc' (E:2800, L:23) (1d4) (+25,+17) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to electricity and cold. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. // 8-O ;) Leveling up pretty well so far, though I'm not sure about the // invisibility... d) a Small Metal Boomerang of *Slay Giant* (3d4) (+5,+2) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. // Princess quest reward from BDw 10; worn for the STR boost. e) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. f) an Indestructible Ring of Damage (+16) {75% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Bree late in the Downs. Helps my fighting quite a bit. k) an Amulet of Charisma (+4) It increases your charisma by 4. You bought it from the Magic shop. // Haven't found anything particularly useful to replace this. m) an Everburning Torch // Dropped by a Blue yeek on BDw 8. n) a Robe [2,-2] // Obviously my armor could use some patching up after the predations of // the Sandworm Lair... o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. // 8-O ;) p) (nothing) s) a Demonhorn [2,+5] // Found in SwL; worn for the light. u) a Set of Gauntlets [2,-2] x) a Pair of Soft Leather Boots [2,-2] z) (nothing) {) (nothing) |) a Gnomish Shovel (+2) [Character Inventory] a) a Mushroom of Restoring // Picked up in SwL; it's sure to be useful shortly. :-} b) 11 Potions of Cure Critical Wounds {!d!k!v!s} c) 10 Scrolls of Phase Door {@r1!*} d) 10 Scrolls of Teleportation {!d!k!v!s} e) 8 Scrolls of Word of Recall {@r2!*} f) 10 Scrolls of Satisfy Hunger {@r3!*} g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} h) an Iron Rod of Cheapness of Disarming (50/50) {@z3!d!k!v!s!!} i) a Wand of Noxious Cloud[1|25] (5 charges) j) a Staff of Identify[3|20] (17 charges) k) a Staff of Identify[9|15] (6 charges) {@u9!d!k!v!s} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Divine Aim // I should probably start packing this. b) The Clay Tablets of Antiquity {geno @ 500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) a Parchment titled ``Tenser's Last Words'' (lite abs @ 80) It can be activated for light absorption every 80 turns. You found it lying in a vault on level 29 of The Sandworm lair. d) 3 Sprigs of Athelas e) 4 Potions of Cure Light Insanity f) 5 Potions of Healing g) 3 Potions of Restore Mana h) 5 Potions of Enlightenment // Saving up for future relic quests. i) 4 Potions of Resistance // Hmm, I probably don't need these anymore with Character Armor. j) 7 Scrolls of Reset Recall k) a Staff of Genocide[1|7] (4 charges) l) a Ring of Constitution (+4) It increases your constitution by 4. You bought it from the Black Market. // Gotta find some other source of resist fire so I can swap this in. m) a Ring of Invisibility {smeagol} // Debating whether to try the Mushroom quest with this. [The Mathom-house Inventory - Bree ] a) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 29 of The Sandworm lair. // I swear, why can't my Demonologists ever have luck like this? |
Last updated 2011-07-16 5:23pm EDT. |