Klutzina, the Zombie RohanKnight Assassin
[ToME 2.3.9 (ah, git) Character Sheet] Name : Klutzina Age 85 STR: 18/20 Sex : Female Height 51 INT: 9 Race : Zombie RohanKnight Weight 68 WIS: 11 Class : Assassin Social Class 9 DEX: 18/110 Body : Player CON: 18/132 God : Nobody CHR: 14 // This reflects a Nexus hound hit swapping my STR and WIS. >:-\ + To Melee Hit 45 Level 31 Hit Points 520/ 520 + To Melee Damage 65 Experience 342223 Spell Points 14/ 14 + To Ranged Hit 22 Max Exp 342223 Sanity 160/ 160 + To Ranged Damage 10 Exp to Adv. 435000 AC 0+7 Gold 85302 Speed Fast (+12) // I see why RohanKnights are so popular... ;) (Miscellaneous Abilities) Fighting : Legendary[17]Perception : Fair Blows/Round: 8 Bows/Throw : Excellent Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 16d5+520 Stealth : Legendary[2] Magic Device: Fair Infra-Vision: 10 feet Tactic: normal Explor: normal (Character Background) You are the first child of a Devoted Mercenary. You have red eyes, long blond hair, and a pale complexion. You died by tripping and falling on your own dagger (hence your nickname); only sheer stubbornness keeps you ambulatory. // ;) [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Orc Cave: Level 22 (1100') Your body is a Player. You are currently in the town of Lothlorien. You have defeated 6235 enemies. You have completed 13 princess quests. You have completed three lost sword quests. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 3rd Quelle of the 2890th year of the third age. You have been adventuring for 17 days. adefkmnopsuxz{|@ Add Int : 3............... Add Dex : 3............... Add Sear. : .....4.......... Add Tun.. : ..............1. Add Speed : 3..............+ Slay Und. : .+.............. Slay Troll: +............... Slay Giant: +............... Slay Drag.: .+.............. Poison Brd: .+.............. Acid Brand: .+.............. Fire Brand: .+.............. Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : +............... Hold Life : ...............+ Res Acid : ....+........... Res Elec : ....+........... Res Fire : ....+........... Res Cold : ....+..........+ Res Pois : ...............+ Res Fear : ................ Res Light : ................ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : +............... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : +..............+ Digestion : ...............+ Activate : .....+.......... Skills (points left: 0) - Combat 29.640 [0.800] - Weaponmastery 33.600 [1.000] - Sword-mastery 25.870 [0.600] . Critical-hits 25.200 [0.800] - Archery 00.500 [0.000] . Boomerang-mastery 01.000 [0.300] - Sneakiness 11.500 [2.000] . Stealth 34.000 [2.000] . Disarming 01.800 [1.000] . Backstab 35.000 [2.000] . Stealing 01.000 [0.200] . Dodging 35.000 [2.000] - Magic 01.042 [0.200] . Magic-Device 08.050 [0.750] . Conveyance 00.000 [0.100] . Divination 00.000 [0.100] . Temporal 00.000 [0.200] - Spirituality 04.000 [0.700] . Prayer 00.000 [0.500] . Monster-lore 00.000 [0.500] // The skill point plan is to max Combat (almost), Weaponmastery, // Sword-mastery, Critical-hits, Stealth, Backstab and Dodging and buy // Spread blows and Extra Max Blow(2). Boomerang-mastery was tempting, but // at the low multiplier, it was just too expensive for too little effect // (of course, Critical-hits might not be much better...). Next time I may // punt Dodging in favor of Magic-Device; I've been directing every FF hit // I can in that direction, in a desperate attempt to make my rods usable. Abilities * Extra Max Blow(1) * Extra Max Blow(2) * Spread blows [Character Equipment] a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It provides resistance to shards. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // Not quite as worried about Traps of Curse Weapon now. Still some, but // not quite as much... :-} d) The Small Wooden Boomerang of Falath (1d4) (+14,+10) It does extra damage from acid and fire. It poisons your foes. It is especially deadly against dragons. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 14 of Mirkwood. // ! ;) Well, at least I don't have to worry about boomerangs breaking on // me. Not much of a damage dealer, obviously, but with no access to // Archery skill and Magic-Device limited to FF scraps, I don't really see // any other viable options. e) a Ring of Damage (+16) f) a Ring of Damage (+14) You bought it from the Black Market. k) an Indestructible Amulet of Resistance It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Bree late in Mirkwood. Covers my base resists. m) The Phial of Galadriel (+4) {@A6!!} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature gold dragon on level 32 of Mirkwood. // Finally. ;) It was getting annoying to still be packing a lantern... n) (nothing) o) (nothing) p) (nothing) s) (nothing) u) (nothing) x) (nothing) z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) The Immortal Skull of Benetar {@A3!d!k!v!s!!} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 2 of Barrow-Downs. // Found on a fate-pruning sweep after Mirkwood. b) 10 Potions of Heroism {!d!k!v!s} // Started packing these after my first or second pack of Ghouls... c) 10 Potions of Cure Critical Wounds {!d!k!v!s} d) 10 Scrolls of Phase Door {@r1!*} e) 10 Scrolls of Teleportation {!d!k!v!s} f) 8 Scrolls of Word of Recall {@r2!*} g) 25 Scrolls of Identify {@r9!d!k!v!s} h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} j) a Staff of Disarm[2|13] (19 charges) k) a Staff of Disarm[1|10] (1 charge) {@u3!d!k!v!s} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rod Tip of Door/Stair Location (10 Mana to cast) b) a Rod Tip of Illumination (8 Mana to cast) c) a Rod Tip of Trap Location (8 Mana to cast) // Was saving these for Rods of Simplicity; I think I've got enough Magic- // Device now that I can ditch them. d) The Wand of Digging of Thrain (16 charges) e) a Ring of Free Action f) a Ring of Disenchantment Resistance g) an Amulet of Lightning Resistance // Possible future swap-ins, depending on what I need covered. h) an Everburning Torch // Dropped by Black orcs on Orc 15. Should sell it. i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} // I think I'm keeping this un-Mathomed in case boomerangs don't pan out... [Home Inventory - Lothlorien ] a) 2 Sprigs of Athelas b) 17 Potions of Cure Light Insanity c) 2 Potions of Speed d) 10 Potions of Healing e) 2 Potions of *Healing* f) 5 Potions of Resistance g) 2 Scrolls of Reset Recall h) a Copper Rod of the Istari of Nothing (40/40) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying in a vault on level 19 of Mirkwood. // Saved for possible future use. i) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!} // Was packing this until I found the Phial. May pick it up again if my // RohanKnight speed starts outpacing the Phial's recharge time. j) a Moonstone Rod of the Istari of Nothing (150/150) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. // Also for possible future use. k) a Rod Tip of Detection (80 Mana to cast) // Dropped by Fire Phantom, the princess quest monster on Mkw 28. For this // one I probably will need a Rod of Simplicity... l) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. m) a Ring of Light and Darkness Resistance n) a Ring of Sound Resistance o) a Ring of Shard Resistance p) a Ring of Chaos Resistance // More possible future swap-ins. [Note to self: move these to the Bree // house next time out.] q) an Amulet of Charisma (+5) It increases your charisma by 5. You bought it from the Magic shop. [The Mathom-house Inventory - Bree ] a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. b) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill giant on level 25 of Mirkwood. c) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. // *Really* tempting to punt Dodging next time around... d) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll Priest on level 27 of Mirkwood. e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 20 of Orc Cave. f) The Long Sword 'Durandil' (2d5) (+5,+6) (+3) It can be activated for sing a cheerful song every 3 turns if it is being worn. It increases your luck by 3. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 27 of Mirkwood. g) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 22 of Orc Cave. // Might should've kept this out for use with Maggot's sling... |
Last updated 2011-07-02 1:58am EDT. |