Zizzo's ToME Stepladder

Klutzina, the Zombie RohanKnight Assassin

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Klutzina               Age                 85       STR:  18/20       
 Sex   : Female                 Height              51       INT:      9       
 Race  : Zombie RohanKnight     Weight              68       WIS:     11       
 Class : Assassin               Social Class         9       DEX: 18/110       
 Body  : Player                                              CON: 18/132       
 God   : Nobody                                              CHR:     14       
// This reflects a Nexus hound hit swapping my STR and WIS.  >:-\
                                                                               
 + To Melee Hit          45 Level             31    Hit Points      520/   520 
 + To Melee Damage       65 Experience    342223    Spell Points     14/    14 
 + To Ranged Hit         22 Max Exp       342223    Sanity          160/   160 
 + To Ranged Damage      10 Exp to Adv.   435000                               
   AC                   0+7 Gold           85302    Speed           Fast (+12) 
// I see why RohanKnights are so popular... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  8         
 Bows/Throw  : Excellent    Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  16d5+520  
 Stealth     : Legendary[2] Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          red eyes, long blond hair, and a pale complexion.  You died          
          by tripping and falling on your own dagger (hence your               
          nickname); only sheer stubbornness keeps you ambulatory.             
// ;)


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 6235 enemies.
 You have completed 13 princess quests.
 You have completed three lost sword quests.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 3rd Quelle of the 2890th year of the third age.
 You have been adventuring for 17 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3...............            
        Add Dex   : 3...............            
        Add Sear. : .....4..........            
        Add Tun.. : ..............1.            
        Add Speed : 3..............+            
        Slay Und. : .+..............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Slay Drag.: .+..............            
        Poison Brd: .+..............            
        Acid Brand: .+..............            
        Fire Brand: .+..............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...............+            
        Res Acid  : ....+...........            
        Res Elec  : ....+...........            
        Res Fire  : ....+...........            
        Res Cold  : ....+..........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : +...............            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +..............+            
        Digestion : ...............+            
        Activate  : .....+..........            

Skills (points left: 0)
 - Combat                                        29.640 [0.800]
          - Weaponmastery                        33.600 [1.000]
                   - Sword-mastery               25.870 [0.600]
                            . Critical-hits      25.200 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    11.500 [2.000]
          . Stealth                              34.000 [2.000]
          . Disarming                            01.800 [1.000]
          . Backstab                             35.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              35.000 [2.000]
 - Magic                                         01.042 [0.200]
          . Magic-Device                         08.050 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  04.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Combat (almost), Weaponmastery,
// Sword-mastery, Critical-hits, Stealth, Backstab and Dodging and buy
// Spread blows and Extra Max Blow(2).  Boomerang-mastery was tempting, but
// at the low multiplier, it was just too expensive for too little effect
// (of course, Critical-hits might not be much better...).  Next time I may
// punt Dodging in favor of Magic-Device; I've been directing every FF hit
// I can in that direction, in a desperate attempt to make my rods usable.

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Not quite as worried about Traps of Curse Weapon now.  Still some, but
// not quite as much... :-}
d) The Small Wooden Boomerang of Falath (1d4) (+14,+10)
    It does extra damage from acid and fire.  It poisons your foes.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
// ! ;) Well, at least I don't have to worry about boomerangs breaking on
// me.  Not much of a damage dealer, obviously, but with no access to
// Archery skill and Magic-Device limited to FF scraps, I don't really see
// any other viable options.
e) a Ring of Damage (+16)
f) a Ring of Damage (+14)
    You bought it from the Black Market.
k) an Indestructible Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Bree late in Mirkwood.  Covers my base resists.
m) The Phial of Galadriel (+4) {@A6!!}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 32 of
    Mirkwood.
// Finally. ;)  It was getting annoying to still be packing a lantern...
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) The Immortal Skull of Benetar {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 2 of Barrow-Downs.
// Found on a fate-pruning sweep after Mirkwood.
b) 10 Potions of Heroism {!d!k!v!s}
// Started packing these after my first or second pack of Ghouls...
c) 10 Potions of Cure Critical Wounds {!d!k!v!s}
d) 10 Scrolls of Phase Door {@r1!*}
e) 10 Scrolls of Teleportation {!d!k!v!s}
f) 8 Scrolls of Word of Recall {@r2!*}
g) 25 Scrolls of Identify {@r9!d!k!v!s}
h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
j) a Staff of Disarm[2|13] (19 charges)
k) a Staff of Disarm[1|10] (1 charge) {@u3!d!k!v!s}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Door/Stair Location (10 Mana to cast)
b) a Rod Tip of Illumination (8 Mana to cast)
c) a Rod Tip of Trap Location (8 Mana to cast)
// Was saving these for Rods of Simplicity; I think I've got enough Magic-
// Device now that I can ditch them.
d) The Wand of Digging of Thrain (16 charges)
e) a Ring of Free Action
f) a Ring of Disenchantment Resistance
g) an Amulet of Lightning Resistance
// Possible future swap-ins, depending on what I need covered.
h) an Everburning Torch
// Dropped by Black orcs on Orc 15.  Should sell it.
i) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
// I think I'm keeping this un-Mathomed in case boomerangs don't pan out...


  [Home Inventory - Lothlorien ]

a) 2 Sprigs of Athelas
b) 17 Potions of Cure Light Insanity
c) 2 Potions of Speed
d) 10 Potions of Healing
e) 2 Potions of *Healing*
f) 5 Potions of Resistance
g) 2 Scrolls of Reset Recall
h) a Copper Rod of the Istari of Nothing (40/40)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 19 of Mirkwood.
// Saved for possible future use.
i) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!}
// Was packing this until I found the Phial.  May pick it up again if my
// RohanKnight speed starts outpacing the Phial's recharge time.
j) a Moonstone Rod of the Istari of Nothing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
// Also for possible future use.
k) a Rod Tip of Detection (80 Mana to cast)
// Dropped by Fire Phantom, the princess quest monster on Mkw 28.  For this
// one I probably will need a Rod of Simplicity...
l) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
m) a Ring of Light and Darkness Resistance
n) a Ring of Sound Resistance
o) a Ring of Shard Resistance
p) a Ring of Chaos Resistance
// More possible future swap-ins.  [Note to self:  move these to the Bree
// house next time out.]
q) an Amulet of Charisma (+5)
    It increases your charisma by 5.  
    You bought it from the Magic shop.


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill giant on level 25 of Mirkwood.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
// *Really* tempting to punt Dodging next time around...
d) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll Priest on level 27 of Mirkwood.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 20 of Orc Cave.
f) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 27 of Mirkwood.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
// Might should've kept this out for use with Maggot's sling...



Last updated 2011-07-02 1:58am EDT.

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    Comments

    2008-12-21 6:59pm EST
    Okay, maybe this time I can avoid Traps of Curse Weapon and keep Maedhros intact… :-} Done the Downs; nothing of note.

    2010-11-10 2:42am EST
    Man, Orc Cave is pretty easy when almost nothing sees you coming. It got to the point that I actually worried I was doing something wrong when I encountered monsters that were actually coming to me… ;) And I can already tell I'm gonna have to direct every possible FF hit to Magic-Device.

    2011-07-02 1:58am EDT
    Swept a mostly sleeping Mirkwood. ;) Fun fact: quest monsters and monster pit denizens are apparently always generated awake. Small improvements (and an annoying Nexus hound-induced stat swap). I wonder what Moria will be like with this much stealth…

    2011-11-27 2:59am EST
    Well, that was certainly non-sloggy, as Moria runs generally go. This is through the midpoint. It's getting somewhat less rare to run into awake monsters, but walking into the middle of packs of sleeping Araneas and Dark elven warlocks and casually assassinating them is just way too much fun… >;)

    2015-06-20 4:21am EDT
    Well, that was fairly non-sloggy as Moria goes… Still finding a fair fraction of monsters still asleep (though for orcs and trolls that may not be so impressive); dark arena levels with hounds on them, on the other hand, are really annoying. Can't use Trone's coat with Dodging, so Mordor is probably next.

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