Zizzo's ToME Stepladder

Joan F. Arque, the Spectre Elf Paladin

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Joan F. Arque          Age                178       STR:     12       
 Sex   : Female                 Height              54       INT:     10       
 Race  : Spectre Elf            Weight              70       WIS:     16       
 Class : Paladin                Social Class        29       DEX:     14       
 Body  : Player                                              CON:     12       
 God   : Tulkas                                              CHR:     16       
// I had to push CON as high as I could to get her HP as high as possible;
// that left her with anemic STR and DEX, thus not terribly good in a
// fight.
                                                                               
 + To Melee Hit          12 Level             18    Hit Points       63/    63 
 + To Melee Damage       30 Experience      7023    Spell Points     48/    48 
 + To Ranged Hit          5 Max Exp         7023    Sanity          104/   104 
 + To Ranged Damage       2 Exp to Adv.     7920    Piety                 1178 
   AC                  9+17 Gold           18125    Speed               Normal 
// And for all that, she's still a lot more fragile than I'd like.
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Bad          Blows/Round:  2         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  2d4+60    
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the only child of an Avarin Ranger.  You have light          
          blue eyes, straight black hair, and a fair complexion.  You          
          were burned at the stake by Melkor's minions, but you have           
          returned to complete your holy task.                                 
// ;) Once I thought of the punny name, I had to go with a suitable
// description...


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 991 enemies.
 You have completed four princess quests.
 You have completed one lost sword quest.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Chr   : ....4...........            
        Add Tun.. : ..............1.            
        Slay Demon: +...............            
        Slay Giant: .+..............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .+..............            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : +...............            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .......+........            
        Hold Life : ...............+            
        Res Acid  : .......+........            
        Res Elec  : +...............            
        Res Fire  : ..+.............            
        Res Cold  : ...............+            
        Res Pois  : ...............+            
        Res Fear  : +......+........            
        Res Light : ...............+            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : .+..............            
        Res Neth  : ...............+            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : .......+.......+            
        Digestion : +..............+            
        Activate  : +...............            
        Sentient  : +...............            
        Giant.ESP : .+..............            

Skills (points left: 0)
 - Combat                                        22.800 [0.800]
          . Weaponmastery                        22.400 [0.800]
          . Archery                              01.300 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    02.000 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.700 [0.900]
 - Magic                                         09.001 [0.900]
          . Magic-Device                         20.250 [1.050]
          . Spell-power                          01.200 [0.600]
 - Spirituality                                  09.000 [1.000]
          . Prayer                               15.000 [1.400]
          . Mindcraft                            22.800 [0.600]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Combat, Weaponmastery, Mindcraft,
// Spell-power and Prayer (assuming all five relic quests), buy Spread
// Blows and Extra Max Blow(2), and dump the rest into Magic-Device.  At
// this early level she plays more like a Mindcrafter than a Paladin, so
// that gets pushed first, with Combat and Weaponmastery not far behind and
// Magic-Device behind that (a lesson I learned last time).

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You are fated to die on level 1.
// Been there, done that... :-\


  [Character Equipment]

a) The Dagger 'Dethanc' (E:180, L:12) (1d4) (+12,+10)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity and frost.  It
    strikes at demons with holy wrath.  It makes you invisible.  It makes
    you completely fearless.  It provides resistance to electricity.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
// 8-O ;) Leveling up pretty well so far, though I'm not sure about the
// invisibility...
d) a Small Metal Boomerang of *Slay Giant* (3d4) (+5,+2) (+2)
    It increases your strength by 2.  It is especially deadly against
    giants.  It sustains your strength.  It provides resistance to shards.
    It allows you to sense the presence of giants.  
    It was given to you as a reward.
// Princess quest reward from BDw 10; worn for the STR boost.
e) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
f) an Indestructible Ring of Damage (+16) {75% off}
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
// Bought in Bree late in the Downs.  Helps my fighting quite a bit.
k) an Amulet of Charisma (+4)
    It increases your charisma by 4.  
    You bought it from the Magic shop.
m) a Brass Lantern (with 2436 turns of light) {@w9@t9!d!k!v!s}
n) a Robe [2,+4]
o) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 5 of Barrow-Downs.
// 8-O ;)
p) (nothing)
s) a Hard Leather Cap [2,+0]
u) a Set of Leather Gloves [1,+3]
x) a Pair of Hard Leather Boots [3,+0]
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) 4 Flasks of oil {@F1!d!k!v!s}
b) 8 Potions of Cure Critical Wounds {!d!k!v!s}
c) 6 Scrolls of Phase Door {@r1!*}
d) 5 Scrolls of Teleportation {!d!k!v!s}
e) 5 Scrolls of Word of Recall {@r2!*}
f) 9 Scrolls of Satisfy Hunger {@r3!*}
g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!}
h) a Wand of Noxious Cloud[1|25] (10 charges)
i) a Staff of Disarm[2|10] (18 charges)
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Divine Aim
b) The Clay Tablets of Antiquity {geno @ 500}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
c) a Potion of Enlightenment
d) a Mithril Ring {smeagol}
// Debating whether to try the Mushroom quest with this.
e) an Everburning Torch
// Dropped by a Blue yeek on BDw 8; saving for use with Cammithrim.



Last updated 2011-06-26 1:28am EDT.

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    Comments

    2011-06-26 1:28am EDT
    O-kaaay, kinda getting that "those whom the gods would destroy" feeling this time out: got Dethanc from Smeagol on BDw 3 and found Thorongil on BDw 5. I'll keep my fingers crossed… This is through the Downs and the first relic quest, with the second pending. Orc Cave next, or I might try Sandworm scumming again, now that I've remembered I have Precognition, which detects traps^^;

    2011-07-16 5:23pm EDT
    Well, after a great deal of patience and a nerve-wracking second relic quest (and a lot more running away from worms than I'm particularly comfortable admitting), I think this lady is finally tough enough that she has a chance of surviving Orc Cave. Wish me luck, folks…

    2011-07-16 8:56pm EDT
    Now, that's more like it. Clean sweep through Orc Cave, with only the occasional close call (notably a War troll in a greater vault). Not particularly worried about Mirkwood at this rate.

    2012-05-26 7:22pm EDT
    As expected, Mirkwood wasn't too bad (apart from that last princess quest, which was a little harrowing…). Not quite so sanguine about Moria. Nor about the third relic quest, which I now have pending.

    2015-06-02 3:09am EDT
    Oh, right, Medusa can summon stuff… Oh well, at least Orc Town is a lot farther than I ever got any of her predecessors. She turned out to be a rather stressful combination to play, though, as a fragile melee fighter; I'm not feeling particularly motivated to restart her.

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