Joan F. Arque, the Spectre Elf Paladin
[ToME 2.3.9 (ah, git) Character Sheet] Name : Joan F. Arque Age 178 STR: 12 Sex : Female Height 54 INT: 10 Race : Spectre Elf Weight 70 WIS: 16 Class : Paladin Social Class 29 DEX: 14 Body : Player CON: 12 God : Tulkas CHR: 16 // I had to push CON as high as I could to get her HP as high as possible; // that left her with anemic STR and DEX, thus not terribly good in a // fight. + To Melee Hit 12 Level 18 Hit Points 63/ 63 + To Melee Damage 30 Experience 7023 Spell Points 48/ 48 + To Ranged Hit 5 Max Exp 7023 Sanity 104/ 104 + To Ranged Damage 2 Exp to Adv. 7920 Piety 1178 AC 9+17 Gold 18125 Speed Normal // And for all that, she's still a lot more fragile than I'd like. (Miscellaneous Abilities) Fighting : Superb Perception : Bad Blows/Round: 2 Bows/Throw : Fair Searching : Bad Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 2d4+60 Stealth : Fair Magic Device: Superb Infra-Vision: 60 feet Tactic: normal Explor: normal (Character Background) You are the only child of an Avarin Ranger. You have light blue eyes, straight black hair, and a fair complexion. You were burned at the stake by Melkor's minions, but you have returned to complete your holy task. // ;) Once I thought of the punny name, I had to go with a suitable // description... [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Recall Depth: Barrow-Downs: Level 10 (500') Your body is a Player. You are currently in the town of Bree. You have defeated 991 enemies. You have completed four princess quests. You have completed one lost sword quest. You found 1 of the relic pieces. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 54th Yavie of the 2890th year of the third age. You have been adventuring for 11 days. adefkmnopsuxz{|@ Add Str : .2.............. Add Chr : ....4........... Add Tun.. : ..............1. Slay Demon: +............... Slay Giant: .+.............. Elec Brand: +............... Cold Brand: +............... Sust Str : .+.............. Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ................ Sust Chr : ................ Invisible : +............... Mul life : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+........ Hold Life : ...............+ Res Acid : .......+........ Res Elec : +............... Res Fire : ..+............. Res Cold : ...............+ Res Pois : ...............+ Res Fear : +......+........ Res Light : ...............+ Res Dark : ................ Res Blind : ................ Res Conf : ................ Res Sound : ................ Res Shard : .+.............. Res Neth : ...............+ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ See Invis : .......+.......+ Digestion : +..............+ Activate : +............... Sentient : +............... Giant.ESP : .+.............. Skills (points left: 0) - Combat 22.800 [0.800] . Weaponmastery 22.400 [0.800] . Archery 01.300 [0.000] . Barehand-combat 00.000 [0.900] - Sneakiness 02.000 [0.900] . Stealth 04.000 [0.400] . Disarming 00.700 [0.900] - Magic 09.001 [0.900] . Magic-Device 20.250 [1.050] . Spell-power 01.200 [0.600] - Spirituality 09.000 [1.000] . Prayer 15.000 [1.400] . Mindcraft 22.800 [0.600] . Monster-lore 00.000 [0.500] // The skill point plan is to max Combat, Weaponmastery, Mindcraft, // Spell-power and Prayer (assuming all five relic quests), buy Spread // Blows and Extra Max Blow(2), and dump the rest into Magic-Device. At // this early level she plays more like a Mindcrafter than a Paladin, so // that gets pushed first, with Combat and Weaponmastery not far behind and // Magic-Device behind that (a lesson I learned last time). Abilities * Extra Max Blow(1) * Perfect casting [Fates] You are fated to die on level 1. // Been there, done that... :-\ [Character Equipment] a) The Dagger 'Dethanc' (E:180, L:12) (1d4) (+12,+10) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity and frost. It strikes at demons with holy wrath. It makes you invisible. It makes you completely fearless. It provides resistance to electricity. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Smeagol on level 3 of Barrow-Downs. // 8-O ;) Leveling up pretty well so far, though I'm not sure about the // invisibility... d) a Small Metal Boomerang of *Slay Giant* (3d4) (+5,+2) (+2) It increases your strength by 2. It is especially deadly against giants. It sustains your strength. It provides resistance to shards. It allows you to sense the presence of giants. It was given to you as a reward. // Princess quest reward from BDw 10; worn for the STR boost. e) a Ring of Fire Resistance It provides resistance to fire. It cannot be harmed by fire. You bought it from the Magic shop. f) an Indestructible Ring of Damage (+16) {75% off} It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Bought in Bree late in the Downs. Helps my fighting quite a bit. k) an Amulet of Charisma (+4) It increases your charisma by 4. You bought it from the Magic shop. m) a Brass Lantern (with 2436 turns of light) {@w9@t9!d!k!v!s} n) a Robe [2,+4] o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 5 of Barrow-Downs. // 8-O ;) p) (nothing) s) a Hard Leather Cap [2,+0] u) a Set of Leather Gloves [1,+3] x) a Pair of Hard Leather Boots [3,+0] z) (nothing) {) (nothing) |) a Shovel (+1) [Character Inventory] a) 4 Flasks of oil {@F1!d!k!v!s} b) 8 Potions of Cure Critical Wounds {!d!k!v!s} c) 6 Scrolls of Phase Door {@r1!*} d) 5 Scrolls of Teleportation {!d!k!v!s} e) 5 Scrolls of Word of Recall {@r2!*} f) 9 Scrolls of Satisfy Hunger {@r3!*} g) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} h) a Wand of Noxious Cloud[1|25] (10 charges) i) a Staff of Disarm[2|10] (18 charges) j) (nothing) k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Spellbook of Divine Aim b) The Clay Tablets of Antiquity {geno @ 500} It can be activated for genocide every 500 turns. You found it lying on the ground on level 1 of Barrow-Downs. c) a Potion of Enlightenment d) a Mithril Ring {smeagol} // Debating whether to try the Mushroom quest with this. e) an Everburning Torch // Dropped by a Blue yeek on BDw 8; saving for use with Cammithrim. |
Last updated 2011-06-26 1:28am EDT. |