Bernie, the Beorning Mage
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bernie Age 43 STR: 16
Sex : Male Height 98 INT: 18/10
Race : Beorning Weight 232 WIS: 10
Class : Mage Social Class 27 DEX: 11
Body : Player CON: 14
God : Manwe Sulimo CHR: 11
+ To Melee Hit -1 Level 27 Hit Points 197/ 197
+ To Melee Damage 20 Experience 59374 Spell Points 133/ 133
+ To Ranged Hit -1 Max Exp 59374 Sanity 140/ 140
+ To Ranged Damage 0 Exp to Adv. 63000 Piety 1318
AC 11+22 Gold 7536 Speed Fast (+14)
// This is +0 from bear form and +14 from Essence of Speed. I can just
// barely recover the cost of casting it now if I don't have to cast too
// many other spells in the meantime; for now, I'm using it as a buff
// against tough monsters and large groups.
(Miscellaneous Abilities)
Fighting : Bad Perception : Bad Blows/Round: 1
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 20
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the nephew of renowned Warper Bjorn. You are sick
of living in his shadow, ahd have struck out on your own to
prove yourself. You have brown eyes, straight brown hair,
and an average complexion.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
// Lot of dungeon stores here that I'll be visiting when I actuall have
// some money...
a lost temple: Level 7 (350')
// Finally got see invisible to do this.
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3194 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You found 1 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 7th Quelle of the 2890th year of the third age.
You have been adventuring for 21 days.
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Add Str : ...............+
Add Stea. : ......1.........
Sust Str : ...............+
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ................
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ................
Reflect : ................
Free Act : ................
Hold Life : ................
Res Acid : ......+.........
Res Elec : ......+.........
Res Fire : ......+.........
Res Cold : ......+.........
Res Pois : ......+.........
Res Fear : ................
Res Light : ................
Res Dark : ................
Res Blind : ................
Res Conf : ......+.........
Res Sound : ................
Res Shard : ................
Res Neth : ................
Res Nexus : ................
Res Chaos : ................
Res Disen : ................
See Invis : ..+.............
Digestion : ....+...........
Orc.ESP : ......+.........
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 03.200 [0.500]
. Archery 00.500 [0.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 17.110 [0.900]
. Magic-Device 00.200 [1.200]
. Spell-power 31.800 [0.600]
. Sorcery 00.000 [0.200]
. Mana 01.000 [0.900]
. Fire 01.800 [0.900]
. Water 06.300 [0.900]
. Air 00.000 [0.900]
. Earth 12.600 [0.900]
. Meta 00.000 [0.900]
. Conveyance 09.000 [0.900]
. Divination 09.000 [0.900]
. Temporal 25.200 [0.900]
. Mind 01.800 [0.900]
. Nature 00.000 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -00.350 [0.550]
. Prayer 02.500 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm. Temporal is finished now, and Bearform-combat and
// Spell-power are tracking level+4, so I'm going back and filling in some
// of my spell schools, starting with Conveyance.
Abilities
* Perfect casting
[Fates]
You may find a Heavy Crossbow on level 27.
You may meet a Dark elven mage on level 5.
You may find a Potion of Water on level 16.
You are fated to find a Wooden Rod of Nothing on level 14.
[Character Equipment]
a) (nothing)
d) (nothing)
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Jewelry Shop.
// Dungeon town on Orc 20. Finally let me pick off that first relic quest.
f) a Ring of Damage (+19)
You bought it from the Black Market.
k) an Amulet of Slow Digestion
m) a Dwarven Lantern
// Found on Orc 19.
n) an Elven Hard Studded Leather of Resist Cold (-1 to accuracy) [7,+14] (+1 to st
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, poison and confusion. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Armoury.
// Actually, this was dropped by Wormtongue on BDw 10; I accidentally sold
// it to the store while trying to sell something else and had to buy it
// back... :-}
o) a Cloak [1,+4]
p) (nothing)
s) a Metal Cap [3,+4]
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) (nothing)
[Character Inventory]
a) a Fireproof Book of Beginner Cantrips {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
b) a Spellbook of Essence of Speed {!d!k!v!s}
c) a Spellbook of Dig {!d!k!v!s}
d) a Spellbook of Reveal Ways {!d!k!v!s}
e) a Spellbook of Identify {!d!k!v!s}
f) a Spellbook of Disarm {!d!k!v!s}
g) a Spellbook of Charm {!d!k!v!s}
// All the early spells I'm interested in. The cantrips book is fireproof
// after losing its predecessor to fire at an inopportune moment.
h) 10 Potions of Cure Critical Wounds {!d!k!v!s}
i) 4 Scrolls of Teleportation {!d!k!v!s}
j) 8 Scrolls of Word of Recall {@r2!*}
k) a Wand of Noxious Cloud[1|28] (6 charges)
l) a Wand of Noxious Cloud[2|26] (3 charges)
// Runaway insect infestation on a dark arena level kinda spooked me,
// enough to tote these around for a while.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 15 Potions of Cure Light Insanity
b) 4 Potions of Speed
// Probably won't need these...
c) 2 Potions of Healing
d) a Wooden Rod of the Istari of Nothing (20/20)
// Picked this up somewhere in Orc Cave; my notes don't say.
e) a Silver Rod of Simplicity of Nothing (100/100)
You bought it from the Black Market.
// Bought in Gondolin midway through the Downs. Dunno if I'll ever use it
// for anything, but after some frustrating runs with some of my characters
// trying to use rods with low Magic-Device, I'm not gonna pass one of
// these up.
f) The Wand of Digging of Thrain (19 charges)
g) a Ring of Slow Digestion
h) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
i) a Ring of Cold Resistance
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
j) a Ring of Spell
k) an Amulet of Acid Resistance {25% off}
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
l) an Amulet of Charisma (+4)
It increases your charisma by 4.
You bought it from the Jewelry Shop.
// Dungeon town on Orc 17. Used for shopping.
m) an Amulet of Spell
n) an Amulet of Spell
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nexus. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
p) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 16 of Orc Cave.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by
morgul beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 18 of Orc Cave.
// ! Why can't my Demonologists have luck like this?
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
// *sigh...*
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It provides resistance to
chaos. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You found it lying on the floor of a special level.
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Last updated 2011-06-24 1:26am EDT. |