Bernie, the Beorning Mage
[ToME 2.3.9 (ah, git) Character Sheet]
Name : Bernie Age 43 STR: 14
Sex : Male Height 98 INT: 18/20
Race : Beorning Weight 232 WIS: 11
Class : Mage Social Class 27 DEX: 9
Body : Player CON: 14
God : Manwe Sulimo CHR: 3
+ To Melee Hit -5 Level 17 Hit Points 107/ 107
+ To Melee Damage 10 Experience 4994 Spell Points 49/ 73
+ To Ranged Hit -5 Max Exp 4994 Sanity 90/ 90
+ To Ranged Damage 0 Exp to Adv. 5220 Piety -2981
AC 11+32 Gold 23367 Speed Fast (+7)
// This is -2 from bear form and +9 from Essence of Speed. This early, of
// course, EoS doesn't last long enough to be much more than a buff for
// quest monsters and the like.
(Miscellaneous Abilities)
Fighting : Good Perception : Bad Blows/Round: 6
Bows/Throw : Very Bad Searching : Bad Shots/Round: 1
Saving Throw: Bad Disarming : Bad Mel.dmg/Rnd: 78-204
Stealth : Bad Magic Device: Bad Infra-Vision: 30 feet
Tactic: normal
Explor: normal
(Character Background)
You are the nephew of renowned Warper Bjorn. You are sick
of living in his shadow, ahd have struck out on your own to
prove yourself. You have brown eyes, straight brown hair,
and an average complexion.
// ;)
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Bree.
You have defeated 702 enemies.
You have completed four princess quests.
You have completed one lost sword quest.
You found none of the relic pieces.
// Yeah, kinda need see invisible for that one, Manwe...
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 53rd Yavie of the 2890th year of the third age.
You have been adventuring for 10 days.
adefkmnosz{@
Add Stea. : ......1.....
Sust Str : ............
Sust Int : ............
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ...........+
Hold Life : ............
Res Acid : ......+.....
Res Elec : ......+.....
Res Fire : ......+.....
Res Cold : ......+.....
Res Pois : ......+.....
Res Fear : ............
Res Light : ............
Res Dark : ............
Res Blind : ............
Res Conf : ......+.....
Res Sound : ............
Res Shard : ............
Res Neth : ............
Res Nexus : ............
Res Chaos : ............
Res Disen : ............
Orc.ESP : ......+.....
Skills (points left: 0)
- Combat 01.000 [0.500]
. Weaponmastery 03.200 [0.500]
. Archery 00.500 [0.000]
. Bearform-combat 21.000 [1.000]
- Sneakiness 00.900 [0.900]
. Stealth -02.000 [0.400]
. Disarming -00.600 [0.000]
- Magic 09.010 [0.900]
. Magic-Device 00.200 [1.200]
. Spell-power 07.800 [0.600]
. Sorcery 00.000 [0.200]
. Mana 01.000 [0.900]
. Fire 01.800 [0.900]
. Water 06.300 [0.900]
. Air 00.000 [0.900]
. Earth 12.600 [0.900]
. Meta 00.000 [0.900]
. Conveyance 03.600 [0.900]
. Divination 09.000 [0.900]
. Temporal 21.600 [0.900]
. Mind 01.800 [0.900]
. Nature 00.000 [0.900]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality -00.350 [0.550]
. Prayer 00.000 [0.500]
. Monster-lore 00.000 [0.500]
// The skill point plan is to max Bearform-combat and Spell-power, push
// Temporal, Fire, Water and Earth to 25, push Conveyance to 30 for Recall,
// push Divination high enough to cast Reveal Ways, and dabble a few points
// into Mind for Charm. Bearform-combat and Temporal are tracking level+4
// for now and all my other spell skills are high enough to get the early
// spells I want; Spell-power is getting leftovers for now.
Abilities
* Perfect casting
[Fates]
You are fated to find a Broad Sword on level 1.
You may meet a Dark elven mage on level 5.
You are fated to find a Potion of Slow Poison on level 1.
You may find a Sling on level 18.
// Ooh, I oughta go pick off the nearby ones...
[Character Equipment]
a) (nothing)
d) (nothing)
e) (nothing)
f) (nothing)
k) (nothing)
m) (nothing)
n) an Elven Hard Studded Leather of Resist Cold (-1 to accuracy) [7,+14] (+1 to st
It increases your stealth by 1. It provides resistance to acid,
electricity, fire, cold, poison and confusion. It allows you to sense
the presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Wormtongue, Agent of Saruman on level 10 of
Barrow-Downs.
// Handy as a source of early resists. I'll probably swap it out for
// Thalkettoth, though.
o) a Cloak [1,+2]
s) a Metal Cap [3,+0]
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Book of Beginner Cantrips {!d!k!v!s}
b) a Spellbook of Essence of Speed {!d!k!v!s}
c) a Spellbook of Dig {!d!k!v!s}
d) a Spellbook of Reveal Ways {!d!k!v!s}
e) a Spellbook of Identify {!d!k!v!s}
f) a Spellbook of Disarm {!d!k!v!s}
g) a Spellbook of Charm {!d!k!v!s}
// All the early spells I'm interested in.
h) 5 Flasks of oil {@F1!d!k!v!s}
i) a Potion of Detect Invisible
j) 10 Potions of Cure Critical Wounds {!d!k!v!s}
k) 8 Scrolls of Word of Recall {@r2!*}
l) a Wand of Noxious Cloud[2|26] (10 charges)
// Runaway insect infestation on a dark arena level kinda spooked me,
// enough to tote this around for a while.
m) a Brass Lantern (with 1115 turns of light) {@w9@t9!d!k!v!s}
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) 3 Potions of Cure Light Insanity
b) 4 Potions of Speed
// Probably won't need these...
c) 2 Potions of Enlightenment
d) a Silver Rod of Simplicity of Nothing (100/100)
You bought it from the Black Market.
// Bought in Gondolin midway through the Downs. Dunno if I'll ever use it
// for anything, but after some frustrating runs with some of my characters
// trying to use rods with low Magic-Device, I'm not gonna pass one of
// these up.
e) a Ring of Fire Resistance
It provides resistance to fire. It cannot be harmed by fire.
You bought it from the Magic shop.
f) a Ring of Cold Resistance
It provides resistance to cold. It cannot be harmed by cold.
You bought it from the Magic shop.
g) an Amulet of Acid Resistance {25% off}
It provides resistance to acid. It cannot be harmed by acid.
You bought it from the Magic shop.
// Wore these until I got the armor.
h) an Everburning Torch
// Found on BDw 8. Without Cammithrim, it probably won't be terribly
// useful, but just in case...
i) a Parchment - Adventurer's Guide to Middle-earth
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Last updated 2010-11-13 1:58am EST. |