Zizzo's ToME Stepladder

Klutzina, the Zombie RohanKnight Assassin

  [ToME 2.3.9 (ah, git) Character Sheet]

 Name  : Klutzina               Age                 85       STR:  18/60       
 Sex   : Female                 Height              51       INT:      6       
 Race  : Zombie RohanKnight     Weight              68       WIS:      5       
 Class : Assassin               Social Class         9       DEX:  18/80       
 Body  : Player                                              CON:  18/80       
 God   : Nobody                                              CHR:      9       
                                                                               
 + To Melee Hit          42 Level             27    Hit Points      393/   393 
 + To Melee Damage       34 Experience     73504    Spell Points      3/     3 
 + To Ranged Hit          8 Max Exp        73504    Sanity          113/   113 
 + To Ranged Damage       7 Exp to Adv.   101500                               
   AC                   0+4 Gold           88663    Speed           Fast (+11) 
// I see why RohanKnights are so popular... ;)
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[10]Perception  : Bad          Blows/Round:  6         
 Bows/Throw  : Fair         Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  12d5+204  
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Devoted Mercenary.  You have            
          red eyes, long blond hair, and a pale complexion.  You died          
          by tripping and falling on your own dagger (hence your               
          nickname); only sheer stubbornness keeps you ambulatory.             


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 3424 enemies.
 You have completed five princess quests.
 You haven't completed a single lost sword quest.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Int   : 3...............            
        Add Dex   : 3...............            
        Add Tun.. : ..............1.            
        Add Speed : 3..............+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +...............            
        Hold Life : ...............+            
        Res Acid  : ....+...........            
        Res Elec  : ................            
        Res Fire  : ..+.............            
        Res Cold  : ...+...........+            
        Res Pois  : ...............+            
        Res Fear  : ................            
        Res Light : ................            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : +...............            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        See Invis : +..............+            
        Digestion : ...............+            

Skills (points left: 5)
 - Combat                                        20.440 [0.800]
          - Weaponmastery                        30.600 [1.000]
                   - Sword-mastery               25.840 [0.600]
                            . Critical-hits      24.400 [0.800]
          - Archery                              00.500 [0.000]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    10.800 [2.000]
          . Stealth                              28.000 [2.000]
          . Disarming                            01.800 [1.000]
          . Backstab                             29.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              31.000 [2.000]
 - Magic                                         01.000 [0.200]
          . Magic-Device                         01.300 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  04.000 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// The skill point plan is to max Combat (almost), Weaponmastery,
// Sword-mastery, Critical-hits, Stealth, Backstab and Dodging and buy
// Spread blows and Extra Max Blow(2).  Boomerang-mastery was tempting, but
// at the low multiplier, it was just too expensive for too little effect
// (of course, Critical-hits might not be much better...).  Next time I may
// punt Dodging in favor of Magic-Device.

Abilities
 * Extra Max Blow(1)
 * Spread blows


  [Fates]

You may meet a Skeleton human on level 8.
You may meet an Owlbear on level 13.
// I suppose I should go pick these off...


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
// Still intact so far... :-}
d) a Wooden Boomerang (1d8) (+3,+7)
// Boomerangs really aren't cutting it for ranged damage, but with no
// access to Archery skill, I don't really see any viable options.
e) a Ring of Fire Resistance
    It provides resistance to fire.  It cannot be harmed by fire.  
    You bought it from the Magic shop.
f) a Ring of Cold Resistance
k) an Indestructible Amulet of Acid Resistance
// I'm trying hard to keep my base resists covered this time...
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
s) (nothing)
u) (nothing)
x) (nothing)
z) (nothing)
{) (nothing)
|) a Shovel (+1)


  [Character Inventory]

a) 5 Flasks of oil {@F1!d!k!v!s}
b) 9 Potions of Cure Critical Wounds {!d!k!v!s}
c) 10 Scrolls of Phase Door {@r1!*}
d) 11 Scrolls of Teleportation {!d!k!v!s}
e) 8 Scrolls of Word of Recall {@r2!*}
f) 25 Scrolls of Identify {@r9!d!k!v!s}
g) 10 Scrolls of Satisfy Hunger {@r3!*}
h) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
i) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
j) a Moonstone Rod of Illumination (75/75) {@z6!d!k!v!s!!}
// Assembled the base set by Orc Cave.  *Desperately* need Rods of
// Simplicity...
k) a Staff of Disarm[2|13] (19 charges)
l) a Staff of Disarm[1|10] (8 charges) {@u3!d!k!v!s}
m) a Brass Lantern (with 1133 turns of light) {@w9@t9!d!k!v!s}
// Dropped in the Thieves quest.  Handy, since the General Store didn't
// have any to start.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 15 Potions of Cure Light Insanity
c) 2 Potions of Speed
d) 5 Potions of Healing
e) 2 Potions of *Healing*
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) a Rod Tip of Illumination (8 Mana to cast)
h) a Rod Tip of Trap Location (8 Mana to cast)
// Saved in hopes of Rods of Simplicity.
i) The Wand of Digging of Thrain (16 charges)
j) a Ring of Free Action
k) a Ring of Disenchantment Resistance
l) an Amulet of Lightning Resistance
// Possible future swap-ins, depending on what I need covered.
m) an Everburning Torch
// Dropped by Black orcs on Orc 15.  Not as useful without Cammithrim, but
// you never know.
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) a Wooden Boomerang (1d8) (+6,+4)
p) a Wooden Boomerang (1d8) (+5,+2)
q) a Wooden Boomerang (1d8) (+1,+4)
// Replacements for when my current boomerang inevitably breaks.


  [The Mathom-house Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
b) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
c) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 20 of Orc Cave.
d) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.



Last updated 2010-11-10 2:42am EST.

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    Comments

    2008-12-21 6:59pm EST
    Okay, maybe this time I can avoid Traps of Curse Weapon and keep Maedhros intact… :-} Done the Downs; nothing of note.

    2010-11-10 2:42am EST
    Man, Orc Cave is pretty easy when almost nothing sees you coming. It got to the point that I actually worried I was doing something wrong when I encountered monsters that were actually coming to me… ;) And I can already tell I'm gonna have to direct every possible FF hit to Magic-Device.

    2011-07-02 1:58am EDT
    Swept a mostly sleeping Mirkwood. ;) Fun fact: quest monsters and monster pit denizens are apparently always generated awake. Small improvements (and an annoying Nexus hound-induced stat swap). I wonder what Moria will be like with this much stealth…

    2011-11-27 2:59am EST
    Well, that was certainly non-sloggy, as Moria runs generally go. This is through the midpoint. It's getting somewhat less rare to run into awake monsters, but walking into the middle of packs of sleeping Araneas and Dark elven warlocks and casually assassinating them is just way too much fun… >;)

    2015-06-20 4:21am EDT
    Well, that was fairly non-sloggy as Moria goes… Still finding a fair fraction of monsters still asleep (though for orcs and trolls that may not be so impressive); dark arena levels with hounds on them, on the other hand, are really annoying. Can't use Trone's coat with Dodging, so Mordor is probably next.

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