Mossbark II, the Ent Symbiant
[ToME 2.3.5 Character Sheet]
Name : Mossbark II Age 273 STR: 18/210
Sex : Male Height 61 INT: 18/38
Race : Ent Weight 116 WIS: 18/137
Class : Symbiant Social Class 34 DEX: 18/89
Body : Player CON: 18/***
God : Manwe Sulimo CHR! 18/80
+ To Melee Hit 31 Level 36 Hit Points 892/ 892
+ To Melee Damage 39 Experience 1268968 Spell Points 115/ 115
+ To Ranged Hit 43 Max Exp 1268968 Sanity 419/ 419
+ To Ranged Damage 15 Exp to Adv. 1375000 Piety 71179
AC 20+111 Gold 206358 Speed Fast (+13)
// ;) This is +4 from Barehand-combat, +7 from equipment, and +7 from Manwe
// prayer, which, as of about Orc Town, I've had going full time.
(Miscellaneous Abilities)
Fighting : Legendary[17]Perception : Fair Blows/Round: 6
Bows/Throw : Heroic Searching : Fair Shots/Round: 1
Saving Throw: Very Good Disarming : Bad Mel.dmg/Rnd: 246-1002
Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have green skin and inflexible members. You were the
understudy for the Kite-Eating Tree from the Peanuts(TM)
comic strip.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
Moria: Level 40 (2000')
A lost temple: Level 22 (1100')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 15920 enemies.
The sword that was broken is now reforged.
You haven't completed a single princess quest.
You haven't completed a single lost sword quest.
You found 4 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 2nd Hrive of the 2890th year of the third age.
You have been adventuring for 70 days.
adefkmnopsuxz{|@
Add Str : .2......4.......
Add Int : .........2......
Add Wis : .........2......
Add Dex : ......3.........
Add Con : .2......4.......
Add Sear. : .....4..........
Add Speed : ...4..3........+
Sust Str : ....+...........
Sust Int : ................
Sust Wis : ................
Sust Dex : ....+...........
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : .......++.++...+
Hold Life : ................
Imm Acid : ......+.*.......
Res Elec : .+..............
Res Fire : .+..+...........
Res Cold : .+..+...........
Res Pois : ....+...........
Res Fear : ................
Res Light : ..........+.....
Res Dark : ........+.......
Res Blind : .........+......
Res Conf : ......+++.......
Res Sound : ........++......
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ....+...........
Res Chaos : ......+++.......
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
See Invis : ...............+
Digestion : ....+..........+
Regen : .+..............
Xtra Might: .+..............
Activate : .....+....+.....
Fly : ...............+
Climb : ..............+.
Orc.ESP : ........++.....+
Troll.ESP : .........+.....+
Evil.ESP : .........+.....+
Skills (points left: 0)
- Combat 42.360 [0.800]
. Weaponmastery 00.700 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 40.200 [0.800]
. Boulder-throwing 40.800 [0.600]
- Sneakiness 01.500 [0.800]
. Stealth -05.000 [0.800]
. Disarming 01.500 [0.700]
- Magic 03.954 [0.700]
. Magic-Device 17.500 [1.000]
. Conveyance 01.300 [0.400]
- Spirituality 12.550 [0.500]
. Prayer 25.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 06.060 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 40.200 [0.800]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Symbiosis, Barehand-combat, Boulder-
// throwing and Prayer (assuming all five relic quests) and dump the rest
// into Magic-Device. Monster-lore was tempting as an alternative, to go
// the Q-summoning route, but I decided to eschew that. I might should
// have put some into Magic for mana for early symbiotic powers; with my
// INT and WIS boosted some, that's less of a problem now.
Abilities
* Tree walking
[Character Equipment]
a) (nothing)
d) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 37 of Moria.
// Mainly for the stat boosts, though it does patch up resist lightning
// left open by some other swaps.
e) a Ring of Spell [Disarm]
It has a spell stored inside.
You found it in the remains of a Snaga on level 14 of Orc Cave.
// This is to save the inventory slot from carrying the book. I'm thinking
// the ring slot might be more valuable, though; if I can find a Conveyance
// tome, I'll swap this out.
f) a Ring of Speed (+4)
It increases your speed by 4.
You found it in the remains of a Young blue dragon on level 32 of Moria.
// ;)
k) The Amulet of Olorod
It sustains your strength and dexterity. It provides resistance to
fire, cold, poison and nexus. It slows your metabolism. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Magic shop.
// Bought in Bree early during Moria. Not sure how muchit buys me...
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Entish Bark 'Gaste' [1,+9]
It provides immunity to paralysis. It provides resistance to chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of Mirkwood.
// Doesn't do much, but it seemed appropriate... ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
It increases your strength and constitution by 4. It provides
immunity to acid. It provides immunity to paralysis. It provides
resistance to dark, sound and chaos. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hardened warrior on level 36 of Moria.
// ;) ;)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides
resistance to blindness and sound. It allows you to sense the
presence of orcs, trolls and evil beings. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 35 of Moria.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Free Action [2,+1]
It provides immunity to paralysis.
You found it lying on the ground on level 8 of Barrow-Downs.
// Hmm, I need to patch this up.
z) a Death mold named Deth Moled (1141 hp)
// Summoned by Emperor Mimic on MoM 38, and charmed after I'd finished off
// same.
{) (nothing)
|) a Climbing Set {@w7!d!k!v!s}
// Bought in Lothlorien late during Mirkwood. Useful in Moria.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of a Lesser black reaver on level 37 of Moria.
b) a Fireproof Holy Tome of Manwe Sulimo {!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// Covers the key bits of what I can spell, minus Conveyance.
c) a Huorn named Blight (258 hp) {!k!v!s}
// So I'm a tree wearing tree bark carrying a tree in my pack. Works for
// me. ;)
d) a Death sword named Kamikaze IV (36 hp) {!k!v!s}
// It doesn't show, but this guy is actually level 40, quick-leveled in a
// relic quest temple (which, as I discovered, doesn't increase its hit
// points...). It's pretty deadly, as long as I keep it out of LOS of
// spellcasters.
e) 7 Potions of Speed {!d!k!v!s}
f) 10 Potions of Cure Critical Wounds {!d!k!v!s}
g) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
h) 10 Scrolls of Teleportation {!d!k!v!s}
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) a Wooden Rod of Cheapness of Door/Stair Location (10/10) {@z7!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You found it in the remains of a Half-orc Shaman on level 30 of Moria.
k) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Found and assembled during the first relic quest. Lucky I didn't hit a
// trap door before then...
l) a Golden Rod of Recall (125/125) {@z2!*!!}
m) The Stone of Lore {@w9@A9!d!k!v!s!!}
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
n) a Gnomish Shovel (+2) {@w7!d!k!v!s}
// Dropped by a pack of Half-ogres on MoM 31.
o) 6 Boulders {@v1=g!d!k!s}
// These are nice damage dealers, but annoyingly heavy. I had to put a lot
// of STR boosters into play to keep up with these.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) a Giant Venus Flytrap named D. Milo (43 hp)
// Found on MoM 31; charmed and kept for the novelty. I might oughta
// Mathom it.
c) a Silver Rod of Charging of Disarming (100/100) {@z3!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
d) a Rod Tip of Disarming (50 Mana to cast)
// I probably won't use these anymore, now that I can cast the Disarm
// spell. I should probably sell `em.
e) an Indestructible Ring of Strength (+4)
It increases your strength by 4. It cannot be harmed by acid, cold,
lightning or fire.
You bought it from the Black Market.
// Wore for STR boost until I found Thorin's shield.
f) a Ring of Damage (+20)
You bought it from the Black Market.
// When I eventually swap out my Ring of Spell, this is probably what I'll
// replace it with.
g) an Amulet of Spell
h) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, blindness, shards and nexus. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 38 of Moria.
i) an Elven Cord Armour [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 18 of Orc Cave.
j) a Small Metal Shield of Resistance [3,+10]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 23 of
Mirkwood.
// Wore this until I found Thorin's shield.
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
l) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
m) a Wooden Boomerang of Westernesse (1d8) (+1,+1) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants.
You found it in the remains of a Half-orc on level 19 of Orc Cave.
// Wore this until I found Amrod. Got badly disenchanted by a Lesser black
// reaver on MoM 39.
n) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien midway through Orc Cave, for possible future use.
[Home Inventory - Lothlorien ]
a) The Deck of Wild Magic (lite absorb @ 80)
It can be activated for light absorption every 80 turns.
You found it in the remains of a Half-orc on level 35 of Moria.
// For possible future use against Nazgul.
b) an Undead mass named Breeder (37 hp)
c) a Lurker named Stalker (200 hp) {!k!v!s}
d) a Death sword named Kamikaze V (36 hp)
e) a Death sword named Kamikaze VI (36 hp) {!k!v!s}
f) a Greater Mimic named Cavalry II (212 hp) {!k!v!s}
// Spare ground troops. Dunno if I'll ever need a breeder, but I figured I
// should have one just in case. And a couple backup Death swords in case
// I lose my current one.
g) 3 Sprigs of Athelas
h) 26 Potions of Cure Light Insanity
i) 14 Potions of Speed {!d!k!v!s}
j) 19 Potions of Healing
k) a Potion of *Healing*
l) 2 Potions of Life
m) 9 Potions of Restore Mana
n) 2 Potions of Enlightenment
// Accumulate for future relic quests.
o) 12 Potions of Resistance
p) 10 Scrolls of Reset Recall
q) a Wooden Rod of Cheapness of Illumination (10/10) {@z6!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
// Packed this until I got the Phial.
r) an Iron Rod of the Istari of Nothing (100/100) {25% off}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// Bought in Lothlorien after finishing Mirkwood. For future use.
s) a Silver Rod of Charging of Nothing (100/100)
It regenerates its mana faster.
You found it in the remains of Draebor, the Imp on level 38 of Moria.
t) a Rod Tip of Detection (80 Mana to cast)
u) a Ring of Extra Attacks (+1 attack)
v) a Dwarven Shovel of Digging (+7)
It increases your ability to tunnel by 7. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying in a vault on level 25 of Mirkwood.
// Found in a vault on Mkw 25. My STR may actually be high enough that I
// can usefully wield this now...
w) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mountain ogre on level 31 of Mirkwood.
// ;) ;) For future use, after I've got my STR up a bit more and can afford
// to swap out Amrod.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
// Found in a chest (!) on Mkw 28.
b) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth Priest on level 40 of Moria.
c) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 31 of Moria.
d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3.
It is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
e) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 30 of Mirkwood.
f) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
h) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It
makes you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
It does extra damage from frost. It is especially deadly against
natural creatures. It provides resistance to cold and light. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 30 of Moria.
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against
evil with holy fury. It provides resistance to cold, poison and dark.
It allows you to sense the presence of orcs and dragons. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Uruk on level 30 of Moria.
k) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
It can be activated for ball of fire (72) every 400 turns if it is
being worn. It provides light (radius 1) forever. It increases your
strength, dexterity and luck by 4. It does extra damage from fire.
It is especially deadly against orcs. It is especially deadly against
trolls. It fights against evil with holy fury. It sustains your
dexterity. It provides immunity to paralysis. It makes you
completely fearless. It provides resistance to fire and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
// Got Narsil from Novice rangers on MoM 31.
l) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
It increases your dexterity, charisma and stealth by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of orcs and trolls. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Forest troll on level 30 of Moria.
m) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 2.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
30 of Mirkwood.
o) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed) {curs}
It generates an antimagic field. It increases your speed and attack
speed by 2. It does extra damage from fire. It is especially deadly
against dragons. It provides immunity to fire. It makes you
completely fearless. It provides resistance to chaos and
disenchantment. It drains mana, life and experience. It aggravates
nearby creatures. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 33 of
Moria.
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially
deadly against orcs. It is especially deadly against natural
creatures. It provides immunity to paralysis. It provides resistance
to poison. It allows you to sense the presence of orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 35 of Moria.
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 33 of Moria.
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Last updated 2008-07-07 10:14pm EDT. |