Mossbark II, the Ent Symbiant
[ToME 2.3.4 Character Sheet]
Name : Mossbark II Age 273 STR: 18/80
Sex : Male Height 68 INT: 17
Race : Ent Weight 116 WIS: 18/30
Class : Symbiant Social Class 34 DEX: 18
Body : Player CON: 18/120
God : Manwe Sulimo CHR: 16
+ To Melee Hit 18 Level 30 Hit Points 514/ 514
+ To Melee Damage 33 Experience 199025 Spell Points 35/ 35
+ To Ranged Hit 23 Max Exp 199025 Sanity 215/ 215
+ To Ranged Damage 4 Exp to Adv. 250000 Piety 6107
AC 20+84 Gold 5643 Speed Fast (+2)
// This is with +3 speed from Barehand-combat, +3 from Thalkettoth, and +1
// from Manwe prayer. I'm not praying to Manwe all the time currently;
// that'll have to wait till after Moria.
(Miscellaneous Abilities)
Fighting : Legendary[2] Perception : Fair Blows/Round: 4
Bows/Throw : Superb Searching : Fair Shots/Round: 1
Saving Throw: Good Disarming : Bad Mel.dmg/Rnd: 140-516
Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have green skin and inflexible members. You were the
understudy for the Kite-Eating Tree from the Peanuts(TM)
comic strip.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 33 (1650')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Lothlorien.
You have defeated 5939 enemies.
You saved 16 princesses.
You found 2 of the relic pieces.
// Vaguely annoying that I haven't gotten the third relic quest yet...
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 25th Quelle of the 2890th year of the third age.
You have been adventuring for 39 days.
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Add Str : .2..............
Add Dex : .2..2.3.........
Add Con : .2..............
Add Sear. : .....4..........
Add Tun.. : ..............1.
Add Speed : ......3........+
Slay Orc : .+..............
Slay Troll: .+..............
Slay Giant: .+..............
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ................
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : .+.....+..++...+
Hold Life : ................
Res Acid : ......+.+.......
Res Elec : ........+.......
Res Fire : ........+.......
Res Cold : ........+.......
Res Pois : ....+...........
Res Fear : ................
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ......++........
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ......++........
Res Disen : ................
Levitate : ...............+
Lite : ..........+.....
See Invis : .+.............+
Digestion : ...............+
Activate : ....++....+.....
Cursed : ..........+.....
Orc.ESP : .+.............+
Troll.ESP : .+.............+
Giant.ESP : .+..............
Evil.ESP : ...............+
Skills (points left: 0)
- Combat 36.360 [0.800]
. Weaponmastery 00.700 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 34.600 [0.800]
. Boulder-throwing 34.800 [0.600]
- Sneakiness 01.500 [0.800]
. Stealth -05.000 [0.800]
. Disarming 01.500 [0.700]
- Magic 03.114 [0.700]
. Magic-Device 17.500 [1.000]
. Conveyance 01.300 [0.400]
- Spirituality 11.950 [0.500]
. Prayer 14.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 05.290 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 34.600 [0.800]
. Mimicry 01.000 [0.300]
// The skill point plan is to max Symbiosis, Barehand-combat, Boulder-
// throwing and Prayer (assuming all five relic quests) and dump the rest
// into Magic-Device. Monster-lore was tempting as an alternative, to go
// the Q-summoning route, but I decided to eschew that. On reflection,
// though, I probably should've stuck some of it in Magic, for desperately
// needed mana for my symbiotic powers.
Abilities
* Tree walking
[Fates]
You may find a Dagger on level 1.
// I should go pick that off...
You may find a Lembas on level 38.
[Character Equipment]
a) (nothing)
d) a Wooden Boomerang of Westernesse (1d8) (+5,+4) (+2)
It increases your strength, dexterity and constitution by 2. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It provides immunity
to paralysis. It allows you to see invisible monsters. It allows you
to sense the presence of orcs, trolls and giants.
You found it in the remains of a Half-orc on level 19 of Orc Cave.
// Wearing this mainly for the stat boosts.
e) a Ring of Spell [Disarm]
It has a spell stored inside.
You found it in the remains of a Snaga on level 14 of Orc Cave.
f) a Ring of Slaying (+2,+10)
You found it in the remains of a Snaga on level 21 of Orc Cave.
k) an Amulet of the Serpents [+1] (+2)
// Found on Mkw 32; wearing it to cover resist poison.
m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s!!}
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases
your searching and luck by 4. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
// Princess quest reward from Mkw 26.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) The Entish Bark 'Gaste' [1,+11]
It provides immunity to paralysis. It provides resistance to chaos.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 23 of Mirkwood.
// Doesn't do much, but it seemed appropriate... ;)
p) a Small Metal Shield of Resistance [3,+10]
It provides resistance to acid, electricity, fire and cold. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of Sangahyando of Umbar on level 23 of
Mirkwood.
s) a Demonhorn [2,+0]
// Found on Mkw 20. I'm just wearing it for the extra light radius.
u) The Set of Leather Gloves 'Cammithrim' [1,+10] {cursed}
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It is cursed. It cannot be harmed by acid,
cold, lightning or fire.
You found it lying on the floor of a special level.
// Hmm, I need to patch this up.
x) a Pair of Soft Leather Boots of Free Action [2,-1]
It provides immunity to paralysis.
You found it lying on the ground on level 8 of Barrow-Downs.
// This too.
z) a Huorn named Blight (278 hp)
// ;) ;) So I'm a tree wearing tree bark with a tree growing out of my
// side. Works for me.
{) (nothing)
|) a Shovel (+1) {25% off}
[Character Inventory]
a) a Spellbook of Noxious Cloud {!d!k!v!s}
// Does more damage than the wands now, and I can cast it semi-reliably.
b) a Spellbook of Manwe's Blessing {!d!k!v!s}
// Mainly to cure fear, though I should probably start using it against
// tough monsters.
c) a Death sword named Kamikaze III (48 hp) {!k!v!s}
d) a Greater Mimic named Cavalry II (212 hp) {!k!v!s}
// My ground forces. The Death sword is an experiment in leveling; I've
// got him up to level 8 so far (and as the name suggests, I've lost a
// couple of his predecessors in the process...). The Greater Mimic is for
// killing good monsters that are too tough for the Death sword; I may also
// in the future wield him to use his summon-monster power.
e) 10 Potions of Speed {!d!k!v!s}
f) 3 Potions of Resist Heat {!d!k!v!s}
// I don't use these much, but as an Ent, I'm afraid to not pack `em... :-}
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) 10 Scrolls of Phase Door {@r1!r!d!k!v!s}
i) 7 Scrolls of Teleportation {!d!k!v!s}
j) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
k) 25 Scrolls of Identify {@r9!d!k!v!s}
l) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
m) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Found and assembled during the first relic quest. Lucky I didn't hit a
// trap door before then...
n) 6 Boulders {@v1=g!d!k!s}
// These are nice damage dealers, but annoyingly heavy. Need to boost my
// STR some more...
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Disarm
b) a Yellow jelly named Rearguard (53 hp) {!k!v!s}
c) a Blue jelly named Frostbite (66 hp) {!k!v!s}
// Early accumulated ground troops. Probably outmatched by now; I should
// release them.
d) a Silver Rod of Charging of Disarming (100/100) {@z3!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
e) a Rod Tip of Disarming (50 Mana to cast)
// I may or may not use these, now that I can cast the Disarm spell.
f) an Amulet of Spell
g) an Elven Cord Armour [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 18 of Orc Cave.
h) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
i) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
// Bought in Lothlorien midway through Orc Cave, for possible future use.
[Home Inventory - Lothlorien ]
a) an Undead mass named Breeder (37 hp)
b) a Death sword Kamikaze IV (36 hp) {!k!v!s}
c) a Lurker named Stalker (200 hp) {!k!v!s}
// More recent ground troops. Dunno if I'll ever need a breeder, but I
// figured I should have one just in case. And a backup Death sword in
// case I lose the current one.
d) a Sprig of Athelas
e) 11 Potions of Cure Light Insanity
f) 6 Potions of Speed {!d!k!v!s}
g) 6 Potions of Healing
h) 2 Potions of Restore Mana
i) 3 Potions of Enlightenment
// Accumulated for future relic quests.
j) 4 Potions of Resistance
k) 9 Scrolls of Reset Recall
l) a Wooden Rod of Cheapness of Illumination (10/10) {@z6!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
// Packed this until I got the Phial.
m) a Wooden Rod of Nothing (10/10)
n) a Wooden Rod of Nothing (10/10)
o) an Iron Rod of the Istari of Nothing (100/100) {25% off}
It can hold more mana. It can cast spells for a lesser mana cost. It
can cast spells faster. It regenerates its mana faster.
You bought it from the Black Market.
// Bought in Lothlorien after finishing Mirkwood. For future use.
p) 2 Staffs of Reveal Ways[1|25] (4 charges) {@u7!d!k!v!s}
// Didn't need these in Mirkwood, since I can walk through trees; I may
// need to start carrying them again for Moria. I'd really rather find the
// corresponding rod tip, though...
q) a Dwarven Shovel of Digging (+7)
// Found in a vault on Mkw 25. Stowed until I can get my STR up some.
r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
It increases your dexterity and speed by 4. It provides resistance to
acid, electricity, fire and cold. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mountain ogre on level 31 of Mirkwood.
// ;) ;) For future use; for now, I figure the stat boosts from the
// Westernesse `rang are more useful.
s) a Climbing Set
// Bought in Lothlorien near the end of Mirkwood. I should probably pack
// this for Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense
the presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
// Found in a chest (!) on Mkw 28.
b) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
It can be wielded two-handed. It can be activated for detect orcs
every 10 turns if it is being worn. It increases your dexterity and
searching by 4. It is especially deadly against orcs. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 30 of Mirkwood.
c) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
It can be activated for fire bolt (9d8) every 8+d8 turns if it is
being worn. It provides light (radius 1) forever. It does extra
damage from fire. It provides resistance to fire. It cannot be
harmed by acid, cold, lightning or fire.
// Fate find on Mkw 11.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
e) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 2.
f) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures.
It provides resistance to life draining, nexus, chaos and
disenchantment. It allows you to see invisible monsters. It has been
blessed by the gods. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Lorgan, Chief of the Easterlings on level
30 of Mirkwood.
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Last updated 2008-03-07 3:32am EST. |