Mossbark II, the Ent Symbiant
[ToME 2.3.4 Character Sheet]
Name : Mossbark II Age 273 STR: 18/60
Sex : Male Height 68 INT: 13
Race : Ent Weight 116 WIS: 17
Class : Symbiant Social Class 34 DEX: 15
Body : Player CON: 18/70
God : Manwe Sulimo CHR: 13
+ To Melee Hit 12 Level 26 Hit Points 381/ 381
+ To Melee Damage 29 Experience 53541 Spell Points 23/ 23
+ To Ranged Hit 19 Max Exp 53541 Sanity 161/ 161
+ To Ranged Damage 6 Exp to Adv. 62500 Piety 534
AC 19+76 Gold 1214 Speed Fast (+1)
// This is with +3 speed from Barehand-combat and +3 from Thalkettoth. I
// think I can get by on this for a while.
(Miscellaneous Abilities)
Fighting : Heroic Perception : Bad Blows/Round: 4
Bows/Throw : Excellent Searching : Bad Shots/Round: 1
Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 124-404
Stealth : Bad Magic Device: Superb Infra-Vision: 50 feet
Tactic: normal
Explor: normal
(Character Background)
You are one of the first beings who awoke on Arda. You
have green skin and inflexible members. You were the
understudy for the Kite-Eating Tree from the Peanuts(TM)
comic strip.
[Miscellaneous information]
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Barrow-Downs: Level 10 (500')
Orc Cave: Level 21 (1050')
A lost temple: Level 12 (600')
Your body is a Player.
You are currently in the town of Bree.
You have defeated 3175 enemies.
You saved 5 princesses.
You found 2 of the relic pieces.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 14th Quelle of the 2890th year of the third age.
You have been adventuring for 28 days.
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Add Dex : ......3.........
Add Tun.. : ..............1.
Add Speed : ......3........+
Sust Str : ................
Sust Int : ................
Sust Wis : ................
Sust Dex : ................
Sust Con : ..........+.....
Sust Chr : ................
Invisible : ............+...
Mul life : ................
Sens Fire : ...............+
Reflect : ................
Free Act : ..........++...+
Hold Life : ................
Res Acid : ......+.+.......
Res Elec : ........+.......
Res Fire : ........+.......
Res Cold : ........+.......
Res Pois : ................
Res Fear : ................
Res Light : ..........+.....
Res Dark : ................
Res Blind : ................
Res Conf : ......+.........
Res Sound : ................
Res Shard : ......+.........
Res Neth : ................
Res Nexus : ................
Res Chaos : ......+.........
Res Disen : ................
Lite : ..........+.....
See Invis : ...............+
Digestion : ...............+
Activate : ..........+.....
Orc.ESP : ...............+
Troll.ESP : ...............+
Evil.ESP : ...............+
Skills (points left: 0)
- Combat 32.120 [0.800]
. Weaponmastery 00.700 [0.800]
. Archery 00.800 [0.700]
. Barehand-combat 30.600 [0.800]
. Boulder-throwing 30.600 [0.600]
- Sneakiness 01.500 [0.800]
. Stealth -05.000 [0.800]
. Disarming 01.500 [0.700]
- Magic 02.414 [0.700]
. Magic-Device 17.500 [1.000]
. Conveyance 01.000 [0.300]
- Spirituality 11.450 [0.500]
. Prayer 09.500 [0.500]
. Music 00.000 [0.300]
- Monster-lore 05.070 [1.100]
. Corpse-preservation 01.000 [0.900]
. Possession 00.000 [0.100]
. Symbiosis 30.600 [0.800]
// The skill point plan is to max Symbiosis, Barehand-combat, Boulder-
// throwing and Prayer (assuming all five relic quests) and dump the rest
// into Magic-Device. Monster-lore was tempting as an alternative, to go
// the Q-summoning route, but I decided to eschew that. On reflection,
// though, I probably should've stuck some of it in Magic, for desperately
// needed mana for my symbiotic powers.
Abilities
* Tree walking
[Fates]
You are fated to find The Dagger 'Narthanc' on level 11.
// Something to look forward to when I hit Mirkwood...
You may find a Lembas on level 38.
[Character Equipment]
a) (nothing)
d) a Wooden Boomerang of Westernesse (1d8) (+7,+6) (+2)
// Dropped by Half-orcs on Orc 19. Packed mainly for the stat boosts.
e) a Ring of Spell
f) a Ring of Slaying (+2,+10)
k) (nothing)
m) a Dwarven Lantern
// Bought from the Lothlorien black market early in Orc Cave.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and chaos. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) a Cloak [1,+5]
p) a Small Leather Shield of Resistance [2,+8]
// Found on Orc 10.
s) a Hard Leather Cap [2,+0]
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Free Action [2,+2]
// Found on BDw 8. Redundant with the boomerang now, I suppose.
z) a Lurker named Stalker (200 hp)
// Picked up on Orc 22, I think.
{) (nothing)
|) a Shovel (+1)
[Character Inventory]
a) a Death sword named Kamikaze II (36 hp)
// I'm experimenting with leveling this guy, and using him as ground cover
// to kill good monsters without wrecking Manwe piety. As the name
// suggests, already lost one of these, to a swarm of Mongbats on Orc 18.
b) 9 Potions of Speed {!d!k!v!s}
c) 3 Potions of Resist Heat {!d!k!v!s}
// I think I'll need to pack these for a while.
d) 10 Potions of Cure Critical Wounds {!d!k!v!s}
e) 11 Scrolls of Phase Door {@r1!r!d!k!v!s}
f) 6 Scrolls of Teleportation {!d!k!v!s}
g) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
h) 23 Scrolls of Identify {@r9!d!k!v!s}
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) a Wooden Rod of Cheapness of Illumination (10/10) {@z6!d!k!v!s!!}
It can cast spells for a lesser mana cost.
You bought it from the Black Market.
k) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!}
// Found and assembled in the first relic quest. Lucky I didn't hit a trap
l) a Wand of Noxious Cloud[2|26] (9 charges)
// For breeders at range. My Prayer skill is high enough to cast the spell
// now, but for now the wand does more damage.
m) a Wand of Charm[8|20] (7 charges)
// For good monsters when the field is too crowded to drop the Death sword.
n) 2 Staffs of Reveal Ways[1|25] (5 charges) {@u7!d!k!v!s}
// Need to find a rod tip to replace these.
o) 6 Boulders {@v1=g!d!k!s}
// These are nice damage dealers, but annoyingly heavy. Need to boost my
// STR some more...
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Noxious Cloud
// For future use.
b) a Spellbook of Disarm
c) a Yellow jelly named Rearguard (53 hp) {!k!v!s}
d) a Blue jelly named Frostbite (66 hp) {!k!v!s}
// Other accumulated ground troops. I've lost some of their comrades in
// combat, though; I'm not entirely sure they're up to the task anymore.
e) a Sprig of Athelas
f) 7 Potions of Cure Light Insanity
g) 2 Potions of Healing
h) 2 Potions of Enlightenment
// Accumulated for future relic quests.
i) a Potion of Resistance
j) 5 Scrolls of Reset Recall
k) a Wooden Rod of Nothing (10/10)
l) a Wooden Rod of Nothing (10/10)
m) a Silver Rod of Charging of Disarming (100/100) {@z3!d!k!v!s!!}
It regenerates its mana faster.
You bought it from the Black Market.
// Was packing this for a while, until I got Prayer skill high enough to
// cast the spell.
n) a Rod Tip of Disarming (50 Mana to cast)
// Don't need this any more, I suppose...
o) a Ring of Spell [Phase Door]
p) an Elven Cord Armour [6,+16] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and light. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ogre on level 18 of Orc Cave.
q) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being
worn. It increases your searching and infravision by 2. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
It was given to you as a reward.
r) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
nexus. It allows you to see invisible monsters. It cannot be harmed
by acid, cold, lightning or fire.
You bought it from the Black Market.
[The Mathom-house Inventory - Bree ]
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
b) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
// Fate find on BDw 2.
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Last updated 2007-10-28 10:05pm EDT. |