Bjorn, the Beorning Warper
[ToME 2.2.6 Character Dump]
Name : Bjorn Age 43 STR! 18/200
Sex : Male Height 145 INT! 18/210
Race : Beorning Weight 320 WIS! 18/180
Class : Warper Social Class 58 DEX! 18/110
Body : Player CON! 18/***
God : Manwe Sulimo CHR! 18
+ To Melee Hit 19 Level 50 Max Hit Points 1160
+ To Melee Damage 67 Experience 10403013 Cur Hit Points 1160
+ To Ranged Hit 36 Max Exp 10403013 Max SP (Mana) 517
+ To Ranged Damage 19 Exp to Adv. ***** Cur SP (Mana) 517
AC 15+100 Gold 2686313 Piety 126170
(Miscellaneous Abilities)
Fighting : Heroic Disarming : Very Good Blows/Round: 18
Bows/Throw : Superb Magic Device: Good Shots/Round: 1
Saving Throw: Fair Mel.dmg/Rnd: 1260-3006
Stealth : Bad Tactic: normal Infra-Vision: 30 feet
Perception : Fair Explor: running Speed: +34
Searching : Fair
// This reflects my standard "dungeon-trawling" mode: in bear form,
// Essence of Speed active and Explor cranked up to 'running'. It also
// reflects a couple of dump patches of mine: one to display current speed
// in the dump, and the other to correctly include the to-damage bonus in
// the damage-per-round display for barehand and bearform combat.
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Mordor: Level 58 (2900')
Barrow-Downs: Level 10 (500')
Maze: Level 37 (1850')
Orc Cave: Level 22 (1100')
Erebor: Level 62 (3100')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 70 (3500')
A lost temple: Level 25 (1250')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 26316 enemies.
You saved Gondolin from destruction.
// My first non-Alchemist character ever to complete the Maeglin quest.
You saved the beautiful Mallorns of Lothlorien.
You saved Bree from a dreadful Nazgul.
You saved a young hobbit from an horrible fate.
You saved 30 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 9th Hrive of the 2890th year of the third age.
You have been adventuring for 77 days.
adefkmnosz{@
Add Str : ...34.......
Add Int : ......4.2...
Add Wis : ....4...2...
Add Dex : .2..........
Add Con : ......4...3.
Add Chr : ....4.......
Add Stea. : ......44....
Add Sear. : .......4....
Add Speed : ....434.....
Add Blows : ...3......3.
Chaotic : ..........+.
Slay Und. : ..........+.
Slay Orc : ..........+.
Slay Troll: ..........+.
Sust Str : ............
Sust Int : ...+........
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ......+.....
Free Act : .+..........
Hold Life : .....+......
Res Acid : ......+.....
Res Elec : ......+.....
Imm Fire : ....+.*.....
Res Cold : ......+.....
Res Pois : ....+.......
Res Fear : ....+.......
Res Lite : .....+......
Res Dark : ...+.+......
Res Blind : ........+...
Res Conf : ...+........
Res Sound : ............
Res Shard : ............
Res Neth : ........+...
Res Nexus : ......+.....
Res Chaos : .....+......
Res Disen : ....+.......
Aura Fire : ......+.....
See Invis : .....+......
Xtra Might: .+..........
Activate : ....++......
Blessed : ..........+.
Fly : ...+..+.....
Orc.ESP : .....+..+...
Troll.ESP : ........+...
Dragon.ESP: .+..........
Evil.ESP : ........+...
TLord.ESP : ......+.....
Skills (points left: 0)
- Combat 01.200 [0.300]
. Weaponmastery 00.700 [0.400]
. Bearform-combat 50.000 [1.000]
. Sneakiness 01.000 [0.900]
- Magic 33.040 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 50.000 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 00.000 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 33.600 [1.200]
. Divination 36.000 [1.200]
. Temporal 50.000 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 04.190 [0.550]
. Prayer 29.000 [0.500]
. Monster-lore 00.000 [0.500]
// My skill point strategy is (well, was, now that I've completed it) to
// max Bearform-combat, Temporal and Spell-power, push Conveyance and
// Divination up enough to cast Recall resp. Greater Identify, dabble a few
// points here and there to pick up a few utility spells, and put the rest
// into Prayer. For ranged attacks I'm using Manathrust and Noxious Cloud
// (from Manwe), both boosted by Spell-power. The downside to the plan is
// that it would only have gotten Magic up to around 25; to compensate, I
// threw FF quest rewards to Magic whenever I could.
Abilities
* Perfect casting
[Fates]
You may meet a Scruffy little dog on level 16.
You are fated to find a Potion of Water on level 15.
You may meet a Village idiot on level 14.
You are fated to meet a Pitiful-looking beggar on level 20.
// I really oughta go back and pick some of these off, I suppose... :-/
[Character Equipment]
a) (nothing)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
It increases your dexterity and luck by 2. It provides immunity to
paralysis. It allows you to sense the presence of dragons. It fires
missiles with extra might. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Mature green dragon on level 59 of The
Sacred Land Of Mountains.
e) an Indestructible Ring of Damage (+19)
f) The Ring 'Imaguinon' (+3 attacks)
It increases your strength and attack speed by 3. It sustains your
intelligence. It provides resistance to dark and confusion. It allows
you to fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 61 of
Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
It can be activated for heal and cure black breath every 200 turns if
it is being worn. It provides light (radius 3) forever. It increases
your strength, wisdom, charisma and speed by 4. It makes you
completely fearless. It provides resistance to fire, poison and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 43 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
It increases your intelligence, constitution, stealth and speed by 4.
It provides immunity to fire. It provides resistance to acid,
electricity, cold and nexus. It allows you to fly. It allows you to
sense the presence of thunderlords. It reflects bolts and arrows. It
produces a fiery sheath. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+15] (+4 to stealth)
It increases your stealth, searching and luck by 4. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and nether. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
z) (nothing)
{) The Bolt 'Aindin' (1d5) (+12,+0) (+3 attacks)
It increases your constitution and attack speed by 3. It produces
chaotic effects. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at undead with holy
wrath. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of The Sacred Land
Of Mountains.
// ;) ;) ;) I was worried about the chaotic effects of this, but if
// they've kicked in so far, I haven't noticed.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {@b4!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of an Enchantress on level 40 of Moria.
b) a Fireproof Tome of Translocation {@b2!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {@b3!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Fireproof Tome of the Time {@b6!d!k!v!s}
e) a Fireproof Holy Tome of Manwe Sulimo {@b5!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
// I've been having great luck with Tomes. Most of these are fireproofed
// by way of the Lothlorien Old Mages quest.
f) The Tome of Bjorn {@b1!d!k!v!s}
It cannot be harmed by acid, cold, lightning or fire.
// This has Manathrust, Globe of Light and Essence of Speed.
g) Boccob's Unfinished Works of Culinary Genius {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it in the remains of a Master yeek on level 36 of Moria.
h) 8 Potions of Cure Critical Wounds {!d!k!v!s}
i) 10 Potions of *Healing* {!d!k!v!s}
j) 15 Potions of Resistance {!q!d!k!v!s}
k) a Silver Rod of the Istari of Restoration (200/200) {@z7!d!k!v!s!!}
l) a Mithril Rod of Recall (160/160) {@z2!z!d!k!v!s}
// An emergency backup for my Recall spell.
m) a Wand of Stone Prison[1|5] (7 charges) {!d!k!v!s}
n) The Wand of Digging of Thrain (100 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// A poor stand-in for a shovel, but not much I can do about it.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Parchment titled ``Planar Travel Made Easy'' (mass geno @1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Monastic lich on level 42 of Moria.
b) 3 Scrolls of Genocide
c) 4 Scrolls of Mass Genocide
d) The Ring 'Landel' (+4)
It increases your intelligence and dexterity by 4. It makes you
completely fearless. It provides resistance to cold and poison. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 50 of The Sacred
Land Of Mountains.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
f) The Ring Mail 'Belen' (-2 to accuracy) [12,+10]
It sustains your strength, dexterity and charisma. It provides
immunity to acid. It provides resistance to light, shards and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elder vampire on level 56 of The Sacred
Land Of Mountains.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 48 of Moria.
h) The Thunderlord Coat of Nendaram [9,+19]
It sustains your wisdom and constitution. It provides immunity to acid
and fire. It provides resistance to fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Archer on level 50 of Moria.
i) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 17 of Orc Cave.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
k) The Iron Helm of Teldanar [5,+4] {Ulfang Orc 16}
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to acid, cold, light and confusion. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
Cave.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Monastic lich on level 39 of Moria.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
provides resistance to blindness, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Merrow on level 31 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and blindness. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 37 of Moria.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3. It
does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 37 of Moria.
// All these cool weapons and I can't use them. Normally I'd Mathom them,
// but the Mathom-house is limited to 24 items in this version, and I want
// to leave room for the really interesting stuff like Nazgul rings.
t) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ettin on level 49 of Moria.
// *Man*, this would be nice to find with a character that could actually
// use archery...
u) The Long Bow of Mingorgol (x5) (+11,+11) (+2)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and charisma by 2. It fires missiles with extra might. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 41 of Moria.
v) The Heavy Crossbow of Elron (x5) (+4,+7) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution and speed by 1. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 46 of
The Sacred Land Of Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
x) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Gondolin ]
// Partly a second Mathom-house adjunct, partly stuff I was accumulating as
// possible swap-in choices. Now that I've pretty much nailed down my
// equipment combination, I could probably clean some of this out...
a) a Wand of Stone Prison[2|11] (8 charges)
b) The Ring of Belduin (+1 to stealth)
It increases your dexterity and stealth by 1. It sustains your
strength and intelligence. It provides resistance to acid, shards and
nether. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient black dragon on level 51 of The
Sacred Land Of Mountains.
c) The Ring of Brast (+4 to speed)
It increases your intelligence, dexterity and speed by 4. It sustains
your intelligence and charisma. It provides immunity to paralysis. It
allows you to fly. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Lizard man on level 36 of Mordor.
d) The Amulet of Ingwe (+3)
It can be activated for dispel evil (level*5) every 300+d300 turns if
it is being worn. It increases your intelligence, wisdom, charisma,
searching and infravision by 3. It provides immunity to paralysis. It
provides resistance to acid, electricity and cold. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dracolisk on level 69 of The Sacred Land
Of Mountains.
e) a Dwarven Lantern of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 2) forever. It increases your intelligence, wisdom and
charisma by 3. It makes you invisible. It provides resistance to
blindness. It cannot be harmed by fire.
It was given to you as a reward.
f) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Enchantress on level 42 of Moria.
g) The Red Dragon Scale Mail 'Darast' (-2 to accuracy) [30,+15]
It can be activated for breathe fire (200) every 90+d90 turns if it is
being worn. It provides immunity to fire. It provides resistance to
life draining, electricity, fire, light and chaos. It allows you to
fly. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolich on level 60 of Erebor.
h) Elven Double Ring Mail of Resist Fire (-2 to accuracy) [15,+21] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and nether. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
i) Elven Double Ring Mail of Resistance (-2 to accuracy) [15,+20] (+3 to stealth)
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Maeglin, the Traitor of Gondolin in the
town of Gondolin .
j) Elven Padded Armour [4,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 32 of Moria.
k) The Thunderlord Coat of Tollina [9,+9]
It sustains your strength and dexterity. It provides resistance to
acid, fire, cold, poison, nether, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk Rogue on level 42 of Moria.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
It decreases your strength, dexterity and constitution by 5. It
provides immunity to paralysis. It allows you to levitate. It allows
you to see invisible monsters. It gives telepathic powers. It is
cursed. It can re-curse itself. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
m) The Golden Crown of Amend [0,+11]
It provides resistance to life draining, electricity and poison. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ethereal dragon on level 61 of Erebor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
It increases your strength and constitution by 2. It provides immunity
to paralysis. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Black ogre on level 38 of Mordor.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
It increases your dexterity by 4. It is very sharp and can cut your
foes. It is very sharp and can make your foes bleed. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient white dragon on level 60 of
Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It does extra damage from frost. It provides resistance to
cold. It cannot be harmed by acid, cold, lightning or fire.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
It can be activated for drain life (120) every 400 turns if it is being
worn. It increases your wisdom and constitution by 3. It is especially
deadly against dragons. It allows you to sense the presence of undead
and evil beings. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
It was given to you as a reward.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
It can be wielded two-handed. It can be activated for word of recall
every 200 turns if it is being worn. It increases your dexterity and
charisma by 3. It does extra damage from fire and frost. It provides
immunity to paralysis. It provides resistance to fire, cold and light.
It allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient blue dragon on level 65 of The
Sacred Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
It can be activated for cure serious wounds every 3+d3 turns if it is
being worn. It increases your strength and dexterity by 1. It is
especially deadly against orcs. It is especially deadly against
trolls. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
The Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
It increases your attack speed by 2. It is a great bane of dragons.
It provides resistance to acid, electricity, fire, cold and poison. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Great Swamp Wyrm on level 69 of The
Sacred Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
It increases your strength and constitution by 2. It provides
resistance to electricity, fire and cold. It speeds your regenerative
powers. It fires missiles with extra might. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-ogre on level 50 of Moria.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
It strikes at demons with holy wrath. It fights against evil with holy
fury. It cannot be harmed by acid, cold, lightning or fire.
w) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
// Sort of a Mathom-house adjunct. Mostly I'm trying to put stuff here
// that is either "icky" or goes in an equipment slot I can't use.
a) The Demonshield of Gothmog [13,+13] (+4)
It increases your dexterity by 4. It makes you invisible. It sustains
your strength, dexterity and constitution. It provides immunity to
paralysis. It provides resistance to life draining. It allows you to
levitate. It produces a fiery sheath. It can re-curse itself. It
cannot be harmed by acid, cold, lightning or fire.
b) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire. You found it lying on the ground on
level 50 of Moria.
// Shoulda' left room in the Mathom-house to put these in there with the
// Demonblade...
c) The Crumpled Scroll of Mass Resurrection
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 61 of The Sacred Land Of
Mountains.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
It increases your intelligence and searching by 2. It increases your
mana capacity by 40%. It provides resistance to blindness and
confusion. It renders you especially vulnerable to fire. It allows
you to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black ogre on level 40 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 47 of The Sacred Land
Of Mountains.
g) The Steel Helm of Hammerhand [6,+20] (+3)
It grants you the power of berserk if it is being worn. It increases
your strength, dexterity and constitution by 3. It sustains your
strength, dexterity and constitution. It makes you completely
fearless. It provides resistance to acid, cold, dark and nexus. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of The Minotaur of the Labyrinth on level 37
of Maze.
h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Mage on level 40 of Moria.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of Moria.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
k) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It makes
you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 46 of Moria.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
It increases your attack speed by 2. It is especially deadly against
natural creatures. It provides resistance to disenchantment. It
allows you to see invisible monsters. It slows your metabolism. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Dracolisk on level 61 of The Sacred Land
Of Mountains.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 50 of The Sacred Land
Of Mountains.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by 4. It does
extra damage from frost. It is especially deadly against dragons. It
strikes at demons with holy wrath. It strikes at undead with holy
wrath. It fights against evil with holy fury. It sustains your
strength and constitution. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Uruk on level 37 of Moria.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold, dark and sound. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 46 of
Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
It can be activated for ball of lightning (100) every 500 turns if it
is being worn. It provides light (radius 1) forever. It increases your
wisdom and dexterity by 4. It does extra damage from electricity and
frost. It is especially deadly against orcs. It is especially deadly
against trolls. It is especially deadly against giants. It is a great
bane of undead. It provides immunity to paralysis. It provides
resistance to electricity, cold and light. It slows your metabolism.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Spectral Ancient white dragon on level 61
of The Sacred Land Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely
fearless. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire and
light. It allows you to sense the presence of spiders and demons. It
speeds your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll Chieftain on level 50 of The
Sacred Land Of Mountains.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, poison and light.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
x) The Light Crossbow 'Cirhuanna' (x6) (+10,+12) (+3 to speed)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution, charisma and speed by 3. It fires missiles
with extra might. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Gelugon on level 68 of The Sacred Land Of
Mountains.
[Home Inventory - Lothlorien ]
a) a Tome of the Time
b) Benetar's Mana Battery (restore @750) {@A7!d!k!v!s!!}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dark elven warlock on level 38 of Moria.
c) 15 Sprigs of Athelas
d) 63 Potions of Cure Light Insanity
e) 27 Potions of Detonations {@v1!q!d!k!s}
// A ranged-damage strategy suggested to me on the Forum. I've stowed them
// temporarily, as my most recent equipment rearrangement leaves me without
// resist shards, and I'm a little leery of potential shattering problems.
f) 48 Potions of Healing {!d!k!v!s}
g) 88 Potions of *Healing*
// ;) The spoils of fountain-hunting...
h) 5 Potions of Life
i) 25 Potions of Restore Mana
j) 33 Scrolls of Reset Recall
k) The Ring 'Alcarin' (+3 to speed)
It increases your constitution and speed by 3. It sustains your
wisdom, dexterity and constitution. It provides resistance to poison,
shards and chaos. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of an Ancient multi-hued dragon on level 51 of
Mordor.
l) The Ring of Aladanian (+3 attacks)
It increases your attack speed by 3. It makes you invisible. It
sustains your constitution. It provides immunity to paralysis. It
provides resistance to poison and confusion. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Black pudding on level 51 of Mordor.
m) The Ring 'Cilierost' (+3)
It increases your intelligence, wisdom, dexterity, charisma, stealth
and speed by 3. It makes you invisible. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 61 of
The Sacred Land Of Mountains.
n) The Amulet of Lomenwe (+4)
It increases your strength by 4. It sustains your intelligence. It
provides resistance to cold, poison, blindness and nether. It allows
you to levitate. It allows you to see invisible monsters. It slows
your metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 65 of The Sacred Land Of
Mountains.
o) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) {25% off}
It has a spell stored inside. It increases your intelligence and
searching by 4. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Rare Jewelry Shop.
p) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of The Sacred Land
Of Mountains.
q) a Feanorian Lamp of the Magi (+3)
It grants you the power of magic map if it is being worn. It provides
light (radius 3) forever. It can be used to store a spell. It
increases your intelligence, wisdom and charisma by 3. It provides
resistance to nether. It cannot be harmed by fire.
You bought it from the Mining Supply store.
r) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
s) The Anchor of Space-Time {Uldor MoM 35}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uldor the Accursed on level 35 of Moria.
// I may start packing this eventually as a tactical swap-in.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, poison, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 48 of Moria.
v) The Full Plate Armour of Isildur [25,+25] (+1)
It increases your constitution by 1. It provides resistance to acid,
electricity, fire, cold, confusion, sound and nexus. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 43 of Moria.
x) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
// And speaking of useless weapons... None of my Demonologist have *ever*
// found this, and *both* of my Bjorns have.
b) The Ring of Power of Uvatha the Horseman (+5 to searching)
It increases your constitution and searching by 5. It makes you
invisible. It sustains your dexterity. It provides resistance to
poison and disenchantment. It allows you to levitate. It drains
experience. It cannot be dropped while cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+2 to infravision)
It increases your intelligence and infravision by 2. It makes you
invisible. It makes you completely fearless. It provides resistance
to blindness and nexus. It drains experience. It cannot be dropped
while cursed. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Ren the Unclean on level 50 of Moria.
d) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
It increases your stealth by 2. It makes you invisible. It provides
resistance to sound, nether and nexus. It allows you to see invisible
monsters. It slows your metabolism. It drains experience. It cannot
be dropped while cursed. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
// A start to my Nazgul ring collection. I've got just enough room left in
// the Mathom-house for one of each.
e) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc Shaman on level 31 of Moria.
f) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
g) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 37 of Moria.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 40 of Moria.
j) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 31 of Moria.
k) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 35 of Moria.
m) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
It provides light (radius 1) forever. It increases your charisma by 3.
It does extra damage from acid and frost. It poisons your foes. It
produces chaotic effects. It is especially deadly against orcs. It is
a great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 10 of Orc Cave.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 35 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 36 of Moria.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons. It
is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 35 of Moria.
q) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 13 of Orc Cave.
|
Last updated 2004-08-23 4:23am EDT.
|