Zizzo's ToME Stepladder

Bjorn, the Beorning Warper

  [ToME 2.2.6 Character Dump]

 Name  : Bjorn                  Age                 43       STR! 18/200       
 Sex   : Male                   Height             145       INT! 18/210       
 Race  : Beorning               Weight             320       WIS! 18/180       
 Class : Warper                 Social Class        58       DEX! 18/110       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR!     18       
                                                                               
 + To Melee Hit          19 Level             50    Max Hit Points      1160   
 + To Melee Damage       67 Experience  10403013    Cur Hit Points      1160   
 + To Ranged Hit         36 Max Exp     10403013    Max SP (Mana)        517   
 + To Ranged Damage      19 Exp to Adv.    *****    Cur SP (Mana)        517   
   AC                15+100 Gold         2686313    Piety             126170   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Disarming   : Very Good    Blows/Round:  18        
 Bows/Throw  : Superb       Magic Device: Good         Shots/Round:  1         
 Saving Throw: Fair                                    Mel.dmg/Rnd:  1260-3006 
 Stealth     : Bad          Tactic:       normal       Infra-Vision: 30 feet   
 Perception  : Fair         Explor:       running      Speed:        +34       
 Searching   : Fair                                                            
// This reflects my standard "dungeon-trawling" mode:  in bear form,
// Essence of Speed active and Explor cranked up to 'running'.  It also
// reflects a couple of dump patches of mine:  one to display current speed
// in the dump, and the other to correctly include the to-damage bonus in
// the damage-per-round display for barehand and bearform combat.
                         (Character Background)                                
          You are a descendant of Beorn to the 3.79th degree (your             
          mother was Swedish, hence your name).  You have blue eyes,           
          bleached blond hair, and a tanned complexion.  You signed            
          up for the job because you thought it said "Surfer".  Oops.          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are disguised as a Bear.
 You are currently in the town of Lothlorien.
 You have defeated 26316 enemies.
 You saved Gondolin from destruction.
// My first non-Alchemist character ever to complete the Maeglin quest.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 9th Hrive of the 2890th year of the third age.
 You have been adventuring for 77 days.

                    adefkmnosz{@                
        Add Str   : ...34.......                
        Add Int   : ......4.2...                
        Add Wis   : ....4...2...                
        Add Dex   : .2..........                
        Add Con   : ......4...3.                
        Add Chr   : ....4.......                
        Add Stea. : ......44....                
        Add Sear. : .......4....                
        Add Speed : ....434.....                
        Add Blows : ...3......3.                
        Chaotic   : ..........+.                
        Slay Und. : ..........+.                
        Slay Orc  : ..........+.                
        Slay Troll: ..........+.                
        Sust Str  : ............                
        Sust Int  : ...+........                
        Sust Wis  : ............                
        Sust Dex  : ............                
        Sust Con  : ............                
        Sust Chr  : ............                
        Invisible : ............                
        Mul life  : ............                
        Sens Fire : ............                
        Reflect   : ......+.....                
        Free Act  : .+..........                
        Hold Life : .....+......                
        Res Acid  : ......+.....                
        Res Elec  : ......+.....                
        Imm Fire  : ....+.*.....                
        Res Cold  : ......+.....                
        Res Pois  : ....+.......                
        Res Fear  : ....+.......                
        Res Lite  : .....+......                
        Res Dark  : ...+.+......                
        Res Blind : ........+...                
        Res Conf  : ...+........                
        Res Sound : ............                
        Res Shard : ............                
        Res Neth  : ........+...                
        Res Nexus : ......+.....                
        Res Chaos : .....+......                
        Res Disen : ....+.......                
        Aura Fire : ......+.....                
        See Invis : .....+......                
        Xtra Might: .+..........                
        Activate  : ....++......                
        Blessed   : ..........+.                
        Fly       : ...+..+.....                
        Orc.ESP   : .....+..+...                
        Troll.ESP : ........+...                
        Dragon.ESP: .+..........                
        Evil.ESP  : ........+...                
        TLord.ESP : ......+.....                

Skills (points left: 0)
 - Combat                                        01.200 [0.300]
          . Weaponmastery                        00.700 [0.400]
          . Bearform-combat                      50.000 [1.000]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         33.040 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        01.600 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           33.600 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             50.000 [1.200]
          . Mind                                 01.400 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  04.190 [0.550]
          . Prayer                               29.000 [0.500]
 . Monster-lore                                  00.000 [0.500]
// My skill point strategy is (well, was, now that I've completed it) to
// max Bearform-combat, Temporal and Spell-power, push Conveyance and
// Divination up enough to cast Recall resp. Greater Identify, dabble a few
// points here and there to pick up a few utility spells, and put the rest
// into Prayer.  For ranged attacks I'm using Manathrust and Noxious Cloud
// (from Manwe), both boosted by Spell-power.  The downside to the plan is
// that it would only have gotten Magic up to around 25; to compensate, I
// threw FF quest rewards to Magic whenever I could.

Abilities
 * Perfect casting


  [Fates]

You may meet a Scruffy little dog on level 16.
You are fated to find a Potion of Water on level 15.
You may meet a Village idiot on level 14.
You are fated to meet a Pitiful-looking beggar on level 20.
// I really oughta go back and pick some of these off, I suppose... :-/


  [Character Equipment]

a) (nothing)
d) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 59 of The
    Sacred Land Of Mountains.
e) an Indestructible Ring of Damage (+19)
f) The Ring 'Imaguinon' (+3 attacks)
    It increases your strength and attack speed by 3.  It sustains your
    intelligence.  It provides resistance to dark and confusion.  It allows
    you to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 61 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
    and luck by 3.  It provides resistance to life draining, light, dark
    and chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 43 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.
    It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+15] (+4 to stealth)
    It increases your stealth, searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and nether.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
z) (nothing)
{) The Bolt 'Aindin' (1d5) (+12,+0) (+3 attacks)
    It increases your constitution and attack speed by 3.  It produces
    chaotic effects.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of The Sacred Land
    Of Mountains.
// ;) ;) ;)  I was worried about the chaotic effects of this, but if
// they've kicked in so far, I haven't noticed.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {@b4!d!k!v!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it in the remains of an Enchantress on level 40 of Moria.
b) a Fireproof Tome of Translocation {@b2!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {@b3!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) a Fireproof Tome of the Time {@b6!d!k!v!s}
e) a Fireproof Holy Tome of Manwe Sulimo {@b5!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
// I've been having great luck with Tomes.  Most of these are fireproofed
// by way of the Lothlorien Old Mages quest.
f) The Tome of Bjorn {@b1!d!k!v!s}
    It cannot be harmed by acid, cold, lightning or fire.  
// This has Manathrust, Globe of Light and Essence of Speed.
g) Boccob's Unfinished Works of Culinary Genius {@A3!d!k!v!s!!}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Master yeek on level 36 of Moria.
h) 8 Potions of Cure Critical Wounds {!d!k!v!s}
i) 10 Potions of *Healing* {!d!k!v!s}
j) 15 Potions of Resistance {!q!d!k!v!s}
k) a Silver Rod of the Istari of Restoration (200/200) {@z7!d!k!v!s!!}
l) a Mithril Rod of Recall (160/160) {@z2!z!d!k!v!s}
// An emergency backup for my Recall spell.
m) a Wand of Stone Prison[1|5] (7 charges) {!d!k!v!s}
n) The Wand of Digging of Thrain (100 charges) {@a4!d!k!v!s}
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
// A poor stand-in for a shovel, but not much I can do about it.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Parchment titled ``Planar Travel Made Easy'' (mass geno @1000)
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Monastic lich on level 42 of Moria.
b) 3 Scrolls of Genocide
c) 4 Scrolls of Mass Genocide
d) The Ring 'Landel' (+4)
    It increases your intelligence and dexterity by 4.  It makes you
    completely fearless.  It provides resistance to cold and poison.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Death drake on level 50 of The Sacred
    Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Moria.
f) The Ring Mail 'Belen' (-2 to accuracy) [12,+10]
    It sustains your strength, dexterity and charisma.  It provides
    immunity to acid.  It provides resistance to light, shards and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 56 of The Sacred
    Land Of Mountains.
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ice troll on level 48 of Moria.
h) The Thunderlord Coat of Nendaram [9,+19]
    It sustains your wisdom and constitution.  It provides immunity to acid
    and fire.  It provides resistance to fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc Archer on level 50 of Moria.
i) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 17 of Orc Cave.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
k) The Iron Helm of Teldanar [5,+4] {Ulfang Orc 16}
    It sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, cold, light and confusion.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
    Cave.
l) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 49 of
    The Sacred Land Of Mountains.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Monastic lich on level 39 of Moria.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Merrow on level 31 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, constitution
    and stealth by 3.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It provides immunity to paralysis.  It provides resistance to
    acid, electricity, fire, cold and blindness.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 37 of Moria.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 35 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  It
    does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Moria.
// All these cool weapons and I can't use them.  Normally I'd Mathom them,
// but the Mathom-house is limited to 24 items in this version, and I want
// to leave room for the really interesting stuff like Nazgul rings.
t) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ettin on level 49 of Moria.
// *Man*, this would be nice to find with a character that could actually
// use archery...
u) The Long Bow of Mingorgol (x5) (+11,+11) (+2)
    It provides light (radius 1) forever.  It increases your intelligence,
    dexterity and charisma by 2.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 41 of Moria.
v) The Heavy Crossbow of Elron (x5) (+4,+7) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution and speed by 1.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young multi-hued dragon on level 46 of
    The Sacred Land Of Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane of
    demons.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
x) a Harp of Power (+1)
    It increases your charisma by 1.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]
// Partly a second Mathom-house adjunct, partly stuff I was accumulating as
// possible swap-in choices.  Now that I've pretty much nailed down my
// equipment combination, I could probably clean some of this out...

a) a Wand of Stone Prison[2|11] (8 charges)
b) The Ring of Belduin (+1 to stealth)
    It increases your dexterity and stealth by 1.  It sustains your
    strength and intelligence.  It provides resistance to acid, shards and
    nether.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 51 of The
    Sacred Land Of Mountains.
c) The Ring of Brast (+4 to speed)
    It increases your intelligence, dexterity and speed by 4.  It sustains
    your intelligence and charisma.  It provides immunity to paralysis.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lizard man on level 36 of Mordor.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity and cold.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Dracolisk on level 69 of The Sacred Land
    Of Mountains.
e) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and
    charisma by 3.  It makes you invisible.  It provides resistance to
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
    if it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your
    speed by 1.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Enchantress on level 42 of Moria.
g) The Red Dragon Scale Mail 'Darast' (-2 to accuracy) [30,+15]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It provides immunity to fire.  It provides resistance to
    life draining, electricity, fire, light and chaos.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Erebor.
h) Elven Double Ring Mail of Resist Fire (-2 to accuracy) [15,+21] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold and nether.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) Elven Double Ring Mail of Resistance (-2 to accuracy) [15,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid,
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
j) Elven Padded Armour [4,+14] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid,
    electricity, fire, cold and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
k) The Thunderlord Coat of Tollina [9,+9]
    It sustains your strength and dexterity.  It provides resistance to
    acid, fire, cold, poison, nether, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Rogue on level 42 of Moria.
l) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Golden Crown of Amend [0,+11]
    It provides resistance to life draining, electricity and poison.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 61 of Erebor.
n) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black ogre on level 38 of Mordor.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 60 of
    Erebor.
p) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance to
    cold.  It cannot be harmed by acid, cold, lightning or fire.  
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is being
    worn. It increases your wisdom and constitution by 3.  It is especially
    deadly against dragons.  It allows you to sense the presence of undead
    and evil beings.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn.  It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 65 of The
    Sacred Land Of Mountains.
s) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.
    It provides resistance to acid, electricity, fire, cold and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of The
    Sacred Land Of Mountains.
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-ogre on level 50 of Moria.
v) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
w) a Drum of Power (+2)
    It increases your strength and charisma by 2.  It sustains your
    charisma.  It provides resistance to acid, electricity, fire, cold and
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]
// Sort of a Mathom-house adjunct.  Mostly I'm trying to put stuff here
// that is either "icky" or goes in an equipment slot I can't use.

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
b) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  You found it lying on the ground on
    level 50 of Moria.
// Shoulda' left room in the Mathom-house to put these in there with the
// Demonblade...
c) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of The Sacred Land Of
    Mountains.
d) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black ogre on level 40 of Moria.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 47 of The Sacred Land
    Of Mountains.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Black ogre Mage on level 40 of Moria.
i) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 36 of Moria.
j) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is being
    worn. It increases your dexterity, speed and attack speed by 2.  It
    does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
k) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
    if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a War troll on level 46 of Moria.
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 61 of The Sacred Land
    Of Mountains.
o) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 50 of The Sacred Land
    Of Mountains.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of Moria.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against evil
    with holy fury.  It provides resistance to cold, dark and sound.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  It
    is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides resistance to disenchantment.  It allows you to
    sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases your
    wisdom and dexterity by 4.  It does extra damage from electricity and
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It is a great
    bane of undead.  It provides immunity to paralysis.  It provides
    resistance to electricity, cold and light.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral Ancient white dragon on level 61
    of The Sacred Land Of Mountains.
u) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire and cold.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 48 of
    Moria.
v) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It is
    very sharp and can cut your foes.  It is very sharp and can make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire and
    light.  It allows you to sense the presence of spiders and demons.  It
    speeds your regenerative powers.  It drains life.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-troll Chieftain on level 50 of The
    Sacred Land Of Mountains.
w) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It provides resistance to cold, poison and light.
    It allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
x) The Light Crossbow 'Cirhuanna' (x6) (+10,+12) (+3 to speed)
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, charisma and speed by 3.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 68 of The Sacred Land Of
    Mountains.


  [Home Inventory - Lothlorien ]

a) a Tome of the Time
b) Benetar's Mana Battery (restore @750) {@A7!d!k!v!s!!}
    It can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
c) 15 Sprigs of Athelas
d) 63 Potions of Cure Light Insanity
e) 27 Potions of Detonations {@v1!q!d!k!s}
// A ranged-damage strategy suggested to me on the Forum.  I've stowed them
// temporarily, as my most recent equipment rearrangement leaves me without
// resist shards, and I'm a little leery of potential shattering problems.
f) 48 Potions of Healing {!d!k!v!s}
g) 88 Potions of *Healing*
// ;) The spoils of fountain-hunting...
h) 5 Potions of Life
i) 25 Potions of Restore Mana
j) 33 Scrolls of Reset Recall
k) The Ring 'Alcarin' (+3 to speed)
    It increases your constitution and speed by 3.  It sustains your
    wisdom, dexterity and constitution.  It provides resistance to poison,
    shards and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 51 of
    Mordor.
l) The Ring of Aladanian (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    provides resistance to poison and confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 51 of Mordor.
m) The Ring 'Cilierost' (+3)
    It increases your intelligence, wisdom, dexterity, charisma, stealth
    and speed by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    The Sacred Land Of Mountains.
n) The Amulet of Lomenwe (+4)
    It increases your strength by 4.  It sustains your intelligence.  It
    provides resistance to cold, poison, blindness and nether.  It allows
    you to levitate.  It allows you to see invisible monsters.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
o) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) {25% off}
    It has a spell stored inside.  It increases your intelligence and
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Rare Jewelry Shop.
p) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
    if it is being worn. It provides light (radius 1) forever.  It
    increases your constitution by 3.  It sustains your intelligence,
    wisdom and constitution.  It provides resistance to life draining,
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of The Sacred Land
    Of Mountains.
q) a Feanorian Lamp of the Magi (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 3) forever.  It can be used to store a spell.  It
    increases your intelligence, wisdom and charisma by 3.  It provides
    resistance to nether.  It cannot be harmed by fire.  
    You bought it from the Mining Supply store.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases your
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
s) The Anchor of Space-Time {Uldor MoM 35}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 35 of Moria.
// I may start packing this eventually as a tactical swap-in.
t) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 32 of Moria.
u) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by
    3.  It provides resistance to acid, poison, confusion and
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of an Algroth on level 48 of Moria.
v) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 43 of Moria.
x) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by morgul
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
// And speaking of useless weapons...  None of my Demonologist have *ever*
// found this, and *both* of my Bjorns have.
b) The Ring of Power of Uvatha the Horseman (+5 to searching)
    It increases your constitution and searching by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to
    poison and disenchantment.  It allows you to levitate.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Power of Ren the Unclean (+2 to infravision)
    It increases your intelligence and infravision by 2.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance
    to blindness and nexus.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 50 of Moria.
d) The Ring of Power of Adunaphel the Quiet (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It provides
    resistance to sound, nether and nexus.  It allows you to see invisible
    monsters.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Adunaphel the Quiet on level 45 of Mordor.
// A start to my Nazgul ring collection.  I've got just enough room left in
// the Mathom-house for one of each.
e) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your
    strength, intelligence, wisdom, dexterity, constitution, charisma and
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc Shaman on level 31 of Moria.
f) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark
    and sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 37 of Moria.
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 40 of Moria.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It can be used to store a spell.  It provides resistance to fire.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 31 of Moria.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
    worn.  It can be used to store a spell.  It provides resistance to
    acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 30 of Moria.
l) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance to
    electricity.  It cannot be harmed by acid, cold, lightning or fire.
    You found it in the remains of a Stone troll on level 35 of Moria.
m) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
    It provides light (radius 1) forever.  It increases your charisma by 3.
    It does extra damage from acid and frost.  It poisons your foes.  It
    produces chaotic effects.  It is especially deadly against orcs.  It is
    a great bane of undead.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 10 of Orc Cave.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Black ogre on level 35 of Moria.
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Moria.
p) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.  It
    is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 35 of Moria.
q) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being worn.
    It increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 13 of Orc Cave.



Last updated 2004-08-23 4:23am EDT.

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