Bjorn, the Beorning Warper
[ToME 2.2.6 Character Dump]
Name : Bjorn Age 43 STR! 18/160
Sex : Male Height 145 INT: 18/180
Race : Beorning Weight 320 WIS: 18/125
Class : Warper Social Class 58 DEX! 18/110
Body : Player CON: 18/188
God : Manwe Sulimo CHR! 18
+ To Melee Hit 3 Level 43 Max Hit Points 715
+ To Melee Damage 49 Experience 3372137 Cur Hit Points 715
+ To Ranged Hit 17 Max Exp 3372137 Max SP (Mana) 415
+ To Ranged Damage 10 Exp to Adv. 3780000 Cur SP (Mana) 415
AC 20+75 Gold 1282040 Piety 83075
(Miscellaneous Abilities)
Fighting : Superb Perception : Excellent Blows/Round: 16
Bows/Throw : Very Good Searching : Very Good Shots/Round: 2
Saving Throw: Fair Disarming : Very Good Mel.dmg/Rnd: 48-1600
Stealth : Bad Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: running
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 50 (2500')
The Sacred Land Of Mountains: Level 52 (2600')
A lost temple: Level 25 (1250')
Your body is a Player.
You are disguised as a Bear.
You are currently on level 52 of The Sacred Land Of Mountains.
You have defeated 17514 enemies.
You saved 17 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 36th Quelle of the 2890th year of the third age.
You have been adventuring for 50 days.
adefkmnosz{@
Add Str : .2....2.....
Add Int : ....4...2...
Add Wis : ........2...
Add Dex : .2..........
Add Con : .2........3.
Add Chr : .2....2.....
Add Stea. : .......4....
Add Sear. : ....4..4....
Add Speed : .....3......
Add Blows : ...2......3.
Chaotic : ..........+.
Slay Und. : ..........+.
Slay Orc : ..........+.
Slay Troll: ..........+.
Sust Str : ............
Sust Int : ....+.......
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : ............
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ....+.......
Hold Life : .....+......
Res Acid : ......+.....
Res Elec : ......+.....
Res Fire : ......+.....
Res Cold : ......+.....
Res Pois : ......+.....
Res Fear : ............
Res Lite : .....+......
Res Dark : .....+......
Res Blind : ....+...+...
Res Conf : ....+.......
Res Sound : ............
Res Shard : ......+.....
Res Neth : ........+...
Res Nexus : ......+.....
Res Chaos : .....+......
Res Disen : ............
Lite : .+..........
See Invis : .....+......
Digestion : ....+.......
Xtra Might: .+..........
Xtra Shots: .+..........
Activate : .....+......
Blessed : ..........+.
Orc.ESP : .....+..+...
Troll.ESP : ........+...
Evil.ESP : ........+...
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Bearform-combat 47.000 [1.000]
. Sneakiness 01.000 [0.900]
- Magic 26.740 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 44.400 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 00.000 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 30.000 [1.200]
. Divination 36.000 [1.200]
. Temporal 46.800 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.385 [0.550]
. Prayer 18.500 [0.500]
. Monster-lore 00.000 [0.500]
// My skill point strategy is to max Bearform-combat, Temporal and Spell-
// power, push Conveyance and Divination up enough to cast Recall resp.
// Greater Identify, dabble a few points here and there to pick up a few
// utility spells, and put the rest into Prayer. For ranged attacks I'm
// using Manathrust and Noxious Cloud (from Manwe), both boosted by Spell-
// power. Magic tops out at around 25 under this plan, though, so I've
// been directing FF quest gifts to Magic when I can.
Abilities
* Perfect casting
[Fates]
You are fated to meet a Giant black ant on level 1.
You may meet a Scruffy little dog on level 16.
You are fated to find a Ring of Aggravate Monster on level 1.
You are fated to meet a Pitiful-looking beggar on level 20.
You are fated to find a Scroll of Door/Stair Location on level 27.
// I really oughta go back and pick some of these off, I suppose... :-/
[Character Equipment]
a) (nothing)
d) The Long Bow of Gured (x5) (+14,+10) (+2)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution and charisma by 2. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 34 of Moria.
e) a Ring of Damage (+18)
f) a Ring of Extra Attacks (+2 attacks)
It increases your attack speed by 2.
You bought it from the Rare Jewelry Shop.
k) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) {25% off}
It has a spell stored inside. It increases your intelligence and
searching by 4. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Rare Jewelry Shop.
// I've been debating whether all the bonuses from this are worth the
// penalty to my already beleaguered to-hit, especially having swapped out
// the Ring of Accuracy I was wearing for the Ring of Extra Attacks above.
// For now it means I'm casting Manwe's Blessing more often...
m) The Arkenstone of Thrain (+3)
It can be activated for detection every 30+d30 turns if it is being
worn. It provides light (radius 3) forever. It increases your speed
and luck by 3. It provides resistance to life draining, light, dark
and chaos. It allows you to see invisible monsters. It allows you to
sense the presence of orcs. It cannot be harmed by acid, cold,
lightning or fire.
You found it lying in a vault on level 43 of Moria.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, poison, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire. You found it in the
remains of an Elite uruk on level 32 of Moria.
// I'm losing a few points of max mana because of the weight of this, but
// so far it's my best source of resist poison.
o) an Elven Cloak [4,+11] (+4 to stealth)
s) The Hard Leather Cap of Thranduil [2,+9] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and nether. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
z) (nothing)
{) The Bolt 'Aindin' (1d5) (+12,-1) (+3 attacks)
It increases your constitution and attack speed by 3. It produces
chaotic effects. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at undead with holy
wrath. It has been blessed by the gods. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of The Sacred Land
Of Mountains.
// ;) ;) ;) This takes me to 16 attacks per round (you can't see that
// above, because I'm not in bear form). I was worried about the chaotic
// effects, but if they've kicked in so far, I haven't noticed.
[Character Inventory]
a) a Fireproof Tome of the Blowing Wind {@b6!d!k!v!s}
It cannot be harmed by electricity. It cannot be harmed by fire.
You found it in the remains of an Enchantress on level 40 of Moria.
b) a Fireproof Tome of Translocation {@b2!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
c) a Fireproof Tome of Knowledge {@b3!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
d) a Fireproof Holy Tome of Manwe Sulimo {@b5!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
// I've been having great luck with Tomes. Most of these are fireproofed
// by way of the Lothlorien Old Mages quest.
e) The Tome of Bjorn {@b1!d!k!v!s}
It cannot be harmed by acid, cold, lightning or fire.
// This has Manathrust, Globe of Light and Essence of Speed.
f) a Spellbook of Charm {@b4!d!k!v!s}
// This is how I've been dealing with good monsters. Annoying for groups,
// and I'm starting to run into monsters that resist this; I may have to
// come up with a better strategy.
g) Boccob's Unfinished Works of Culinary Genius {@A3!d!k!v!s!!}
It can be activated for satisfy hunger.
You found it in the remains of a Master yeek on level 36 of Moria.
h) Benetar's Mana Battery (restore @750) {@A7!d!k!v!s}
It can be activated for restore stats and life levels every 750 turns.
You found it in the remains of a Dark elven warlock on level 38 of Moria.
i) 10 Potions of Cure Critical Wounds {!d!k!v!s}
j) 2 Potions of Healing
k) 3 Scrolls of Reset Recall
l) a Mithril Rod of Recall (160/160) {@z2!z!d!k!v!s}
// An emergency backup for my Recall spell.
m) The Wand of Digging of Thrain (88 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// A poor stand-in for a shovel, but not much I can do about it. Hmm, I've
n) The Ring of Belduin (+1 to stealth)
It increases your dexterity and stealth by 1. It sustains your
strength and intelligence. It provides resistance to acid, shards and
nether. It slows your metabolism. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ancient black dragon on level 51 of The
Sacred Land Of Mountains.
o) The Jewel 'Evenstar' (+3)
It can be activated for restore stats and life levels every 750 turns
if it is being worn. It provides light (radius 1) forever. It
increases your constitution by 3. It sustains your intelligence,
wisdom and constitution. It provides resistance to life draining,
cold, dark and nether. It speeds your regenerative powers. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of a Dracolisk on level 51 of The Sacred Land
Of Mountains.
p) a Spectral Guisarme (Defender) (2d5) (+10,+13) [+3] (+3 to stealth)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Essence of Speed
b) a Parchment titled ``Planar Travel Made Easy'' (mass geno @1000)
It can be activated for mass genocide every 1000 turns.
You found it in the remains of a Monastic lich on level 42 of Moria.
c) a Scroll of Mass Genocide
d) The Ring 'Turthiath' (+12)
It makes you invisible. It sustains your charisma. It provides
resistance to cold, confusion and nether. It slows your metabolism.
It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 50 of Moria.
e) The Ring of Barahir (+1)
It can be activated for dispel small life every 55+d55 turns if it is
being worn. It increases your strength, intelligence, wisdom,
dexterity, constitution, charisma, stealth and searching by 1. It
provides resistance to poison and dark. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Lesser Balrog on level 50 of Moria.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
It increases your strength, dexterity and speed by 2. It makes you
completely fearless. It provides resistance to acid, electricity,
fire, cold, confusion and sound. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ice troll on level 48 of Moria.
g) Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+11] (+3 to stealt
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Boldor, King of the Yeeks on level 16 of
Orc Cave.
h) The Thunderlord Coat of Nendaram [9,+19]
It sustains your wisdom and constitution. It provides immunity to acid
and fire. It provides resistance to fire, cold and dark. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc Archer on level 50 of Moria.
i) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 17 of Orc Cave.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
It can be activated for detection every 55+d55 turns if it is being
worn. It increases your intelligence, wisdom and searching by 2. It
provides resistance to blindness. It allows you to see invisible
monsters. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
k) The Iron Helm of Teldanar [5,+4] {Ulfang Orc 16}
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to acid, cold, light and confusion. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
Cave.
// I really need to go through some of this extra equipment to see if I can
// put together a better combination than what I've got.
l) The Steel Helm 'Lebohaum' [20,+80]
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 49 of
The Sacred Land Of Mountains.
m) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
It increases your strength, constitution and speed by 2. It does extra
damage from electricity. It is very sharp and can cut your foes. It
is very sharp and can make your foes bleed. It strikes at demons with
holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It provides resistance to electricity, light
and dark. It allows you to see invisible monsters. It aggravates
nearby creatures. It is cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Monastic lich on level 39 of Moria.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
provides resistance to blindness, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
o) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Merrow on level 31 of Moria.
p) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
It can be wielded two-handed. It increases your strength, constitution
and stealth by 3. It is especially deadly against orcs. It is
especially deadly against trolls. It strikes at demons with holy
wrath. It provides immunity to paralysis. It provides resistance to
acid, electricity, fire, cold and blindness. It allows you to
levitate. It allows you to see invisible monsters. It allows you to
sense the presence of non-living things. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Water troll on level 37 of Moria.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
It increases your dexterity and attack speed by 3. It poisons your
foes. It is very sharp and can cut your foes. It is especially deadly
against orcs. It is especially deadly against natural creatures. It
provides immunity to paralysis. It provides resistance to poison. It
allows you to sense the presence of orcs. It cannot be harmed by acid,
cold, lightning or fire.
You found it in the remains of a Cave orc on level 35 of Moria.
s) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
It can be wielded two-handed. It increases your intelligence by 3. It
does extra damage from fire. It is especially deadly against natural
creatures. It provides resistance to fire. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Death knight on level 37 of Moria.
// All these cool weapons and I can't use them. Normally I'd Mathom them,
// but the Mathom-house is limited to 24 items in this version, and I want
// to leave room for the really interesting stuff like Nazgul rings.
t) The Sling of the Thain (x6) (+15,+15) (+4)
It increases your dexterity and constitution by 4. It provides
resistance to nether. It fires missiles with extra might. It fires
missiles excessively fast. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of an Ettin on level 49 of Moria.
// *Man*, this would be nice to find with a character that could actually
// use archery...
u) The Long Bow of Mingorgol (x5) (+11,+11) (+2)
It provides light (radius 1) forever. It increases your intelligence,
dexterity and charisma by 2. It fires missiles with extra might. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogrillon on level 41 of Moria.
v) The Heavy Crossbow of Elron (x5) (+4,+7) (+1 to speed)
It provides light (radius 1) forever. It increases your strength,
intelligence, wisdom, dexterity, constitution and speed by 1. It fires
missiles with extra might. It fires missiles excessively fast. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Young multi-hued dragon on level 46 of
The Sacred Land Of Mountains.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It is especially deadly against dragons. It is
especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It is a great bane of
demons. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
x) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
[Home Inventory - Minas Anor ]
// Sort of a Mathom-house adjunct. Mostly I'm trying to put stuff here
// that is either "icky" or goes in an equipment slot I can't use.
a) The Demonhorn of Gothmog [2,+13] (-5)
It provides light (radius 2) forever. It decreases your charisma by 5.
It allows you to see invisible monsters. It allows you to sense the
presence of demons. It slows your metabolism. It speeds your
regenerative powers. It can re-curse itself. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the ground on level 50 of Moria.
b) The Large Leather Shield of the Haradrim [4,+15] (+2)
It can be activated for berserk strength every 50+d50 turns if it is
being worn. It increases your strength and constitution by 2. It
sustains your strength and constitution. It makes you completely
fearless. It provides resistance to poison and blindness. It
aggravates nearby creatures. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Black ogre on level 40 of Moria.
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
It can be activated for rays of fear in every direction if it is being
worn. It decreases your intelligence, wisdom and searching by 5. It
provides immunity to cold. It provides immunity to paralysis. It
makes you completely fearless. It provides resistance to acid, fire,
poison and disenchantment. It allows you to see invisible monsters.
It produces an anti-magic shell. It drains life. It induces random
teleportation. It is heavily cursed. It carries an ancient foul
curse. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave troll on level 47 of The Sacred Land
Of Mountains.
d) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
It grants you the power of magic map if it is being worn. It increases
your searching, infravision and ability to tunnel by 4. It allows you
to climb mountains. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Black ogre Mage on level 40 of Moria.
e) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
It can be wielded two-handed. It increases your constitution by 3. It
is especially deadly against orcs. It is especially deadly against
trolls. It is especially deadly against giants. It fights against
evil with holy fury. It allows you to see invisible monsters. It
cannot be harmed by acid, cold, lightning or fire.
You found it lying in a vault on level 36 of Moria.
f) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
g) The Dagger of Rilia (2d4) (+4,+3)
It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
if it is being worn. It poisons your foes. It is especially deadly
against orcs. It provides resistance to poison and disenchantment. It
cannot be harmed by acid, cold, lightning or fire.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
i) The Main Gauche of Azaghal (2d5) (+12,+14)
It is a great bane of dragons. It provides immunity to fire. It makes
you completely fearless. It allows you to sense the presence of
dragons. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a War troll on level 46 of Moria.
j) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
It increases your dexterity and stealth by 3. It provides resistance
to acid, electricity, fire and cold. It allows you to levitate. It
allows you to see invisible monsters. It speeds your regenerative
powers. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 50 of The Sacred Land
Of Mountains.
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
It increases your strength, dexterity and constitution by
4. It does extra damage from frost. It is especially deadly against
dragons. It strikes at demons with holy wrath. It strikes at undead
with holy wrath. It fights against evil with holy fury. It sustains
your strength and constitution. It provides immunity to paralysis.
It makes you completely fearless. It provides resistance to life
draining, cold, nether and chaos. It allows you to see invisible
monsters. It slows your metabolism. It speeds your regenerative
powers. It has been blessed by the gods. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of an Uruk on level 37 of Moria.
l) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold, dark and sound. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
m) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
It increases your strength, dexterity and speed by 2. It is very sharp
and can cut your foes. It is very sharp and can make your foes bleed.
It fights against evil with holy fury. It provides immunity to
paralysis. It allows you to see invisible monsters. It slows your
metabolism. It speeds your regenerative powers. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 46 of
Moria.
n) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
It can be wielded two-handed. It increases your constitution by 5. It
is a great bane of dragons. It is especially deadly against trolls.
It strikes at demons with holy wrath. It fights against evil with holy
fury. It provides resistance to disenchantment. It allows you to
sense the presence of dragons and demons. It drains life. It
aggravates nearby creatures. It is heavily cursed. It can re-curse
itself. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of Durin's Bane on level 50 of Moria.
o) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
It can be wielded two-handed. It increases your searching, infravision
and ability to tunnel by 10. It is especially deadly against giants.
It fights against evil with holy fury. It makes you completely
fearless. It provides resistance to acid, electricity, fire and cold.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ancient multi-hued dragon on level 48 of
Moria.
p) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
It provides light (radius 1) forever. It decreases your intelligence,
dexterity and infravision by 2. It does extra damage from fire. It is
very sharp and can cut your foes. It is very sharp and can make your
foes bleed. It strikes at demons with holy wrath. It is especially
deadly against natural creatures. It provides resistance to fire and
light. It allows you to sense the presence of spiders and demons. It
speeds your regenerative powers. It drains life. It aggravates nearby
creatures. It is heavily cursed. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Half-troll Chieftain on level 50 of The
Sacred Land Of Mountains.
q) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
It can be wielded two-handed. It can be activated for drain life (90)
every 70 turns if it is being worn. It increases your wisdom and
infravision by 4. It does extra damage from frost. It is especially
deadly against orcs. It provides resistance to cold, poison and light.
It allows you to sense the presence of orcs, trolls and giants. It
speeds your regenerative powers. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Smaug the Golden on level 50 of The Sacred
Land Of Mountains.
[Home Inventory - Lothlorien ]
a) a Tome of the Time
b) a Book of Teleportation
c) 3 Sprigs of Athelas
d) 69 Potions of Cure Light Insanity
e) 15 Potions of Healing
f) 5 Potions of *Healing*
g) 2 Potions of Life
h) 7 Potions of Restore Mana
i) 14 Scrolls of Reset Recall
j) a Staff of Teleportation[1|20] (11 charges)
k) The Ring 'Landel' (+4)
It increases your intelligence and dexterity by 4. It makes you
completely fearless. It provides resistance to cold and poison. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Death drake on level 50 of The Sacred
Land Of Mountains.
l) a Ring of Accuracy (+18)
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Star of Elendil (+1)
It can be activated for light (dam 2d15) & map area every 50+d50 turns
if it is being worn. It grants you the power of detect curses if it is
being worn. It provides light (radius 4) forever. It increases your
speed by 1. It provides resistance to life draining. It allows you to
see invisible monsters. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of an Enchantress on level 42 of Moria.
o) The Anchor of Space-Time {Uldor MoM 35}
It provides light (radius 1) forever. It prevents the space-time
continuum from being disrupted. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Uldor the Accursed on level 35 of Moria.
// I may start packing this eventually.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
It can be activated for destroy doors and traps every 10 turns if it is
being worn. It increases your intelligence, wisdom and constitution by
3. It provides resistance to acid, poison, confusion and
disenchantment. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Algroth on level 48 of Moria.
q) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
It increases your stealth and searching by 4. It provides resistance
to acid, electricity, fire, cold and dark. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Half-troll on level 43 of Moria.
r) Elven Padded Armour [4,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 32 of Moria.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
t) The Thunderlord Coat of Tollina [9,+9]
It sustains your strength and dexterity. It provides resistance to
acid, fire, cold, poison, nether, nexus and chaos. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of an Uruk Rogue on level 42 of Moria.
u) a Drum of Power (+2)
It increases your strength and charisma by 2. It sustains your
charisma. It provides resistance to acid, electricity, fire, cold and
confusion. It allows you to see invisible monsters. It cannot be
harmed by acid, cold, lightning or fire.
You bought it from the Black Market.
// More equipment I need to sort through.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
// And speaking of useless weapons... None of my Demonologist have *ever*
// found this, and *both* of my Bjorns have.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc Shaman on level 31 of Moria.
c) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Large Leather Shield of Celegorm [4,+20]
It provides resistance to acid, electricity, fire, cold, light, dark
and sound. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Uruk Shaman on level 37 of Moria.
e) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
f) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
It can be activated for frost bolt (6d8) every 7+d7 turns if it is
being worn. It can be used to store a spell. It increases your
constitution by 4. It sustains your constitution. It provides
resistance to cold. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it in the remains of an Ice troll on level 40 of Moria.
g) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 31 of Moria.
h) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
i) The Set of Gauntlets 'Pauraegen' [2,+15]
It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
being worn. It can be used to store a spell. It provides resistance to
electricity. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 35 of Moria.
j) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
It provides light (radius 1) forever. It increases your charisma by 3.
It does extra damage from acid and frost. It poisons your foes. It
produces chaotic effects. It is especially deadly against orcs. It is
a great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 10 of Orc Cave.
k) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
It can be activated for ball of cold (100) every 300 turns if it is
being worn. It provides light (radius 1) forever. It increases your
speed by 10. It does extra damage from frost. It is especially deadly
against trolls. It is a great bane of demons. It strikes at undead
with holy wrath. It fights against evil with holy fury. It provides
immunity to paralysis. It makes you completely fearless. It provides
resistance to cold and light. It allows you to see invisible monsters.
It slows your metabolism. It speeds your regenerative powers. It has
been blessed by the gods. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Black ogre on level 35 of Moria.
l) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
It can be activated for sing a cheerful song every 3 turns if it is
being worn. It increases your luck by 3. It makes you completely
fearless. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 36 of Moria.
m) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
It can be wielded two-handed. It can be activated for destruction
every 200+d200 turns if it is being worn. It increases your strength,
infravision and ability to tunnel by 5. It does extra damage from
electricity. It poisons your foes. It is a great bane of dragons. It
is especially deadly against natural creatures. It provides resistance
to blindness, sound and nexus. It produces an anti-magic shell. It
aggravates nearby creatures. It is cursed. It cannot be harmed by
acid, cold, lightning or fire.
You found it in the remains of a Law drake on level 35 of Moria.
n) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
It can be activated for terrify every 10+d50 turns if it is being worn.
It increases your searching and infravision by 2. It fires missiles
excessively fast. It cannot be harmed by acid, cold, lightning or
fire.
It was given to you as a reward.
o) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 13 of Orc Cave.
// I've left exactly enough room here for a full set of Nazgul rings.
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Last updated 2004-06-25 2:10am EDT.
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