Bjorn, the Beorning Warper
[ToME 2.2.6 Character Dump]
Name : Bjorn Age 43 STR: 18/20
Sex : Male Height 145 INT: 18/127
Race : Beorning Weight 320 WIS: 18/20
Class : Warper Social Class 58 DEX: 13
Body : Player CON: 18/84
God : Manwe Sulimo CHR: 10
+ To Melee Hit -11 Level 33 Max Hit Points 362
+ To Melee Damage 34 Experience 390012 Cur Hit Points 314
+ To Ranged Hit -11 Max Exp 390012 Max SP (Mana) 255
+ To Ranged Damage 0 Exp to Adv. 495000 Cur SP (Mana) 216
AC 17+73 Gold 235301 Piety 22453
(Miscellaneous Abilities)
Fighting : Good Perception : Superb Blows/Round: 11
Bows/Throw : Very Bad Searching : Superb Shots/Round: 1
Saving Throw: Fair Disarming : Fair Mel.dmg/Rnd: 33-693
Stealth : Bad Magic Device: Good Infra-Vision: 30 feet
Tactic: normal
Explor: running
(Character Background)
You are a descendant of Beorn to the 3.79th degree (your
mother was Swedish, hence your name). You have blue eyes,
bleached blond hair, and a tanned complexion. You signed
up for the job because you thought it said "Surfer". Oops.
[Miscellaneous information]
Cth monsters: OFF
Z-like monsters: OFF
Joke monsters: OFF
Maximize mode: ON
Preserve Mode: ON
Autoscum: OFF
Small Levels: ON
Arena Levels: ON
Always unusual rooms: OFF
Persistent Dungeons: OFF
Recall Depth:
Mirkwood: Level 32 (1600')
Barrow-Downs: Level 10 (500')
Orc Cave: Level 22 (1100')
Moria: Level 35 (1750')
Your body is a Player.
You are disguised as a Bear.
You are currently in the town of Lothlorien.
You have defeated 8726 enemies.
You saved 17 princesses.
You started your adventure the 43rd Yavie of the 2890th year of the third age.
It is currently the 20th Quelle of the 2890th year of the third age.
You have been adventuring for 34 days.
adefkmnosz{@
Add Int : ....4...2...
Add Wis : ........2...
Add Dex : ......3.....
Add Chr : .1..........
Add Stea. : .......4....
Add Sear. : ....44.4....
Add Speed : ......3.....
Add Blows : ...2........
Sust Str : ............
Sust Int : ....+.......
Sust Wis : ............
Sust Dex : ............
Sust Con : ............
Sust Chr : .+..........
Invisible : ............
Mul life : ............
Sens Fire : ............
Reflect : ............
Free Act : ....+.......
Hold Life : ............
Res Acid : .+....+.....
Res Elec : .+..........
Res Fire : .+..........
Res Cold : .+..........
Res Pois : ............
Res Fear : ............
Res Lite : ............
Res Dark : ............
Res Blind : ....+...+...
Res Conf : ....+.......
Res Sound : ............
Res Shard : ......+.....
Res Neth : .+....+.+...
Res Nexus : ............
Res Chaos : ............
Res Disen : ............
See Invis : .+..........
Digestion : ....+.......
Activate : .....+......
Cursed : ...+........
Orc.ESP : ........+...
Troll.ESP : ........+...
Evil.ESP : ........+...
Skills (points left: 0)
- Combat 01.000 [0.200]
. Weaponmastery 00.700 [0.400]
. Bearform-combat 37.000 [1.000]
. Sneakiness 01.000 [0.900]
- Magic 21.970 [0.900]
. Magic-Device 01.000 [1.050]
. Spell-power 35.300 [0.700]
. Mana 01.000 [0.700]
. Fire 01.600 [0.800]
. Water 00.000 [0.800]
. Air 00.000 [0.800]
. Earth 00.000 [0.800]
. Meta 00.000 [0.800]
. Conveyance 15.600 [1.200]
. Divination 36.000 [1.200]
. Temporal 37.200 [1.200]
. Mind 01.400 [0.700]
. Nature 00.000 [0.800]
. Necromancy 00.000 [0.700]
. Runecraft 00.000 [0.700]
. Thaumaturgy 00.000 [0.700]
- Spirituality 01.000 [0.550]
. Prayer 07.500 [0.500]
. Monster-lore 00.000 [0.500]
// My skill point strategy is to max Bearform-combat, Temporal and Spell-
// power, push Conveyance and Divination up enough to cast Recall resp.
// Greater Identify, dabble a few points here and there to pick up a few
// utility spells, and put the rest into Prayer. For ranged attacks I'm
// using Manathrust and Noxious Cloud (from Manwe), both helped enormously
// by boosting Spell-power. Magic tops out at around 25 under this plan,
// though, so I've been directing FF quest gifts to Magic when I can.
Abilities
* Perfect casting
[Fates]
You may find a Scroll of Holy Chant on level 5.
You may meet a Scruffy little dog on level 16.
You are fated to find an Essence of Force on level 5.
You may meet a Brown yeek on level 3.
You may find a Flask of oil on level 1.
You are fated to find The Dagger of Rilia on level 4.
// I should prob'ly go pick off some of these useless fates... :-/
[Character Equipment]
a) (nothing)
d) a Harp of Power (+1)
It increases your charisma by 1. It sustains your charisma. It
provides resistance to acid, electricity, fire, cold and nether. It
allows you to see invisible monsters. It cannot be harmed by acid,
cold, lightning or fire.
You bought it from the Black Market.
// With no weapon, tool, gloves, boots or shield slots in bear form, I'm
// going to have to make very good use of the slots I have left; this Harp
// seemed like a good choice for now.
e) a Ring of Damage (+17)
f) a Ring of Extra Attacks (+2 attacks) {cursed}
It increases your attack speed by 2. It is cursed.
You bought it from the Rare Jewelry Shop.
k) an Amulet of the Magi [Essence of Speed] (-4,-4) (+4 to searching) {25% off}
It has a spell stored inside. It increases your intelligence and
searching by 4. It sustains your intelligence. It provides immunity
to paralysis. It provides resistance to blindness and confusion. It
slows your metabolism. It cannot be harmed by acid, cold, lightning or
fire.
You bought it from the Rare Jewelry Shop.
// I've been debating whether all the bonuses from this are worth the
// penalty to my already beleaguered to-hit, especially having swapped out
// the Ring of Accuracy I was wearing for the Ring of Extra Attacks above.
// For now it means I'm casting Manwe's Blessing more often...
m) The Phial of Galadriel (+4)
It can be activated for light area (dam 2d15) every 10+d10 turns if it
is being worn. It provides light (radius 3) forever. It increases your
searching and luck by 4. It cannot be harmed by acid, cold, lightning
or fire.
It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!k}
It increases your dexterity and speed by 3. It provides resistance to
acid, shards and nether. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying on the floor of a special level.
o) an Elven Cloak [4,+11] (+4 to stealth)
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
It increases your intelligence and wisdom by 2. It provides resistance
to blindness and nether. It allows you to sense the presence of orcs,
trolls and evil beings. It cannot be harmed by acid, cold, lightning
or fire.
You found it in the remains of a Dark elven lord on level 22 of Orc Cave.
z) (nothing)
{) (nothing)
[Character Inventory]
a) a Fireproof Tome of Translocation {@b2!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Forbidden Library.
b) a Fireproof Tome of Knowledge {@b3!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Black Market.
// I've been having good luck getting Tomes. These are the big two for a
// Warper, covering most of my desired spells. Once I'm convinced I can
// survive it, I'm gonna do the Library quest in Minas Anor to consolidate
// my books even further.
c) a Fireproof Book of Beginner Cantrips {@b1!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
d) a Spellbook of Noxious Cloud {@b6!d!k!v!s}
e) a Fireproof Spellbook of Manwe's Blessing {@b7!d!k!v!s}
It cannot be harmed by fire.
You bought it from the Book Store.
// This has actually turned out to be a handy combat-enhancing spell, since
// it has the effect of boosting to-hit, exactly what this poor Beorning
// needs... :-}
f) a Spellbook of Charm {@b4!d!k!v!s}
// This is how I've been dealing with good monsters. Annoying for groups,
// and almost didn't take on a level-20 Paladin, but so far it's worked.
g) 10 Potions of Cure Critical Wounds {!d!k!v!s}
h) 5 Scrolls of Word of Recall {@r2!r!d!k!v!s}
i) 10 Scrolls of Satisfy Hunger {@r3!r!d!k!v!s}
j) The Wand of Digging of Thrain (59 charges) {@a4!d!k!v!s}
You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
Orc Cave.
// A poor stand-in for a shovel, but not much I can do about it. Hmm, I've
// let this slip, I need to charge this back up a bit...
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)
[Home Inventory - Bree ]
a) a Spellbook of Essence of Speed
b) a Spellbook of Wind Shield
c) a Spellbook of Recharge
d) 20 Mushrooms of Cure Serious Wounds {100% off}
e) a Ring of See Invisible
It allows you to see invisible monsters.
You bought it from the Black Market.
f) a Ring of Invisibility {Smeagol BDw 4}
g) a Ring of Spell
h) a Ring of Spell
i) a Ring of Spell
j) a Ring of Spell
k) an Amulet of Slow Digestion
It slows your metabolism.
You bought it from the Magic shop.
l) an Amulet of Spell
m) an Amulet of Spell
n) Elven Leather Scale Mail of Resist Fire (-1 to accuracy) [11,+11] (+3 to stealt
It increases your stealth by 3. It provides resistance to acid,
electricity, fire, cold and blindness. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of Boldor, King of the Yeeks on level 16 of
Orc Cave.
o) The Metal Cap of Thengel [3,+12] (+3)
It increases your wisdom, charisma and luck by 3. It provides
resistance to confusion. It cannot be harmed by acid, cold, lightning
or fire.
You found it lying in a vault on level 17 of Orc Cave.
p) The Iron Helm of Teldanar [5,+4] {Ulfang Orc 16}
It sustains your charisma. It provides immunity to paralysis. It
provides resistance to acid, cold, light and confusion. It allows you
to see invisible monsters. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of Ulfast, Son of Ulfang on level 16 of Orc
Cave.
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
It can be activated for magic missile (2d6) every 2 turns if it is
being worn. It provides light (radius 1) forever. It sustains your
constitution. It provides immunity to paralysis. It provides
resistance to light. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the floor of a special level.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
It can be activated for frost ball (48) every 5+d5 turns if it is being
worn. It increases your dexterity, speed and attack speed by 2. It
does extra damage from frost. It poisons your foes. It provides
resistance to cold. It allows you to see invisible monsters. It slows
your metabolism. It speeds your regenerative powers. It cannot be
harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 31 of Moria.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
It increases your intelligence, dexterity and speed by 3. It is
especially deadly against trolls. It is especially deadly against
giants. It provides immunity to paralysis. It allows you to see
invisible monsters. It slows your metabolism. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
t) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
It provides light (radius 1) forever. It increases your searching by
3. It does extra damage from frost. It is especially deadly against
dragons. It is especially deadly against orcs. It fights against evil
with holy fury. It provides resistance to cold, dark and sound. It
allows you to sense the presence of orcs and dragons. It slows your
metabolism. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 20 of Orc Cave.
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
It increases your intelligence, wisdom and attack speed by 2. It is
especially deadly against dragons. It strikes at demons with holy
wrath. It strikes at undead with holy wrath. It fights against evil
with holy fury. It is especially deadly against natural creatures. It
provides resistance to blindness, nexus, chaos and disenchantment. It
allows you to see invisible monsters. It has been blessed by the gods.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of an Ogre on level 35 of Moria.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
It increases your stealth, infravision and speed by 3. It does extra
damage from frost. It strikes at undead with holy wrath. It provides
resistance to cold and dark. It allows you to see invisible monsters.
It has been blessed by the gods. It cannot be harmed by acid, cold,
lightning or fire.
You found it in the remains of a Merrow on level 31 of Moria.
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
It can be wielded two-handed. It increases your charisma by 3. It
does extra damage from fire. It is especially deadly against giants.
It strikes at undead with holy wrath. It provides resistance to fire
and sound. It allows you to levitate. It allows you to see invisible
monsters. It allows you to sense the presence of giants. It cannot be
harmed by acid, cold, lightning or fire.
It was given to you as a reward.
// All these cool weapons and I can't use them. Normally I'd Mathom them,
// but the Mathom-house is limited to 24 items in this version, and I want
// to leave room for the really interesting stuff like Nazgul rings.
x) The Sling of Farmer Maggot (x2) (+18,+0) (+2) {100% off}
// Got hit by a Disenchanter mold. This one is probably worth Mathoming...
[Home Inventory - Lothlorien ]
a) a Holy Tome of Manwe Sulimo
b) a Book of Teleportation
c) 47 Potions of Cure Light Insanity
d) 6 Potions of Healing
e) a Potion of *Healing*
f) 3 Potions of Restore Mana
g) 4 Scrolls of Reset Recall
h) a Staff of Teleportation[1|20] (11 charges)
i) a Ring of Accuracy (+16)
You bought it from the Black Market.
j) a Ring of Fear Resistance
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
It increases your strength and charisma by 2. It provides resistance
to acid, electricity, fire, cold, poison, shards and nexus. It cannot
be harmed by acid, cold, lightning or fire.
You found it in the remains of an Elite uruk on level 32 of Moria.
l) Elven Padded Armour [4,+14] (+2 to stealth)
It increases your stealth by 2. It provides resistance to acid,
electricity, fire, cold and disenchantment. It allows you to sense the
presence of orcs. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying in a vault on level 32 of Moria.
m) The Long Bow of Gured (x5) (+14,+10) (+2)
It provides light (radius 1) forever. It increases your strength,
dexterity, constitution and charisma by 2. It fires missiles with
extra might. It fires missiles excessively fast. It cannot be harmed
by acid, cold, lightning or fire.
You found it in the remains of a Young blue dragon on level 34 of Moria.
[The Mathom-house Inventory - Bree ]
a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
It provides light (radius 1) forever. It decreases your luck by 20.
It does extra damage from fire. It poisons your foes. It produces
chaotic effects. It is very sharp and can make your foes bleed. It
strikes at demons with holy wrath. It fights against evil with holy
fury. It can re-curse itself. It can resist being shattered by morgul
beings. It cannot be harmed by acid, cold, lightning or fire.
You found it lying on the ground on level 23 of Mirkwood.
// And speaking of useless weapons... None of my Demonologist have *ever*
// found this, and *both* of my Bjorns have.
b) The Phial of Undeath (-5) {cursed}
It can be activated for ruination every 10+d10 turns if it is being
worn. It provides light (radius 5) forever. It decreases your
strength, intelligence, wisdom, dexterity, constitution, charisma and
luck by 5. It allows you to breathe without air. It allows you to
sense the presence of undead. It is cursed. It carries an ancient
morgothian curse. It cannot be harmed by acid, cold, lightning or
fire.
You found it in the remains of a Hill orc Shaman on level 31 of Moria.
c) The Stone of Lore
It can be activated for perilous identify every turn if it is being
worn. It provides light (radius 1) forever. It cannot be harmed by
acid, cold, lightning or fire.
You found it lying on the floor of a special level.
d) The Set of Gauntlets 'Paurhach' [2,+15]
It can be activated for fire bolt (9d8) every 8+d8 turns if it is being
worn. It can be used to store a spell. It provides resistance to fire.
It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Cave orc on level 31 of Moria.
e) The Set of Gauntlets 'Paurnen' [2,+15]
It can be activated for acid bolt (5d8) every 5+d5 turns if it is being
worn. It can be used to store a spell. It provides resistance to
acid. It cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Stone troll on level 30 of Moria.
f) The Short Sword 'Celdolad' (1d7) (+12,+17) (+3)
It provides light (radius 1) forever. It increases your charisma by 3.
It does extra damage from acid and frost. It poisons your foes. It
produces chaotic effects. It is especially deadly against orcs. It is
a great bane of undead. It fights against evil with holy fury. It
cannot be harmed by acid, cold, lightning or fire.
You found it in the remains of a Hill orc on level 10 of Orc Cave.
g) The Rounded Pebble 'Travak' (3d6) (+8,+5)
It does extra damage from acid, electricity, fire and frost. It
poisons your foes. It cannot be harmed by acid, cold, lightning or
fire.
You found it lying on the ground on level 13 of Orc Cave.
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Last updated 2004-06-06 4:37pm EDT. |