Qgjkvz the Skinrider, the DeathMold Loremaster
[ToME 2.3.4 Character Sheet] Name : Qgjkvz the Skinrider Age 16 STR: 18/195 Sex : Male Height 11 INT: 18 Race : DeathMold Weight 50 WIS: 18/100 Class : Loremaster Social Class 1 DEX: 18/110 Body : Eol, the Dark Elf CON: 18/195 God : Nobody CHR: 9 // Probably about the best body for mid-game. Yeah, I know I said I was // going with non-humanoid bodies; maybe I'll go for a Great Wyrm later. + To Melee Hit 32 Level 35 Hit Points 941/ 941 + To Melee Damage 71 Experience 1127435 Spell Points 18/ 18 + To Ranged Hit 40 Max Exp 1127435 Sanity 355/ 355 + To Ranged Damage 12 Exp to Adv. 1305000 AC 122+81 Gold 288512 Speed Fast (+32) // ;) ;) (Miscellaneous Abilities) Fighting : Legendary[10]Perception : Good Blows/Round: 5 Bows/Throw : Heroic Searching : Good Shots/Round: 1 Saving Throw: Fair Disarming : Bad Mel.dmg/Rnd: 365-835 Stealth : Heroic Magic Device: Excellent Infra-Vision: 100 feet Tactic: normal Explor: normal (Character Background) You were born in a kobold corpse, created by a corrupted apprentice. You are thus accustomed to living within the corpse of another, a state you have actively sought since then. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Illusory Castle: Level 35 (1750') Maze: Level 37 (1850') Orc Cave: Level 12 (600') // Dungeon town with a potion store, which I plan to visit as often as my // meager finances allow... ;) Moria: Level 40 (2000') You have done something experimental. Your body is Eol, the Dark Elf. You are currently in the town of Lothlorien. You have defeated 12576 enemies. You saved a young hobbit from an horrible fate. You saved 16 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 9th Quelle of the 2890th year of the third age. You have been adventuring for 23 days. adefkmnopsuxz{|@ Add Int : .......2........ Add Wis : .......2........ Add Dex : .4..3.3......... Add Stea. : .......2........ Add Sear. : .....4...3...... Add Tun.. : ..............6. Add Speed : .4....32........ Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ..........+..... Sust Chr : ................ Invisible : ................ Mul life : ................ Sens Fire : ................ Reflect : ...............+ Free Act : ..........+....+ Hold Life : ................ Res Acid : .+....+++....... Res Elec : .+......+......+ Res Fire : .+......+......+ Res Cold : .+......+......+ Res Pois : ....+..........+ Res Fear : ......+......... Res Light : ........+.+..... Res Dark : ........+....... Res Blind : ........++...... Res Conf : ................ Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ................ Res Chaos : ................ Res Disen : ................ Lite : ..........+..... See Invis : .........+...... Activate : ....++.+..++.... Full ESP : .........+...... Skills (points left: 0) - Combat 25.150 [0.700] . Weaponmastery 03.500 [0.700] . Archery 05.600 [0.700] . Barehand-combat 36.700 [0.700] - Sneakiness 01.000 [0.700] . Stealth 26.000 [0.700] . Disarming 02.500 [0.700] - Magic 00.546 [0.600] . Magic-Device 13.500 [1.000] . Necromancy 00.000 [0.200] - Spirituality 08.500 [0.700] . Prayer 00.000 [0.500] . Music 00.000 [0.300] - Monster-lore 15.740 [1.100] . Summoning 00.000 [0.500] . Corpse-preservation 39.500 [0.700] . Possession 39.500 [0.500] . Symbiosis 00.000 [0.500] . Mimicry 00.000 [0.500] // The skill plan is to max Possession, Corpse-preservation, Barehand- // combat and Combat, and dump the rest into Magic-Device. With a // concerted effort, I've managed to get Corpse-preservation tracking // level+4, which should increase my corpse-capture chances (missing out on // Kavlax was a disappointment...); next I'll go back to Barehand-combat // for a couple levels to get it to the next bonus-attack threshold. [Fates] You are fated to find a Potion of Cure Light Insanity on level 13. You are fated to meet a Mean-looking mercenary on level 18. // Prob'ly not worth the effort to go back and pick off... [Character Equipment] a) (nothing) d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Rogrog the Black Troll on level 40 of Moria. // A recent acquisition. I could probably ramp back on the speed-boosting // equipment now that I'm in Eol's body. e) a Ring of Damage (+21) You bought it from the Black Market. f) a Ring of Damage (+18) k) an Amulet of the Serpents [+5] (+3) // From somewhere early in Moria, I think. m) The Phial of Galadriel (+4) {@w6@A6!d!k!v!s} It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It makes you completely fearless. It provides resistance to acid and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. o) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snotling on level 36 of Moria. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of Moria. s) a Hard Leather Cap of Seeing [2,+4] (+3 to searching) It increases your searching by 3. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. You found it in the remains of a Hill orc Archer on level 14 of Orc Cave. // ;) ;) ;) u) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. x) a Pair of Hard Leather Boots of Jumping [3,+6] It can be activated for phasing every 10+d10 turns if it is being worn. It grants you the power of blink if it is being worn. You bought it from the Rare Footwear Shop. z) (nothing) {) (nothing) |) a Shovel of Digging (+6) It increases your ability to tunnel by 6. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. [Character Inventory] a) The Gem of Hate (restore @ 200) It can be activated for restore stats and life levels every 200 turns. You found it in the remains of a Black orc on level 30 of Moria. b) The Lost Works of Kenault Jones, Master Chef {@A3!d!k!v!s!!} It can be activated for satisfy hunger every 100 turns. You found it lying on the ground on level 25 of Mirkwood. c) 10 Potions of Cure Critical Wounds {!d!k!v!s} d) 10 Scrolls of Phase Door {@r1!r!d!k!v!s} e) 7 Scrolls of Teleportation {!d!k!v!s} f) a Wooden Rod of Door/Stair Location (10/10) {@z7!d!k!v!s!!} g) a Wooden Rod of Trap Location (10/10) {@z8!d!k!v!s!!} h) a Moonstone Rod of the Istari of Disarming (150/150) {@z3!d!k!v!s!!} It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it lying on the ground on level 25 of Mirkwood. // This was in the same vault-ish room I got Mim in (the rod, that is; the // rod tip was from Lothlorien's black market). i) a Silver Rod of Capacity of Recall (200/200) {@z2!*!!} It can hold more mana. It was given to you as a reward. // Princess quest reward from Mkw 26 (the rod, that is; the rod tip is from // Melinda Proudfoot). j) The Stone of Lore {@w9@A9!d!k!v!s!!} It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) (nothing) l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) The Ebon Cube of Darkness (geno @ 500) It can be activated for genocide every 500 turns. You found it in the remains of a Dark elven priest on level 12 of Orc Cave. b) Olive's Omnipotent Ostrich of Overkill It can be activated for genocide every 500 turns. You found it in the remains of a Demonologist on level 36 of Moria. c) 17 Mushrooms of Cure Serious Wounds {100% off} d) a Ring of Fear Resistance It makes you completely fearless. You found it in the remains of a Half-orc on level 16 of Orc Cave. e) a Ring of Light and Darkness Resistance It provides resistance to light and dark. You found it in the remains of an Ancient bronze dragon on level 36 of Moria. f) a Ring of Nether Resistance It provides resistance to life draining and nether. You found it in the remains of a Shadow drake on level 35 of Moria. g) a Ring of Nexus Resistance It provides resistance to nexus. You found it in the remains of a Forest troll on level 36 of Moria. h) a Ring of Confusion Resistance It provides resistance to confusion. You found it in the remains of a Hill troll Priest on level 36 of Moria. i) a Ring of Shard Resistance It provides resistance to shards. You found it in the remains of a Flying skull on level 36 of Moria. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 31 of Moria. k) The Rhino Hide Armour of Siling (-1 to accuracy) [8,+7] It provides immunity to fire and cold. It provides resistance to life draining, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. // Possible late-game swap-in. l) Brodda, the Easterling's corpse // Picked this up on BDw 10. Since then, I've had (and subsequently lost // on swap-out): // Orc 19: Angamaite // Orc 20: 3-headed hydra // Mkw 25: Mim m) a Berserker corpse // This one was from Orc Town. Annoyingly, they can't open doors or // chests. They can still bash doors, luckily, which to my surprise never // seemed to wake anyone up. [Home Inventory - Gondolin ] a) a Wooden Rod of Illumination (10/10) {@z6!d!k!v!s!!} // Packed this until I got the Phial. b) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. // Eol quest reward c) a Feanorian Lamp of Brightness It provides light (radius 4) forever. It provides resistance to dark. It cannot be harmed by fire. You found it in the remains of a Cave ogre on level 36 of Moria. // Also packed until I got the Phial. [Home Inventory - Lothlorien ] a) a Sprig of Athelas // Hmm, that's awfully low... b) 22 Potions of Cure Light Insanity c) 16 Potions of Healing d) 2 Potions of *Healing* e) 8 Potions of Enlightenment f) 7 Potions of Resistance g) 15 Scrolls of Reset Recall h) a Mithril Rod of the Istari of Nothing (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You bought it from the Black Market. i) a Wand of Fireflash[2|22] (9 charges) j) a Wand of Tidal Wave[1|28] (10 charges) k) 2 Wands of Noxious Cloud[1|25] (10 charges) {@a5!d!k!v!s} // Don't need these with Eol's suite of attack spells; I'm keeping them for // possible use with a later body. l) The Wand of Digging of Thrain (55 charges) {@a4!d!k!v!s} You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. // I may need this for later bodies that can't open doors or wield shovels. m) an Indestructible Amulet of Charisma (+3) n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. // Saving to cover base resists in a possible future body with limited // equipment slots. o) a Hard Leather Cap of Intelligence [2,+4] (+2) It increases your intelligence by 2. It sustains your intelligence. You found it lying on the ground on level 20 of Orc Cave. p) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Fasolt the Giant on level 33 of Moria. q) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. // Possible second-head-slot choices. r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} It can be activated for terrify every 10+d50 turns if it is being worn. It increases your searching and infravision by 2. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. s) a Drum of Power (+2) It increases your strength and charisma by 2. It sustains your charisma. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. // Purchased in Lothlorien just after finishing Mirkwood. Another possible // future source of base resists. [The Mathom-house Inventory - Bree ] // Most of my artifact weapons will end up here. a) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breathe without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient Morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Draebor, the Imp on level 39 of Moria. b) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 25 of Mirkwood. c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It can be wielded two-handed. It increases your constitution by 3. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Algroth on level 31 of Moria. d) The Dagger 'Belangil' (2d4) (+6,+9) (+2) It can be activated for frost ball (48) every 5+d5 turns if it is being worn. It increases your dexterity, speed and attack speed by 2. It does extra damage from frost. It poisons your foes. It provides resistance to cold. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 13 of Mirkwood. e) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from fire. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) It increases your intelligence, dexterity and speed by 3. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. g) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Wormtongue, Agent of Saruman on level 20 of Orc Cave. h) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Eol, the Dark Elf in the town of Gondolin . i) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks) It increases your intelligence, wisdom and attack speed by 2. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It provides resistance to confusion, nexus, chaos and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Vrock on level 40 of Moria. j) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) It must be wielded two-handed. It poisons your foes. It is very sharp and can cut your foes. It is very sharp and can make your foes bleed. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at undead with holy wrath. It fights against evil with holy fury. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 39 of Moria. k) The Halberd 'Osondir' (3d5) (+6,+9) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. // Princess quest reward from Mkw 20. l) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 20 of Mirkwood. m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 39 of Moria. n) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 37 of Moria. o) The Rounded Pebble 'Travak' (3d6) (+8,+5) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 40 of Moria. |
Last updated 2008-01-19 11:49pm EST. |